comparison Engine/Spells/CastSpellInfo.cpp @ 2544:c674d547cc7c

GUIWindow switch logic refactored into behaviour classes
author a.parshin
date Mon, 11 May 2015 09:51:04 +0200
parents b6140dfeac27
children f2a8ed07e921
comparison
equal deleted inserted replaced
2543:b6140dfeac27 2544:c674d547cc7c
3501 { 3501 {
3502 if ( a5 & 2 ) 3502 if ( a5 & 2 )
3503 { 3503 {
3504 if ( pGUIWindow_Settings ) 3504 if ( pGUIWindow_Settings )
3505 return; 3505 return;
3506 pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); 3506 pGUIWindow_Settings = new OnCastTargetedSpell(0, 0, window->GetWidth(), window->GetHeight(), (int)&pCastSpellInfo[result], 0);
3507 pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0); 3507 pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0);
3508 pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0); 3508 pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0);
3509 pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0); 3509 pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0);
3510 pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0); 3510 pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0);
3511 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); 3511 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
3514 if ( a5 & 8 ) 3514 if ( a5 & 8 )
3515 { 3515 {
3516 if ( pGUIWindow_Settings ) 3516 if ( pGUIWindow_Settings )
3517 return; 3517 return;
3518 3518
3519 pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); 3519 pGUIWindow_Settings = new OnCastTargetedSpell(0, 0, window->GetWidth(), window->GetHeight(), (int)&pCastSpellInfo[result], 0);
3520 pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0); 3520 pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0);
3521 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); 3521 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
3522 return; 3522 return;
3523 } 3523 }
3524 if ( a5 & 0x40 ) 3524 if ( a5 & 0x40 )
3525 { 3525 {
3526 if ( pGUIWindow_Settings ) 3526 if ( pGUIWindow_Settings )
3527 return; 3527 return;
3528 3528
3529 pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); 3529 pGUIWindow_Settings = new OnCastTargetedSpell(0, 0, window->GetWidth(), window->GetHeight(), (int)&pCastSpellInfo[result], 0);
3530 pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Telekinesis, 0, 0, "", 0); 3530 pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Telekinesis, 0, 0, "", 0);
3531 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); 3531 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
3532 return; 3532 return;
3533 } 3533 }
3534 if ( (char)a5 < 0 ) 3534 if ( (char)a5 < 0 )
3546 } 3546 }
3547 if ( HIBYTE(a5) & 1 ) 3547 if ( HIBYTE(a5) & 1 )
3548 { 3548 {
3549 if ( pGUIWindow_Settings ) 3549 if ( pGUIWindow_Settings )
3550 return; 3550 return;
3551 pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); 3551 pGUIWindow_Settings = new OnCastTargetedSpell(0, 0, window->GetWidth(), window->GetHeight(), (int)&pCastSpellInfo[result], 0);
3552 pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0); 3552 pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0);
3553 pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0); 3553 pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0);
3554 pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0); 3554 pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0);
3555 pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0); 3555 pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0);
3556 pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL); 3556 pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL);
3557 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem(); 3557 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
3558 } 3558 }
3559 if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) 3559 if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings )
3560 { 3560 {
3561 pGUIWindow_Settings = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); 3561 pGUIWindow_Settings = new OnCastTargetedSpell(0, 0, window->GetWidth(), window->GetHeight(), (int)&pCastSpellInfo[result], 0);
3562 pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, 3562 pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178,
3563 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, 3563 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
3564 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, 3564 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
3565 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", 3565 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "",
3566 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); 3566 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);