comparison Render.h @ 991:c5d8ea1e6ccb

CharacterUI cleanings.
author Nomad
date Mon, 13 May 2013 17:01:20 +0200
parents ec7568e13b24
children 3a3ab572eff5
comparison
equal deleted inserted replaced
984:d982fffb8b96 991:c5d8ea1e6ccb
340 void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); 340 void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
341 void ResetTextureClipRect(); 341 void ResetTextureClipRect();
342 void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); 342 void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
343 void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture); 343 void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture);
344 void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4); 344 void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4);
345 void _4A601E(signed int a2, signed int a3, Texture *pTexture, int a5); 345 void ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5);
346 void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal); 346 void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal);
347 void DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture); 347 void DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture);
348 void _4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8); 348 void _4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8);
349 void _4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8); 349 void _4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8);
350 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4); 350 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4);