Mercurial > mm7
comparison Render.h @ 991:c5d8ea1e6ccb
CharacterUI cleanings.
author | Nomad |
---|---|
date | Mon, 13 May 2013 17:01:20 +0200 |
parents | ec7568e13b24 |
children | 3a3ab572eff5 |
comparison
equal
deleted
inserted
replaced
984:d982fffb8b96 | 991:c5d8ea1e6ccb |
---|---|
340 void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); | 340 void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); |
341 void ResetTextureClipRect(); | 341 void ResetTextureClipRect(); |
342 void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); | 342 void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); |
343 void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture); | 343 void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture); |
344 void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4); | 344 void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4); |
345 void _4A601E(signed int a2, signed int a3, Texture *pTexture, int a5); | 345 void ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5); |
346 void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal); | 346 void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal); |
347 void DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture); | 347 void DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture); |
348 void _4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8); | 348 void _4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8); |
349 void _4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8); | 349 void _4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8); |
350 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4); | 350 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4); |