Mercurial > mm7
comparison UI/UIMainMenu.cpp @ 1667:c586fa9e4cbb
MainMenuUI_Credits_Loop() cleaning(continue)
author | Ritor1 |
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date | Wed, 18 Sep 2013 17:23:54 +0600 |
parents | 5302a9811767 |
children | 4bbb80c7dba7 53291e8f3848 |
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1666:5302a9811767 | 1667:c586fa9e4cbb |
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65 } | 65 } |
66 | 66 |
67 //----- (0041B690) -------------------------------------------------------- | 67 //----- (0041B690) -------------------------------------------------------- |
68 void MainMenuUI_Create() | 68 void MainMenuUI_Create() |
69 { | 69 { |
70 unsigned int v14; // eax@1 | 70 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); |
71 unsigned int uTextureID_ib_td4_A; // eax@1 | 71 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); |
72 | 72 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); |
73 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); | 73 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); |
74 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); | 74 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); |
75 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); | 75 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); |
76 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); | 76 |
77 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); | 77 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); |
78 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); | 78 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); |
79 | 79 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); |
80 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); | 80 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); |
81 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); | 81 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); |
82 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); | 82 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); |
83 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); | 83 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); |
84 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); | 84 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); |
85 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); | 85 |
86 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); | 86 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); |
87 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); | 87 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); |
88 | 88 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); |
89 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); | 89 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); |
90 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); | 90 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); |
91 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); | 91 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); |
92 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); | 92 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); |
93 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); | 93 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); |
94 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); | 94 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); |
95 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); | 95 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); |
96 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); | 96 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); |
97 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); | 97 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); |
98 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); | 98 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); |
99 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); | 99 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); |
100 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); | 100 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); |
101 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); | 101 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); |
102 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); | 102 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); |
103 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); | 103 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); |
104 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); | 104 |
105 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); | 105 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); |
106 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); | 106 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); |
107 | 107 |
108 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); | 108 pPrimaryWindow->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); |
109 pPrimaryWindow->CreateButton(7, 8, 460, 343, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); | 109 pPrimaryWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); |
110 | 110 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); |
111 pPrimaryWindow->CreateButton(61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | 111 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); |
112 pPrimaryWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | 112 |
113 pPrimaryWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | 113 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0); |
114 pPrimaryWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | 114 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); |
115 | 115 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); |
116 pPrimaryWindow->CreateButton(24, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0); | 116 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); |
117 pPrimaryWindow->CreateButton(139, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); | 117 |
118 pPrimaryWindow->CreateButton(255, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | 118 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0); |
119 pPrimaryWindow->CreateButton(370, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | 119 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); |
120 | 120 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); |
121 pPrimaryWindow->CreateButton(97, 404, 5, 49, 1, 93, UIMSG_0, 1, 0, "", 0); | 121 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); |
122 pPrimaryWindow->CreateButton(212, 404, 5, 49, 1, 93, UIMSG_0, 2, 0, "", 0); | 122 |
123 pPrimaryWindow->CreateButton(328, 404, 5, 49, 1, 93, UIMSG_0, 3, 0, "", 0); | 123 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); |
124 pPrimaryWindow->CreateButton(443, 404, 5, 49, 1, 93, UIMSG_0, 4, 0, "", 0); | 124 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, |
125 | 125 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), |
126 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); | 126 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests |
127 pBtn_Quests = pPrimaryWindow->CreateButton(491, 353, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureWidth, | 127 |
128 pIcons_LOD->GetTexture(uTextureID_ib_td1_A)->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, pKeyActionMap->GetActionVKey(INPUT_Quest), | 128 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); |
129 pGlobalTXT_LocalizationStrings[174], pIcons_LOD->GetTexture(uTextureID_ib_td1_A), 0); //Quests | 129 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, |
130 | 130 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), |
131 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); | 131 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes |
132 pBtn_Autonotes = pPrimaryWindow->CreateButton(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureWidth, | 132 |
133 pIcons_LOD->GetTexture(uTextureID_ib_td2_A)->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, pKeyActionMap->GetActionVKey(INPUT_Autonotes), | 133 uTextureID_ib_td3_A = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); |
134 pGlobalTXT_LocalizationStrings[154], pIcons_LOD->GetTexture(uTextureID_ib_td2_A), 0);//Autonotes | 134 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureWidth, |
135 | 135 pIcons_LOD->GetTexture(uTextureID_ib_td3_A)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), |
136 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); | 136 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(uTextureID_ib_td3_A), 0); //Maps |
137 pBtn_Maps = pPrimaryWindow->CreateButton(546, 353, pIcons_LOD->GetTexture(v14)->uTextureWidth, | 137 |
138 pIcons_LOD->GetTexture(v14)->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, pKeyActionMap->GetActionVKey(INPUT_Mapbook), | 138 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); |
139 pGlobalTXT_LocalizationStrings[139], pIcons_LOD->GetTexture(v14), 0); //Maps | 139 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, |
140 | 140 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), |
141 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); | 141 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar |
142 pBtn_Calendar = pPrimaryWindow->CreateButton(570, 353, pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureWidth, | 142 |
143 pIcons_LOD->GetTexture(uTextureID_ib_td4_A)->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, pKeyActionMap->GetActionVKey(INPUT_TimeCal), | 143 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); |
144 pGlobalTXT_LocalizationStrings[78], pIcons_LOD->GetTexture(uTextureID_ib_td4_A), 0);//Calendar | 144 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, |
145 | 145 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72,//ascii |
146 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); | 146 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History |
147 pBtn_History = pPrimaryWindow->CreateButton(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, | 147 |
148 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 72, | 148 bFlashAutonotesBook = 0; |
149 pGlobalTXT_LocalizationStrings[602], pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);//History | 149 bFlashQuestBook = 0; |
150 | 150 bFlashHistoryBook = 0; |
151 bFlashAutonotesBook = 0; | 151 |
152 bFlashQuestBook = 0; | 152 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, |
153 bFlashHistoryBook = 0; | 153 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), |
154 | 154 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In |
155 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureWidth, | 155 |
156 pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn].uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomIn), | 156 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, |
157 pGlobalTXT_LocalizationStrings[252], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], 0); // Zoom In | 157 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), |
158 | 158 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out |
159 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureWidth, | 159 |
160 pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut].uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, pKeyActionMap->GetActionVKey(INPUT_ZoomOut), | 160 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); |
161 pGlobalTXT_LocalizationStrings[251], &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], 0); // Zoom Out | 161 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); |
162 | 162 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); |
163 pPrimaryWindow->CreateButton(481, 0, 153, 67, 1, 92, UIMSG_0, 0, 0, "", 0); | 163 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); |
164 pPrimaryWindow->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); | 164 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); |
165 pPrimaryWindow->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); | 165 |
166 pPrimaryWindow->CreateButton(476, 322, 77, 17, 1, 100, UIMSG_0, 0, 0, "", 0); | 166 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, |
167 pPrimaryWindow->CreateButton(555, 322, 77, 17, 1, 101, UIMSG_0, 0, 0, "", 0); | 167 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, |
168 | 168 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, |
169 pBtn_CastSpell = pPrimaryWindow->CreateButton(476, 450, | 169 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); |
170 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, | 170 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, |
171 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, | 171 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, |
172 1, 0, UIMSG_SpellBookWindow, 0, 67, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); | 172 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, |
173 pBtn_Rest = pPrimaryWindow->CreateButton(518, 450, | 173 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); |
174 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, | 174 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, |
175 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, | 175 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, |
176 1, 0, UIMSG_RestWindow, 0, 82, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); | 176 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, |
177 pBtn_QuickReference = pPrimaryWindow->CreateButton(560, 450, | 177 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); |
178 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, | 178 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, |
179 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, | 179 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, |
180 1, 0, UIMSG_QuickReference, 0, 90, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); | 180 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, |
181 pBtn_GameSettings = pPrimaryWindow->CreateButton(602, 450, | 181 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); |
182 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, | 182 |
183 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, | 183 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, |
184 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); | 184 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, |
185 | 185 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, |
186 pBtn_NPCLeft = pPrimaryWindow->CreateButton(469, 178, | 186 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); |
187 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, | 187 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, |
188 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, | 188 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, |
189 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); | 189 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, |
190 pBtn_NPCRight = pPrimaryWindow->CreateButton(626, 178, | 190 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); |
191 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, | 191 LoadPartyBuffIcons(); |
192 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, | |
193 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); | |
194 LoadPartyBuffIcons(); | |
195 } | 192 } |
196 | 193 |
197 //----- (004979D2) -------------------------------------------------------- | 194 //----- (004979D2) -------------------------------------------------------- |
198 MENU_STATE MainMenuUI_Credits_Loop() | 195 MENU_STATE MainMenuUI_Credits_Loop() |
199 { | 196 { |
200 char *v0; // eax@5 | 197 char *v1; // edi@5 |
201 char *v1; // edi@5 | 198 FILE *pFile; // eax@5 |
202 FILE *pFile; // eax@5 | 199 unsigned int pSize; // esi@7 |
203 unsigned int pSize; // esi@7 | 200 __int16 pHeight; // ax@9 |
204 GUIFont *pFont; // edx@9 | 201 void *v7; // eax@9 |
205 GUIFont *pFont2; // ecx@9 | 202 unsigned int pNumPixels; // ST2C_4@9 |
206 __int16 pHeight; // ax@9 | 203 unsigned int v10; // ST2C_4@19 |
207 void *v7; // eax@9 | 204 MSG Msg; // [sp+84h] [bp-B8h]@10 |
208 unsigned int pNumPixels; // ST2C_4@9 | 205 int v17; // [sp+A0h] [bp-9Ch]@9 |
209 unsigned int teal; // eax@9 | 206 GUIWindow credit_window; |
210 unsigned int v10; // ST2C_4@19 | 207 int a5; // [sp+128h] [bp-14h]@1 |
211 MSG Msg; // [sp+84h] [bp-B8h]@10 | 208 char *pString; // [sp+12Ch] [bp-10h]@9 |
212 int v17; // [sp+A0h] [bp-9Ch]@9 | 209 char *ptr; // [sp+130h] [bp-Ch]@5 |
213 GUIWindow a2; | 210 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 |
214 int pColor2; // [sp+F8h] [bp-44h]@9 | 211 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 |
215 int pColor1; // [sp+FCh] [bp-40h]@9 | 212 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1 |
216 int a5; // [sp+128h] [bp-14h]@1 | 213 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1 |
217 char *pString; // [sp+12Ch] [bp-10h]@9 | 214 Texture pTexture3; // [sp+Ch] [bp-130h]@5 |
218 char *ptr; // [sp+130h] [bp-Ch]@5 | 215 |
219 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 | 216 a5 = 0; |
220 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 | 217 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); |
221 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1 | 218 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); |
222 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1 | 219 if ( pMessageQueue_50CBD0->uNumMessages ) |
223 Texture pTexture3; // [sp+Ch] [bp-130h]@5 | 220 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; |
224 | 221 ++pIcons_LOD->uTexturePacksCount; |
225 a5 = 0; | 222 if ( !pIcons_LOD->uNumPrevLoadedFiles ) |
226 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); | 223 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; |
227 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | 224 dword_A74C88 = 0; |
228 if ( pMessageQueue_50CBD0->uNumMessages ) | 225 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); |
229 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | 226 pTexture.Load("mm6title.pcx", 0); |
230 ++pIcons_LOD->uTexturePacksCount; | 227 ptr = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); |
231 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | 228 v1 = ptr; |
232 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | 229 pFile = pEvents_LOD->FindContainer("credits.txt", 0); |
233 dword_A74C88 = 0; | 230 if ( !pFile ) |
234 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); | 231 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. |
235 pTexture.Load("mm6title.pcx", 0); | 232 |
236 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); | 233 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." |
237 v1 = v0; | 234 fread(&pTexture3, 1, 0x30, pFile); |
238 ptr = v0; | 235 pSize = pTexture3.uDecompressedSize; |
239 pFile = pEvents_LOD->FindContainer("credits.txt", 0); | 236 if ( !pTexture3.uDecompressedSize ) |
240 if ( !pFile ) | 237 pSize = pTexture3.uTextureSize; |
241 Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. | 238 memset(&pTexture3, 0, 0x48); |
242 | 239 v1[pSize] = 0; |
243 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." | 240 |
244 fread(&pTexture3, 1, 0x30, pFile); | 241 credit_window.uFrameWidth = 250; |
245 pSize = pTexture3.uDecompressedSize; | 242 credit_window.uFrameHeight = 440; |
246 if ( !pTexture3.uDecompressedSize ) | 243 credit_window.uFrameX = 389; |
247 pSize = pTexture3.uTextureSize; | 244 credit_window.uFrameY = 19; |
248 memset(&pTexture3, 0, 0x48); | 245 |
249 pFont = pFontCChar; | 246 pTexture2.uWidth = 250; |
250 pFont2 = pFontQuick; | 247 pHeight = pFontQuick->GetStringHeight2(pFontCChar, v1, &credit_window, 0, 1); |
251 v1[pSize] = 0; | 248 pTexture2.uHeight = pHeight + 2 * credit_window.uFrameHeight; |
252 | 249 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight; |
253 a2.uFrameWidth = 250; | 250 v7 = malloc(2 * pTexture2.uNumPixels);//, "scrollermap"); |
254 a2.uFrameHeight = 440; | 251 pNumPixels = pTexture2.uNumPixels; |
255 a2.uFrameX = 389; | 252 pTexture2.pPixels = (unsigned __int16 *)v7; |
256 a2.uFrameY = 19; | 253 fill_pixels_fast(TargetColor(0, 0xFFu, 0xFFu), pTexture2.pPixels, pNumPixels); |
257 | 254 pTexture2._allocation_flags = 0; |
258 pTexture2.uWidth = 250; | 255 pString = (char *)malloc(2 * pSize); |
259 pHeight = pFont2->GetStringHeight2(pFont, v1, &a2, 0, 1); | 256 strncpy(pString, ptr, pSize); |
260 pTexture2.uHeight = pHeight + 2 * a2.uFrameHeight; | 257 pString[pSize]=0; |
261 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight; | 258 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, credit_window.uFrameHeight, (signed __int16)pTexture2.uWidth, |
262 v7 = malloc(2 * pTexture2.uNumPixels);//, "scrollermap"); | 259 (signed __int16)pTexture2.uHeight, TargetColor(0x70u, 0x8Fu, 0xFEu), TargetColor(0xECu, 0xE6u, 0x9Cu), pString, pTexture2.pPixels, |
263 pNumPixels = pTexture2.uNumPixels; | 260 (signed __int16)pTexture2.uWidth); |
264 pTexture2.pPixels = (unsigned __int16 *)v7; | 261 free(pString); |
265 teal = TargetColor(0, 0xFFu, 0xFFu); | 262 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, ptr); |
266 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels); | 263 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0); |
267 pTexture2._allocation_flags = 0; | 264 pCurrentScreen = SCREEN_CREATORS; |
268 pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu); | 265 SetCurrentMenuID(MENU_CREDITSPROC); |
269 pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu); | 266 do |
270 pString = (char *)malloc(2 * pSize); | 267 { |
271 strncpy(pString, ptr, pSize); | 268 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) |
272 pString[pSize]=0; | 269 { |
273 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a2.uFrameHeight, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, | 270 if ( Msg.message == 18 ) |
274 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth); | 271 Game_DeinitializeAndTerminate(0); |
275 free(pString); | 272 TranslateMessage(&Msg); |
276 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, ptr); | 273 DispatchMessageA(&Msg); |
277 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0); | 274 } |
278 pCurrentScreen = SCREEN_CREATORS; | 275 if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) |
279 SetCurrentMenuID(MENU_CREDITSPROC); | 276 { |
280 do | 277 WaitMessage(); |
281 { | 278 } |
282 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) | 279 else |
283 { | 280 { |
284 if ( Msg.message == 18 ) | 281 pRenderer->BeginScene(); |
285 Game_DeinitializeAndTerminate(0); | 282 pRenderer->DrawTextureRGB(0, 0, &pTexture); |
286 TranslateMessage(&Msg); | 283 pRenderer->SetTextureClipRect(credit_window.uFrameX, credit_window.uFrameY, credit_window.uFrameX + credit_window.uFrameWidth, |
287 DispatchMessageA(&Msg); | 284 credit_window.uFrameY + credit_window.uFrameHeight); |
288 } | 285 pRenderer->_4A5D33(credit_window.uFrameX, credit_window.uFrameY, 0, a5, &pTexture2); |
289 if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) | 286 pRenderer->ResetTextureClipRect(); |
290 { | 287 pRenderer->EndScene(); |
291 WaitMessage(); | 288 ++a5; |
292 } | 289 if ( a5 >= (signed __int16)pTexture2.uHeight ) |
293 else | 290 SetCurrentMenuID(MENU_MAIN); |
294 { | 291 pRenderer->Present(); |
295 pRenderer->BeginScene(); | 292 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() |
296 pRenderer->DrawTextureRGB(0, 0, &pTexture); | 293 GUI_MainMenuMessageProc(); |
297 pRenderer->SetTextureClipRect(a2.uFrameX, a2.uFrameY, a2.uFrameX + a2.uFrameWidth, a2.uFrameY + a2.uFrameHeight); | 294 } |
298 pRenderer->_4A5D33(a2.uFrameX, a2.uFrameY, 0, a5, &pTexture2); | 295 } |
299 pRenderer->ResetTextureClipRect(); | 296 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); |
300 pRenderer->EndScene(); | 297 pAudioPlayer->_4AA258(1); |
301 ++a5; | 298 free(ptr); |
302 if ( a5 >= (signed __int16)pTexture2.uHeight ) | 299 free(pFontQuick); |
303 SetCurrentMenuID(MENU_MAIN); | 300 free(pFontCChar); |
304 pRenderer->Present(); | 301 pWindow_MainMenu->Release(); |
305 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() | 302 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
306 GUI_MainMenuMessageProc(); | 303 pTexture.Release(); |
307 } | 304 pTexture2.Release(); |
308 } | 305 return MENU_MAIN; // return MENU_Main |
309 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); | 306 } |
310 pAudioPlayer->_4AA258(1); | |
311 free(ptr); | |
312 free(pFontQuick); | |
313 free(pFontCChar); | |
314 pWindow_MainMenu->Release(); | |
315 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
316 pTexture.Release(); | |
317 pTexture2.Release(); | |
318 return MENU_MAIN; // return MENU_Main | |
319 } |