comparison Engine/Graphics/Shaders/UI.shader @ 2523:c532d5242055

Hello from Direct3D 11 :)
author a.parshin
date Thu, 09 Oct 2014 23:33:36 +0300
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2522:b71d0e7837ac 2523:c532d5242055
1 cbuffer fast: register(b0)
2 {
3 float2 position : packoffset(c0.x);
4 float2 size : packoffset(c0.z);
5 };
6
7 cbuffer slow: register(b1)
8 {
9 };
10
11
12 struct VInput
13 {
14 float4 pos: POSITION0;
15 };
16
17 struct VOutput
18 {
19 float4 pos: SV_Position0;
20 float2 uv: TEXCOORD0;
21 };
22
23
24 VOutput vs(VInput vin)
25 {
26 VOutput vout;
27
28 float2 normalized_pos = vin.pos.xy * position.xy + vin.pos.zw * size.xy;
29 vout.pos.xy = float2(2, -2) * normalized_pos + float2(-1, 1);
30 vout.pos.zw = float2(0, 1);
31 vout.uv = vin.pos.zw;
32
33 return vout;
34 }
35
36
37
38
39 SamplerState basic_sampler: register(s0);
40 Texture2D<float4> image: register(t0);
41
42 float4 main(VOutput pin): SV_Target0
43 {
44 return image.Sample(basic_sampler, pin.uv);
45 }