Mercurial > mm7
comparison mm7_4.cpp @ 1016:c45d51b3f4f4
Included header files cleanup
author | Grumpy7 |
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date | Sun, 19 May 2013 17:55:19 +0200 |
parents | 087a9af8e0ec |
children | 9ac94d00012e |
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1003:9318dd3f3711 | 1016:c45d51b3f4f4 |
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1 #include <io.h> | |
2 #include <direct.h> | |
3 #include <assert.h> | 1 #include <assert.h> |
4 | 2 |
3 #include "VideoPlayer.h" | |
4 #include "Sprites.h" | |
5 #include "BSPModel.h" | |
6 #include "OutdoorCamera.h" | |
7 #include "Mouse.h" | |
8 #include "stru6.h" | |
9 #include "stru11.h" | |
10 #include "stru12.h" | |
11 | |
12 #include "LightmapBuilder.h" | |
5 #include "MM7.h" | 13 #include "MM7.h" |
6 #include "MapInfo.h" | 14 #include "MapInfo.h" |
7 #include "Game.h" | 15 #include "Game.h" |
8 #include "GUIWindow.h" | 16 #include "GUIWindow.h" |
9 #include "GUIFont.h" | 17 #include "GUIFont.h" |
10 #include "Party.h" | 18 #include "Party.h" |
11 #include "AudioPlayer.h" | 19 #include "AudioPlayer.h" |
12 #include "Outdoor.h" | 20 #include "Outdoor.h" |
13 #include "IndoorCamera.h" | 21 #include "IndoorCamera.h" |
14 #include "Overlays.h" | |
15 #include "Monsters.h" | |
16 #include "Arcomage.h" | |
17 #include "LOD.h" | 22 #include "LOD.h" |
18 #include "Actor.h" | 23 #include "Actor.h" |
19 #include "Allocator.h" | 24 #include "Allocator.h" |
20 #include "Events.h" | 25 #include "Events.h" |
21 #include "Viewport.h" | 26 #include "Viewport.h" |
22 #include "FrameTableInc.h" | 27 #include "FrameTableInc.h" |
23 #include "Math.h" | 28 #include "Math.h" |
24 #include "SpriteObject.h" | 29 #include "SpriteObject.h" |
25 #include "ObjectList.h" | 30 #include "ObjectList.h" |
26 #include "Chest.h" | |
27 #include "PaletteManager.h" | |
28 #include "DecorationList.h" | 31 #include "DecorationList.h" |
29 #include "SaveLoad.h" | |
30 #include "stru123.h" | |
31 #include "Time.h" | 32 #include "Time.h" |
32 #include "IconFrameTable.h" | 33 #include "IconFrameTable.h" |
33 #include "GUIProgressBar.h" | |
34 #include "Bink_Smacker.h" | |
35 #include "TileFrameTable.h" | |
36 #include "PlayerFrameTable.h" | 34 #include "PlayerFrameTable.h" |
37 #include "Awards.h" | 35 #include "Awards.h" |
38 #include "Autonotes.h" | |
39 #include "stru160.h" | |
40 #include "TurnEngine.h" | 36 #include "TurnEngine.h" |
41 #include "FactionTable.h" | |
42 #include "StorylineTextTable.h" | |
43 #include "Random.h" | |
44 #include "CastSpellInfo.h" | |
45 #include "stru298.h" | |
46 #include "stru12.h" | |
47 #include "Events2D.h" | 37 #include "Events2D.h" |
48 #include "stru159.h" | 38 #include "stru159.h" |
49 #include "texts.h" | 39 #include "texts.h" |
50 #include "Log.h" | 40 #include "Log.h" |
51 #include "UIHouses.h" | 41 #include "UIHouses.h" |