Mercurial > mm7
comparison mm7_2.cpp @ 1016:c45d51b3f4f4
Included header files cleanup
author | Grumpy7 |
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date | Sun, 19 May 2013 17:55:19 +0200 |
parents | 3431f6abc786 |
children | 9ac94d00012e |
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1003:9318dd3f3711 | 1016:c45d51b3f4f4 |
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1 #include <io.h> | 1 #include <io.h> |
2 #include <direct.h> | 2 #include <direct.h> |
3 #include <assert.h> | 3 #include <assert.h> |
4 | 4 #include <windows.h> |
5 | |
6 | |
7 #include "VideoPlayer.h" | |
8 #include "Sprites.h" | |
9 #include "BSPModel.h" | |
10 #include "OutdoorCamera.h" | |
11 | |
12 #include "LightmapBuilder.h" | |
13 #include "DecalBuilder.h" | |
14 #include "ParticleEngine.h" | |
15 #include "Mouse.h" | |
16 #include "Keyboard.h" | |
17 #include "CShow.h" | |
18 #include "GammaControl.h" | |
19 #include "stru6.h" | |
20 | |
21 #include "Vis.h" | |
5 #include "MapInfo.h" | 22 #include "MapInfo.h" |
6 #include "Game.h" | 23 #include "Game.h" |
7 #include "GUIWindow.h" | 24 #include "GUIWindow.h" |
8 #include "GUIFont.h" | 25 #include "GUIFont.h" |
9 #include "Party.h" | 26 #include "Party.h" |
10 #include "AudioPlayer.h" | 27 #include "AudioPlayer.h" |
11 #include "Outdoor.h" | 28 #include "Outdoor.h" |
12 #include "IndoorCamera.h" | 29 #include "IndoorCamera.h" |
13 #include "Overlays.h" | 30 #include "Overlays.h" |
14 #include "Monsters.h" | |
15 #include "Arcomage.h" | 31 #include "Arcomage.h" |
16 #include "LOD.h" | 32 #include "LOD.h" |
17 #include "Actor.h" | 33 #include "Actor.h" |
18 #include "Allocator.h" | 34 #include "Allocator.h" |
19 #include "Events.h" | 35 #include "Events.h" |
30 #include "stru176.h" | 46 #include "stru176.h" |
31 #include "Time.h" | 47 #include "Time.h" |
32 #include "IconFrameTable.h" | 48 #include "IconFrameTable.h" |
33 #include "GUIProgressBar.h" | 49 #include "GUIProgressBar.h" |
34 #include "Bink_Smacker.h" | 50 #include "Bink_Smacker.h" |
35 #include "TileFrameTable.h" | |
36 #include "PlayerFrameTable.h" | 51 #include "PlayerFrameTable.h" |
37 #include "Awards.h" | |
38 #include "Autonotes.h" | |
39 #include "stru160.h" | |
40 #include "TurnEngine.h" | 52 #include "TurnEngine.h" |
41 #include "FactionTable.h" | 53 #include "FactionTable.h" |
42 #include "StorylineTextTable.h" | 54 #include "StorylineTextTable.h" |
43 #include "Random.h" | 55 #include "Random.h" |
44 #include "CastSpellInfo.h" | 56 #include "CastSpellInfo.h" |
45 #include "stru298.h" | 57 #include "stru298.h" |
46 #include "stru12.h" | |
47 #include "Events2D.h" | 58 #include "Events2D.h" |
48 #include "stru159.h" | |
49 #include "Log.h" | 59 #include "Log.h" |
50 #include "UIHouses.h" | 60 #include "UIHouses.h" |
51 #include "texts.h" | 61 #include "texts.h" |
52 #include "mm7_data.h" | 62 #include "mm7_data.h" |
53 #include "MM7.h" | 63 #include "MM7.h" |