Mercurial > mm7
comparison Game.h @ 1016:c45d51b3f4f4
Included header files cleanup
author | Grumpy7 |
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date | Sun, 19 May 2013 17:55:19 +0200 |
parents | 08fd1436ef35 |
children | 0d6c7ff3cddd |
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1003:9318dd3f3711 | 1016:c45d51b3f4f4 |
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1 #pragma once | 1 #pragma once |
2 #include "LightmapBuilder.h" | 2 #include "VectorTypes.h" |
3 #include "DecalBuilder.h" | |
4 #include "ParticleEngine.h" | |
5 #include "Vis.h" | |
6 #include "Mouse.h" | |
7 #include "Keyboard.h" | |
8 #include "IndoorCameraD3D.h" | |
9 #include "CShow.h" | |
10 #include "GammaControl.h" | |
11 #include "stru6.h" | |
12 #include "stru9.h" | |
13 #include "stru10.h" | |
14 #include "stru11.h" | |
15 #include "stru12.h" | |
16 | |
17 | 3 |
18 | 4 |
19 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08 | 5 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08 |
20 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 | 6 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 |
21 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08 | 7 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08 |
78 float b; | 64 float b; |
79 float radius; | 65 float radius; |
80 }; | 66 }; |
81 #pragma pack(pop) | 67 #pragma pack(pop) |
82 | 68 |
69 | |
70 class Vis; | |
71 class LightmapBuilder; | |
72 class ParticleEngine; | |
73 class Mouse; | |
74 class Keyboard; | |
75 class ThreadWard; | |
76 class CShow; | |
77 class GammaController; | |
78 struct stru9; | |
79 struct stru10; | |
80 struct stru11; | |
81 struct stru12; | |
82 | |
83 /* 104 */ | 83 /* 104 */ |
84 #pragma pack(push, 1) | 84 #pragma pack(push, 1) |
85 struct Game | 85 struct Game |
86 { | 86 { |
87 static Game *Create(); | 87 static Game *Create(); |
88 static void Destroy(); | 88 static void Destroy(); |
89 | 89 |
90 protected: Game(); | 90 protected: Game(); |
91 protected: virtual ~Game(); | 91 protected: virtual ~Game(); |
92 | |
92 | 93 |
93 public: | 94 public: |
94 void _44E904(); | 95 void _44E904(); |
95 bool InitializeGammaController(); | 96 bool InitializeGammaController(); |
96 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); | 97 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter); |