comparison CastSpellInfo.cpp @ 1296:c423f946dc99

moving files continue
author Ritor1
date Tue, 18 Jun 2013 17:28:11 +0600
parents
children e70fe5d77928
comparison
equal deleted inserted replaced
1295:86a83e12d795 1296:c423f946dc99
1 #include "CastSpellInfo.h"
2 #include "Actor.h"
3 #include "Party.h"
4 #include "mm7_data.h"
5 #include "MM7.h"
6 #include "BSPModel.h"
7 #include "Mouse.h"
8 #include "stru6.h"
9 #include "Game.h"
10 #include "GUIWindow.h"
11 #include "GUIFont.h"
12 #include "AudioPlayer.h"
13 #include "Outdoor.h"
14 #include "Overlays.h"
15 #include "Events.h"
16 #include "Viewport.h"
17 #include "Math.h"
18 #include "SpriteObject.h"
19 #include "ObjectList.h"
20 #include "stru123.h"
21 #include "Time.h"
22 #include "IconFrameTable.h"
23 #include "Awards.h"
24 #include "TurnEngine.h"
25 #include "texts.h"
26 #include "LOD.h"
27
28 //----- (00427E01) --------------------------------------------------------
29 void CastSpellInfo::_427E01_cast_spell()
30 {
31 int v2; // edi@1
32 CastSpellInfo *pCastSpell; // ebx@2
33 signed int v6; // eax@14
34 unsigned __int16 v11; // cx@45
35 unsigned __int8 v14; // zf@53
36 signed int i; // esi@76
37 __int16 v23; // ax@88
38 int v51; // eax@146
39 __int16 v52; // ax@153
40 signed __int64 v54; // qax@164
41 Actor *v55; // edi@164
42 signed __int64 v58; // qax@177
43 Actor *pActor; // edi@177
44 unsigned __int16 v60; // ax@184
45 int v61; // ecx@184
46 ItemGen *v69; // esi@211
47 double v90; // st7@245
48 Player *v92; // eax@255
49 int v105; // edi@271
50 __int16 v108; // ST1C_2@274
51 __int16 v109; // ST18_2@274
52 stru6 *v110; // eax@274
53 int v111; // eax@274
54 Actor *v112; // esi@278
55 int v113; // eax@278
56 int v114; // ebx@278
57 unsigned int v115; // ecx@278
58 int v116; // edx@279
59 int v117; // edx@281
60 int v118; // edx@283
61 signed int v122; // eax@286
62 int v127; // eax@296
63 int v153; // ecx@322
64 int v154; // eax@322
65 int v155; // eax@323
66 int v156; // eax@323
67 int v162; // edi@340
68 signed int v164; // eax@340
69 signed int v165; // edi@340
70 signed int v168; // edi@343
71 int v169; // eax@344
72 signed int v174; // edi@355
73 int v188; // esi@369
74 int v189; // edi@369
75 signed int v191; // edi@379
76 signed int v205; // edi@405
77 int v206; // eax@407
78 __int16 v207; // cx@407
79 int v208; // eax@411
80 signed int v209; // ecx@412
81 int v210; // edx@412
82 signed int v211; // ecx@412
83 int v212; // eax@413
84 int v213; // eax@413
85 int v214; // eax@413
86 int v215; // eax@415
87 double v216; // st7@415
88 double v217; // st6@415
89 signed __int64 v218; // qtt@423
90 char v223; // al@438
91
92 int v227; // esi@453
93 unsigned int v228; // edi@454
94 int v229; // edi@466
95
96 ItemGen *v240; // ecx@472
97 double v241; // st7@478
98 ItemGen *v245; // edi@492
99 int v254; // eax@513
100 int v255; // esi@513
101 int v256; // ecx@513
102 int v257; // edx@514
103 int v258; // ecx@514
104 char v259; // al@516
105 int v260; // eax@518
106 int v261; // esi@519
107 int v262; // edx@521
108 int *v263; // ecx@521
109 int v264; // esi@521
110 int v265; // edx@521
111 int *ii; // eax@522
112 int v267; // eax@524
113 int v268; // eax@524
114 char v271; // al@531
115 int v277; // edx@548
116 int v278; // ecx@548
117 char v279; // al@550
118 int v280; // eax@552
119 int *v281; // esi@553
120 int v282; // edx@555
121 int *v283; // ecx@555
122 int v284; // esi@555
123 int v285; // edx@555
124 int *l; // eax@556
125 ItemGen *v294; // esi@575
126 int v295; // edx@575
127 int kk; // edi@575
128 char v313; // al@606pGame->GetStru6()
129 const char *v317; // ecx@617
130 Player *v318; // ecx@619
131 unsigned int v319; // edi@627
132 int v323; // edi@635
133 char *v324; // eax@635
134 Player *v325; // ecx@640
135 int v328; // ecx@651
136 int v329; // ecx@652
137 int v330; // edi@654
138 signed int v342; // edi@668
139 signed int v343; // edi@670
140 unsigned __int64 v344; // ST08_8@670
141 Player *v351; // edi@680
142 Player *v357; // edi@694
143 Actor *v369; // edi@705
144 int v373; // eax@715
145 int v374; // eax@717
146 int v376; // eax@717
147 Player *v377; // ecx@719
148 int v381; // edi@727
149 int v382; // ecx@727
150 Player *v383; // eax@728
151 int v384; // eax@733
152 int v388; // edi@740
153 int v396; // eax@752
154 int v397; // eax@757
155 int v398; // eax@757
156 int v399; // eax@757
157 Actor *v417; // eax@787
158 int v418; // ecx@789
159 __int16 v419; // ax@791
160 signed int v420; // eax@793
161 ItemGen *v421; // edx@793
162 const char *v422; // eax@801
163 signed int v426; // eax@815
164 Actor *v433; // edi@832
165 int v435; // ecx@837
166 int v440; // eax@843
167 int v441; // eax@847
168 signed int v445; // edi@857
169 int v446; // ecx@862
170 LevelDecoration *v447; // edi@864
171 __int16 v448; // ax@864
172 char *v449; // esi@870
173 int v450; // eax@870
174 signed int v460; // eax@895
175 Actor *v461; // eax@897
176 unsigned __int16 v462; // cx@897
177 signed int v463; // edx@897
178 int v470; // edi@913
179 int v471; // eax@917
180 int v472; // eax@917
181 int v498; // edi@931
182 int v499; // eax@935
183 int v500; // eax@935
184 Player *v501; // edi@939
185 int v505; // eax@943
186 int v507; // edi@944
187 signed int v509; // eax@944
188 //signed int v510; // edi@944
189 Actor *v518; // edx@957
190 __int16 v519; // cx@958
191 int v531; // eax@982
192 int v533; // edi@983
193 signed int v535; // eax@983
194 signed int v536; // edi@983
195 stru6 *v537; // eax@984
196 double v549; // st7@991
197 unsigned __int16 v550; // di@991
198 Player *v553; // edi@1001
199 unsigned __int16 v562; // di@1005
200 signed int v563; // eax@1010
201 unsigned int v564; // ecx@1011
202 signed int v565; // eax@1012
203 Player **v566; // ecx@1012
204 int v567; // eax@1012
205 Player *v571; // eax@1013
206 char *v572; // ecx@1013
207 signed int v576; // eax@1025
208 Player *v577; // eax@1026
209 int v578; // eax@1028
210 __int16 v579; // ax@1029
211 int v581; // edi@1031
212 char *v585; // esi@1034
213 signed int v587; // eax@1035
214 char v591; // al@1048
215 ItemGen *v592; // esi@1052
216 int v596; // esi@1066
217 unsigned int v597; // edi@1067
218 int v600; // edi@1086
219 int v601; // edx@1086
220 int v602; // eax@1086
221 int v603; // ecx@1086
222 NPCData *pNPCData; // eax@1089
223 int v606; // edx@1091
224 AwardType *v607; // ecx@1100
225 __int16 v608; // ax@1102
226 signed int v609; // eax@1104
227 int v610; // edi@1106
228 unsigned int v611; // eax@1106
229 Player *v612; // edi@1106
230 DDM_DLV_Header *v613; // eax@1108
231 int v615; // edi@1119
232 Player *v619; // edi@1123
233 signed __int64 v623; // qax@1127
234 int v625; // edi@1129
235 signed int v627; // eax@1129
236 signed int v628; // edi@1129
237 int v629; // ecx@1130
238 Player *v630; // eax@1131
239 int v631; // eax@1137
240 int v635; // edi@1142
241 int v642; // edi@1156
242 int v643; // eax@1156
243 int v644; // eax@1156
244 signed int v645; // eax@1158
245 unsigned int v656; // [sp-4h] [bp-E88h]@639
246 int v657; // [sp-4h] [bp-E88h]@807
247 int v659; // [sp+0h] [bp-E84h]@123
248 int v660; // [sp+0h] [bp-E84h]@146
249 Actor *v661; // [sp+0h] [bp-E84h]@164
250 unsigned __int64 v663; // [sp+0h] [bp-E84h]@639
251 const char *v664; // [sp+0h] [bp-E84h]@802
252 int v665; // [sp+0h] [bp-E84h]@807
253 int v666; // [sp+4h] [bp-E80h]@12
254 PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25
255 int v671; // [sp+4h] [bp-E80h]@146
256 int v675; // [sp+4h] [bp-E80h]@800
257 int v676; // [sp+4h] [bp-E80h]@807
258 int v677; // [sp+4h] [bp-E80h]@861
259 int v679[800]; // [sp+14h] [bp-E70h]@515
260 AIDirection a3; // [sp+C94h] [bp-1F0h]@21
261 int v681[4]; // [sp+CB0h] [bp-1D4h]@1137
262 int v682[4]; // [sp+CC0h] [bp-1C4h]@731
263 ItemGen v683; // [sp+CD0h] [bp-1B4h]@791
264 int v684; // [sp+D04h] [bp-180h]@416
265 unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416
266 unsigned __int64 v687; // [sp+D24h] [bp-160h]@327
267 Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943
268 Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137
269 Vec3_int_ v694; // [sp+D44h] [bp-140h]@982
270 Vec3_int_ v697; // [sp+D50h] [bp-134h]@129
271 Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339
272 Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286
273 Vec3_int_ v704; // [sp+D74h] [bp-110h]@132
274 Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127
275 int v710; // [sp+D8Ch] [bp-F8h]@1156
276 __int64 v712; // [sp+D94h] [bp-F0h]@991
277 int v713; // [sp+D9Ch] [bp-E8h]@324
278 int n; // [sp+DA0h] [bp-E4h]@1
279 AIDirection v715; // [sp+DA4h] [bp-E0h]@21
280 int v716; // [sp+DC0h] [bp-C4h]@272
281 __int64 v717; // [sp+DC4h] [bp-C0h]@271
282 float v718; // [sp+DCCh] [bp-B8h]@176
283 signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53
284 char *y; // [sp+DD4h] [bp-B0h]@325
285 int v721; // [sp+DD8h] [bp-ACh]@163
286 int v723; // [sp+E4Ch] [bp-38h]@1
287 ItemGen *_this; // [sp+E50h] [bp-34h]@23
288 float v725; // [sp+E54h] [bp-30h]@23
289 Player *v726; // [sp+E58h] [bp-2Ch]@131
290 float v727; // [sp+E5Ch] [bp-28h]@1
291 unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53
292 Player *pPlayer; // [sp+E64h] [bp-20h]@8
293 int v730; // [sp+E68h] [bp-1Ch]@53
294 Player *v730b;
295 ItemGen *v730c;
296 int v731; // [sp+E6Ch] [bp-18h]@48
297 signed int v732; // [sp+E70h] [bp-14h]@325
298 unsigned __int64 v733; // [sp+E74h] [bp-10h]@1
299 signed int a2; // [sp+E7Ch] [bp-8h]@14
300 int amount; // [sp+E80h] [bp-4h]@1
301
302 SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1
303
304 v2 = 0;
305 amount = 0;
306 LODWORD(v733) = 0;
307 v723 = 0;
308 v727 = 0.0;
309 for(n = 0; n < 10; ++n)
310 {
311 pCastSpell = &this[n];
312 HIDWORD(v733) = (int)pCastSpell;
313 if ( pCastSpell->spellnum == 0 )
314 continue;
315
316 if (pParty->Invisible())
317 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
318
319 if ( pCastSpell->field_8 & 0x3CA )
320 {
321 if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() )
322 this->_427D48(1);
323 continue;
324 }
325 pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
326
327 a2 = pCastSpell->spell_target_pid;
328 if (!pCastSpell->spell_target_pid)
329 {
330 if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD ||
331 pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD ||
332 pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD )
333 v666 = 1;
334 else
335 v666 = 0;
336
337 a2 = stru_50C198.FindClosestActor(5120, 1, v666);
338 v6 = pMouse->uPointingObjectID;
339 if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() )
340 a2 = pMouse->uPointingObjectID;
341 }
342
343
344 pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType;
345 if (pSpellSprite.uType)
346 {
347 if (PID_TYPE(a2) == OBJECT_Actor)
348 {
349 memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &a3, 0), sizeof(v715));
350 v2 = v723;
351 }
352 else
353 {
354 v715.uYawAngle = pParty->sRotationY;
355 v715.uPitchAngle = pParty->sRotationX;
356 }
357 }
358
359 LODWORD(v725) = 0;
360 _this = 0;
361 if (pCastSpell->forced_spell_skill_level)
362 {
363 v11 = pCastSpell->forced_spell_skill_level;
364 v723 = v11 & 0x3F; // 6 bytes
365 v2 = v723;
366 }
367 else
368 {
369 //v667 = PLAYER_SKILL_STAFF;
370 if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE)
371 v667 = PLAYER_SKILL_FIRE;
372 else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN)
373 v667 = PLAYER_SKILL_AIR;
374 else if (pCastSpell->spellnum < SPELL_EARTH_STUN)
375 v667 = PLAYER_SKILL_WATER;
376 else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE)
377 v667 = PLAYER_SKILL_EARTH;
378 else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR)
379 v667 = PLAYER_SKILL_SPIRIT;
380 else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS)
381 v667 = PLAYER_SKILL_MIND;
382 else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT)
383 v667 = PLAYER_SKILL_BODY;
384 else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE)
385 v667 = PLAYER_SKILL_LIGHT;
386 else if (pCastSpell->spellnum < SPELL_BOW_ARROW)
387 v667 = PLAYER_SKILL_DARK;
388 else if (pCastSpell->spellnum == SPELL_BOW_ARROW)
389 v667 = PLAYER_SKILL_BOW;
390 else assert(false && "Unknown spell");
391
392 LODWORD(v725) = v667;
393 v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F;
394 v2 = v723;
395 v11 = pPlayer->pActiveSkills[LODWORD(v725)];
396 }
397
398 v731 = SkillToMastery(v11);
399
400 if (pCastSpell->forced_spell_skill_level)
401 uRequiredMana = 0;
402 else
403 uRequiredMana = pSpellDatas[pCastSpell->spellnum - 1].mana_per_skill[v731 - 1];
404 sRecoveryTime = pSpellDatas[pCastSpell->spellnum - 1].recovery_per_skill[v731 - 1];
405
406 if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 ||
407 LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0)
408 uRequiredMana = 0;
409
410 if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana)
411 {
412 ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
413 pCastSpell->spellnum = 0;
414 continue;
415 }
416 v730 = pCastSpell->spellnum;
417 if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50)
418 {
419 if (!pParty->bTurnBasedModeOn)
420 {
421 //v646 = pPlayer;
422 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
423 //v647 = n;
424 }
425 else
426 {
427 //v647 = n;
428 //v646 = pPlayer;
429 //v648 = sRecoveryTime;
430 //v649 = pPlayer;
431 pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100;
432 pPlayer->SetRecoveryTime(sRecoveryTime);
433 pTurnEngine->_40471C();
434 }
435 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed"
436 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
437 this[n].spellnum = 0;
438 pPlayer->sMana -= uRequiredMana;
439 return;
440 }
441
442 switch ( pCastSpell->spellnum )
443 {
444 case SPELL_101:
445 assert(false && "Unknown spell effect #101 (prolly flaming bow arrow");
446 case SPELL_BOW_ARROW:
447 {
448 amount = 1;
449 if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 )
450 amount = 2;
451 sRecoveryTime = pPlayer->GetAttackRecoveryTime(true);
452 pSpellSprite.stru_24.Reset();
453 pSpellSprite.spell_level = v2;
454 pSpellSprite.spell_id = pCastSpell->spellnum;
455 pSpellSprite.spell_skill = v731;
456 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
457 if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) )
458 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u);
459 pSpellSprite.vPosition.x = pParty->vPosition.x;
460 pSpellSprite.vPosition.y = pParty->vPosition.y;
461 pSpellSprite.uAttributes = 0;
462 pSpellSprite.uSpriteFrameID = 0;
463 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
464 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
465 pSpellSprite.spell_target_pid = a2;
466 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
467 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
468 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
469 pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
470 memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24));
471 pSpellSprite.uAttributes = 256;
472 if ( pParty->bTurnBasedModeOn == 1 )
473 pSpellSprite.uAttributes = 260;
474 for ( i = 0; i < amount; ++i )
475 {
476 if ( i )
477 pSpellSprite.vPosition.z += 32;
478 pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z);
479 if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
480 pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
481 ++pTurnEngine->field_1C;
482 }
483 break;
484 }
485 case SPELL_LASER_PROJECTILE:
486 {
487 sRecoveryTime = pPlayer->GetAttackRecoveryTime(0);
488 pSpellSprite.stru_24.Reset();
489 pSpellSprite.spell_id = pCastSpell->spellnum;
490 pSpellSprite.spell_level = v723;
491 pSpellSprite.spell_skill = v731;
492 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
493 pSpellSprite.vPosition.x = pParty->vPosition.x;
494 pSpellSprite.vPosition.y = pParty->vPosition.y;
495 pSpellSprite.uAttributes = 0;
496 pSpellSprite.uSpriteFrameID = 0;
497 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
498 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
499 pSpellSprite.spell_target_pid = a2;
500 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
501 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
502 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
503 pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
504 memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24));
505 // &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36
506 // * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], );
507 v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z);
508 HIBYTE(pSpellSprite.uAttributes) |= 1u;
509 pSpellSprite.uSectorID = v23;
510 if ( pParty->bTurnBasedModeOn == 1 )
511 LOBYTE(pSpellSprite.uAttributes) |= 4u;
512 if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
513 pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
514 ++pTurnEngine->field_1C;
515 break;
516 }
517 case SPELL_FIRE_TORCH_LIGHT:
518 {
519 switch (v731)
520 {
521 case 1: amount = 2; break;
522 case 2: amount = 3; break;
523 case 3:
524 case 4: amount = 4; break;
525 default:
526 assert(false);
527 }
528 if ( !pPlayer->CanCastSpell(uRequiredMana) )
529 break;
530 pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0);
531 LODWORD(v727) = 1;
532 break;
533 }
534 case SPELL_FIRE_FIRE_SPIKE:
535 {
536 switch (v731)
537 {
538 case 1: amount = 3; break;
539 case 2: amount = 5; break;
540 case 3: amount = 7; break;
541 case 4: amount = 9; break;
542 default:
543 assert(false);
544 }
545
546 //v31 = v3->uPlayerID;
547 //v32 = 8 * v31;
548 //LOBYTE(v32) = v32 | OBJECT_Player;
549
550 //if ( (signed int)uNumSpriteObjects > 0 )
551 int _v733 = 0;
552 for (uint i = 0; i < uNumSpriteObjects; ++i)
553 {
554 auto object = &pSpriteObjects[i];
555 if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID))
556 ++_v733;
557 /*v33 = (char *)&pSpriteObjects[0].field_48;
558 v730 = uNumSpriteObjects;
559 do
560 {
561 if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 )
562 ++HIDWORD(v733);
563 v33 += 112;
564 --v730;
565 }
566 while ( v730 );*/
567 }
568 if (_v733 > amount)
569 {
570 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
571 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
572 pCastSpell->spellnum = 0;
573 continue;
574 }
575 if ( !pPlayer->CanCastSpell(uRequiredMana) )
576 break;
577 pSpellSprite.stru_24.Reset();
578 pSpellSprite.spell_id = pCastSpell->spellnum;
579 pSpellSprite.spell_level = v2;
580 pSpellSprite.spell_skill = v731;
581 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
582 pSpellSprite.vPosition.y = pParty->vPosition.y;
583 pSpellSprite.vPosition.x = pParty->vPosition.x;
584 pSpellSprite.uAttributes = 0;
585 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
586 pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
587 pSpellSprite.uSpriteFrameID = 0;
588 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
589 pSpellSprite.spell_target_pid = a2;
590 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
591 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
592 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
593 if ( pParty->bTurnBasedModeOn == 1 )
594 LOBYTE(pSpellSprite.uAttributes) |= 4u;
595 v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
596 if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
597 ++pTurnEngine->field_1C;
598 LODWORD(v727) = 1;
599 break;
600 }
601 case SPELL_AIR_IMPLOSION:
602 {
603 if ( !pPlayer->CanCastSpell(uRequiredMana) )
604 break;
605 if (!a2)
606 {
607 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
608 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
609 pCastSpell->spellnum = 0;
610 continue;
611 }
612 if (PID_TYPE(a2) != OBJECT_Actor)
613 {
614 LODWORD(v727) = 1;
615 break;
616 }
617 v697.x = 0;
618 v697.y = 0;
619 v697.z = 0;
620 pSpellSprite.stru_24.Reset();
621 pSpellSprite.spell_id = pCastSpell->spellnum;
622 pSpellSprite.spell_level = v2;
623 pSpellSprite.spell_skill = v731;
624 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
625 pSpellSprite.uAttributes = 0;
626 pSpellSprite.uSectorID = 0;
627 pSpellSprite.uSpriteFrameID = 0;
628 pSpellSprite.field_60_distance_related_prolly_lod = 0;
629 pSpellSprite.uFacing = 0;
630 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
631 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
632 pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
633 pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
634 pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
635 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
636 auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
637 DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697);
638 LODWORD(v727) = 1;
639 break;
640 }
641 case SPELL_EARTH_MASS_DISTORTION:
642 {
643 if ( !pPlayer->CanCastSpell(uRequiredMana) )
644 break;
645 if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) )
646 {
647 LODWORD(v727) = 1;
648 break;
649 }
650 pActors[PID_ID(a2)].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
651 v704.x = 0;
652 v704.y = 0;
653 v704.z = 0;
654 pSpellSprite.stru_24.Reset();
655 pSpellSprite.spell_id = pCastSpell->spellnum;
656 pSpellSprite.spell_level = v2;
657 pSpellSprite.spell_skill = v731;
658 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
659 pSpellSprite.uAttributes = 0;
660 pSpellSprite.uSectorID = 0;
661 pSpellSprite.uSpriteFrameID = 0;
662 pSpellSprite.field_60_distance_related_prolly_lod = 0;
663 pSpellSprite.uFacing = 0;
664 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
665 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
666 pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
667 pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
668 pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
669 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
670 auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
671 DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704);
672 LODWORD(v727) = 1;
673 break;
674 }
675 case SPELL_LIGHT_DESTROY_UNDEAD:
676 {
677 if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor)
678 break;
679 //v730 = a2 >> 3;
680 //HIDWORD(v733) = (int)&pActors[PID_ID(a2)];
681 v691.x = 0;
682 v691.y = 0;
683 v691.z = 0;
684 pSpellSprite.stru_24.Reset();
685 pSpellSprite.spell_id = pCastSpell->spellnum;
686 pSpellSprite.spell_level = v2;
687 pSpellSprite.spell_skill = v731;
688 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
689 pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
690 pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
691 pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
692 pSpellSprite.uAttributes = 0;
693 pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z);
694 pSpellSprite.uSpriteFrameID = 0;
695 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
696 pSpellSprite.spell_target_pid = a2;
697 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
698 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
699 pSpellSprite.uAttributes |= 0x80u;
700 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
701 auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
702 if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
703 {
704 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
705 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
706 pCastSpell->spellnum = 0;
707 continue;
708 }
709 DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691);
710 LODWORD(v727) = 1;
711 break;
712 }
713 case SPELL_FIRE_FIRE_BOLT:
714 case SPELL_FIRE_FIREBALL:
715 case SPELL_FIRE_INCINERATE:
716 case SPELL_AIR_LIGHNING_BOLT:
717 case SPELL_WATER_ICE_BOLT:
718 case SPELL_WATER_ICE_BLAST:
719 case SPELL_EARTH_STUN:
720 case SPELL_EARTH_DEADLY_SWARM:
721 case SPELL_MIND_MIND_BLAST:
722 case SPELL_MIND_PSYCHIC_SHOCK:
723 case SPELL_BODY_HARM:
724 case SPELL_LIGHT_LIGHT_BOLT:
725 case SPELL_DARK_DRAGON_BREATH:
726 {
727 if ( !pPlayer->CanCastSpell(uRequiredMana) )
728 break;
729 pSpellSprite.stru_24.Reset();
730 pSpellSprite.spell_id = pCastSpell->spellnum;
731 pSpellSprite.spell_level = v2;
732 pSpellSprite.spell_skill = v731;
733 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
734 pSpellSprite.vPosition.y = pParty->vPosition.y;
735 pSpellSprite.vPosition.x = pParty->vPosition.x;
736 pSpellSprite.uAttributes = 0;
737 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
738 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
739 pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
740 else
741 pSpellSprite.uSectorID = 0;
742 pSpellSprite.uSpriteFrameID = 0;
743 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
744 pSpellSprite.spell_target_pid = a2;
745 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
746 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
747 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
748 if ( pParty->bTurnBasedModeOn == 1 )
749 LOBYTE(pSpellSprite.uAttributes) |= 4u;
750 if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT )
751 LOBYTE(pSpellSprite.uAttributes) |= 0x40u;
752 v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
753 if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
754 ++pTurnEngine->field_1C;
755 LODWORD(v727) = 1;
756 break;
757 }
758 case SPELL_WATER_ACID_BURST:
759 case SPELL_EARTH_BLADES:
760 case SPELL_BODY_FLYING_FIST:
761 case SPELL_DARK_TOXIC_CLOUD:
762 {
763 if ( !pPlayer->CanCastSpell(uRequiredMana) )
764 break;
765 pSpellSprite.stru_24.Reset();
766 pSpellSprite.spell_id = pCastSpell->spellnum;
767 pSpellSprite.spell_level = v2;
768 pSpellSprite.spell_skill = v731;
769 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
770 v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
771 pSpellSprite.vPosition.y = pParty->vPosition.y;
772 v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
773 v660 = pParty->vPosition.y;
774 pSpellSprite.uAttributes = 0;
775 pSpellSprite.vPosition.x = pParty->vPosition.x;
776 pSpellSprite.vPosition.z = v51;
777 v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
778 pSpellSprite.uSpriteFrameID = 0;
779 pSpellSprite.uSectorID = v52;
780 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
781 pSpellSprite.spell_target_pid = a2;
782 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
783 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
784 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
785 if ( pParty->bTurnBasedModeOn == 1 )
786 LOBYTE(pSpellSprite.uAttributes) |= 4u;
787 v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
788 if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
789 ++pTurnEngine->field_1C;
790 LODWORD(v727) = 1;
791 break;
792 }
793 case SPELL_LIGHT_SUNRAY:
794 {
795 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor
796 || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) )
797 {
798 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
799 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
800 pCastSpell->spellnum = 0;
801 continue;
802 }
803 if ( pPlayer->CanCastSpell(uRequiredMana) )
804 {
805 pSpellSprite.stru_24.Reset();
806 pSpellSprite.spell_id = pCastSpell->spellnum;
807 pSpellSprite.spell_skill = v731;
808 pSpellSprite.spell_level = v2;
809 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
810 pSpellSprite.vPosition.y = pParty->vPosition.y;
811 v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
812 v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
813 v660 = pParty->vPosition.y;
814 pSpellSprite.uAttributes = 0;
815 pSpellSprite.vPosition.x = pParty->vPosition.x;
816 pSpellSprite.vPosition.z = v51;
817 v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
818 pSpellSprite.uSpriteFrameID = 0;
819 pSpellSprite.uSectorID = v52;
820 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
821 pSpellSprite.spell_target_pid = a2;
822 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
823 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
824 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
825 if ( pParty->bTurnBasedModeOn == 1 )
826 LOBYTE(pSpellSprite.uAttributes) |= 4u;
827 v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
828 if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
829 ++pTurnEngine->field_1C;
830 LODWORD(v727) = 1;
831 }
832 break;
833 }
834 case SPELL_LIGHT_PARALYZE:
835 {
836 if ( !pPlayer->CanCastSpell(uRequiredMana) )
837 break;
838 if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)],
839 !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) )
840 {
841 LODWORD(v727) = 1;
842 break;
843 }
844 Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0);
845 v54 = (signed __int64)((double)(23040 * v2) * 0.033333335);
846 v55 = &pActors[PID_ID(a2)];
847 v55->pActorBuffs[6].Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0);
848 BYTE2(v55->uAttributes) |= 8u;
849 v55->vVelocity.x = 0;
850 //v672 = 0;
851 v55->vVelocity.y = 0;
852 v661 = v55;
853 pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
854 LODWORD(v727) = 1;
855 break;
856 }
857 case SPELL_EARTH_SLOW:
858 {
859 switch (v731)
860 {
861 case 1: LODWORD(v733) = 180 * v2; amount = 2; break;
862 case 2: LODWORD(v733) = 300 * v2; amount = 2; break;
863 case 3: LODWORD(v733) = 300 * v2; amount = 4; break;
864 case 4: LODWORD(v733) = 300 * v2; amount = 8; break;
865 default:
866 assert(false);
867 }
868 if ( !pPlayer->CanCastSpell(uRequiredMana) )
869 break;
870 if (PID_TYPE(a2) != OBJECT_Actor
871 || (v721 = 836 * PID_ID(a2),
872 LODWORD(v718) = (int)&pActors[PID_ID(a2)],
873 !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) )
874 {
875 LODWORD(v727) = 1;
876 break;
877 }
878 v58 = (signed __int64)((double)(23040 * v2) * 0.033333335);
879 //v59 = v721;
880 pActor = &pActors[PID_ID(a2)];
881 //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply(
882 pActor->pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58, v731, amount, 0, 0);
883 //*((char *)&pActors[0].uAttributes + v59 + 2) |= 8u;
884 BYTE2(pActor->uAttributes) |= 8u;
885 //v672 = 0;
886 v661 = (Actor *)LODWORD(v718);
887 pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
888 LODWORD(v727) = 1;
889 break;
890 }
891 case SPELL_MIND_CHARM:
892 {
893 if ( !pPlayer->CanCastSpell(uRequiredMana) )
894 break;
895
896 if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
897 {
898 LODWORD(v727) = 1;
899 break;
900 }
901
902 uint power = 300 * v2;
903 if ( v731 == 2 )
904 {
905 power = 600 * v2;
906 }
907 else if ( v731 == 3 )
908 power = 29030400;
909
910 //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset();
911 pActors[PID_ID(a2)].pActorBuffs[9].Reset();
912 //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset();
913 pActors[PID_ID(a2)].pActorBuffs[12].Reset();
914 //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply(
915 pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335),
916 v731, 0, 0, 0);
917 pSpellSprite.stru_24.Reset();
918 pSpellSprite.spell_id = pCastSpell->spellnum;
919 pSpellSprite.spell_level = v2;
920 pSpellSprite.spell_skill = v731;
921 v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
922 v61 = PID_ID(a2);
923 v600 = pActors[v61].vPosition.y;
924 v601 = pActors[v61].vPosition.x;
925 pSpellSprite.uObjectDescID = v60;
926 pSpellSprite.vPosition.x = v601;
927 v602 = pActors[v61].uActorHeight;
928 v603 = pActors[v61].vPosition.z;
929 pSpellSprite.vPosition.y = v600;
930 v676 = v603 + v602;
931 v665 = v600;
932 pSpellSprite.vPosition.z = v603 + v602;
933 v657 = v601;
934 pSpellSprite.uAttributes = 0;
935 pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
936 pSpellSprite.uSpriteFrameID = 0;
937 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
938 pSpellSprite.spell_target_pid = a2;
939 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
940 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
941 LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
942 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
943 pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
944 LODWORD(v727) = 1;
945 break;
946 }
947 case SPELL_DARK_SHRINKING_RAY:
948 {
949 if ( !pPlayer->CanCastSpell(uRequiredMana) )
950 break;
951 pSpellSprite.stru_24.Reset();
952 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
953 pSpellSprite.vPosition.x = pParty->vPosition.x;
954 pSpellSprite.vPosition.y = pParty->vPosition.y;
955 pSpellSprite.uAttributes = 0;
956 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
957 pSpellSprite.uSectorID = pIndoor->GetSector(
958 pParty->vPosition.x,
959 pParty->vPosition.y,
960 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
961 pSpellSprite.uSpriteFrameID = 0;
962 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
963 pSpellSprite.spell_target_pid = a2;
964 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
965 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
966 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
967 pSpellSprite.spell_skill = v731;
968 pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE;
969 pSpellSprite.spell_level = 300 * v2;
970 if ( pParty->bTurnBasedModeOn == 1 )
971 LOBYTE(pSpellSprite.uAttributes) |= 4u;
972
973 v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
974
975 if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
976 ++pTurnEngine->field_1C;
977 LODWORD(v727) = 1;
978 break;
979 }
980 case SPELL_FIRE_FIRE_AURA:
981 {
982 switch (v731)
983 {
984 case 1: LODWORD(v733) = 3600 * v2; amount = 10; break;
985 case 2: LODWORD(v733) = 3600 * v2; amount = 11; break;
986 case 3: LODWORD(v733) = 3600 * v2; amount = 12; break;
987 case 4: LODWORD(v733) = 0; amount = 12; break;
988 default:
989 assert(false);
990 }
991
992 if ( !pPlayer->CanCastSpell(uRequiredMana) )
993 break;
994 v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
995 auto _itm = &pItemsTable->pItems[v730c->uItemID];
996 v730c->UpdateTempBonus(pParty->uTimePlayed);
997 if ( v730c->uItemID < 64 || v730c->uItemID > 65
998 && !v730c->Broken()
999 && !v730c->uSpecEnchantmentType
1000 && !v730c->uEnchantmentType
1001 && ( _itm->uEquipType == 0 || _itm->uEquipType == 1 || _itm->uEquipType == 2)
1002 && !pItemsTable->IsMaterialNonCommon(v730c) )
1003 {
1004 v69 = v730c;
1005 v14 = v731 == 4;
1006 v730c->uSpecEnchantmentType = amount;
1007 if ( !v14 )
1008 {
1009 v69->uExpireTime = pParty->uTimePlayed
1010 + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7)
1011 * 0.033333335);
1012 v69->uAttributes |= 8u;
1013 }
1014 v69->uAttributes |= 0x10u;
1015 _50C9A8_item_enchantment_timer = 256;
1016 LODWORD(v727) = 1;
1017 break;
1018 }
1019
1020 dword_50C9D0 = 113;
1021 dword_50C9D4 = 0;
1022 dword_50C9D8 = 1;
1023
1024 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
1025 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1026 pCastSpell->spellnum = 0;
1027 continue;
1028 }
1029 case SPELL_BODY_REGENERATION:
1030 {
1031 switch (v731)
1032 {
1033 case 1: LODWORD(v733) = 3600 * v2; amount = 1; break;
1034 case 2: LODWORD(v733) = 3600 * v2; amount = 1; break;
1035 case 3: LODWORD(v733) = 3600 * v2; amount = 3; break;
1036 case 4: LODWORD(v733) = 3600 * v2; amount = 10; break;
1037 default:
1038 assert(false);
1039 }
1040 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1041 break;
1042
1043 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
1044
1045 pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0);
1046 LODWORD(v727) = 1;
1047 break;
1048 }
1049 case SPELL_FIRE_PROTECTION_FROM_FIRE:
1050 case SPELL_AIR_PROTECTION_FROM_AIR:
1051 case SPELL_WATER_PROTECTION_FROM_WATER:
1052 case SPELL_EARTH_PROTECTION_FROM_EARTH:
1053 case SPELL_MIND_PROTECTION_FROM_MIND:
1054 case SPELL_BODY_PROTECTION_FROM_BODY:
1055 {
1056 switch (v731)
1057 {
1058 case 1:
1059 case 2:
1060 case 3:
1061 case 4: LODWORD(v733) = 3600 * v2; amount = v731 * v2; break;
1062 default:
1063 assert(false);
1064 }
1065
1066 switch (pCastSpell->spellnum)
1067 {
1068 case SPELL_FIRE_PROTECTION_FROM_FIRE:
1069 LODWORD(v725) = PARTY_BUFF_RESIST_FIRE;
1070 break;
1071 case SPELL_AIR_PROTECTION_FROM_AIR:
1072 LODWORD(v725) = PARTY_BUFF_RESIST_AIR;
1073 break;
1074 case SPELL_WATER_PROTECTION_FROM_WATER:
1075 LODWORD(v725) = PARTY_BUFF_RESIST_WATER;
1076 break;
1077 case SPELL_EARTH_PROTECTION_FROM_EARTH:
1078 LODWORD(v725) = PARTY_BUFF_RESIST_EARTH;
1079 break;
1080 case SPELL_MIND_PROTECTION_FROM_MIND:
1081 LODWORD(v725) = PARTY_BUFF_RESIST_MIND;
1082 break;
1083 case SPELL_BODY_PROTECTION_FROM_BODY:
1084 LODWORD(v725) = PARTY_BUFF_RESIST_BODY;
1085 break;
1086 default:
1087 assert(false);
1088 continue;
1089 }
1090 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1091 break;
1092 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
1093 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
1094 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
1095 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
1096 v90 = (double)(signed int)v733 * 4.2666669;
1097 pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
1098 LODWORD(v727) = 1;
1099 break;
1100 }
1101 case SPELL_FIRE_HASTE:
1102 {
1103 switch (v731)
1104 {
1105 case 1: LODWORD(v733) = 60 * (v2 + 60); break;
1106 case 2: LODWORD(v733) = 60 * (v2 + 60); break;
1107 case 3: LODWORD(v733) = 180 * (v2 + 20); break;
1108 case 4: LODWORD(v733) = 240 * (v2 + 15); break;
1109 default:
1110 assert(false);
1111 }
1112 if ( pPlayer->CanCastSpell(uRequiredMana) )
1113 {
1114 v92 = pParty->pPlayers;//[0].pConditions[1];
1115 LODWORD(v727) = 1;
1116 do
1117 {
1118 if ( v92->pConditions[1] )
1119 LODWORD(v727) = 0;
1120 ++v92;
1121 }
1122 while ( v92 <= &pParty->pPlayers[3] );
1123 if (LODWORD(v727))
1124 {
1125 pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
1126
1127 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
1128 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
1129 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
1130 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
1131 }
1132 }
1133 break;
1134 }
1135 case SPELL_SPIRIT_BLESS:
1136 {
1137 switch (v731)
1138 {
1139 case 1: LODWORD(v733) = 300 * (v2 + 12); break;
1140 case 2: LODWORD(v733) = 300 * (v2 + 12); break;
1141 case 3: LODWORD(v733) = 900 * (v2 + 4); break;
1142 case 4: LODWORD(v733) = 3600 * (v2 + 1); break;
1143 default:
1144 assert(false);
1145 }
1146 amount = v2 + 5;
1147 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1148 break;
1149 if ( v731 == 1 )
1150 {
1151 v108 = pCastSpell->uPlayerID_2;
1152 v109 = pCastSpell->spellnum;
1153 v110 = pGame->GetStru6();
1154 pGame->GetStru6()->SetPlayerBuffAnim(v109, v108);
1155 v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536);
1156 //v668 = 0;
1157 v716 = v111;
1158 //v658 = v111;
1159 //v653 = amount;
1160 //v651 = 1;
1161 //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
1162 //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS];
1163 //LABEL_103:
1164 //HIDWORD(v650) = HIDWORD(v28);
1165 //LABEL_104:
1166 //LODWORD(v650) = v28;
1167 pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0);
1168 LODWORD(v727) = 1;
1169 break;
1170 }
1171 v105 = 0;
1172 v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
1173 v730b = pParty->pPlayers;//[0].pPlayerBuffs[1];
1174 do
1175 {
1176 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105);
1177 v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536);
1178 v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
1179 ++v730b;
1180 ++v105;
1181 }
1182 while ( v730b <= &pParty->pPlayers[3] );
1183 LODWORD(v727) = 1;
1184 break;
1185 }
1186 case SPELL_SPIRIT_SPIRIT_LASH:
1187 {
1188 if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor)
1189 {
1190 //v730 = a2 >> 3;
1191 v112 = &pActors[PID_ID(a2)];
1192 //v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z);
1193 v721 = abs(v112->vPosition.y - pParty->vPosition.y);
1194 v113 = abs(v112->vPosition.x - pParty->vPosition.x);
1195 _this = (ItemGen *)v113;
1196 v114 = v721;
1197 v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z);
1198 if ( v113 < v721 )
1199 {
1200 v116 = v113;
1201 v113 = v721;
1202 v114 = v116;
1203 }
1204 if ( v113 < (signed int)v115 )
1205 {
1206 v117 = v113;
1207 v113 = (int)v115;
1208 v115 = v117;
1209 }
1210 if ( v114 < (signed int)v115 )
1211 {
1212 v118 = v115;
1213 v115 = v114;
1214 v114 = v118;
1215 }
1216 _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113);
1217 if ( (double)(signed int)this <= 307.2 )
1218 {
1219 v701.x = 0;
1220 v701.y = 0;
1221 v701.z = 0;
1222 pSpellSprite.stru_24.Reset();
1223 pSpellSprite.spell_id = pCastSpell->spellnum;
1224 pSpellSprite.spell_level = v723;
1225 pSpellSprite.spell_skill = v731;
1226 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
1227 pSpellSprite.uAttributes = 0;
1228 pSpellSprite.uSectorID = 0;
1229 pSpellSprite.uSpriteFrameID = 0;
1230 pSpellSprite.field_60_distance_related_prolly_lod = 0;
1231 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
1232 pSpellSprite.uFacing = 0;
1233 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
1234 pSpellSprite.vPosition.x = v112->vPosition.x;
1235 pSpellSprite.vPosition.y = v112->vPosition.y;
1236 pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548);
1237 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2);
1238 v122 = pSpellSprite.Create(0, 0, 0, 0);
1239 DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701);
1240 LODWORD(v727) = 1;
1241 }
1242 else
1243 {
1244 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
1245 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1246 pCastSpell->spellnum = 0;
1247 }
1248 //pCastSpell = (CastSpellInfo *)HIDWORD(v733);
1249 }
1250 break;
1251 }
1252 case SPELL_AIR_SHIELD:
1253 case SPELL_EARTH_STONESKIN:
1254 case SPELL_SPIRIT_HEROISM:
1255 {
1256 switch (v731)
1257 {
1258 case 1: LODWORD(v733) = 300 * (v2 + 12); break;
1259 case 2: LODWORD(v733) = 300 * (v2 + 12); break;
1260 case 3: LODWORD(v733) = 900 * (v2 + 4); break;
1261 case 4: LODWORD(v733) = 3600 * (v2 + 1); break;
1262 default:
1263 assert(false);
1264 }
1265 v127 = pCastSpell->spellnum;
1266 if ( v127 == 17 )
1267 {
1268 amount = 0;
1269 LODWORD(v725) = 14;
1270 }
1271 else
1272 {
1273 if ( v127 == 38 )
1274 {
1275 LODWORD(v725) = 15;
1276 amount = v2 + 5;
1277 }
1278 else
1279 {
1280 if ( v127 != 51 )
1281 continue;
1282 LODWORD(v725) = 9;
1283 amount = v2 + 5;
1284 }
1285 }
1286 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1287 break;
1288 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
1289 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
1290 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
1291 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
1292 v90 = (double)(signed int)((int)v733 << 7) * 0.033333335;
1293 //LABEL_304:
1294 pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
1295 LODWORD(v727) = 1;
1296 break;
1297 }
1298 case SPELL_FIRE_IMMOLATION:
1299 {
1300 if ( v731 == 4 )
1301 LODWORD(v733) = 600 * v2;
1302 else
1303 LODWORD(v733) = 60 * v2;
1304 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1305 break;
1306
1307 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
1308 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
1309 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
1310 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
1311
1312 pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
1313 LODWORD(v727) = 1;
1314 break;
1315 }
1316 case SPELL_FIRE_METEOR_SHOWER:
1317 {
1318 //v149 = v731 - 1;
1319 //if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 )
1320 int i;
1321 if ( v731 == 4 )
1322 {
1323 i = 20;
1324 }
1325 else
1326 {
1327 i = 16;
1328 }
1329 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
1330 {
1331 ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors!
1332 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1333 pCastSpell->spellnum = 0;
1334 continue;
1335 }
1336 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1337 break;
1338 LODWORD(v725) = PID_TYPE(a2);
1339 if (PID_TYPE(a2) == OBJECT_Actor)
1340 {
1341 uRequiredMana = pActors[PID_ID(a2)].vPosition.x;
1342 v153 = pActors[PID_ID(a2)].vPosition.y;
1343 v154 = pActors[PID_ID(a2)].vPosition.z;
1344 LODWORD(v727) = v153;
1345 }
1346 else
1347 {
1348 v155 = stru_5C6E00->Cos(pParty->sRotationY);
1349 uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155);
1350 v156 = stru_5C6E00->Sin(pParty->sRotationY);
1351 LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156);
1352 v154 = pParty->vPosition.z;
1353 }
1354 unsigned __int64 k = 0;
1355 int j = 0;
1356 if ( (signed int)i > 0 )
1357 {
1358 v730 = LODWORD(v725) == 3 ? a2 : 0;
1359 do
1360 {
1361 a2 = rand() % 1000;
1362 if ( sqrt((double)(rand() % 1000) - 2500 *
1363 (double)(rand() % 1000) - 2500 +
1364 j * j + k * k) <= 1.0 )
1365 {
1366 LODWORD(v687) = 0;
1367 HIDWORD(v687) = 0;
1368 }
1369 else
1370 {
1371 v687 = __PAIR__(
1372 stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)),
1373 (double)(rand() % 1000) - 2500),
1374 stru_5C6E00->Atan2(j, k));
1375 }
1376 pSpellSprite.stru_24.Reset();
1377 pSpellSprite.spell_id = pCastSpell->spellnum;
1378 pSpellSprite.spell_level = v2;
1379 pSpellSprite.spell_skill = v731;
1380 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
1381 pSpellSprite.uAttributes = 0;
1382 pSpellSprite.vPosition.x = uRequiredMana;
1383 pSpellSprite.vPosition.y = LODWORD(v727);
1384 pSpellSprite.uSectorID = 0;
1385 pSpellSprite.vPosition.z = a2 + v154;
1386 pSpellSprite.uSpriteFrameID = 0;
1387 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
1388 pSpellSprite.spell_target_pid = v730;
1389 pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
1390 pSpellSprite.uFacing = v687;
1391 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
1392 if ( pParty->bTurnBasedModeOn == 1 )
1393 pSpellSprite.uAttributes = 4;
1394 if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1
1395 && pParty->bTurnBasedModeOn == 1 )
1396 ++pTurnEngine->field_1C;
1397 j = rand() % 1024 - 512;
1398 k = rand() % 1024 - 512;
1399 }
1400 while ( i-- != 1 );
1401 }
1402 LODWORD(v727) = 1;
1403 break;
1404 }
1405 case SPELL_FIRE_INFERNO:
1406 {
1407 //v67 = 2;
1408 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
1409 {
1410 ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors!
1411 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1412 pCastSpell->spellnum = 0;
1413 continue;
1414 }
1415 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1416 break;
1417 auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
1418 v700.z = 0;
1419 v700.y = 0;
1420 v700.x = 0;
1421 pSpellSprite.stru_24.Reset();
1422 pSpellSprite.spell_id = pCastSpell->spellnum;
1423 pSpellSprite.spell_level = v2;
1424 pSpellSprite.spell_skill = v731;
1425 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
1426 pSpellSprite.uAttributes = 0;
1427 pSpellSprite.uSectorID = 0;
1428 pSpellSprite.uSpriteFrameID = 0;
1429 pSpellSprite.field_60_distance_related_prolly_lod = 0;
1430 pSpellSprite.uFacing = 0;
1431 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
1432 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
1433 a2 = 0;
1434 if ( (signed int)_v726 > 0 )
1435 {
1436 do
1437 {
1438 v162 = dword_50BF30[a2];
1439 pSpellSprite.vPosition.x = pActors[v162].vPosition.x;
1440 pSpellSprite.vPosition.y = pActors[v162].vPosition.y;
1441 pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548);
1442 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
1443 v164 = pSpellSprite.Create(0, 0, 0, 0);
1444 v165 = a2;
1445 DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700);
1446 pGame->GetStru6()->_4A81CA(&pSpellSprite);
1447 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
1448 a2 = v165 + 1;
1449 }
1450 while ( v165 + 1 < (signed int)_v726 );
1451 }
1452 LODWORD(v727) = 1;
1453 break;
1454 }
1455 case SPELL_AIR_WIZARD_EYE:
1456 {
1457 LODWORD(v733) = 3600 * v2;
1458 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1459 break;
1460 v168 = 0;
1461 do
1462 {
1463 v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536);
1464 v716 = v169;
1465 }
1466 while ( v168 < 4 );
1467
1468 pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
1469 LODWORD(v727) = 1;
1470 break;
1471 }
1472 case SPELL_AIR_FEATHER_FALL:
1473 {
1474 switch (v731)
1475 {
1476 case 1: LODWORD(v733) = 300 * v2; break;
1477 case 2: LODWORD(v733) = 600 * v2; break;
1478 case 3: LODWORD(v733) = 3600 * v2; break;
1479 case 4: LODWORD(v733) = 3600 * v2; break;
1480 default:
1481 assert(false);
1482 }
1483 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1484 break;
1485 v174 = 0;
1486 do
1487 pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536);
1488 while ( v174 < 4 );
1489 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
1490 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
1491 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
1492 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
1493
1494 pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
1495 LODWORD(v727) = 1;
1496 break;
1497 }
1498 case SPELL_AIR_SPARKS:
1499 {
1500 switch (v731)
1501 {
1502 case 1: amount = 3; break;
1503 case 2: amount = 5; break;
1504 case 3: amount = 7; break;
1505 case 4: amount = 9; break;
1506 default:
1507 assert(false);
1508 }
1509 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1510 break;
1511 auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
1512 pSpellSprite.stru_24.Reset();
1513 pSpellSprite.spell_id = pCastSpell->spellnum;
1514 pSpellSprite.spell_level = v2;
1515 pSpellSprite.spell_skill = v731;
1516 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
1517 pSpellSprite.vPosition.y = pParty->vPosition.y;
1518 pSpellSprite.vPosition.x = pParty->vPosition.x;
1519 pSpellSprite.uAttributes = 0;
1520 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
1521 pSpellSprite.uSectorID = pIndoor->GetSector(
1522 pParty->vPosition.x,
1523 pParty->vPosition.y,
1524 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
1525 pSpellSprite.uSpriteFrameID = 0;
1526 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
1527 pSpellSprite.spell_target_pid = a2;
1528 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
1529 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
1530 if ( pParty->bTurnBasedModeOn == 1 )
1531 LOBYTE(pSpellSprite.uAttributes) |= 4u;
1532 v188 = (signed int)_v726 / -2;
1533 v189 = (signed int)_v726 / 2;
1534 while ( v188 <= v189 )
1535 {
1536 pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle);
1537 if ( pSpellSprite.Create(
1538 (signed __int16)(v188 + LOWORD(v715.uYawAngle)),
1539 v715.uPitchAngle,
1540 pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
1541 pCastSpell->uPlayerID + 1) != -1
1542 && pParty->bTurnBasedModeOn == 1 )
1543 ++pTurnEngine->field_1C;
1544 v188 += _v726 / (amount - 1);
1545 }
1546 LODWORD(v727) = 1;
1547 break;
1548 }
1549 case SPELL_AIR_JUMP:
1550 {
1551 if ( pParty->uFlags & PARTY_FLAGS_1_FALLING)
1552 {
1553 ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne!
1554 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1555 break;
1556 }
1557 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1558 break;
1559 v191 = 0;
1560 do
1561 pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536);
1562 while ( v191 < 4 );
1563 BYTE1(pParty->uFlags) |= 1u;
1564 pParty->uFallSpeed = 1000;
1565 LODWORD(v727) = 1;
1566 break;
1567 }
1568 case SPELL_AIR_INVISIBILITY:
1569 {
1570 switch (v731)
1571 {
1572 case 1: LODWORD(v733) = 600 * v2; amount = v2; break;
1573 case 2: LODWORD(v733) = 600 * v2; amount = 2 * v2; break;
1574 case 3: LODWORD(v733) = 600 * v2; amount = 3 * v2; break;
1575 case 4: LODWORD(v733) = 3600 * v2; amount = 4 * v2; break;
1576 default:
1577 assert(false);
1578 }
1579 if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW))
1580 {
1581 ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby!
1582 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1583 pCastSpell->spellnum = 0;
1584 continue;
1585 }
1586 if ( pPlayer->CanCastSpell(uRequiredMana) )
1587 {
1588 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
1589 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
1590 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
1591 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
1592
1593 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
1594 LODWORD(v727) = 1;
1595 }
1596 break;
1597 }
1598 case SPELL_AIR_FLY:
1599 {
1600 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
1601 {
1602 ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors!
1603 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1604 break;
1605 }
1606 if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() )
1607 {
1608 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
1609 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1610 break;
1611 }
1612 LODWORD(v733) = 3600 * v2;
1613 if ( v731 == 1 || v731 == 2 || v731 == 3 )
1614 amount = 1;
1615 else
1616 amount = 0;
1617 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1618 break;
1619 v205 = 0;
1620 do
1621 pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536);
1622 while ( v205 < 4 );
1623 v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536);
1624 v207 = pCastSpell->uPlayerID + 1;
1625 v716 = v206;
1626
1627 pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207);
1628 LODWORD(v727) = 1;
1629 break;
1630 }
1631 case SPELL_AIR_STARBURST:
1632 {
1633 //v67 = 2;
1634 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
1635 {
1636 ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors!
1637 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1638 pCastSpell->spellnum = 0;
1639 continue;
1640 }
1641 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1642 break;
1643 v208 = PID_TYPE(a2);
1644 LODWORD(v725) = PID_TYPE(a2);
1645 if ( v208 == 3 )
1646 {
1647 v209 = PID_ID(a2);
1648 LODWORD(v718) = pActors[v209].vPosition.x;
1649 v210 = pActors[v209].vPosition.y;
1650 v211 = pActors[v209].vPosition.z;
1651 v713 = v210;
1652 }
1653 else
1654 {
1655 v212 = stru_5C6E00->Cos(pParty->sRotationY);
1656 LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212);
1657 v213 = stru_5C6E00->Sin(pParty->sRotationY);
1658 v214 = sub_42EBBE(2048, v213);
1659 v211 = pParty->vPosition.z;
1660 v713 = pParty->vPosition.y + v214;
1661 v208 = LODWORD(v725);
1662 }
1663 signed int _v733 = 0;
1664 *(float *)&v732 = (double)v211;
1665 LODWORD(v725) = v211 + 2500;
1666 v721 = 0;
1667 *(float *)&y = (double)(v211 + 2500);
1668 v730 = v208 == 3 ? a2 : 0;
1669 a2 = 20;
1670 do
1671 {
1672 v215 = rand();
1673 v216 = (double)v721;
1674 v217 = (double)_v733;
1675 *(float *)&uRequiredMana = v217;
1676 _this = (ItemGen *)(v215 % 1000);
1677 *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y;
1678 *(float *)&v721 = v217 * v217;
1679 //*(float *)&v726 = v216 * v216;
1680 if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 )
1681 {
1682 LODWORD(v685) = 0;
1683 HIDWORD(v685) = 0;
1684 }
1685 else
1686 {
1687 v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721);
1688 v685 = __PAIR__(
1689 stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)),
1690 stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana));
1691 }
1692 pSpellSprite.stru_24.Reset();
1693 pSpellSprite.spell_id = pCastSpell->spellnum;
1694 pSpellSprite.spell_level = v2;
1695 pSpellSprite.spell_skill = v731;
1696 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
1697 pSpellSprite.uAttributes = 0;
1698 pSpellSprite.vPosition.x = LODWORD(v718);
1699 pSpellSprite.vPosition.y = v713;
1700 pSpellSprite.uSectorID = 0;
1701 pSpellSprite.vPosition.z = (int)((char *)_this + LODWORD(v725));
1702 pSpellSprite.uSpriteFrameID = 0;
1703 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
1704 pSpellSprite.spell_target_pid = v730;
1705 //__debugbreak();//çâåçäîïàä
1706 pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
1707 pSpellSprite.uFacing = v685;
1708 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
1709 if ( pParty->bTurnBasedModeOn == 1 )
1710 pSpellSprite.uAttributes = 4;
1711 if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1
1712 && pParty->bTurnBasedModeOn == 1 )
1713 ++pTurnEngine->field_1C;
1714 v721 = rand() % 1024 - 512;
1715 v218 = rand();
1716 v14 = a2-- == 1;
1717 _v733 = (unsigned __int64)(v218 % 1024) - 512;
1718 }
1719 while ( !v14 );
1720 LODWORD(v727) = 1;
1721 break;
1722 }
1723 case SPELL_WATER_AWAKEN:
1724 {
1725 switch (v731)
1726 {
1727 case 1: amount = 180 * v2; break;
1728 case 2: amount = 3600 * v2; break;
1729 case 3: amount = 86400 * v2; break;
1730 case 4: amount = 0; break;
1731 default:
1732 assert(false);
1733 }
1734 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1735 break;
1736 for( int i=0; i < 4; i++ )
1737 {
1738 pPlayer = &pParty->pPlayers[i];
1739 if ( v731 == 4 )
1740 {
1741 if ( pPlayer->pConditions[2] )
1742 {
1743 //*((int *)v222 + 4) = 0;
1744 //*((int *)v222 + 5) = 0;
1745 pPlayer->pConditions[2] = 0;
1746 pPlayer->PlaySound(SPEECH_103, 0);
1747 }
1748 }
1749 else
1750 {
1751 v223 = pPlayer->DiscardConditionIfLastsLongerThan(
1752 2u,
1753 pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335));
1754 if ( v223 )
1755 pPlayer->PlaySound(SPEECH_103, 0);
1756 }
1757 }
1758 LODWORD(v727) = 1;
1759 break;
1760 }
1761 case SPELL_WATER_POISON_SPRAY:
1762 {
1763 switch (v731)
1764 {
1765 case 1: amount = 1; break;
1766 case 2: amount = 3; break;
1767 case 3: amount = 5; break;
1768 case 4: amount = 7; break;
1769 default:
1770 assert(false);
1771 }
1772 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1773 break;
1774 signed int _v733 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
1775 if ( amount == 1 )
1776 {
1777 pSpellSprite.stru_24.Reset();
1778 pSpellSprite.spell_id = pCastSpell->spellnum;
1779 pSpellSprite.spell_skill = v731;
1780 pSpellSprite.spell_level = v2;
1781 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
1782 pSpellSprite.vPosition.y = pParty->vPosition.y;
1783 v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
1784 v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
1785 v660 = pParty->vPosition.y;
1786 // LABEL_153:
1787 pSpellSprite.uAttributes = 0;
1788 pSpellSprite.vPosition.x = pParty->vPosition.x;
1789 pSpellSprite.vPosition.z = v51;
1790 v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
1791 pSpellSprite.uSpriteFrameID = 0;
1792 pSpellSprite.uSectorID = v52;
1793 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
1794 pSpellSprite.spell_target_pid = a2;
1795 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
1796 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
1797 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
1798 if ( pParty->bTurnBasedModeOn == 1 )
1799 LOBYTE(pSpellSprite.uAttributes) |= 4u;
1800 v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
1801 if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
1802 ++pTurnEngine->field_1C;
1803 }
1804 else
1805 {
1806 pSpellSprite.stru_24.Reset();
1807 pSpellSprite.spell_id = pCastSpell->spellnum;
1808 pSpellSprite.spell_level = v2;
1809 pSpellSprite.spell_skill = v731;
1810 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
1811 pSpellSprite.vPosition.y = pParty->vPosition.y;
1812 pSpellSprite.vPosition.x = pParty->vPosition.x;
1813 pSpellSprite.uAttributes = 0;
1814 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
1815 pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
1816 pSpellSprite.uSpriteFrameID = 0;
1817 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
1818 pSpellSprite.spell_target_pid = a2;
1819 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
1820 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
1821 if ( pParty->bTurnBasedModeOn == 1 )
1822 LOBYTE(pSpellSprite.uAttributes) |= 4u;
1823 v227 = _v733 / -2;
1824 signed int _y = _v733 / 2;
1825 if ( _v733 / -2 <= _v733 / 2 )
1826 {
1827 v228 = v715.uYawAngle;
1828 do
1829 {
1830 pSpellSprite.uFacing = v227 + v228;
1831 if ( pSpellSprite.Create(
1832 v227 + v228,
1833 v715.uPitchAngle,
1834 pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
1835 pCastSpell->uPlayerID + 1) != -1
1836 && pParty->bTurnBasedModeOn == 1 )
1837 ++pTurnEngine->field_1C;
1838 v227 += _v733 / (amount - 1);
1839 }
1840 while ( v227 <= _y );
1841 }
1842 }
1843 LODWORD(v727) = 1;
1844 break;
1845 }
1846 case SPELL_WATER_WATER_WALK:
1847 {
1848 if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() )
1849 {
1850 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
1851 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1852 break;
1853 }
1854 if ( v731 == 2 || v731 != 3 && v731 != 4 )
1855 v229 = 600 * v2;
1856 else
1857 v229 = 3600 * v2;
1858 LODWORD(v733) = v229;
1859 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1860 break;
1861 v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536);
1862 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
1863 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
1864 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
1865 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
1866
1867 pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(
1868 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335),
1869 v731,
1870 amount,
1871 v716,
1872 pCastSpell->uPlayerID + 1);
1873 if ( v731 == 4 )
1874 pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1;
1875 LODWORD(v727) = 1;
1876 break;
1877 }
1878 case SPELL_WATER_RECHARGE_ITEM:
1879 {
1880 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1881 break;
1882 v240 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
1883
1884 if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 )
1885 {
1886 dword_50C9D0 = 113;
1887 dword_50C9D4 = 0;
1888 dword_50C9D8 = 1;
1889
1890 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
1891 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1892 pCastSpell->spellnum = 0;
1893 continue;
1894 }
1895 if ( v731 == 1 || v731 == 2 )
1896 {
1897 v241 = (double)v723 * 0.0099999998 + 0.5;
1898 }
1899 else if ( v731 == 3 )
1900 {
1901 v241 = (double)v723 * 0.0099999998 + 0.69999999;
1902 }
1903 else if ( v731 == 4 )
1904 {
1905 v241 = (double)v723 * 0.0099999998 + 0.80000001;
1906 }
1907 else
1908 {
1909 v241 = 0.0;
1910 }
1911 if ( v241 > 1.0 )
1912 v241 = 1.0;
1913 int uNewCharges = v240->uMaxCharges * v241;
1914 v240->uMaxCharges = uNewCharges;
1915 v240->uNumCharges = uNewCharges;
1916 if ( uNewCharges <= 0 )
1917 {
1918 v240 = 0;
1919 dword_50C9D0 = 113;
1920 dword_50C9D4 = 0;
1921 dword_50C9D8 = 1;
1922 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
1923 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
1924 pCastSpell->spellnum = 0;
1925 v2 = v723;
1926 continue;
1927 }
1928 v240->uAttributes |= 0x40u;
1929 _50C9A8_item_enchantment_timer = 256;
1930 LODWORD(v727) = 1;
1931 break;
1932 }
1933 case SPELL_WATER_ENCHANT_ITEM:
1934 {
1935 if ( !pPlayer->CanCastSpell(uRequiredMana) )
1936 break;
1937 uRequiredMana = 0;
1938 amount = 10 * v2;
1939 v730 = 1;
1940 pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2];
1941 v245 = &pPlayer->pInventoryItems[a2];
1942 ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID];
1943 if (
1944 v731 == 1 || v731 == 2 && _v725->uEquipType > 2 ||
1945 v731 == 3 || v731 == 4 &&
1946 v245->uItemID <= 134 &&
1947 v245->uSpecEnchantmentType == 0 &&
1948 v245->uEnchantmentType == 0 &&
1949 v245->_bonus_strength== 0 &&
1950 !v245->Broken() )
1951 {
1952 if ( v245->GetValue() < 450 ||
1953 (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2)
1954 )
1955 {
1956 v730 = 0;
1957 }
1958 if ( rand() % 100 < 10 * v2 ||
1959 (rand() % 100 < 80 && (v731 == 3 || v731 == 4 )) ||
1960 v245->GetValue() < 450 ||
1961 (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && v271 >= 0 && v271 <= 2)
1962 )
1963 {
1964 v313 = _v725->uEquipType;
1965 if ( _v725->uEquipType >= 3 && _v725->uEquipType <= 11 )
1966 {
1967 v295 = rand() % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType];
1968 v245->uEnchantmentType = 0;
1969 for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1];
1970 ;
1971 kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1] )
1972 {
1973 ++v245->uEnchantmentType;
1974 if ( kk >= v295 )
1975 break;
1976 }
1977 v255 = 10;//pItemsTable->field_116D8[17];
1978 v256 = 10;//pItemsTable->field_116D8[16];
1979 v245->_bonus_strength = v256 + rand() % (v255 - v256 + 1);
1980 v245->uAttributes |= 0x20u;
1981 _50C9A8_item_enchantment_timer = 256;
1982 LODWORD(v727) = 1;
1983 break;
1984 }
1985 else if ( v731 == 3 || v731 == 4)
1986 {
1987 v257 = pItemsTable->pSpecialEnchantments_count;
1988 v258 = 0;
1989 v725 = 0.0;
1990 int _v733 = 0;
1991 if ( pItemsTable->pSpecialEnchantments_count > 0 )
1992 {
1993 v730 = (int)&v679;
1994 do
1995 {
1996 v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement);
1997 if ( !v259 || v259 == 1 )
1998 {
1999 v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType
2000 + 4]
2001 + v258 * 28);
2002 LODWORD(v725) += v260;
2003 if ( v260 )
2004 {
2005 v261 = v730;
2006 v730 += 4;
2007 *(int *)v261 = _v733;
2008 }
2009 }
2010 ++_v733;
2011 ++v258;
2012 }
2013 while ( _v733 < v257 );
2014 }
2015 v262 = rand() % SLODWORD(v725);
2016 v263 = v679;
2017 v245->uSpecEnchantmentType = v679[0];
2018 v264 = pItemsTable->pSpecialEnchantments[*v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4];
2019 v265 = v262 + 1;
2020 if ( v264 < v265 )
2021 {
2022 for ( ii = v679; ; ii = (int *)v732 )
2023 {
2024 v267 = (int)(ii + 1);
2025 v732 = v267;
2026 v268 = *(int *)v267;
2027 *(int *)(v245 + 12) = v268;
2028 v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType
2029 + 4];
2030 if ( v264 >= v265 )
2031 break;
2032 }
2033 }
2034
2035 v277 = pItemsTable->pSpecialEnchantments_count;
2036 v278 = 0;
2037 v725 = 0.0;
2038 _v733 = 0;
2039 if ( pItemsTable->pSpecialEnchantments_count > 0 )
2040 {
2041 int *_v730 = v679;
2042 do
2043 {
2044 v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278].pBonusStatement);
2045 if ( !v279 || v279 == 1 )
2046 {
2047 v280 = *(&pItemsTable->pSpecialEnchantments[v278].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]);
2048 _v733 += v280;
2049 if ( v280 )
2050 {
2051 v281 = _v730;
2052 ++_v730;
2053 *v281 = _v733;
2054 }
2055 }
2056 ++_v733;
2057 ++v278;
2058 }
2059 while ( _v733 < v277 );
2060 }
2061 v282 = rand() % _v733;
2062 v283 = v679;
2063 v245->uSpecEnchantmentType = v679[0];
2064 v284 = pItemsTable->pSpecialEnchantments[*v283].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType ];
2065 v285 = v282 + 1;
2066 for ( l = v679; v284 < v285; ++l )
2067 {
2068 v245->uSpecEnchantmentType = *(l+1);
2069 v284 += pItemsTable->pSpecialEnchantments[*(l+1)].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType];
2070 }
2071 ++v245->uSpecEnchantmentType;
2072 v245->uAttributes |= 0x20u;
2073 _50C9A8_item_enchantment_timer = 256;
2074 LODWORD(v727) = 1;
2075 break;
2076 }
2077 }
2078 else
2079 {
2080 if ( !(BYTE1(v245->uAttributes) & 2) )
2081 {
2082 v245->uAttributes |= 2;
2083 }
2084 }
2085
2086 }
2087
2088 if ( LODWORD(v727) == 0 )
2089 {
2090 v317 = pGlobalTXT_LocalizationStrings[428];
2091 if ( v730 == 0 )
2092 v317 = pGlobalTXT_LocalizationStrings[585];
2093 ShowStatusBarString(v317, 2u);
2094 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
2095 v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
2096 pCastSpell->spellnum = 0;
2097 v318->PlaySound(SPEECH_43, 0);
2098 }
2099
2100 break;
2101 }
2102 case SPELL_WATER_TOWN_PORTAL:
2103 {
2104 amount = 10 * v2;
2105 if ( pPlayer->sMana < (signed int)uRequiredMana )
2106 break;
2107 if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 )
2108 {
2109 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
2110 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
2111 pCastSpell->spellnum = 0;
2112 continue;
2113 }
2114 town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID);
2115 pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0);
2116 LODWORD(v727) = 1;
2117 break;
2118 }
2119 case SPELL_WATER_LLOYDS_BEACON:
2120 {
2121 LODWORD(v733) = 604800 * v2;
2122 if ( !_stricmp(pCurrentMapName.data(), "d05.blv") )
2123 {
2124 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
2125 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
2126 pCastSpell->spellnum = 0;
2127 continue;
2128 }
2129 v319 = uRequiredMana;
2130 if ( pPlayer->sMana >= (signed int)uRequiredMana )
2131 {
2132 pEventTimer->Pause();
2133 pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastLloydsBeacon, 0, 0);
2134 qword_506350 = (signed int)v733;
2135 _506348_current_lloyd_playerid = pCastSpell->uPlayerID;
2136 ::uRequiredMana = v319;
2137 ::sRecoveryTime = sRecoveryTime;
2138 dword_50633C = pCastSpell->sound_id;
2139 dword_506338 = pCastSpell->spellnum;
2140 LOBYTE(pCastSpell->field_8) |= 0x20u;
2141 }
2142 break;
2143 }
2144 case SPELL_EARTH_STONE_TO_FLESH:
2145 {
2146 __debugbreak(); // missing GM ?
2147 switch (v731)
2148 {
2149 case 1: amount = 3600 * v2; break;
2150 case 2: amount = 3600 * v2; break;
2151 case 3: amount = 86400 * v2; break;
2152 case 4: break;
2153 default:
2154 assert(false);
2155 }
2156 //LABEL_634:
2157 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2158 break;
2159 v323 = pCastSpell->uPlayerID_2;
2160 v324 = (char *)&pParty->pPlayers[v323].pConditions[15];
2161 if ( !pParty->pPlayers[v323].pConditions[15] )
2162 {
2163 LODWORD(v727) = 1;
2164 break;
2165 }
2166 if ( v731 == 4 )
2167 {
2168 *(int *)v324 = 0;
2169 *((int *)v324 + 1) = 0;
2170 LODWORD(v727) = 1;
2171 break;
2172 }
2173 v732 = amount << 7;
2174 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
2175 v656 = 15;
2176 v325 = &pParty->pPlayers[v323];
2177 v325->DiscardConditionIfLastsLongerThan(v656, v663);
2178 LODWORD(v727) = 1;
2179 break;
2180 }
2181 case SPELL_EARTH_ROCK_BLAST:
2182 {
2183 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2184 break;
2185 pSpellSprite.stru_24.Reset();
2186 pSpellSprite.spell_id = pCastSpell->spellnum;
2187 pSpellSprite.spell_level = v2;
2188 pSpellSprite.spell_skill = v731;
2189 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
2190 pSpellSprite.vPosition.y = pParty->vPosition.y;
2191 pSpellSprite.vPosition.x = pParty->vPosition.x;
2192 pSpellSprite.uAttributes = 0;
2193 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
2194 pSpellSprite.uSectorID = pIndoor->GetSector(
2195 pParty->vPosition.x,
2196 pParty->vPosition.y,
2197 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
2198 pSpellSprite.uSpriteFrameID = 0;
2199 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
2200 pSpellSprite.spell_target_pid = a2;
2201 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
2202 pSpellSprite.uFacing = LOWORD(pParty->sRotationY);
2203 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
2204 if ( pParty->bTurnBasedModeOn == 1 )
2205 LOBYTE(pSpellSprite.uAttributes) |= 4u;
2206
2207 v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
2208 if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
2209 ++pTurnEngine->field_1C;
2210 LODWORD(v727) = 1;
2211 break;
2212 }
2213 case SPELL_EARTH_DEATH_BLOSSOM:
2214 {
2215 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
2216 {
2217 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
2218 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
2219 pCastSpell->spellnum = 0;
2220 continue;
2221 }
2222 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2223 break;
2224 pSpellSprite.uType = 4090;
2225 pSpellSprite.stru_24.Reset();
2226 pSpellSprite.spell_id = pCastSpell->spellnum;
2227 pSpellSprite.spell_level = v2;
2228 pSpellSprite.spell_skill = v731;
2229 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
2230 pSpellSprite.vPosition.x = pParty->vPosition.x;
2231 pSpellSprite.vPosition.y = pParty->vPosition.y;
2232 pSpellSprite.uAttributes = 0;
2233 pSpellSprite.uSectorID = 0;
2234 pSpellSprite.uSpriteFrameID = 0;
2235 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
2236 pSpellSprite.field_60_distance_related_prolly_lod = 0;
2237 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
2238 pSpellSprite.spell_target_pid = a2;
2239 pSpellSprite.uFacing = LOWORD(pParty->sRotationY);
2240 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
2241 if ( pParty->bTurnBasedModeOn == 1 )
2242 pSpellSprite.uAttributes = 4;
2243
2244 v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
2245 if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 )
2246 ++pTurnEngine->field_1C;
2247 LODWORD(v727) = 1;
2248 break;
2249 }
2250 case SPELL_SPIRIT_DETECT_LIFE:
2251 {
2252 v328 = v731 - 2;
2253 if ( v328 )
2254 {
2255 v329 = v328 - 1;
2256 if ( v329 && v329 != 1 )
2257 v330 = 600 * v2;
2258 else
2259 v330 = 3600 * v2;
2260 }
2261 else
2262 {
2263 v330 = 1800 * v2;
2264 }
2265 LODWORD(v733) = v330;
2266 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2267 break;
2268 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
2269 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
2270 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
2271 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
2272
2273 pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
2274 LODWORD(v727) = 1;
2275 break;
2276 }
2277 case SPELL_SPIRIT_FATE:
2278 {
2279 switch (v731)
2280 {
2281 case 1: amount = 1 * v2; break;
2282 case 2: amount = 2 * v2; break;
2283 case 3: amount = 4 * v2; break;
2284 case 4: amount = 6 * v2; break;
2285 default:
2286 assert(false);
2287 }
2288 LODWORD(v733) = 300;
2289 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2290 break;
2291 v342 = pCastSpell->spell_target_pid;
2292 if ( v342 == 0 )
2293 {
2294 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
2295
2296 pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0);
2297 LODWORD(v727) = 1;
2298 break;
2299 }
2300 if (PID_TYPE(v342) == OBJECT_Actor)
2301 {
2302 v343 = PID_ID(v342);
2303 HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32);
2304 LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280;
2305 pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0);
2306 BYTE2(pActors[v343].uAttributes) |= 8u;
2307 //v672 = 0;
2308 v661 = &pActors[v343];
2309 pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
2310 }
2311 LODWORD(v727) = 1;
2312 break;
2313 }
2314 case SPELL_SPIRIT_REMOVE_CURSE:
2315 {
2316 switch (v731)
2317 {
2318 case 1: amount = 3600 * v2; break;
2319 case 2: amount = 3600 * v2; break;
2320 case 3: amount = 86400 * v2; break;
2321 case 4: amount = 0; break;
2322 default:
2323 assert(false);
2324 }
2325 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2326 break;
2327 v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
2328 if ( !v351->pConditions[0] )
2329 {
2330 LODWORD(v727) = 1;
2331 break;
2332 }
2333 if ( v731 == 4 )
2334 {
2335 LODWORD(v351->pConditions[0]) = 0;
2336 HIDWORD(v351->pConditions[0]) = 0;
2337 }
2338 else
2339 {
2340 v732 = amount << 7;
2341 v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
2342 if ( HIDWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) )
2343 {
2344 LODWORD(v727) = 1;
2345 break;
2346 }
2347 }
2348 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
2349 LODWORD(v727) = 1;
2350 break;
2351 }
2352 case SPELL_SPIRIT_PRESERVATION:
2353 {
2354 if ( v731 == 4 )
2355 LODWORD(v733) = 900 * (v2 + 4);
2356 else
2357 LODWORD(v733) = 300 * (v2 + 12);
2358 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2359 break;
2360 if ( v731 == 1 || v731 == 2 )
2361 {
2362 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
2363 pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
2364 LODWORD(v727) = 1;
2365 break;
2366 }
2367 a2 = 0;
2368 v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
2369 v357 = pParty->pPlayers;//[0].pPlayerBuffs[11];
2370 do
2371 {
2372 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
2373 v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0);
2374 ++a2;
2375 ++v357;// = (SpellBuff *)((char *)v357 + 6972);
2376 }
2377 while ( v357 <= &pParty->pPlayers[3] );
2378 LODWORD(v727) = 1;
2379 break;
2380 }
2381 case SPELL_SPIRIT_TURN_UNDEAD:
2382 {
2383 if ( v731 == 1 || v731 == 2)
2384 LODWORD(v733) = 60 * (v2 + 3);
2385 else
2386 LODWORD(v733) = 300 * v2 + 180;
2387 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2388 break;
2389 auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
2390 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u);
2391 ++pSpellSprite.uType;
2392 pSpellSprite.stru_24.Reset();
2393 pSpellSprite.spell_id = pCastSpell->spellnum;
2394 pSpellSprite.spell_level = v2;
2395 pSpellSprite.spell_skill = v731;
2396 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
2397 pSpellSprite.uAttributes = 0;
2398 pSpellSprite.uSectorID = 0;
2399 pSpellSprite.uSpriteFrameID = 0;
2400 pSpellSprite.field_60_distance_related_prolly_lod = 0;
2401 pSpellSprite.uFacing = 0;
2402 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
2403 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
2404 for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
2405 {
2406 v369 = &pActors[dword_50BF30[a2]];
2407 if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
2408 {
2409 pSpellSprite.vPosition.x = v369->vPosition.x;
2410 pSpellSprite.vPosition.y = v369->vPosition.y;
2411 pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548);
2412
2413 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
2414 pSpellSprite.Create(0, 0, 0, 0);
2415 v369->pActorBuffs[4].Apply(
2416 pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
2417 v731, 0, 0, 0);
2418 }
2419 }
2420 LODWORD(v727) = 1;
2421 break;
2422 }
2423 case SPELL_SPIRIT_RAISE_DEAD:
2424 {
2425 if ( v731 == 4 )
2426 amount = 0;
2427 else
2428 amount = 86400 * v2;
2429 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2430 break;
2431 pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536);
2432 v373 = pCastSpell->uPlayerID_2;
2433 if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) )
2434 {
2435 LODWORD(v727) = 1;
2436 break;
2437 }
2438 v14 = v731 == 4;
2439 pParty->pPlayers[v373].sHealth = 1;
2440 if ( v14 )
2441 {
2442 v374 = pCastSpell->uPlayerID_2;
2443 LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
2444 HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
2445 v376 = pCastSpell->uPlayerID_2;
2446 LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
2447 HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
2448 }
2449 else
2450 {
2451 *(float *)&a2 = (double)(amount << 7) * 0.033333335;
2452 pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
2453 0xEu,
2454 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
2455 pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
2456 0xDu,
2457 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
2458 }
2459 v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
2460 v377->SetCondition(1, 0);
2461 LODWORD(v727) = 1;
2462 break;
2463 }
2464 case SPELL_SPIRIT_SHARED_LIFE:
2465 {
2466 if ( v731 == 4 )
2467 amount = 4 * v2;
2468 else
2469 amount = 3 * v2;
2470 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2471 break;
2472 v381 = 0;
2473 signed int _v733 = amount;
2474 v730 = 0;
2475 v382 = 1;
2476 do
2477 {
2478 v383 = pPlayers[v382];
2479 if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] )
2480 v682[v381++] = v382;
2481 ++v382;
2482 }
2483 while ( v382 <= 4 );
2484 v384 = 0;
2485 v730 = v381;
2486 if ( v381 > 0 )
2487 {
2488 do
2489 _v733 += pPlayers[v682[v384++]]->sHealth;
2490 while ( v384 < v381 );
2491 }
2492 v732 = (signed __int64)((double)_v733 / (double)v730);
2493 _v733 = 0;
2494 if ( v381 > 0 )
2495 {
2496 do
2497 {
2498 //v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]];
2499 v726 = pPlayers[v682[_v733]];
2500 v726->sHealth = v732;
2501 //v386 = v726->GetMaxHealth();
2502 if ( v726->sHealth > v726->GetMaxHealth())
2503 v726->sHealth = v726->GetMaxHealth();
2504 if ( v726->sHealth > 0 )
2505 {
2506 v726->pConditions[Player::Condition_Unconcious] = 0;
2507 }
2508 v388 = _v733;
2509
2510 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[_v733]) - 1);
2511 _v733 = v388 + 1;
2512 }
2513 while ( v388 + 1 < v730 );
2514 }
2515 LODWORD(v727) = 1;
2516 break;
2517 }
2518 case SPELL_SPIRIT_RESSURECTION:
2519 {
2520 switch (v731)
2521 {
2522 case 1: amount = 180 * v2; break;
2523 case 2: amount = 10800 * v2; break;
2524 case 3: amount = 259200 * v2; break;
2525 case 4: amount = 0; break;
2526 default:
2527 assert(false);
2528 }
2529 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2530 break;
2531 v396 = pCastSpell->uPlayerID_2;
2532 if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16])
2533 || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) )
2534 {
2535 if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) )
2536 pParty->pPlayers[v396].PlaySound(SPEECH_25, 0);
2537 if ( v731 == 4 )
2538 {
2539 v397 = pCastSpell->uPlayerID_2;
2540 LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
2541 HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
2542 v398 = pCastSpell->uPlayerID_2;
2543 LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
2544 HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
2545 v399 = pCastSpell->uPlayerID_2;
2546 LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
2547 HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
2548 }
2549 else
2550 {
2551 *(float *)&a2 = (double)(amount << 7) * 0.033333335;
2552 pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u,
2553 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
2554 pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu,
2555 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
2556 pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu,
2557 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
2558 }
2559 pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1);
2560 pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1;
2561 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
2562 }
2563 LODWORD(v727) = 1;
2564 break;
2565 }
2566 case SPELL_MIND_CURE_PARALYSIS:
2567 {
2568 switch (v731)
2569 {
2570 case 1: amount = 3600 * v2; break;
2571 case 2: amount = 3600 * v2; break;
2572 case 3: amount = 86400 * v2; break;
2573 case 4: amount = 0; break;
2574 default:
2575 assert(false);
2576 }
2577 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2578 break;
2579
2580 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
2581 v323 = pCastSpell->uPlayerID_2;
2582 v324 = (char *)&pParty->pPlayers[v323].pConditions[12];
2583 if ( !pParty->pPlayers[v323].pConditions[12] )
2584 {
2585 LODWORD(v727) = 1;
2586 break;
2587 }
2588 if ( v731 == 4 )
2589 {
2590 *(int *)v324 = 0;
2591 *((int *)v324 + 1) = 0;
2592 LODWORD(v727) = 1;
2593 break;
2594 }
2595 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
2596 v656 = 12;
2597 v325 = &pParty->pPlayers[v323];
2598 v325->DiscardConditionIfLastsLongerThan(v656, v663);
2599 LODWORD(v727) = 1;
2600 break;
2601 }
2602 case SPELL_MIND_REMOVE_FEAR:
2603 {
2604 switch (v731)
2605 {
2606 case 1: amount = 180 * v2; break;
2607 case 2: amount = 3600 * v2; break;
2608 case 3: amount = 86400 * v2; break;
2609 case 4: amount = 0; break;
2610 default:
2611 assert(false);
2612 }
2613
2614 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2615 break;
2616
2617 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
2618 v323 = pCastSpell->uPlayerID_2;
2619 v324 = (char *)&pParty->pPlayers[v323].pConditions[3];
2620 if ( !pParty->pPlayers[v323].pConditions[3] )
2621 {
2622 LODWORD(v727) = 1;
2623 break;
2624 }
2625 if ( v731 == 4 )
2626 {
2627 *(int *)v324 = 0;
2628 *((int *)v324 + 1) = 0;
2629 LODWORD(v727) = 1;
2630 break;
2631 }
2632 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
2633 v656 = 3;
2634 v325 = &pParty->pPlayers[v323];
2635 v325->DiscardConditionIfLastsLongerThan(v656, v663);
2636 LODWORD(v727) = 1;
2637 break;
2638 }
2639 case SPELL_MIND_TELEPATHY:
2640 {
2641 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2642 break;
2643 if (PID_TYPE(a2) != OBJECT_Actor)
2644 {
2645 LODWORD(v727) = 1;
2646 break;
2647 }
2648 v417 = &pActors[PID_ID(a2)];
2649 Actor * _v730 = v417;
2650 if ( !(BYTE2(v417->uAttributes) & 0x80) )
2651 {
2652 v417->SetRandomGoldIfTheresNoItem();
2653 v417 = _v730;
2654 }
2655 v418 = v417->array_000234[3].uItemID;
2656 signed int _v733 = 0;
2657 if ( pItemsTable->pItems[v418].uEquipType == 18 )
2658 _v733 = v417->array_000234[3].uSpecEnchantmentType;
2659
2660 //ItemGen::ItemGen(&v683);
2661 v683.Reset();
2662
2663 v419 = _v730->uCarriedItemID;
2664 if (v419)
2665 {
2666 v683.uItemID = v419;
2667 //goto LABEL_799;
2668 }
2669 else
2670 {
2671 v420 = 0;
2672 v421 = _v730->array_000234;
2673 while ( !v421->uItemID || pItemsTable->pItems[v421->uItemID].uEquipType == 18 )
2674 {
2675 ++v420;
2676 ++v421;
2677 if ( v420 >= 4 )
2678 break;
2679 }
2680 if ( v420 < 4 )
2681 {
2682 memcpy(&v683, &_v730->array_000234[v420], sizeof(v683));
2683 v2 = v723;
2684 //v1 = 0;
2685 }
2686 }
2687 // LABEL_799:
2688 if ( _v733 != 0 )
2689 {
2690 v675 = _v733;
2691 if (v683.uItemID)
2692 {
2693 v422 = v683.GetDisplayName();
2694 sprintf(pTmpBuf2.data(), "(%s), and %d gold", v422, v675);
2695
2696 }
2697 else
2698 {
2699 v664 = "%d gold";
2700 sprintf(pTmpBuf2.data(), v664, v675);
2701 }
2702 }
2703 else
2704 {
2705 if (v683.uItemID)
2706 {
2707 const char *_v675 = v683.GetDisplayName();
2708 v664 = "(%s)";
2709 sprintf(pTmpBuf2.data(), v664, _v675);
2710 }
2711 else
2712 {
2713 strcpy(pTmpBuf2.data(), "nothing");
2714 ShowStatusBarString(pTmpBuf2.data(), 2u);
2715 }
2716 }
2717 ShowStatusBarString(pTmpBuf2.data(), 2u);
2718 pSpellSprite.stru_24.Reset();
2719 pSpellSprite.spell_id = pCastSpell->spellnum;
2720 pSpellSprite.spell_level = v2;
2721 pSpellSprite.spell_skill = v731;
2722 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
2723 pSpellSprite.vPosition.x = _v730->vPosition.x;
2724 pSpellSprite.vPosition.y = _v730->vPosition.y;
2725 v676 = _v730->uActorHeight;
2726 v665 = pSpellSprite.vPosition.y;
2727 pSpellSprite.vPosition.z = _v730->uActorHeight;
2728 v657 = pSpellSprite.vPosition.x;
2729 pSpellSprite.uAttributes = 0;
2730 pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
2731 pSpellSprite.uSpriteFrameID = 0;
2732 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
2733 pSpellSprite.spell_target_pid = a2;
2734 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
2735 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
2736 LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
2737 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
2738 pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
2739 LODWORD(v727) = 1;
2740 break;
2741 }
2742 case SPELL_MIND_BERSERK:
2743 {
2744 switch (v731)
2745 {
2746 case 1: amount = 300 * v2; break;
2747 case 2: amount = 300 * v2; break;
2748 case 3: amount = 600 * v2; break;
2749 case 4: amount = 3600; break;
2750 default:
2751 assert(false);
2752 }
2753 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2754 break;
2755 v426 = PID_ID(a2);
2756 if (PID_TYPE(a2) != OBJECT_Actor)
2757 {
2758 LODWORD(v727) = 1;
2759 break;
2760 }
2761 v730 = 836 * v426;
2762 if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) )
2763 {
2764 pActors[v426].pActorBuffs[1].Reset();
2765 pActors[v426].pActorBuffs[12].Reset();
2766 pActors[v426].pActorBuffs[9].Apply(
2767 pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
2768 v731, 0, 0, 0);
2769 pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
2770 }
2771 pSpellSprite.stru_24.Reset();
2772 pSpellSprite.spell_id = pCastSpell->spellnum;
2773 pSpellSprite.spell_level = v2;
2774 pSpellSprite.spell_skill = v731;
2775 v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
2776 v61 = v426;
2777 v600 = pActors[v61].vPosition.y;
2778 v601 = pActors[v61].vPosition.x;
2779 pSpellSprite.uObjectDescID = v60;
2780 pSpellSprite.vPosition.x = v601;
2781 v602 = pActors[v61].uActorHeight;
2782 v603 = pActors[v61].vPosition.z;
2783 pSpellSprite.vPosition.y = v600;
2784 v676 = v603 + v602;
2785 v665 = v600;
2786 pSpellSprite.vPosition.z = v603 + v602;
2787 v657 = v601;
2788 pSpellSprite.uAttributes = 0;
2789 pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
2790 pSpellSprite.uSpriteFrameID = 0;
2791 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
2792 pSpellSprite.spell_target_pid = a2;
2793 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
2794 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
2795 LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
2796 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
2797 pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
2798 LODWORD(v727) = 1;
2799 break;
2800 }
2801 case SPELL_MIND_ENSLAVE:
2802 {
2803 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2804 break;
2805 amount = 600 * v2;
2806 if (PID_TYPE(a2) != OBJECT_Actor)
2807 {
2808 LODWORD(v727) = 1;
2809 break;
2810 }
2811 v730 = 836 * PID_ID(a2);
2812 if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
2813 break;
2814 if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
2815 {
2816 pActors[PID_ID(a2)].pActorBuffs[9].Reset();
2817 pActors[PID_ID(a2)].pActorBuffs[1].Reset();
2818 pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
2819 v731, 0, 0, 0);
2820 }
2821 pSpellSprite.stru_24.Reset();
2822 pSpellSprite.spell_id = pCastSpell->spellnum;
2823 pSpellSprite.spell_level = v2;
2824 pSpellSprite.spell_skill = v731;
2825 v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
2826 v61 = PID_ID(a2);
2827 v600 = pActors[v61].vPosition.y;
2828 v601 = pActors[v61].vPosition.x;
2829 pSpellSprite.uObjectDescID = v60;
2830 pSpellSprite.vPosition.x = v601;
2831 v602 = pActors[v61].uActorHeight;
2832 v603 = pActors[v61].vPosition.z;
2833 pSpellSprite.vPosition.y = v600;
2834 v676 = v603 + v602;
2835 v665 = v600;
2836 pSpellSprite.vPosition.z = v603 + v602;
2837 v657 = v601;
2838 pSpellSprite.uAttributes = 0;
2839 pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
2840 pSpellSprite.uSpriteFrameID = 0;
2841 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
2842 pSpellSprite.spell_target_pid = a2;
2843 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
2844 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
2845 LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
2846 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
2847 pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
2848 LODWORD(v727) = 1;
2849 break;
2850 }
2851 case SPELL_MIND_MASS_FEAR:
2852 {
2853 if ( v731 == 4 )
2854 amount = 300 * v2;
2855 else
2856 amount = 180 * v2;
2857 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2858 break;
2859 auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
2860 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u);
2861 ++pSpellSprite.uType;
2862 pSpellSprite.stru_24.Reset();
2863 pSpellSprite.spell_id = pCastSpell->spellnum;
2864 pSpellSprite.spell_level = v2;
2865 pSpellSprite.spell_skill = v731;
2866 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
2867 pSpellSprite.uAttributes = 0;
2868 pSpellSprite.uSectorID = 0;
2869 pSpellSprite.uSpriteFrameID = 0;
2870 pSpellSprite.field_60_distance_related_prolly_lod = 0;
2871 pSpellSprite.uFacing = 0;
2872 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
2873 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
2874 for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
2875 {
2876 v433 = &pActors[dword_50BF30[a2]];
2877 if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
2878 break;
2879 pSpellSprite.vPosition.x = v433->vPosition.x;
2880 pSpellSprite.vPosition.y = v433->vPosition.y;
2881 pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548);
2882
2883 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
2884 pSpellSprite.Create(0, 0, 0, 0);
2885 if ( stru_50C198.GetMagicalResistance(v433, 7u) )
2886 {
2887 v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
2888 v731, 0, 0, 0);
2889 }
2890 }
2891 LODWORD(v727) = 1;
2892 break;
2893 }
2894 case SPELL_MIND_CURE_INSANITY:
2895 {
2896 v435 = v731 - 2;
2897 if ( v731 == 4 )
2898 amount = 0;
2899 else
2900 amount = 86400 * v2;
2901 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2902 break;
2903
2904 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
2905 v440 = pCastSpell->uPlayerID_2;
2906 if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) )
2907 {
2908 if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) )
2909 pParty->pPlayers[v440].PlaySound(SPEECH_25, 0);
2910 if ( v731 == 4 )
2911 {
2912 v441 = pCastSpell->uPlayerID_2;
2913 LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
2914 HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
2915 }
2916 else
2917 {
2918 pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u,
2919 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
2920 }
2921 v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
2922 v377->SetCondition(1, 0);
2923 }
2924 LODWORD(v727) = 1;
2925 break;
2926 }
2927 case SPELL_EARTH_TELEKINESIS:
2928 {
2929 switch (v731)
2930 {
2931 case 1: amount = 2 * v2; break;
2932 case 2: amount = 2 * v2; break;
2933 case 3: amount = 3 * v2; break;
2934 case 4: amount = 4 * v2; break;
2935 default:
2936 assert(false);
2937 }
2938 if ( !pPlayer->CanCastSpell(uRequiredMana) )
2939 break;
2940 v445 = PID_ID(a2);
2941 if (PID_TYPE(a2) == OBJECT_Item)
2942 {
2943 v449 = (char *)&pSpriteObjects[v445].stru_24;
2944 v450 = *(int *)v449;
2945 if ( pItemsTable->pItems[v450].uEquipType == 18 )
2946 {
2947 party_finds_gold(*((int *)v449 + 3), 0);
2948 viewparams->bRedrawGameUI = 1;
2949 }
2950 else
2951 {
2952 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName);
2953 ShowStatusBarString(pTmpBuf2.data(), 2u);
2954 if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) )
2955 pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24);
2956 }
2957 SpriteObject::OnInteraction(v445);
2958 }
2959 else
2960 {
2961 if (PID_TYPE(a2) == OBJECT_Actor)
2962 {
2963 stru_50C198.LootActor(&pActors[v445]);
2964 }
2965 else
2966 {
2967 if (PID_TYPE(a2) != OBJECT_Decoration)
2968 {
2969 if (PID_TYPE(a2) != OBJECT_BModel)
2970 {
2971 LODWORD(v727) = 1;
2972 break;
2973 }
2974 dword_507CD8 = 1;
2975 v677 = 1;
2976 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
2977 v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID;
2978 else
2979 v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID;
2980 EventProcessor(v446, a2, v677);
2981 LODWORD(v727) = 1;
2982 break;
2983 }
2984 v447 = &pLevelDecorations[v445];
2985 dword_507CD8 = 1;
2986 v448 = v447->field_16_event_id;
2987 if (v448)
2988 {
2989 v677 = 1;
2990 v446 = v448;
2991 EventProcessor(v446, a2, v677);
2992 LODWORD(v727) = 1;
2993 break;
2994 }
2995 if ( v447->IsInteractive() )
2996 {
2997 activeLevelDecoration = v447;
2998 EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1);
2999 activeLevelDecoration = NULL;
3000 }
3001 }
3002 }
3003 LODWORD(v727) = 1;
3004 break;
3005 }
3006 case SPELL_BODY_CURE_WEAKNESS:
3007 {
3008 switch (v731)
3009 {
3010 case 1: amount = 180 * v2; break;
3011 case 2: amount = 3600 * v2; break;
3012 case 3: amount = 86400 * v2; break;
3013 case 4: amount = 0; break;
3014 default:
3015 assert(false);
3016 }
3017 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3018 break;
3019
3020 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
3021 v323 = pCastSpell->uPlayerID_2;
3022 v324 = (char *)&pParty->pPlayers[v323].pConditions[1];
3023 if ( !pParty->pPlayers[v323].pConditions[1] )
3024 {
3025 LODWORD(v727) = 1;
3026 break;
3027 }
3028 if ( v731 == 4 )
3029 {
3030 *(int *)v324 = 0;
3031 *((int *)v324 + 1) = 0;
3032 LODWORD(v727) = 1;
3033 break;
3034 }
3035 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
3036 v656 = 1;
3037 v325 = &pParty->pPlayers[v323];
3038 v325->DiscardConditionIfLastsLongerThan(v656, v663);
3039 LODWORD(v727) = 1;
3040 break;
3041 }
3042 case SPELL_BODY_FIRST_AID:
3043 {
3044 switch (v731)
3045 {
3046 case 1: amount = 2 * v2 + 5; break;
3047 case 2: amount = 3 * v2 + 5; break;
3048 case 3: amount = 4 * v2 + 5; break;
3049 case 4: amount = 5 * v2 + 5; break;
3050 default:
3051 assert(false);
3052 }
3053 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3054 break;
3055 v460 = pCastSpell->spell_target_pid;
3056 if (!v460)
3057 {
3058 pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount);
3059 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
3060 }
3061 else
3062 {
3063 if (PID_TYPE(v460) == OBJECT_Actor)
3064 {
3065 v461 = &pActors[PID_ID(v460)];
3066 v462 = v461->uAIState;
3067 v463 = v461->pMonsterInfo.uHP;
3068 if ( v462 != 5 )
3069 {
3070 if ( v462 != 4 )
3071 {
3072 if ( v462 != 19 )
3073 {
3074 if ( v462 != 11 )
3075 {
3076 v461->sCurrentHP += amount;
3077 if ( v461->sCurrentHP > v463 )
3078 v461->sCurrentHP = v463;
3079 }
3080 }
3081 }
3082 }
3083 }
3084 }
3085 LODWORD(v727) = 1;
3086 break;
3087 }
3088 case SPELL_BODY_CURE_POISON:
3089 {
3090 switch (v731)
3091 {
3092 case 1: amount = 3600 * v2; break;
3093 case 2: amount = 3600 * v2; break;
3094 case 3: amount = 86400 * v2; break;
3095 case 4: amount = 0; break;
3096 default:
3097 assert(false);
3098 }
3099 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3100 break;
3101
3102 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
3103 v470 = pCastSpell->uPlayerID_2;
3104 if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6]))
3105 && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8]))
3106 && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) )
3107 {
3108 LODWORD(v727) = 1;
3109 break;
3110 }
3111 if ( v731 == 4 )
3112 {
3113 LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
3114 HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
3115 v471 = pCastSpell->uPlayerID_2;
3116 LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
3117 HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
3118 v472 = pCastSpell->uPlayerID_2;
3119 LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
3120 HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
3121 LODWORD(v727) = 1;
3122 break;
3123 }
3124 *(float *)&a2 = (double)(amount << 7) * 0.033333335;
3125 pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan(
3126 6u,
3127 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
3128 pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
3129 8u,
3130 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
3131 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
3132 v656 = 10;
3133 v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
3134 v325->DiscardConditionIfLastsLongerThan(v656, v663);
3135 LODWORD(v727) = 1;
3136 break;
3137 }
3138 case SPELL_BODY_PROTECTION_FROM_MAGIC:
3139 {
3140 amount = v2;
3141 LODWORD(v733) = 3600 * v2;
3142 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3143 break;
3144
3145 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
3146 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
3147 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
3148 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
3149
3150 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
3151 LODWORD(v727) = 1;
3152 break;
3153 }
3154 case SPELL_BODY_HAMMERHANDS:
3155 {
3156 LODWORD(v733) = 3600 * v2;
3157 amount = v2;
3158 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3159 break;
3160 if ( v731 == 4 )
3161 {
3162 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
3163 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
3164 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
3165 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
3166 v732 = (int)v733 << 7;
3167 v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
3168 pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
3169 pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
3170 pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
3171
3172 pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0);
3173 LODWORD(v727) = 1;
3174 break;
3175 }
3176 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
3177
3178 pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0);
3179 LODWORD(v727) = 1;
3180 break;
3181 }
3182 case SPELL_BODY_CURE_DISEASE:
3183 {
3184 if ( v731 == 4 )
3185 amount = 0;
3186 else
3187 amount = 86400 * v2;
3188 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3189 break;
3190
3191 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
3192 v498 = pCastSpell->uPlayerID_2;
3193 if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7]))
3194 && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9]))
3195 && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) )
3196 {
3197 LODWORD(v727) = 1;
3198 break;
3199 }
3200 if ( v731 == 4 )
3201 {
3202 LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
3203 HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
3204 v499 = pCastSpell->uPlayerID_2;
3205 LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
3206 HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
3207 v500 = pCastSpell->uPlayerID_2;
3208 LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
3209 HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
3210 }
3211 else
3212 {
3213 *(float *)&a2 = (double)(amount << 7) * 0.033333335;
3214 pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan(
3215 7u,
3216 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
3217 pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
3218 9u,
3219 (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
3220 v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
3221 v656 = 11;
3222 v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
3223 v325->DiscardConditionIfLastsLongerThan(v656, v663);
3224 }
3225 LODWORD(v727) = 1;
3226 break;
3227 }
3228 case SPELL_BODY_POWER_CURE:
3229 {
3230 amount = 5 * v2 + 10;
3231 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3232 break;
3233 v501 = pParty->pPlayers;
3234 int v1 = 0;
3235 do
3236 {
3237 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1);
3238 v501->Heal(amount);
3239 ++v501;
3240 ++v1;
3241 }
3242 while ( (signed int)v501 < (signed int)pParty->pHirelings );
3243 LODWORD(v727) = 1;
3244 break;
3245 }
3246 case SPELL_LIGHT_DISPEL_MAGIC:
3247 {
3248 sRecoveryTime -= v2;
3249 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3250 break;
3251
3252 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u);
3253 v505 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
3254 ++pSpellSprite.uType;
3255 //signed int _v733 = v505;
3256 v688.x = 0;
3257 v688.y = 0;
3258 v688.z = 0;
3259 pSpellSprite.stru_24.Reset();
3260 pSpellSprite.spell_id = pCastSpell->spellnum;
3261 pSpellSprite.spell_level = v2;
3262 pSpellSprite.spell_skill = v731;
3263 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
3264 pSpellSprite.uAttributes = 0;
3265 pSpellSprite.uSectorID = 0;
3266 pSpellSprite.uSpriteFrameID = 0;
3267 pSpellSprite.field_60_distance_related_prolly_lod = 0;
3268 pSpellSprite.uFacing = 0;
3269 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
3270 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
3271 a2 = 0;
3272 for ( a2 = 0; a2 < v505; ++a2 )
3273 {
3274 v507 = dword_50BF30[a2];
3275 pSpellSprite.vPosition.x = pActors[v507].vPosition.x;
3276 pSpellSprite.vPosition.y = pActors[v507].vPosition.y;
3277 pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
3278 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
3279 v509 = pSpellSprite.Create(0, 0, 0, 0);
3280 DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688);
3281 }
3282 for ( a2 = 0; a2 < v505; ++a2 )
3283 {
3284 pActor = &pActors[dword_50BF30[a2]];
3285 pSpellSprite.vPosition.x = pActor->vPosition.x;
3286 pSpellSprite.vPosition.y = pActor->vPosition.y;
3287 pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548);
3288 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
3289 pSpellSprite.Create(0, 0, 0, 0);
3290 for (int i = 0; i < 22; ++i)
3291 {
3292 pActor->pActorBuffs[i].Reset();
3293 }
3294 }
3295 LODWORD(v727) = 1;
3296 break;
3297 }
3298 case SPELL_LIGHT_SUMMON_ELEMENTAL:
3299 {
3300 switch (v731)
3301 {
3302 case 1: v733 = 300 * v2; amount = 1; break;
3303 case 2: v733 = 300 * v2; amount = 1; break;
3304 case 3: v733 = 900 * v2; amount = 3; break;
3305 case 4: v733 = 900 * v2; amount = 5; break;
3306 default:
3307 assert(false);
3308 }
3309 //v733 = __PAIR__(0, v516);
3310 signed int _v733 = 0;
3311 if ( (signed int)uNumActors > 0 )
3312 {
3313 v518 = pActors.data();//[0].uAIState;
3314 auto _v726 = uNumActors;
3315 do
3316 {
3317 v519 = v518->uAIState;
3318 if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, pCastSpell->uPlayerID) == v518->uSummonerID )
3319 ++_v733;
3320 ++v518;
3321 --_v726;
3322 }
3323 while ( _v726 != 0 );
3324 }
3325 if ( _v733 >= amount )
3326 {
3327 ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters!
3328 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3329 pCastSpell->spellnum = 0;
3330 continue;
3331 }
3332 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3333 break;
3334 sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733);
3335 LODWORD(v727) = 1;
3336 break;
3337 }
3338 case SPELL_LIGHT_DAY_OF_THE_GODS:
3339 {
3340 switch (v731)
3341 {
3342 case 1: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break;
3343 case 2: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break;
3344 case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2 + 10; break;
3345 case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2 + 10; break;
3346 default:
3347 assert(false);
3348 }
3349 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3350 break;
3351
3352 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
3353 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
3354 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
3355 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
3356
3357 pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
3358 LODWORD(v727) = 1;
3359 break;
3360 }
3361 case SPELL_LIGHT_PRISMATIC_LIGHT:
3362 {
3363 //v67 = 2;
3364 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
3365 {
3366 ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors!
3367 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3368 pCastSpell->spellnum = 0;
3369 continue;
3370 }
3371 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3372 break;
3373 v531 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
3374 ++pSpellSprite.uType;
3375 v694.x = 0;
3376 v694.y = 0;
3377 v694.z = 0;
3378 pSpellSprite.stru_24.Reset();
3379 pSpellSprite.spell_id = pCastSpell->spellnum;
3380 pSpellSprite.spell_level = v2;
3381 pSpellSprite.spell_skill = v731;
3382 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
3383 pSpellSprite.uAttributes = 0;
3384 pSpellSprite.uSectorID = 0;
3385 pSpellSprite.uSpriteFrameID = 0;
3386 pSpellSprite.field_60_distance_related_prolly_lod = 0;
3387 pSpellSprite.uFacing = 0;
3388 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
3389 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
3390 a2 = 0;
3391 if ( (signed int)v531 > 0 )
3392 {
3393 do
3394 {
3395 v533 = dword_50BF30[a2];
3396 pSpellSprite.vPosition.x = pActors[v533].vPosition.x;
3397 pSpellSprite.vPosition.y = pActors[v533].vPosition.y;
3398 pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548);
3399 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
3400 v535 = pSpellSprite.Create(0, 0, 0, 0);
3401 v536 = a2;
3402 DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694);
3403 a2 = v536 + 1;
3404 }
3405 while ( v536 + 1 < (signed int)v531 );
3406 }
3407 v537 = pGame->GetStru6();
3408 pGame->GetStru6()->_4A8BFC();
3409 LODWORD(v727) = 1;
3410 break;
3411 }
3412 case SPELL_LIGHT_DAY_OF_PROTECTION:
3413 {
3414 switch (v731)
3415 {
3416 case 1: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
3417 case 2: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
3418 case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
3419 case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2; break;
3420 default:
3421 assert(false);
3422 }
3423 v730 = LODWORD(v733);
3424 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3425 break;
3426
3427 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
3428 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
3429 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
3430 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
3431
3432 v732 = v730 << 7;
3433 v549 = (double)(v730 << 7) * 0.033333335;
3434 *((float *)&v733 + 1) = v549;
3435 v712 = (signed __int64)v549;
3436 pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0);
3437 pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
3438 pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
3439 pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
3440 pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
3441 pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
3442 v550 = v2 + 5;
3443 pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(
3444 (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
3445 v731,
3446 v550, 0, 0);
3447
3448 pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0);
3449 LODWORD(v727) = 1;
3450 break;
3451 }
3452 case SPELL_LIGHT_HOUR_OF_POWER:
3453 {
3454 switch (v731)
3455 {
3456 case 1: LODWORD(v733) = 4; amount = 4; break;
3457 case 2: LODWORD(v733) = 4; amount = 4; break;
3458 case 3: LODWORD(v733) = 12; amount = 12; break;
3459 case 4: LODWORD(v733) = 20; amount = 15; break;
3460 default:
3461 assert(false);
3462 }
3463 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3464 break;
3465 y = (char *)(60 * (v2 * LODWORD(v733) + 60));
3466 v732 = (300 * amount * v2 + 60) << 7;
3467 v730 = v2 + 5;
3468 int _v726 = 0;
3469 v553 = pParty->pPlayers;//[0].pConditions[1];
3470 *((float *)&v733) = (double)v732 * 0.033333335;
3471 do
3472 {
3473 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
3474 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
3475 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
3476 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
3477
3478 //((SpellBuff *)(v553 + 6056))->Apply(
3479 v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0);
3480 if ( *(_QWORD *)v553 )
3481 _v726 = 1;
3482 ++v553;
3483 }
3484 while ( v553 <= &pParty->pPlayers[3] );
3485 v562 = v731;
3486 pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0);
3487 pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, 0, 0, 0);
3488 pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, v730, 0, 0);
3489 if (!_v726)
3490 {
3491 pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0);
3492 }
3493 LODWORD(v727) = 1;
3494 break;
3495 }
3496 case SPELL_LIGHT_DIVINE_INTERVENTION:
3497 {
3498 amount = 3;
3499 if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u )
3500 {
3501 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
3502 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3503 pCastSpell->spellnum = 0;
3504 continue;
3505 }
3506 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3507 break;
3508 a2 = 0;
3509 _this = (ItemGen *)&pPlayers[1];
3510 do
3511 {
3512 v563 = 0;
3513 do
3514 {
3515 v564 = _this->uItemID;
3516 *(int *)(v563 + _this->uItemID) = 0;
3517 v563 += 8;
3518 *(int *)(v563 + v564 - 4) = 0;
3519 }
3520 while ( v563 <= 128 );
3521 v565 = ((Player *)_this->uItemID)->GetMaxHealth();
3522 v566 = (Player **)_this;
3523 *(int *)(_this->uItemID + 6460) = v565;
3524 v567 = (*v566)->GetMaxMana();
3525 *(int *)(_this->uItemID + 6464) = v567;
3526 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
3527 ++a2;
3528 _this = (ItemGen *)((char *)_this + 4);
3529 }
3530 while ( (signed int)this < (signed int)&qword_A750D8 );
3531 v571 = pPlayer;
3532 v572 = (char *)&pPlayer->sAgeModifier;
3533 if ( pPlayer->sAgeModifier + 10 >= 120 )
3534 *(short *)v572 = 120;
3535 else
3536 *(short *)v572 = pPlayer->sAgeModifier + 10;
3537 sRecoveryTime += -5 * v2;
3538 ++v571->uNumDivineInterventionCastsThisDay;
3539 LODWORD(v727) = 1;
3540 break;
3541 }
3542 case SPELL_DARK_REANIMATE:
3543 {
3544 switch (v731)
3545 {
3546 case 1: amount = 2 * v2; break;
3547 case 2: amount = 3 * v2; break;
3548 case 3: amount = 4 * v2; break;
3549 case 4: amount = 5 * v2; break;
3550 default:
3551 assert(false);
3552 }
3553 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3554 break;
3555 v576 = pCastSpell->spell_target_pid;
3556 if (!v576)
3557 {
3558 v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2];
3559 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
3560 if ( *((_QWORD *)v585 + 14) )
3561 {
3562 ((Player *)v585)->SetCondition(0x11u, 1);
3563 v587 = ((Player *)v585)->GetSexByVoice();
3564 ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (v587 != 0) + 23);
3565 *((_QWORD *)v585 + 17) = pParty->uTimePlayed;
3566 }
3567 break;
3568 }
3569 v577 = (Player *)(PID_ID(v576));
3570 //v726 = v577;
3571 if ( v577 == (Player *)-1 )
3572 {
3573 ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists!
3574 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3575 pCastSpell->spellnum = 0;
3576 continue;
3577 }
3578 v578 = (int)&pActors[(int)v577];
3579 v721 = v578;
3580 if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 )
3581 {
3582 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
3583 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3584 pCastSpell->spellnum = 0;
3585 continue;
3586 }
3587 ++pSpellSprite.uType;
3588 pSpellSprite.stru_24.Reset();
3589 pSpellSprite.spell_id = pCastSpell->spellnum;
3590 pSpellSprite.spell_level = v2;
3591 pSpellSprite.spell_skill = v731;
3592 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
3593 pSpellSprite.uAttributes = 0;
3594 pSpellSprite.uSectorID = 0;
3595 pSpellSprite.uSpriteFrameID = 0;
3596 pSpellSprite.field_60_distance_related_prolly_lod = 0;
3597 v581 = v721;
3598 pSpellSprite.uFacing = 0;
3599 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
3600 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
3601 pSpellSprite.vPosition.x = *(short *)(v721 + 142);
3602 pSpellSprite.vPosition.y = *(short *)(v721 + 144);
3603 v732 = *(short *)(v721 + 138);
3604 pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
3605 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577);
3606 pSpellSprite.Create(0, 0, 0, 0);
3607 if ( *(char *)(v581 + 52) > amount )
3608 break;
3609 Actor::Resurrect((unsigned int)v577);
3610 *(char *)(v581 + 61) = 0;
3611 *(char *)(v581 + 53) = 0;
3612 *(char *)(v581 + 54) = 0;
3613 *(char *)(v581 + 55) = 0;
3614 *(char *)(v581 + 56) = 0;
3615 *(char *)(v581 + 57) = 0;
3616 *(int *)(v581 + 712) = 9999;
3617 *(char *)(v581 + 38) &= 0xF7u;
3618 *(int *)(v581 + 708) = 0;
3619 ((SpellBuff *)(v581 + 356))->Reset();
3620 ((SpellBuff *)(v581 + 228))->Reset();
3621 ((SpellBuff *)(v581 + 404))->Reset();
3622 if ( *(short *)(v581 + 40) > 10 * amount )
3623 *(short *)(v581 + 40) = 10 * amount;
3624 LODWORD(v727) = 1;
3625 break;
3626 }
3627 case SPELL_DARK_VAMPIRIC_WEAPON:
3628 {
3629 amount = 16;
3630 if ( v731 == 4 )
3631 {
3632 LODWORD(v733) = 0;
3633 }
3634 else
3635 {
3636 LODWORD(v733) = 3600 * v2;
3637 }
3638 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3639 break;
3640 __debugbreak();
3641 //HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040;
3642 ItemGen *_v733 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
3643 ItemDesc *_v732 = &pItemsTable->pItems[_v733->uItemID];
3644 _v733->UpdateTempBonus(pParty->uTimePlayed);
3645 if ( _v733->uItemID >= 64 && _v733->uItemID <= 65
3646 || LOBYTE(_v733->uAttributes) & 2
3647 || _v733->uSpecEnchantmentType != 0
3648 || _v733->uEnchantmentType != 0
3649 || (v591 = _v732->uEquipType) != 0 && v591 != 1 && v591 != 2
3650 || pItemsTable->IsMaterialNonCommon(_v733) )
3651 {
3652 dword_50C9D0 = 113;
3653 dword_50C9D4 = 0;
3654 dword_50C9D8 = 1;
3655
3656 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
3657 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3658 pCastSpell->spellnum = 0;
3659 continue;
3660 }
3661 v592 = _v733;
3662 v14 = v731 == 4;
3663 _v733->uSpecEnchantmentType = 16;
3664 if ( !v14 )
3665 {
3666 v732 = (int)v733 << 7;
3667 v592->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
3668 v592->uAttributes |= 8u;
3669 }
3670 LOBYTE(v592->uAttributes) |= 0x80u;
3671 _50C9A8_item_enchantment_timer = 256;
3672 LODWORD(v727) = 1;
3673 break;
3674 }
3675 case SPELL_DARK_SHARPMETAL:
3676 {
3677 switch (v731)
3678 {
3679 case 1: amount = 5; break;
3680 case 2: amount = 5; break;
3681 case 3: amount = 7; break;
3682 case 4: amount = 9; break;
3683 default:
3684 assert(false);
3685 }
3686 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3687 break;
3688 auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
3689 pSpellSprite.stru_24.Reset();
3690 pSpellSprite.spell_id = pCastSpell->spellnum;
3691 pSpellSprite.spell_level = v2;
3692 pSpellSprite.spell_skill = v731;
3693 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
3694 pSpellSprite.vPosition.x = pParty->vPosition.x;
3695 pSpellSprite.vPosition.y = pParty->vPosition.y;
3696 pSpellSprite.uAttributes = 0;
3697 pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
3698 pSpellSprite.uSectorID = pIndoor->GetSector(
3699 pParty->vPosition.x,
3700 pParty->vPosition.y,
3701 pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2);
3702 pSpellSprite.uSpriteFrameID = 0;
3703 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
3704 pSpellSprite.spell_target_pid = a2;
3705 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
3706 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
3707 if ( pParty->bTurnBasedModeOn == 1 )
3708 LOBYTE(pSpellSprite.uAttributes) |= 4u;
3709 v596 = (signed int)_v726 / -2;
3710 y = (char *)((signed int)_v726 / 2);
3711 if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 )
3712 {
3713 v597 = v715.uYawAngle;
3714 do
3715 {
3716 pSpellSprite.uFacing = v596 + v597;
3717 if ( pSpellSprite.Create(
3718 v596 + v597,
3719 v715.uPitchAngle,
3720 pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
3721 pCastSpell->uPlayerID + 1) != -1
3722 && pParty->bTurnBasedModeOn == 1 )
3723 ++pTurnEngine->field_1C;
3724 v596 += _v726 / (amount - 1);
3725 }
3726 while ( v596 <= (signed int)y );
3727 }
3728 LODWORD(v727) = 1;
3729 break;
3730 }
3731 case SPELL_DARK_CONTROL_UNDEAD:
3732 {
3733 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3734 break;
3735 switch (v731)
3736 {
3737 case 1: LODWORD(v733) = 180 * v2; break;
3738 case 2: LODWORD(v733) = 180 * v2; break;
3739 case 3: LODWORD(v733) = 300 * v2; break;
3740 case 4: LODWORD(v733) = 29030400; break;
3741 default:
3742 assert(false);
3743 }
3744 if (PID_TYPE(a2) != OBJECT_Actor)
3745 {
3746 LODWORD(v727) = 1;
3747 break;
3748 }
3749 pActor = &pActors[PID_ID(a2)];
3750 if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
3751 break;
3752 if ( !stru_50C198.GetMagicalResistance(pActor, 0xAu) )
3753 {
3754 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
3755 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3756 pCastSpell->spellnum = 0;
3757 continue;
3758 }
3759 pActor->pActorBuffs[9].Reset();
3760 pActor->pActorBuffs[1].Reset();
3761 pActor->pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
3762 v731, 0, 0, 0);
3763 pSpellSprite.stru_24.Reset();
3764 pSpellSprite.spell_id = pCastSpell->spellnum;
3765 pSpellSprite.spell_level = v2;
3766 pSpellSprite.spell_skill = v731;
3767 v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
3768
3769 v600 = pActor->vPosition.y;
3770 v601 = pActor->vPosition.x;
3771 pSpellSprite.uObjectDescID = v60;
3772 pSpellSprite.vPosition.x = v601;
3773 v602 = pActor->uActorHeight;
3774 v603 = pActor->vPosition.z;
3775 pSpellSprite.vPosition.y = v600;
3776 v676 = v603 + v602;
3777 v665 = v600;
3778 pSpellSprite.vPosition.z = v603 + v602;
3779 v657 = v601;
3780 pSpellSprite.uAttributes = 0;
3781 pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
3782 pSpellSprite.uSpriteFrameID = 0;
3783 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
3784 pSpellSprite.spell_target_pid = a2;
3785 pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
3786 pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
3787 LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
3788 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
3789 pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
3790 LODWORD(v727) = 1;
3791 break;
3792 }
3793 case SPELL_DARK_SACRIFICE:
3794 {
3795 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3796 break;
3797 int _v733 = 0;
3798 memset(&achieved_awards, 0, 4000);
3799 int i = 0;
3800 pNPCData = pParty->pHirelings;
3801 do
3802 {
3803 if ( pNPCData->pName != 0)
3804 {
3805 v606 = _v733++;
3806 achieved_awards[v606] = (AwardType)(i + 1);
3807 }
3808 ++i;
3809 ++pNPCData;
3810 }
3811 while ( pNPCData <= &pParty->pHirelings[1] );
3812 i = 0;
3813 if ( (signed int)pNPCStats->uNumNewNPCs > 0)
3814 {
3815 pNPCData = pNPCStats->pNewNPCData;
3816 //__debugbreak(); // data offset
3817 AwardType *_v734 = &achieved_awards[_v733];
3818 do
3819 {
3820 if ( pNPCData->uFlags & 0x80
3821 && (!pParty->pHirelings[0].pName || strcmp(pNPCData->pName, pParty->pHirelings[0].pName))
3822 && (!pParty->pHirelings[1].pName || strcmp(pNPCData->pName, pParty->pHirelings[1].pName)) )
3823 {
3824 v607 = _v734;
3825 ++_v734;
3826 *v607 = (AwardType)(i + 3);
3827 }
3828 ++i;
3829 ++pNPCData;
3830 }
3831 while ( (signed int)i < (signed int)pNPCStats->uNumNewNPCs );
3832 }
3833 v608 = pCastSpell->uPlayerID_2;
3834 if ( v608 != 4 && v608 != 5
3835 || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0)
3836 || v609 >= 3 )
3837 {
3838 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
3839 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3840 pCastSpell->spellnum = 0;
3841 continue;
3842 }
3843 v610 = 76 * v609;
3844 //*((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0;
3845 pParty->pHirelings[v609-1].evt_B = 0;
3846 v611 = pIconsFrameTable->FindIcon("spell96");
3847 //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611);
3848 pParty->pHirelings[v609-1].evt_C = pIconsFrameTable->GetIconAnimLength(v611);
3849 //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1;
3850 pParty->pHirelings[v609-1].evt_A = 1;
3851
3852 v612 = pParty->pPlayers;
3853 do
3854 {
3855 v612->sHealth = v612->GetMaxHealth();
3856 v612->sMana = v612->GetMaxMana();
3857 ++v612;
3858 }
3859 while ( v612 <= &pParty->pPlayers[3] );
3860 v613 = &pOutdoor->ddm;
3861 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
3862 v613 = &pIndoor->dlv;
3863 v613->uReputation += 15;
3864 if ( v613->uReputation > 10000 )
3865 v613->uReputation = 10000;
3866 LODWORD(v727) = 1;
3867 break;
3868 }
3869 case SPELL_DARK_PAIN_REFLECTION:
3870 {
3871 switch (v731)
3872 {
3873 case 1: LODWORD(v733) = 300 * (v2 + 12); break;
3874 case 2: LODWORD(v733) = 300 * (v2 + 12); break;
3875 case 3: LODWORD(v733) = 300 * (v2 + 12); break;
3876 case 4: LODWORD(v733) = 900 * (v2 + 4); break;
3877 default:
3878 assert(false);
3879 }
3880 amount = v2 + 5;
3881 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3882 break;
3883 if ( v731 != 3 && v731 != 4 )
3884 {
3885 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
3886 pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v716, 0);
3887 LODWORD(v727) = 1;
3888 break;
3889 }
3890 a2 = 0;
3891 v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
3892 v619 = pParty->pPlayers;//[0].pPlayerBuffs[10];
3893 do
3894 {
3895 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
3896 v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
3897 ++a2;
3898 ++v619;
3899 }
3900 while ( v619 <= &pParty->pPlayers[3] );
3901 LODWORD(v727) = 1;
3902 break;
3903 }
3904 case SPELL_DARK_SOULDRINKER:
3905 {
3906 if ( !pPlayer->CanCastSpell(uRequiredMana) )
3907 break;
3908 pGame->GetIndoorCamera();
3909 v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth();
3910 signed int _v733 = sub_46A6AC((int)dword_50BF30.data(), 100, v623);
3911 v707.x = 0;
3912 v707.y = 0;
3913 v707.z = 0;
3914 pSpellSprite.stru_24.Reset();
3915 pSpellSprite.spell_id = pCastSpell->spellnum;
3916 pSpellSprite.spell_level = v2;
3917 pSpellSprite.spell_skill = v731;
3918 pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
3919 pSpellSprite.uAttributes = 0;
3920 pSpellSprite.uSectorID = 0;
3921 pSpellSprite.uSpriteFrameID = 0;
3922 pSpellSprite.field_60_distance_related_prolly_lod = 0;
3923 pSpellSprite.uFacing = 0;
3924 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
3925 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
3926 a2 = 0;
3927 int _v726 = 0;
3928 if ( _v733 > 0 )
3929 {
3930 _v726 = (_v733 * (7 * v2 + 25));
3931 do
3932 {
3933 v625 = dword_50BF30[a2];
3934 pSpellSprite.vPosition.x = pActors[v625].vPosition.x;
3935 pSpellSprite.vPosition.y = pActors[v625].vPosition.y;
3936 //v732 = pActors[v625].uActorHeight;
3937 pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548);
3938 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
3939 v627 = pSpellSprite.Create(0, 0, 0, 0);
3940 v628 = a2;
3941 DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707);
3942 a2 = v628 + 1;
3943 }
3944 while ( v628 + 1 < _v733 );
3945 }
3946 v730 = 0;
3947 v629 = 1;
3948 do
3949 {
3950 v630 = pPlayers[v629];
3951 if ( !v630->pConditions[2]
3952 && !v630->pConditions[12]
3953 && !v630->pConditions[13]
3954 && !v630->pConditions[14]
3955 && !v630->pConditions[15]
3956 && !v630->pConditions[16] )
3957 {
3958 v631 = v730++;
3959 v681[v631] = v629;
3960 }
3961 ++v629;
3962 }
3963 while ( v629 <= 4 );
3964 v732 = (signed __int64)((double)(signed int)_v726 / (double)v730);
3965 _v733 = 0;
3966 if ( v730 > 0 )
3967 {
3968 do
3969 {
3970 //v632 = 4 * v681[HIDWORD(v733)] + 10965188;
3971 v726 = pPlayers[v681[_v733]];
3972 //v633 = pPlayers[v681[HIDWORD(v733)]];
3973 v726->sHealth += v732;
3974 //v726 = *(Player **)v632;
3975 //v634 = v726->GetMaxHealth();
3976 if ( v726->sHealth > v726->GetMaxHealth())
3977 v726->sHealth = v726->GetMaxHealth();
3978 v635 = _v733;
3979
3980 pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733));
3981 _v733 = v635 + 1;
3982 }
3983 while ( v635 + 1 < v730 );
3984 }
3985 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u);
3986 LODWORD(v727) = 1;
3987 break;
3988 }
3989 case SPELL_DARK_ARMAGEDDON:
3990 {
3991 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
3992 {
3993 ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors!
3994 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
3995 pCastSpell->spellnum = 0;
3996 continue;
3997 }
3998 if ( v731 == 4)
3999 amount = 4;
4000 else
4001 amount = 3;
4002 if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 )
4003 {
4004 ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
4005 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
4006 pCastSpell->spellnum = 0;
4007 continue;
4008 }
4009 if ( !pPlayer->CanCastSpell(uRequiredMana) )
4010 break;
4011 pParty->armageddon_timer = 256;
4012 pParty->field_16140 = v2;
4013 ++pPlayer->uNumArmageddonCasts;
4014 if ( pParty->bTurnBasedModeOn == 1 )
4015 ++pTurnEngine->field_1C;
4016 auto _v726 = 50;
4017 do
4018 {
4019 v642 = rand() % 4096 - 2048;
4020 v643 = rand();
4021 v721 = v642 + pParty->vPosition.x;
4022 y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048);
4023 v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, &v710, 0);
4024 v644 = rand();
4025 sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0);
4026 --_v726;
4027 }
4028 while ( _v726 != 0 );
4029 LODWORD(v727) = 1;
4030 break;
4031 }
4032
4033 default:
4034 break;
4035 }
4036 if ( pCastSpell->field_8 & 0x20 )
4037 {
4038 if ( v727 != 0.0 )
4039 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0);
4040 }
4041 else
4042 {
4043 if ( sRecoveryTime < 0 )
4044 sRecoveryTime = 0;
4045 if ( pParty->bTurnBasedModeOn )
4046 {
4047 v645 = sRecoveryTime;
4048 pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime;
4049 pPlayer->SetRecoveryTime(v645);
4050 if ( !some_active_character )
4051 pTurnEngine->_40471C();
4052 }
4053 else
4054 {
4055 pPlayer->SetRecoveryTime(
4056 (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
4057 }
4058 if ( v727 != 0.0 )
4059 {
4060 pPlayer->PlaySound(SPEECH_49, 0);
4061 if ( v727 != 0.0 )
4062 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0);
4063 }
4064 }
4065 pCastSpell->spellnum = 0;
4066 v2 = v723;
4067 continue;
4068 }
4069
4070 }
4071 //----- (00427DA0) --------------------------------------------------------
4072 unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id)
4073 {
4074 unsigned int result; // eax@1
4075 CastSpellInfo *v7; // edx@1
4076 CastSpellInfo *v8; // ecx@5
4077
4078 result = 0;
4079 v7 = this;
4080 while ( v7->spellnum )
4081 {
4082 ++result;
4083 ++v7;
4084 if ( (signed int)result >= 10 )
4085 goto LABEL_8;
4086 }
4087 v8 = &this[result];
4088 v8->spellnum = a2;
4089 v8->uPlayerID = uPlayerID;
4090 if ( a5 & 0x10 )
4091 v8->uPlayerID_2 = uPlayerID;
4092 v8->field_6 = 0;
4093 v8->spell_target_pid = 0;
4094 v8->field_8 = a5;
4095 v8->forced_spell_skill_level = skill_level;
4096 v8->sound_id = spell_sound_id;
4097 LABEL_8:
4098 if ( result == 10 )
4099 result = -1;
4100 return result;
4101 }
4102 //----- (00427D48) --------------------------------------------------------
4103 void CastSpellInfo::_427D48(unsigned int uPlayerID)
4104 {
4105 CastSpellInfo *v2; // esi@1
4106 signed int v3; // ebx@1
4107
4108 v2 = this;
4109 v3 = 10;
4110 do
4111 {
4112 if ( v2->spellnum )
4113 {
4114 if ( v2->field_8 & 0x3CA )
4115 {
4116 v2->spellnum = 0;
4117 pGUIWindow_Settings->Release();
4118 pGUIWindow_Settings = 0;
4119 pMouse->SetCursorBitmap("MICON1");
4120 GameUI_Footer_TimeLeft = 0;
4121 unk_50C9A0 = 0;
4122 back_to_game();
4123 }
4124 }
4125 ++v2;
4126 --v3;
4127 }
4128 while ( v3 );
4129 }
4130 //----- (0042777D) --------------------------------------------------------
4131 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6)
4132 {
4133 //bool result; // eax@2
4134 //__int16 v6; // bx@4
4135 //Player *v7; // eax@4
4136 //char v8; // zf@12
4137 unsigned __int16 v9; // cx@16
4138 unsigned int v10; // eax@18
4139 unsigned __int8 v11; // sf@18
4140 unsigned __int8 v12; // of@18
4141 unsigned __int16 v13; // cx@21
4142 unsigned int v14; // eax@23
4143 //stru277 *v15; // esi@27
4144 //stru277 *v16; // eax@28
4145 //GUIWindow *v17; // eax@43
4146 //GUIWindow *v18; // [sp-30h] [bp-48h]@44
4147 //unsigned int v19; // [sp-2Ch] [bp-44h]@44
4148 //unsigned int v20; // [sp-28h] [bp-40h]@44
4149 //unsigned int v21; // [sp-24h] [bp-3Ch]@44
4150 //unsigned int v22; // [sp-20h] [bp-38h]@44
4151 //int v23; // [sp-1Ch] [bp-34h]@44
4152 //int v24; // [sp-18h] [bp-30h]@44
4153 //unsigned int v25; // [sp-14h] [bp-2Ch]@43
4154 //unsigned int v26; // [sp-10h] [bp-28h]@43
4155 //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43
4156 //char *v28; // [sp-8h] [bp-20h]@43
4157 //Texture *v29; // [sp-4h] [bp-1Ch]@43
4158 //__int16 a3a; // [sp+10h] [bp-8h]@1
4159 //__int16 a2a; // [sp+14h] [bp-4h]@1
4160
4161 //a3a = uPlayerID;
4162 //a2a = a1;
4163
4164 //if ( pParty->bTurnBasedModeOn != 1
4165 // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 )
4166 if (pParty->bTurnBasedModeOn)
4167 {
4168 if (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3)
4169 return;
4170 }
4171
4172
4173 //v6 = a5;
4174 //v7 = &pParty->pPlayers[uPlayerID];
4175 assert(uPlayerID < 4);
4176 auto player = &pParty->pPlayers[uPlayerID];
4177 if ( !(a5 & 0x10) )
4178 {
4179 switch ( a1 )
4180 {
4181 case SPELL_SPIRIT_FATE:
4182 case SPELL_BODY_FIRST_AID:
4183 case SPELL_DARK_REANIMATE:
4184 //HIBYTE(v6) = HIBYTE(a5) | 1;
4185 a5 |= 0x0100;
4186 break;
4187
4188 case SPELL_FIRE_FIRE_AURA:
4189 case SPELL_WATER_RECHARGE_ITEM:
4190 case SPELL_WATER_ENCHANT_ITEM:
4191 case SPELL_DARK_VAMPIRIC_WEAPON:
4192 //LOBYTE(v6) = a5 | 0x80;
4193 a5 |= 0x0080;
4194 break;
4195
4196 case SPELL_FIRE_FIRE_BOLT:
4197 case SPELL_FIRE_FIREBALL:
4198 case SPELL_FIRE_INCINERATE:
4199 case SPELL_AIR_LIGHNING_BOLT:
4200 case SPELL_AIR_IMPLOSION:
4201 case SPELL_WATER_POISON_SPRAY:
4202 case SPELL_WATER_ICE_BOLT:
4203 case SPELL_WATER_ACID_BURST:
4204 case SPELL_WATER_ICE_BLAST:
4205 case SPELL_EARTH_STUN:
4206 case SPELL_EARTH_SLOW:
4207 case SPELL_EARTH_DEADLY_SWARM:
4208 case SPELL_EARTH_BLADES:
4209 case SPELL_EARTH_MASS_DISTORTION:
4210 case SPELL_SPIRIT_SPIRIT_LASH:
4211 case SPELL_MIND_MIND_BLAST:
4212 case SPELL_MIND_CHARM:
4213 case SPELL_MIND_PSYCHIC_SHOCK:
4214 case SPELL_BODY_HARM:
4215 case SPELL_BODY_FLYING_FIST:
4216 case SPELL_LIGHT_LIGHT_BOLT:
4217 case SPELL_LIGHT_DESTROY_UNDEAD:
4218 case SPELL_LIGHT_SUNRAY:
4219 case SPELL_DARK_TOXIC_CLOUD:
4220 case SPELL_DARK_SHRINKING_RAY:
4221 case SPELL_DARK_SHARPMETAL:
4222 case SPELL_DARK_DRAGON_BREATH:
4223 if ( !a6 )
4224 a5 |= 0x0008;
4225 break;
4226 case SPELL_MIND_TELEPATHY:
4227 case SPELL_MIND_BERSERK:
4228 case SPELL_MIND_ENSLAVE:
4229 case SPELL_LIGHT_PARALYZE:
4230 case SPELL_DARK_CONTROL_UNDEAD:
4231 //LABEL_9:
4232 //v6 = a5 | 8;
4233 a5 |= 0x0008;
4234 break;
4235
4236 case SPELL_EARTH_TELEKINESIS:
4237 a5 |= 0x0040;
4238 break;
4239
4240 case SPELL_SPIRIT_BLESS:
4241 if (a4 && ~a4 & 0x01C0)
4242 //goto LABEL_25;
4243 {
4244 a5 |= 0x0002;
4245 break;
4246 }
4247 else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0)
4248 //goto LABEL_25;
4249 {
4250 a5 |= 0x0002;
4251 break;
4252 }
4253 break;
4254
4255 case SPELL_SPIRIT_PRESERVATION:
4256 v9 = a4;
4257 if ( !a4 )
4258 v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT];
4259 //goto LABEL_18;
4260 v10 = SkillToMastery(v9);
4261 v12 = __OFSUB__(v10, 3);
4262 v11 = ((v10 - 3) & 0x80000000u) != 0;
4263 //goto LABEL_24;
4264 if ( v11 ^ v12 )
4265 {
4266 a5 |= 0x0002;
4267 break;
4268 }
4269 break;
4270
4271 case SPELL_DARK_PAIN_REFLECTION:
4272 v9 = a4;
4273 if ( !a4 )
4274 v9 = player->pActiveSkills[PLAYER_SKILL_DARK];
4275 //LABEL_18:
4276 v10 = SkillToMastery(v9);
4277 v12 = __OFSUB__(v10, 3);
4278 v11 = ((v10 - 3) & 0x80000000u) != 0;
4279 //goto LABEL_24;
4280 if ( v11 ^ v12 )
4281 {
4282 a5 |= 0x0002;
4283 break;
4284 }
4285 break;
4286
4287 case SPELL_BODY_HAMMERHANDS:
4288 v13 = a4;
4289 if ( !a4 )
4290 v13 = player->pActiveSkills[PLAYER_SKILL_BODY];
4291 v14 = SkillToMastery(v13);
4292 v12 = __OFSUB__(v14, 4);
4293 v11 = ((v14 - 4) & 0x80000000u) != 0;
4294 //LABEL_24:
4295 if ( v11 ^ v12 )
4296 //goto LABEL_25;
4297 {
4298 a5 |= 0x0002;
4299 break;
4300 }
4301 break;
4302
4303 case SPELL_EARTH_STONE_TO_FLESH:
4304 case SPELL_SPIRIT_REMOVE_CURSE:
4305 case SPELL_SPIRIT_RAISE_DEAD:
4306 case SPELL_SPIRIT_RESSURECTION:
4307 case SPELL_MIND_REMOVE_FEAR:
4308 case SPELL_MIND_CURE_PARALYSIS:
4309 case SPELL_MIND_CURE_INSANITY:
4310 case SPELL_BODY_CURE_WEAKNESS:
4311 case SPELL_BODY_REGENERATION:
4312 case SPELL_BODY_CURE_POISON:
4313 case SPELL_BODY_CURE_DISEASE:
4314 //LABEL_25:
4315 //v6 = a5 | 2;
4316 a5 |= 0x0002;
4317 break;
4318
4319 case SPELL_DARK_SACRIFICE:
4320 //HIBYTE(v6) = HIBYTE(a5) | 2;
4321 a5 |= 0x0200;
4322 break;
4323 default:
4324 break;
4325 }
4326 }
4327
4328
4329 if (a5 & 0x3CA)
4330 {
4331 assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10);
4332 for (uint i = 0; i < 10; ++i)
4333 if (pCastSpellInfo[i].field_8 & 0x3CA)
4334 {
4335 pCastSpellInfo[i].spellnum = 0;
4336 break;
4337 }
4338 }
4339
4340 assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10);
4341 for (uint i = 0; i < 10; ++i)
4342 {
4343 auto spell = &pCastSpellInfo[i];
4344 if (!spell->spellnum)
4345 continue;
4346
4347 spell->spellnum = 0;
4348 if (spell->field_8 & 0x3CA)
4349 {
4350 pGUIWindow_Settings->Release();
4351 pGUIWindow_Settings = nullptr;
4352 pMouse->SetCursorBitmap("MICON1");
4353 GameUI_Footer_TimeLeft = 0;
4354 unk_50C9A0 = 0;
4355 back_to_game();
4356 }
4357 }
4358
4359 int result = pCastSpellInfo.data()->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6);
4360 if ( result != -1 )
4361 {
4362 if ( a5 & 2 )
4363 {
4364 if ( pGUIWindow_Settings )
4365 return;
4366 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
4367 pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0);
4368 pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0);
4369 pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0);
4370 pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0);
4371 sub_421B2C_PlaceInInventory_or_DropPickedItem();
4372 return;
4373 }
4374 if ( a5 & 8 )
4375 {
4376 if ( pGUIWindow_Settings )
4377 return;
4378
4379 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
4380 pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0);
4381 sub_421B2C_PlaceInInventory_or_DropPickedItem();
4382 return;
4383 }
4384 if ( a5 & 0x40 )
4385 {
4386 if ( pGUIWindow_Settings )
4387 return;
4388
4389 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
4390 pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_BE, 0, 0, "", 0);
4391 sub_421B2C_PlaceInInventory_or_DropPickedItem();
4392 return;
4393 }
4394 if ( (char)a5 < 0 )
4395 {
4396 if ( pGUIWindow_Settings )
4397 return;
4398 ++pIcons_LOD->uTexturePacksCount;
4399 if ( !pIcons_LOD->uNumPrevLoadedFiles )
4400 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
4401 pGUIWindow_Settings = pCastSpellInfo[result].sub_4219BE();
4402 unk_50C9A0 = 1;
4403 some_active_character = uActiveCharacter;
4404 sub_421B2C_PlaceInInventory_or_DropPickedItem();
4405 return;
4406 }
4407 if ( HIBYTE(a5) & 1 )
4408 {
4409 if ( pGUIWindow_Settings )
4410 return;
4411 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
4412 pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0);
4413 pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0);
4414 pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0);
4415 pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0);
4416 pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL);
4417 sub_421B2C_PlaceInInventory_or_DropPickedItem();
4418 }
4419 if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings )
4420 {
4421 pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
4422 pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178,
4423 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
4424 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
4425 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "",
4426 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
4427 pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178,
4428 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
4429 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
4430 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "",
4431 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
4432 pGUIWindow_Settings->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 4, 0x35u, "", 0);
4433 pGUIWindow_Settings->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 5, 0x36u, "", 0);
4434 }
4435 }
4436 }
4437
4438 const wchar_t *UIMessage2String(UIMessageType msg)
4439 {
4440 #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b;
4441 static wchar_t b[256]; // bad for threads
4442 switch (msg)
4443 {
4444 CASE(UIMSG_SelectSpell)
4445 CASE(UIMSG_ChangeGameState)
4446 CASE(UIMSG_Attack)
4447 CASE(UIMSG_PlayArcomage)
4448 CASE(UIMSG_MainMenu_ShowPartyCreationWnd)
4449 CASE(UIMSG_MainMenu_ShowLoadWindow)
4450 CASE(UIMSG_ShowCredits)
4451 CASE(UIMSG_ExitToWindows)
4452 CASE(UIMSG_PlayerCreationChangeName)
4453 CASE(UIMSG_PlayerCreationClickPlus)
4454 CASE(UIMSG_PlayerCreationClickMinus)
4455 CASE(UIMSG_PlayerCreationSelectActiveSkill)
4456 CASE(UIMSG_PlayerCreationSelectClass)
4457 CASE(UIMSG_PlayerCreationClickOK)
4458 CASE(UIMSG_PlayerCreationClickReset)
4459 CASE(UIMSG_ClickBooksBtn)
4460 CASE(UIMSG_PlayerCreationRemoveUpSkill)
4461 CASE(UIMSG_PlayerCreationRemoveDownSkill)
4462 CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo)
4463 CASE(UIMSG_LoadGame)
4464 CASE(UIMSG_SaveGame)
4465 CASE(UIMSG_ShowStatus_DateTime)
4466 CASE(UIMSG_ShowStatus_ManaHP)
4467 CASE(UIMSG_ShowStatus_Player)
4468 CASE(UIMSG_Wait5Minutes)
4469 CASE(UIMSG_Wait1Hour)
4470 CASE(UIMSG_ShowStatus_Food)
4471 CASE(UIMSG_ShowStatus_Funds)
4472 CASE(UIMSG_QuickReference)
4473 CASE(UIMSG_GameMenuButton)
4474 CASE(UIMSG_AlreadyResting)
4475 CASE(UIMSG_SelectCharacter)
4476 CASE(UIMSG_ChangeSoundVolume)
4477 CASE(UIMSG_ChangeMusicVolume)
4478 CASE(UIMSG_Escape)
4479 CASE(UIMSG_PlayerCreation_SelectAttribute)
4480 CASE(UIMSG_InventoryLeftClick)
4481 CASE(UIMSG_SkillUp)
4482 CASE(UIMSG_GameMenu_ReturnToGame)
4483 CASE(UIMSG_StartNewGame)
4484 CASE(UIMSG_Game_OpenLoadGameDialog)
4485 CASE(UIMSG_Game_OpenSaveGameDialog)
4486 CASE(UIMSG_Game_OpenOptionsDialog)
4487 CASE(UIMSG_SetGraphicsMode)
4488 CASE(UIMSG_Quit)
4489 CASE(UIMSG_StartHireling1Dialogue)
4490 CASE(UIMSG_StartHireling2Dialogue)
4491 CASE(UIMSG_SelectNPCDialogueOption)
4492 CASE(UIMSG_CastSpellFromBook)
4493 CASE(UIMSG_PlayerCreation_VoicePrev)
4494 CASE(UIMSG_PlayerCreation_VoiceNext)
4495 CASE(UIMSG_StartNPCDialogue)
4496 CASE(UIMSG_ArrowUp)
4497 CASE(UIMSG_DownArrow)
4498 CASE(UIMSG_SaveLoadBtn)
4499 CASE(UIMSG_SelectLoadSlot)
4500 CASE(UIMSG_Cancel)
4501 CASE(UIMSG_ExitRest)
4502 CASE(UIMSG_PlayerCreation_FacePrev)
4503 CASE(UIMSG_PlayerCreation_FaceNext)
4504 CASE(UIMSG_CycleCharacters)
4505 CASE(UIMSG_SetTurnSpeed)
4506 CASE(UIMSG_ToggleWalkSound)
4507 CASE(UIMSG_ChangeVoiceVolume)
4508 CASE(UIMSG_ToggleShowDamage)
4509 CASE(UIMSG_ScrollNPCPanel)
4510 CASE(UIMSG_ShowFinalWindow)
4511 CASE(UIMSG_OpenQuestBook)
4512 CASE(UIMSG_OpenAutonotes)
4513 CASE(UIMSG_OpenMapBook)
4514 CASE(UIMSG_OpenCalendar)
4515 CASE(UIMSG_OpenHistoryBook)
4516 CASE(UIMSG_ToggleAlwaysRun)
4517 CASE(UIMSG_ToggleFlipOnExit)
4518 CASE(UIMSG_Game_Action)
4519 CASE(UIMSG_RentRoom)
4520 CASE(UIMSG_TransitionUI_Confirm)
4521 CASE(UIMSG_OpenKeyMappingOptions)
4522 CASE(UIMSG_SelectKeyPage1)
4523 CASE(UIMSG_SelectKeyPage2)
4524 CASE(UIMSG_ResetKeyMapping)
4525 CASE(UIMSG_ChangeKeyButton)
4526 CASE(UIMSG_OpenVideoOptions)
4527 CASE(UIMSG_ToggleBloodsplats)
4528 CASE(UIMSG_ToggleColoredLights)
4529 CASE(UIMSG_ToggleTint)
4530 default:
4531 swprintf(b, wcslen(L"UIMSG_%03X") , L"UIMSG_%03X", msg); return b;
4532 };
4533 #undef CASE
4534 }