comparison mm7_4.cpp @ 822:c232f160e6f3

Named SpriteObject spell-related fields.
author Nomad
date Tue, 26 Mar 2013 17:56:24 +0200
parents 9359c114f98c
children c1da83d8223f
comparison
equal deleted inserted replaced
820:522591080ac5 822:c232f160e6f3
2072 v9 = 0; 2072 v9 = 0;
2073 a3.z = 0; 2073 a3.z = 0;
2074 a3.y = 0; 2074 a3.y = 0;
2075 a3.x = 0; 2075 a3.x = 0;
2076 a1.stru_24.Reset(); 2076 a1.stru_24.Reset();
2077 a1.field_4C = pParty->pPartyBuffs[10].uPower; 2077 a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower;
2078 a1.field_50 = pParty->ImmolationSkillLevel(); 2078 a1.spell_skill = pParty->ImmolationSkillLevel();
2079 v10 = 0; 2079 v10 = 0;
2080 a1.uType = 1070; 2080 a1.uType = 1070;
2081 a1.field_48 = 8; 2081 a1.spell_id = SPELL_FIRE_IMMOLATION;
2082 if ( (signed int)pObjectList->uNumObjects <= 0 ) 2082 if ( (signed int)pObjectList->uNumObjects <= 0 )
2083 { 2083 {
2084 LABEL_19: 2084 LABEL_19:
2085 LOWORD(v10) = 0; 2085 LOWORD(v10) = 0;
2086 } 2086 }
2100 v12 = 8 * pParty->pPartyBuffs[10].uCaster; 2100 v12 = 8 * pParty->pPartyBuffs[10].uCaster;
2101 LOBYTE(v12) = v12 | OBJECT_Player; 2101 LOBYTE(v12) = v12 | OBJECT_Player;
2102 a1.uAttributes = 0; 2102 a1.uAttributes = 0;
2103 a1.uSectorID = 0; 2103 a1.uSectorID = 0;
2104 a1.uSpriteFrameID = 0; 2104 a1.uSpriteFrameID = 0;
2105 a1.field_58_pid = v12; 2105 a1.spell_caster_pid = v12;
2106 a1.uFacing = 0; 2106 a1.uFacing = 0;
2107 a1.uSoundID = 0; 2107 a1.uSoundID = 0;
2108 v13 = sub_46A89E((int)v41, 100, 307); 2108 v13 = sub_46A89E((int)v41, 100, 307);
2109 if ( v13 > 0 ) 2109 if ( v13 > 0 )
2110 { 2110 {