comparison Actor.cpp @ 823:c1da83d8223f

More spell renames
author Nomad
date Tue, 26 Mar 2013 20:05:57 +0200
parents c232f160e6f3
children 0f56abdcce94
comparison
equal deleted inserted replaced
822:c232f160e6f3 823:c1da83d8223f
611 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); 611 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
612 v18 = 8 * LODWORD(v120); 612 v18 = 8 * LODWORD(v120);
613 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR; 613 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR;
614 a1.spell_caster_pid = v18; 614 a1.spell_caster_pid = v18;
615 a1.uSpriteFrameID = 0; 615 a1.uSpriteFrameID = 0;
616 a1.field_5C = 0; 616 a1.spell_target_pid = 0;
617 a1.field_60_distance_related_prolly_lod = 3; 617 a1.field_60_distance_related_prolly_lod = 3;
618 v19 = spellnuma / -2; 618 v19 = spellnuma / -2;
619 a1a = spellnuma / 2; 619 a1a = spellnuma / 2;
620 if ( spellnuma / -2 > spellnuma / 2 ) 620 if ( spellnuma / -2 > spellnuma / 2 )
621 { 621 {
695 LODWORD(v119) = v89; 695 LODWORD(v119) = v89;
696 v90 = 8 * LODWORD(v120); 696 v90 = 8 * LODWORD(v120);
697 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor; 697 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor;
698 a1.uSpriteFrameID = 0; 698 a1.uSpriteFrameID = 0;
699 a1.spell_caster_pid = v90; 699 a1.spell_caster_pid = v90;
700 a1.field_5C = 0; 700 a1.spell_target_pid = 0;
701 a1.field_60_distance_related_prolly_lod = 3; 701 a1.field_60_distance_related_prolly_lod = 3;
702 if ( (double)v89 >= 307.2 ) 702 if ( (double)v89 >= 307.2 )
703 { 703 {
704 if ( v89 >= 1024 ) 704 if ( v89 >= 1024 )
705 { 705 {
830 a1.spell_skill = 0; 830 a1.spell_skill = 0;
831 a1.uAttributes = 0; 831 a1.uAttributes = 0;
832 a1.uSectorID = 0; 832 a1.uSectorID = 0;
833 a1.uSpriteFrameID = 0; 833 a1.uSpriteFrameID = 0;
834 a1.spell_caster_pid = v116; 834 a1.spell_caster_pid = v116;
835 a1.field_5C = 0; 835 a1.spell_target_pid = 0;
836 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); 836 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
837 a1.uFacing = v32; 837 a1.uFacing = v32;
838 a1.uSoundID = 0; 838 a1.uSoundID = 0;
839 v35 = v117->uDistance; 839 v35 = v117->uDistance;
840 LODWORD(v119) = v117->uDistance; 840 LODWORD(v119) = v117->uDistance;
1384 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); 1384 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
1385 v78 = 8 * LODWORD(v120); 1385 v78 = 8 * LODWORD(v120);
1386 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor; 1386 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor;
1387 a1.spell_caster_pid = v78; 1387 a1.spell_caster_pid = v78;
1388 a1.uSpriteFrameID = 0; 1388 a1.uSpriteFrameID = 0;
1389 a1.field_5C = 0; 1389 a1.spell_target_pid = 0;
1390 a1.field_60_distance_related_prolly_lod = 3; 1390 a1.field_60_distance_related_prolly_lod = 3;
1391 a1c = spellnume / -2; 1391 a1c = spellnume / -2;
1392 if ( spellnume / -2 > spellnume / 2 ) 1392 if ( spellnume / -2 > spellnume / 2 )
1393 { 1393 {
1394 v80 = spellnume / -2; 1394 v80 = spellnume / -2;
1582 a1.uSectorID = v10; 1582 a1.uSectorID = v10;
1583 v12 = 8 * v15; 1583 v12 = 8 * v15;
1584 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR; 1584 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR;
1585 a1.uSpriteFrameID = 0; 1585 a1.uSpriteFrameID = 0;
1586 a1.spell_caster_pid = v12; 1586 a1.spell_caster_pid = v12;
1587 a1.field_5C = 0; 1587 a1.spell_target_pid = 0;
1588 if ( (double)v11 >= 307.2 ) 1588 if ( (double)v11 >= 307.2 )
1589 { 1589 {
1590 if ( v11 >= 1024 ) 1590 if ( v11 >= 1024 )
1591 { 1591 {
1592 a1.field_60_distance_related_prolly_lod = 2; 1592 a1.field_60_distance_related_prolly_lod = 2;
1688 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); 1688 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
1689 v7 = 8 * v10; 1689 v7 = 8 * v10;
1690 LOBYTE(v7) = 8 * v10 | OBJECT_Actor; 1690 LOBYTE(v7) = 8 * v10 | OBJECT_Actor;
1691 a1.uSpriteFrameID = 0; 1691 a1.uSpriteFrameID = 0;
1692 a1.spell_caster_pid = v7; 1692 a1.spell_caster_pid = v7;
1693 a1.field_5C = 0; 1693 a1.spell_target_pid = 0;
1694 a1.field_60_distance_related_prolly_lod = 3; 1694 a1.field_60_distance_related_prolly_lod = 3;
1695 a1.field_61 = 4; 1695 a1.field_61 = 4;
1696 return a1.Create(0, 0, 0, 0); 1696 return a1.Create(0, 0, 0, 0);
1697 } 1697 }
1698 1698