comparison SpriteObject.cpp @ 1980:c1c74df0a33e

changing most of auto types to their actual types
author Grumpy7
date Wed, 30 Oct 2013 00:47:37 -0700
parents 436553b0603c
children 7a9477135943
comparison
equal deleted inserted replaced
1979:92dfa0cafbe3 1980:c1c74df0a33e
1052 //----- (00408896) -------------------------------------------------------- 1052 //----- (00408896) --------------------------------------------------------
1053 void InitializeSpriteObjects() 1053 void InitializeSpriteObjects()
1054 { 1054 {
1055 for (uint i = 0; i < uNumSpriteObjects; ++i) 1055 for (uint i = 0; i < uNumSpriteObjects; ++i)
1056 { 1056 {
1057 auto item = &pSpriteObjects[i]; 1057 SpriteObject* item = &pSpriteObjects[i];
1058 1058
1059 if (item->uType && 1059 if (item->uType &&
1060 (item->uSoundID & 8 || pObjectList->pObjects[item->uType].uFlags & 0x10)) 1060 (item->uSoundID & 8 || pObjectList->pObjects[item->uType].uFlags & 0x10))
1061 SpriteObject::OnInteraction(i); 1061 SpriteObject::OnInteraction(i);
1062 } 1062 }