comparison Party.cpp @ 1980:c1c74df0a33e

changing most of auto types to their actual types
author Grumpy7
date Wed, 30 Oct 2013 00:47:37 -0700
parents dd9d4b7c1199
children 84fa3c83d63f
comparison
equal deleted inserted replaced
1979:92dfa0cafbe3 1980:c1c74df0a33e
43 { 43 {
44 field_70A = 0; 44 field_70A = 0;
45 45
46 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i) 46 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i)
47 { 47 {
48 auto npc = pNPCStats->pNewNPCData + i; 48 NPCData* npc = &pNPCStats->pNewNPCData[i];
49 if (npc->Hired() && 49 if (npc->Hired() &&
50 (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName))) 50 (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName)))
51 { 51 {
52 if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName)) 52 if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName))
53 ++field_70A; 53 ++field_70A;
619 this->field_24 = 5; 619 this->field_24 = 5;
620 this->field_6FC = 0; 620 this->field_6FC = 0;
621 this->field_708 = 15; 621 this->field_708 = 15;
622 this->field_0 = 25; 622 this->field_0 = 25;
623 623
624 for (auto playerId = 0; playerId < 4; playerId++) 624 for (int playerId = 0; playerId < 4; playerId++)
625 { 625 {
626 for (auto buffId = 0; buffId < 24; buffId++) 626 for (int buffId = 0; buffId < 24; buffId++)
627 { 627 {
628 this->pPlayers[playerId].pPlayerBuffs[buffId].Reset(); 628 this->pPlayers[playerId].pPlayerBuffs[buffId].Reset();
629 } 629 }
630 } 630 }
631 for (auto buffId = 0; buffId < 20; buffId++) 631 for (int buffId = 0; buffId < 20; buffId++)
632 { 632 {
633 this->pPartyBuffs[buffId].Reset(); 633 this->pPartyBuffs[buffId].Reset();
634 } 634 }
635 } 635 }
636 636
642 for (int i = 0; i < 4; ++i) 642 for (int i = 0; i < 4; ++i)
643 { 643 {
644 Player* player = &pPlayers[i]; 644 Player* player = &pPlayers[i];
645 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed; 645 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed;
646 646
647 auto condition = player->GetMajorConditionIdx(); 647 uint condition = player->GetMajorConditionIdx();
648 if (condition == Condition_Good || condition == Condition_Zombie) 648 if (condition == Condition_Good || condition == Condition_Zombie)
649 { 649 {
650 if (player->uExpressionTimePassed < player->uExpressionTimeLength) 650 if (player->uExpressionTimePassed < player->uExpressionTimeLength)
651 continue; 651 continue;
652 652