comparison mm7_data.h @ 405:c0700eaabeb8

AnimatedRooms fix and change name of function
author Ritor1
date Sat, 23 Feb 2013 18:30:31 +0600
parents 86637e3f59a9
children 6cb79ea315ba
comparison
equal deleted inserted replaced
404:9fb8fb53d588 405:c0700eaabeb8
2305 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb 2305 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
2306 void __cdecl sub_4B1ECE(); 2306 void __cdecl sub_4B1ECE();
2307 void __fastcall sub_4B2001(signed int a1); 2307 void __fastcall sub_4B2001(signed int a1);
2308 char *__thiscall _4B254D_SkillMasteryTeacher(int _this); 2308 char *__thiscall _4B254D_SkillMasteryTeacher(int _this);
2309 const char *__fastcall sub_4B29F2(int a1); 2309 const char *__fastcall sub_4B29F2(int a1);
2310 char __cdecl sub_4B2A74(); 2310 char __cdecl SimpleHouseDialog();
2311 struct GUIButton *__fastcall sub_4B36CC(int a1, unsigned int a2); 2311 struct GUIButton *__fastcall sub_4B36CC(int a1, unsigned int a2);
2312 int __thiscall sub_4B3703(void *_this); 2312 int __thiscall sub_4B3703(void *_this);
2313 int __thiscall sub_4B3A72(int a1); // idb 2313 int __thiscall sub_4B3A72(int a1); // idb
2314 int __fastcall sub_4B3AD4(signed int a1); 2314 int __fastcall sub_4B3AD4(signed int a1);
2315 int __fastcall sub_4B3B42(signed int a1); 2315 int __fastcall sub_4B3B42(signed int a1);
2318 void __fastcall sub_4B3FE5(int a4); 2318 void __fastcall sub_4B3FE5(int a4);
2319 void __cdecl sub_4B40E6(); 2319 void __cdecl sub_4B40E6();
2320 struct GUIButton *__thiscall _4B4224_UpdateNPCTopics(int _this); 2320 struct GUIButton *__thiscall _4B4224_UpdateNPCTopics(int _this);
2321 char __fastcall sub_4B46A5(const char *Str, int a5); 2321 char __fastcall sub_4B46A5(const char *Str, int a5);
2322 int __fastcall sub_4B46F8(int a1); 2322 int __fastcall sub_4B46F8(int a1);
2323 int __cdecl ui_training(); 2323 int __cdecl TrainingDialog();
2324 char *__cdecl sub_4B4F4F(); 2324 char *__cdecl sub_4B4F4F();
2325 int __cdecl ui_shop_teachers(); 2325 int __cdecl MagicShopDialog();
2326 int __cdecl sub_4B5D7C(); 2326 int __cdecl GuildDialog();
2327 int __cdecl sub_4B6478(); 2327 int __cdecl sub_4B6478();
2328 bool __fastcall sub_4B68EA(int a1); 2328 bool __fastcall sub_4B68EA(int a1);
2329 void __cdecl TravelByTransport(); 2329 void __cdecl TravelByTransport();
2330 int __cdecl sub_4B705E(); 2330 int __cdecl TampleDialog();
2331 void __cdecl sub_4B7911(); 2331 void __cdecl sub_4B7911();
2332 void __cdecl _4B7D7E_bank(); 2332 void __cdecl _4B7D7E_bank();
2333 void __cdecl sub_4B8285_prolly_draw_arcomage_result(); 2333 void __cdecl TavernDialog();
2334 void *__cdecl GenerateShopItems(); 2334 void *__cdecl GenerateShopItems();
2335 void *__cdecl sub_4B8F94(); 2335 void *__cdecl sub_4B8F94();
2336 char *__cdecl _4B910F_shop_interaction(); 2336 char *__cdecl WeaponShopDialog();
2337 POINT *__cdecl sub_4B9CC6(); 2337 POINT *__cdecl AlchemistDialog();
2338 void __cdecl sub_4BA928(); 2338 void __cdecl ArmorShopDialog();
2339 signed int __fastcall sub_4BB756(signed int a1); 2339 signed int __fastcall sub_4BB756(signed int a1);
2340 const char *sub_4BBA85_bounties(); 2340 const char *sub_4BBA85_bounties();
2341 void __cdecl sub_4BBCDD(); 2341 void __cdecl sub_4BBCDD();
2342 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb 2342 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb
2343 void __cdecl ArenaFight(); 2343 void __cdecl ArenaFight();