Mercurial > mm7
comparison mm7_2.cpp @ 405:c0700eaabeb8
AnimatedRooms fix and change name of function
author | Ritor1 |
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date | Sat, 23 Feb 2013 18:30:31 +0600 |
parents | 243418228760 |
children | 6cb79ea315ba |
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404:9fb8fb53d588 | 405:c0700eaabeb8 |
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413 _this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u); | 413 _this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u); |
414 } | 414 } |
415 // F8B19C: using guessed type int dword_F8B19C; | 415 // F8B19C: using guessed type int dword_F8B19C; |
416 | 416 |
417 //----- (004B8285) -------------------------------------------------------- | 417 //----- (004B8285) -------------------------------------------------------- |
418 void __cdecl sub_4B8285_prolly_draw_arcomage_result()//Maybe TavernDialogue | 418 void __cdecl TavernDialog() |
419 { | 419 { |
420 GUIWindow *v0; // ebx@1 | 420 GUIWindow *v0; // ebx@1 |
421 Player *v1; // edi@1 | 421 Player *v1; // edi@1 |
422 double v2; // st7@1 | 422 double v2; // st7@1 |
423 signed int v3; // ebx@1 | 423 signed int v3; // ebx@1 |
1003 } | 1003 } |
1004 | 1004 |
1005 | 1005 |
1006 | 1006 |
1007 //----- (004B910F) -------------------------------------------------------- | 1007 //----- (004B910F) -------------------------------------------------------- |
1008 char *__cdecl _4B910F_shop_interaction() | 1008 char *__cdecl WeaponShopDialog() |
1009 { | 1009 { |
1010 Player *v0; // ebx@1 | 1010 Player *v0; // ebx@1 |
1011 char *result; // eax@6 | 1011 char *result; // eax@6 |
1012 signed int v2; // esi@8 | 1012 signed int v2; // esi@8 |
1013 unsigned int v3; // ebx@10 | 1013 unsigned int v3; // ebx@10 |
1617 return result; | 1617 return result; |
1618 } | 1618 } |
1619 | 1619 |
1620 | 1620 |
1621 //----- (004B9CC6) -------------------------------------------------------- | 1621 //----- (004B9CC6) -------------------------------------------------------- |
1622 POINT *__cdecl sub_4B9CC6() | 1622 POINT *__cdecl AlchemistDialog() |
1623 { | 1623 { |
1624 Player *v0; // ebx@1 | 1624 Player *v0; // ebx@1 |
1625 POINT *result; // eax@7 | 1625 POINT *result; // eax@7 |
1626 GUIWindow *v2; // edi@9 | 1626 GUIWindow *v2; // edi@9 |
1627 unsigned int v3; // ebx@9 | 1627 unsigned int v3; // ebx@9 |
2229 return result; | 2229 return result; |
2230 } | 2230 } |
2231 | 2231 |
2232 | 2232 |
2233 //----- (004BA928) -------------------------------------------------------- | 2233 //----- (004BA928) -------------------------------------------------------- |
2234 void __cdecl sub_4BA928() | 2234 void __cdecl ArmorShopDialog() |
2235 { | 2235 { |
2236 Player *v0; // ebx@1 | 2236 Player *v0; // ebx@1 |
2237 signed int v1; // esi@8 | 2237 signed int v1; // esi@8 |
2238 unsigned int v2; // eax@10 | 2238 unsigned int v2; // eax@10 |
2239 ItemGen *v3; // eax@11 | 2239 ItemGen *v3; // eax@11 |