comparison mm7_2.cpp @ 405:c0700eaabeb8

AnimatedRooms fix and change name of function
author Ritor1
date Sat, 23 Feb 2013 18:30:31 +0600
parents 243418228760
children 6cb79ea315ba
comparison
equal deleted inserted replaced
404:9fb8fb53d588 405:c0700eaabeb8
413 _this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u); 413 _this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u);
414 } 414 }
415 // F8B19C: using guessed type int dword_F8B19C; 415 // F8B19C: using guessed type int dword_F8B19C;
416 416
417 //----- (004B8285) -------------------------------------------------------- 417 //----- (004B8285) --------------------------------------------------------
418 void __cdecl sub_4B8285_prolly_draw_arcomage_result()//Maybe TavernDialogue 418 void __cdecl TavernDialog()
419 { 419 {
420 GUIWindow *v0; // ebx@1 420 GUIWindow *v0; // ebx@1
421 Player *v1; // edi@1 421 Player *v1; // edi@1
422 double v2; // st7@1 422 double v2; // st7@1
423 signed int v3; // ebx@1 423 signed int v3; // ebx@1
1003 } 1003 }
1004 1004
1005 1005
1006 1006
1007 //----- (004B910F) -------------------------------------------------------- 1007 //----- (004B910F) --------------------------------------------------------
1008 char *__cdecl _4B910F_shop_interaction() 1008 char *__cdecl WeaponShopDialog()
1009 { 1009 {
1010 Player *v0; // ebx@1 1010 Player *v0; // ebx@1
1011 char *result; // eax@6 1011 char *result; // eax@6
1012 signed int v2; // esi@8 1012 signed int v2; // esi@8
1013 unsigned int v3; // ebx@10 1013 unsigned int v3; // ebx@10
1617 return result; 1617 return result;
1618 } 1618 }
1619 1619
1620 1620
1621 //----- (004B9CC6) -------------------------------------------------------- 1621 //----- (004B9CC6) --------------------------------------------------------
1622 POINT *__cdecl sub_4B9CC6() 1622 POINT *__cdecl AlchemistDialog()
1623 { 1623 {
1624 Player *v0; // ebx@1 1624 Player *v0; // ebx@1
1625 POINT *result; // eax@7 1625 POINT *result; // eax@7
1626 GUIWindow *v2; // edi@9 1626 GUIWindow *v2; // edi@9
1627 unsigned int v3; // ebx@9 1627 unsigned int v3; // ebx@9
2229 return result; 2229 return result;
2230 } 2230 }
2231 2231
2232 2232
2233 //----- (004BA928) -------------------------------------------------------- 2233 //----- (004BA928) --------------------------------------------------------
2234 void __cdecl sub_4BA928() 2234 void __cdecl ArmorShopDialog()
2235 { 2235 {
2236 Player *v0; // ebx@1 2236 Player *v0; // ebx@1
2237 signed int v1; // esi@8 2237 signed int v1; // esi@8
2238 unsigned int v2; // eax@10 2238 unsigned int v2; // eax@10
2239 ItemGen *v3; // eax@11 2239 ItemGen *v3; // eax@11