comparison mm7_5.cpp @ 3:bf31c505f4d3

13.01.13(MainMenuMessageProc())
author Ritor1
date Sun, 13 Jan 2013 17:41:47 +0600
parents 89240115d392
children 8e33efd39355
comparison
equal deleted inserted replaced
2:89240115d392 3:bf31c505f4d3
498 v9 = 241; 498 v9 = 241;
499 pWindowType1 = (WindowType)94; 499 pWindowType1 = (WindowType)94;
500 v137 = 42; 500 v137 = 42;
501 v133 = 106; 501 v133 = 106;
502 goto LABEL_733; 502 goto LABEL_733;
503 case UIMSG_A5: 503 case UIMSG_SelectLoadSlot:
504 if ( pGUIWindow_CurrentMenu->field_40 == v0 ) 504 if ( pGUIWindow_CurrentMenu->field_40 == v0 )
505 pKeyActionMap->_459ED1(0); 505 pKeyActionMap->_459ED1(0);
506 if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) 506 if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam )
507 { 507 {
508 v10 = pSaveListPosition + uMessageParam; 508 v10 = pSaveListPosition + uMessageParam;
512 { 512 {
513 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)164; 513 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)164;
514 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; 514 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
515 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; 515 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
516 v11 = pMessageQueue_50CBD0->uNumMessages + 1; 516 v11 = pMessageQueue_50CBD0->uNumMessages + 1;
517 v13 = __OFSUB__(pMessageQueue_50CBD0->uNumMessages + 1, 40); 517 v13 = pMessageQueue_50CBD0->uNumMessages + 1 > 40;
518 v12 = (signed int)pMessageQueue_50CBD0->uNumMessages - 39 < 0; 518 v12 = (signed int)pMessageQueue_50CBD0->uNumMessages - 39 < 0;
519 ++pMessageQueue_50CBD0->uNumMessages; 519 ++pMessageQueue_50CBD0->uNumMessages;
520 if ( v12 ^ v13 ) 520 if ( v12 ^ v13 )
521 { 521 {
522 pMessageQueue_50CBD0->pMessages[v11].eType = (UIMessageType)82; 522 pMessageQueue_50CBD0->pMessages[v11].eType = (UIMessageType)82;
529 uLoadGameUI_SelectedSlot = v10; 529 uLoadGameUI_SelectedSlot = v10;
530 dword_6BE138 = v10; 530 dword_6BE138 = v10;
531 } 531 }
532 else 532 else
533 { 533 {
534 pKeyActionMap->_459E5A(0, 19, pGUIWindow_CurrentMenu); 534 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
535 if ( strcmp((const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, pGlobalTXT_LocalizationStrings[72]) )// "Empty" 535 if ( strcmp((const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, pGlobalTXT_LocalizationStrings[72]) )// "Empty"
536 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); 536 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
537 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); 537 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
538 } 538 }
539 goto _continue; 539 goto _continue;
689 goto LABEL_623; 689 goto LABEL_623;
690 v14 = uMessageParam; 690 v14 = uMessageParam;
691 if ( dword_506F08 != v0 ) 691 if ( dword_506F08 != v0 )
692 v14 = uMessageParam + 14; 692 v14 = uMessageParam + 14;
693 dword_506E68 = v14; 693 dword_506E68 = v14;
694 pKeyActionMap->_459E5A(0, v0, pGUIWindow_CurrentMenu); 694 pKeyActionMap->EnterText(0, v0, pGUIWindow_CurrentMenu);
695 goto _continue; 695 goto _continue;
696 case UIMSG_ResetKeyMapping: 696 case UIMSG_ResetKeyMapping:
697 v197 = 1; 697 v197 = 1;
698 pKeyActionMap->SetDefaultMapping(); 698 pKeyActionMap->SetDefaultMapping();
699 uAction = 0; 699 uAction = 0;
1071 pAudioPlayer->StopChannels(-1, -1); 1071 pAudioPlayer->StopChannels(-1, -1);
1072 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); 1072 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0);
1073 pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, (enum WindowType)99, (int)pBtn_History, 0); 1073 pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, (enum WindowType)99, (int)pBtn_History, 0);
1074 bFlashHistoryBook = 0; 1074 bFlashHistoryBook = 0;
1075 goto _continue; 1075 goto _continue;
1076 case UIMSG_CloseBook: 1076 case UIMSG_Escape:
1077 back_to_game(); 1077 back_to_game();
1078 if ( pMessageQueue_50CBD0->uNumMessages ) 1078 if ( pMessageQueue_50CBD0->uNumMessages )
1079 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; 1079 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1080 if ( pCurrentScreen > 15 ) 1080 if ( pCurrentScreen > 15 )
1081 { 1081 {
2721 pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, v0, 0, 0x85u, 0, 0, v1, 0); 2721 pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, v0, 0, 0x85u, 0, 0, v1, 0);
2722 goto LABEL_422; 2722 goto LABEL_422;
2723 case UIMSG_Quit|0x1: 2723 case UIMSG_Quit|0x1:
2724 OnPaperdollLeftClick(); 2724 OnPaperdollLeftClick();
2725 goto _continue; 2725 goto _continue;
2726 case UIMSG_CloseBook|0x2: 2726 case UIMSG_Escape|0x2:
2727 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; 2727 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
2728 sub_4196A0(); 2728 sub_4196A0();
2729 sub_419379(); 2729 sub_419379();
2730 pButton = pCharacterScreen_StatsBtn; 2730 pButton = pCharacterScreen_StatsBtn;
2731 goto LABEL_716; 2731 goto LABEL_716;
2781 pButton = pCharacterScreen_ExitBtn; 2781 pButton = pCharacterScreen_ExitBtn;
2782 v163 = 0; 2782 v163 = 0;
2783 pButton2 = pCharacterScreen_ExitBtn; 2783 pButton2 = pCharacterScreen_ExitBtn;
2784 pWindowType1 = (WindowType)97; 2784 pWindowType1 = (WindowType)97;
2785 goto LABEL_731; 2785 goto LABEL_731;
2786 case UIMSG_CloseBook|0x4: 2786 case UIMSG_Escape|0x4:
2787 sub_419379(); 2787 sub_419379();
2788 sub_4196A0(); 2788 sub_4196A0();
2789 sub_419220(); 2789 sub_419220();
2790 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; 2790 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102;
2791 GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42), 2791 GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42),
2792 (int)pCharacterScreen_AwardsBtn, 0); 2792 (int)pCharacterScreen_AwardsBtn, 0);
2793 sub_419100(); 2793 sub_419100();
2794 goto _continue; 2794 goto _continue;
2795 case 71://0x47: 2795 case 71://0x47:
2796 switch ( uMessageParam ) 2796 switch ( uMessageParam )
2797 { 2797 {
2798 default: 2798 default:
2799 goto _continue; 2799 goto _continue;
2800 case 11: 2800 case 11:
3131 //pPlayer1 = pParty->pPlayers; 3131 //pPlayer1 = pParty->pPlayers;
3132 pPlayer = pParty->pPlayers; 3132 pPlayer = pParty->pPlayers;
3133 do 3133 do
3134 { 3134 {
3135 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &uNum, &pSex); 3135 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &uNum, &pSex);
3136 switch (pUIMessageType) //создание окон из главного меню 3136 switch (pUIMessageType) // For buttons of window MainMenu
3137 { 3137 {
3138 case UIMSG_MainMenu_ShowPartyCreationWnd:// Окно создания группы 3138 case UIMSG_MainMenu_ShowPartyCreationWnd:// Окно создания группы
3139 { 3139 {
3140 GUIWindow::Create(495, 172, 0, 0, WINDOW_5A, (int)pMainMenu_BtnNew, 0); 3140 GUIWindow::Create(495, 172, 0, 0, WINDOW_5A, (int)pMainMenu_BtnNew, 0);
3141 SetCurrentMenuID(MENU_NEWGAME); 3141 SetCurrentMenuID(MENU_NEWGAME);
3157 { 3157 {
3158 GUIWindow::Create(495, 337, 0, 0, WINDOW_5A, (int)pMainMenu_BtnExit, 0); 3158 GUIWindow::Create(495, 337, 0, 0, WINDOW_5A, (int)pMainMenu_BtnExit, 0);
3159 SetCurrentMenuID(MENU_FINISHED); 3159 SetCurrentMenuID(MENU_FINISHED);
3160 } 3160 }
3161 continue; 3161 continue;
3162 }
3163
3164 switch (pUIMessageType) // For buttons of window LoadGame
3165 {
3162 case UIMSG_LoadGame:// Процесс загрузки 3166 case UIMSG_LoadGame:// Процесс загрузки
3163 { 3167 {
3164 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) 3168 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
3165 continue; 3169 continue;
3166 SetCurrentMenuID(MENU_LOAD); 3170 SetCurrentMenuID(MENU_LOAD);
3171 continue;
3167 } 3172 }
3168 continue; 3173 case UIMSG_SelectLoadSlot: // Выбранный слот сохранёнки
3169 }
3170 switch (pUIMessageType)
3171 {
3172 case UIMSG_A5: // WINDOW_5A
3173 { 3174 {
3174 //main menu save/load wnd clicking on savegame lines 3175 //main menu save/load wnd clicking on savegame lines
3175 if (pGUIWindow_CurrentMenu->field_40 == 1) 3176 if (pGUIWindow_CurrentMenu->field_40 == 1)
3176 pKeyActionMap->_459ED1(0); 3177 pKeyActionMap->_459ED1(0);
3177 if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != uNum + pSaveListPosition ) 3178 if ( pCurrentScreen != 11 || uLoadGameUI_SelectedSlot != uNum + pSaveListPosition )
3187 dword_6BE138 = v26; 3188 dword_6BE138 = v26;
3188 } 3189 }
3189 else 3190 else
3190 { 3191 {
3191 //typing in the line 3192 //typing in the line
3192 pKeyActionMap->_459E5A(0, 19, pGUIWindow_CurrentMenu); 3193 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
3193 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); 3194 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
3194 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); 3195 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
3195 } 3196 }
3197 continue;
3196 } 3198 }
3197 continue;
3198 case UIMSG_LoadSlot: // Нажатие на слот в окне Загрузка 3199 case UIMSG_LoadSlot: // Нажатие на слот в окне Загрузка
3199 { 3200 {
3200 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_5E, (int)pBtnLoadSlot, 0); 3201 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_5E, (int)pBtnLoadSlot, 0);
3202 continue;
3201 } 3203 }
3202 continue; 3204 case UIMSG_DownArrow://нажатие стрелки вниз
3205 {
3206 ++pSaveListPosition;
3207 if ( pSaveListPosition >= uNum )
3208 pSaveListPosition = uNum - 1;
3209 if ( pSaveListPosition < 1 )
3210 pSaveListPosition = 0;
3211 pWindow = pGUIWindow_CurrentMenu;
3212 v8 = pGUIWindow_CurrentMenu->uFrameY + 323;
3213 GUIWindow::Create(pWindow->uFrameX + 215, v8, 0, 0, (WindowType)90, (int)pBtnDownArrow, 0);
3214 continue;
3215 }
3216 case UIMSG_Cancel:// Нажатие кнопки Отмена
3217 {
3218 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (WindowType)95, (int)pBtnCancel, 0);
3219 continue;
3220 }
3221 case UIMSG_ArrowUp:// Кнопка Вверх
3222 {
3223 --pSaveListPosition;
3224 if ( pSaveListPosition < 0 )
3225 pSaveListPosition = 0;
3226 pWindow = pGUIWindow_CurrentMenu;
3227 v8 = pGUIWindow_CurrentMenu->uFrameY + 197;
3228 GUIWindow::Create(pWindow->uFrameX + 215, v8, 0, 0, (WindowType)90, (int)pBtnArrowUp, 0);
3229 continue;
3230 }
3203 } 3231 }
3204 if ( (signed int)pUIMessageType > UIMSG_PlayerCreationRemoveDownSkill ) 3232
3233 if ( (signed int)pUIMessageType > UIMSG_PlayerCreationRemoveDownSkill )// For button of window PlayerCreation
3205 { 3234 {
3206 if ( pUIMessageType > UIMSG_DownArrow ) 3235 if ( pUIMessageType > UIMSG_DownArrow )
3207 { 3236 {
3208 if ( pUIMessageType == UIMSG_Cancel )// Нажатие кнопки Отмена 3237 if ( pUIMessageType == UIMSG_SelectFacePlayerBack ) // Выбор лица персонажа кнопка назад
3209 {
3210 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (WindowType)95, (int)pBtnCancel, 0);
3211 continue;
3212 }
3213 if ( pUIMessageType == UIMSG_SelectFacePlayerBack )
3214 { 3238 {
3215 pPlayer = &pParty->pPlayers[uNum]; 3239 pPlayer = &pParty->pPlayers[uNum];
3216 v12 = (char)((int)pPlayer->uFace - 1) < 0; 3240 v12 = (char)((int)pPlayer->uFace - 1) < 0;
3217 --pPlayer->uFace; 3241 --pPlayer->uFace;
3218 if ( v12 ) 3242 if ( v12 )
3227 uPlayerCreationUI_SelectedCharacter = v25; 3251 uPlayerCreationUI_SelectedCharacter = v25;
3228 GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, 3252 GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0,
3229 (enum WindowType)92, (int)pCreationUI_BtnPressLeft[v25], 1); 3253 (enum WindowType)92, (int)pCreationUI_BtnPressLeft[v25], 1);
3230 //v0 = pAudioPlayer; 3254 //v0 = pAudioPlayer;
3231 pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0.0, 0); 3255 pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0.0, 0);
3232 v22 = pPlayer; 3256 pPlayer->PlaySound(102, 0);
3233 v22->PlaySound(102, 0);
3234 //v1 = (char *)pParty->pPlayers; 3257 //v1 = (char *)pParty->pPlayers;
3235 continue; 3258 continue;
3236 } 3259 }
3237 if ( pUIMessageType == UIMSG_SelectFacePlayerForward ) 3260 if ( pUIMessageType == UIMSG_SelectFacePlayerForward ) // выбор лица персонажа кнопка вперёд
3238 { 3261 {
3239 pPlayer = &pParty->pPlayers[uNum]; 3262 pPlayer = &pParty->pPlayers[uNum];
3240 v20 = (char)((int)pPlayer->uFace + 1) % 20; 3263 v20 = (char)((int)pPlayer->uFace + 1) % 20;
3241 pPlayer->uFace = v20; 3264 pPlayer->uFace = v20;
3242 pPlayer->uVoiceID = v20; 3265 pPlayer->uVoiceID = v20;
3249 uPlayerCreationUI_SelectedCharacter = v21; 3272 uPlayerCreationUI_SelectedCharacter = v21;
3250 GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, (enum WindowType)92, 3273 GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, (enum WindowType)92,
3251 (int)pCreationUI_BtnPressRight[v21], 1); 3274 (int)pCreationUI_BtnPressRight[v21], 1);
3252 //v0 = pAudioPlayer; 3275 //v0 = pAudioPlayer;
3253 pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0, 0); 3276 pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0, 0);
3254 v22 = pPlayer; 3277 pPlayer->PlaySound(102, 0);
3255 v22->PlaySound(102, 0);
3256 //v1 = (char *)pParty->pPlayers; 3278 //v1 = (char *)pParty->pPlayers;
3257 continue; 3279 continue;
3258 } 3280 }
3259 if ( pUIMessageType == UIMSG_AD ) 3281 if ( pUIMessageType == UIMSG_AD )//unknow
3260 { 3282 {
3283 __debugbreak();
3261 GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnNew, 0); 3284 GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnNew, 0);
3262 SetCurrentMenuID(MENU_LOAD); 3285 SetCurrentMenuID(MENU_LOAD);
3263 continue;
3264 }
3265 if ( pUIMessageType != UIMSG_AE )
3266 continue; 3286 continue;
3287 }
3288 if ( pUIMessageType != UIMSG_AE )//unknow
3289 {
3290 __debugbreak();
3291 continue;
3292 }
3267 GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnExit, 0); 3293 GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (enum WindowType)90, (int)pMainMenu_BtnExit, 0);
3268 //LABEL_114: 3294 //LABEL_114:
3269 v40 = 10; 3295 v40 = 10;
3270 //LABEL_89: 3296 //LABEL_89:
3271 v2 = v40; 3297 v2 = v40;
3272 SetCurrentMenuID((MENU_STATE)v2); 3298 SetCurrentMenuID((MENU_STATE)v2);
3273 continue; 3299 continue;
3274 } 3300 }
3275 if ( pUIMessageType == UIMSG_DownArrow )//нажатие стрелки вниз 3301 if ( pUIMessageType == UIMSG_6B )//unknow
3276 { 3302 {
3277 ++pSaveListPosition; 3303 __debugbreak();
3278 if ( pSaveListPosition >= uNum )
3279 pSaveListPosition = uNum - 1;
3280 if ( pSaveListPosition < 1 )
3281 pSaveListPosition = 0;
3282 pWindow = pGUIWindow_CurrentMenu;
3283 v8 = pGUIWindow_CurrentMenu->uFrameY + 323;
3284 GUIWindow::Create(pWindow->uFrameX + 215, v8, 0, 0, (WindowType)90, (int)pBtnDownArrow, 0);
3285 continue;
3286 }
3287 if ( pUIMessageType == UIMSG_6B )
3288 {
3289 if ( pCurrentScreen ) 3304 if ( pCurrentScreen )
3290 { 3305 {
3291 pGUIWindow_CurrentMenu->Release(); 3306 pGUIWindow_CurrentMenu->Release();
3292 pEventTimer->Resume(); 3307 pEventTimer->Resume();
3293 pCurrentScreen = 0; 3308 pCurrentScreen = 0;
3294 viewparams->bRedrawGameUI = 1; 3309 viewparams->bRedrawGameUI = 1;
3295 } 3310 }
3296 GUIWindow::Create(602, 450, 0, 0, (enum WindowType)92, (int)pBtn_GameSettings, 0); 3311 GUIWindow::Create(602, 450, 0, 0, (enum WindowType)92, (int)pBtn_GameSettings, 0);
3297 if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) 3312 if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
3298 continue; 3313 continue;
3299 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CloseBook; 3314 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
3300 //goto LABEL_93; 3315 //goto LABEL_93;
3301 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; 3316 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
3302 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; 3317 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
3303 ++pMessageQueue_50CBD0->uNumMessages; 3318 ++pMessageQueue_50CBD0->uNumMessages;
3304 continue; 3319 continue;
3305 } 3320 }
3306 if ( pUIMessageType == UIMSG_CloseBook ) 3321 if ( pUIMessageType == UIMSG_Escape )
3307 { 3322 {
3308 if ( ptr_507BDC ) 3323 if ( ptr_507BDC )
3309 { 3324 {
3310 sub_41426F(); 3325 sub_41426F();
3311 continue; 3326 continue;
3398 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum; 3413 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum;
3399 uPlayerCreationUI_SelectedCharacter = uNum; 3414 uPlayerCreationUI_SelectedCharacter = uNum;
3400 pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0, 0); 3415 pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0, 0);
3401 continue; 3416 continue;
3402 } 3417 }
3403 if ( pUIMessageType == UIMSG_PlayerCreationVoiceBack ) 3418 if ( pUIMessageType == UIMSG_PlayerCreationVoiceBack )// есть проблема со звуками
3404 { 3419 {
3405 pCurrentPlayer = &pPlayer[uNum]; 3420 pCurrentPlayer = &pPlayer[uNum];
3406 pSex = pCurrentPlayer->GetSexByVoice(); 3421 pSex = pCurrentPlayer->GetSexByVoice();
3407 do 3422 do
3408 { 3423 {
3409 v12 = (/*(*/pCurrentPlayer->uVoiceID-- - 1/*) & 0x80000000u */) != 0; 3424 v12 = (pCurrentPlayer->uVoiceID-- - 1) == 0;
3410 if ( v12 ) 3425 if ( v12 )
3411 pCurrentPlayer->uVoiceID = 19; 3426 pCurrentPlayer->uVoiceID = 19;
3412 v13 = pCurrentPlayer->GetSexByVoice(); 3427 v13 = pCurrentPlayer->GetSexByVoice();
3413 } 3428 }
3414 while ( v13 != pSex ); 3429 while ( v13 != pSex );
3430 while ( v10 != pSex ); 3445 while ( v10 != pSex );
3431 pButton = pCreationUI_BtnPressRight2[uNum]; 3446 pButton = pCreationUI_BtnPressRight2[uNum];
3432 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, (enum WindowType)92, (int)pButton, 1); 3447 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, (enum WindowType)92, (int)pButton, 1);
3433 pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0, 0); 3448 pAudioPlayer->PlaySound((SoundID)66, 0, 0, -1, 0, 0, 0, 0);
3434 pCurrentPlayer->PlaySound(102, 0); 3449 pCurrentPlayer->PlaySound(102, 0);
3435 continue;
3436 }
3437 if ( pUIMessageType == UIMSG_ArrowUp )// Кнопка Вверх
3438 {
3439 --pSaveListPosition;
3440 if ( pSaveListPosition < 0 )
3441 pSaveListPosition = 0;
3442 pWindow = pGUIWindow_CurrentMenu;
3443 v8 = pGUIWindow_CurrentMenu->uFrameY + 197;
3444 GUIWindow::Create(pWindow->uFrameX + 215, v8, 0, 0, (WindowType)90, (int)pBtnArrowUp, 0);
3445 continue; 3450 continue;
3446 } 3451 }
3447 } 3452 }
3448 } 3453 }
3449 else 3454 else
3458 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v5; 3463 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v5;
3459 pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(v41) 3464 pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(v41)
3460 + 3486 * uPlayerCreationUI_SelectedCharacter] = 0; 3465 + 3486 * uPlayerCreationUI_SelectedCharacter] = 0;
3461 continue; 3466 continue;
3462 } 3467 }
3463 if ( (signed int)pUIMessageType > UIMSG_3C ) 3468 if ( (signed int)pUIMessageType > UIMSG_PlayerCreationChangeName )
3464 { 3469 {
3465 if ( pUIMessageType == UIMSG_PlayerCreationClickPlus ) 3470 if ( pUIMessageType == UIMSG_PlayerCreationClickPlus )
3466 { 3471 {
3467 GUIWindow::Create(613, 393, 0, 0, (enum WindowType)90, (int)pPlayerCreationUI_BtnPlus, 1); 3472 GUIWindow::Create(613, 393, 0, 0, (enum WindowType)90, (int)pPlayerCreationUI_BtnPlus, 1);
3468 (&pPlayer[uPlayerCreationUI_SelectedCharacter])->IncreaseAttribute( 3473 (&pPlayer[uPlayerCreationUI_SelectedCharacter])->IncreaseAttribute(
3525 } 3530 }
3526 else 3531 else
3527 { 3532 {
3528 switch ( pUIMessageType ) 3533 switch ( pUIMessageType )
3529 { 3534 {
3530 case 60: 3535 case UIMSG_PlayerCreationChangeName:
3531 pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); 3536 pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
3532 v3 = (void *)uNum; 3537 v3 = (void *)uNum;
3533 uPlayerCreationUI_SelectedCharacter = uNum; 3538 uPlayerCreationUI_SelectedCharacter = uNum;
3534 pKeyActionMap->_459E5A(0, 15, pGUIWindow_CurrentMenu); 3539 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
3535 pGUIWindow_CurrentMenu->ptr_1C = v3; 3540 pGUIWindow_CurrentMenu->ptr_1C = v3;
3536 break; 3541 break;
3537 case 5: 3542 case UIMSG_ChangeGameState:
3538 uGameState = 1; 3543 uGameState = 1;
3539 break; 3544 break;
3540 case 17: 3545 case UIMSG_11://unknow
3546 __debugbreak();
3541 pMouse->SetCursorBitmap("MICON2"); 3547 pMouse->SetCursorBitmap("MICON2");
3542 break; 3548 break;
3543 default: 3549 case UIMSG_3A://unknow
3544 if ( pUIMessageType == 58 ) 3550 __debugbreak();
3545 //goto LABEL_114; 3551 v40 = 10;
3546 { 3552 v2 = v40;
3547 v40 = 10; 3553 SetCurrentMenuID((MENU_STATE)v2);
3548 v2 = v40;
3549 SetCurrentMenuID((MENU_STATE)v2);
3550 continue;
3551 }
3552 break; 3554 break;
3553 } 3555 }
3554 } 3556 }
3555 } 3557 }
3556 } 3558 }