comparison mm7_data.h @ 552:bee46636df95

Merge
author Nomad
date Mon, 04 Mar 2013 20:29:31 +0200
parents f146781c5c2d
children 8b9cbf1f87fb
comparison
equal deleted inserted replaced
551:3b4a24fcd5a0 552:bee46636df95
472 extern unsigned int pManaBarPos[4]; 472 extern unsigned int pManaBarPos[4];
473 extern char _4E2AD8_ui_colors[72]; 473 extern char _4E2AD8_ui_colors[72];
474 extern char _4E2B21_buff_spell_tooltip_colors[80]; 474 extern char _4E2B21_buff_spell_tooltip_colors[80];
475 extern char byte_4E2B70[]; // weak 475 extern char byte_4E2B70[]; // weak
476 extern char byte_4E2BC8; // weak 476 extern char byte_4E2BC8; // weak
477 extern int pChestSmthn1ByType[8]; 477
478 extern int pChestSmthn2ByType[8];
479 extern int pChestWidthsByType[8];
480 extern int pChestHeightsByType[8];
481 extern char aSS[]; // idb 478 extern char aSS[]; // idb
482 extern char ascii_4E2C54[6]; 479 extern char ascii_4E2C54[6];
483 extern char ascii_4E2C5C[7]; 480 extern char ascii_4E2C5C[7];
484 extern char ascii_4E2C68[8]; 481 extern char ascii_4E2C68[8];
485 extern char ascii_4E2C70[9]; 482 extern char ascii_4E2C70[9];
1003 //extern __int16 word_4F0404[]; 1000 //extern __int16 word_4F0404[];
1004 //extern __int16 word_4F0498[]; // weak 1001 //extern __int16 word_4F0498[]; // weak
1005 extern __int16 word_4F0576[]; // weak 1002 extern __int16 word_4F0576[]; // weak
1006 1003
1007 //extern __int16 word_4F05AE[]; // weak 1004 //extern __int16 word_4F05AE[]; // weak
1008 extern char uItemsAmountPerShopType[]; // weak 1005
1009 //extern __int16 word_4F063E[290]; 1006 //extern __int16 word_4F063E[290];
1010 //extern __int16 word_4F06D8[22]; 1007 //extern __int16 word_4F06D8[22];
1011 extern int guild_mambership_flags[32]; 1008 extern int guild_mambership_flags[32];
1012 extern __int16 word_4F0754[49]; 1009 extern __int16 word_4F0754[49];
1013 //extern __int16 word_4F07B6[88]; 1010 //extern __int16 word_4F07B6[88];
1151 extern int _506348_current_lloyd_playerid; // weak 1148 extern int _506348_current_lloyd_playerid; // weak
1152 extern __int64 qword_506350; // weak 1149 extern __int64 qword_506350; // weak
1153 extern char byte_506360; // weak 1150 extern char byte_506360; // weak
1154 extern int dword_506364; // weak 1151 extern int dword_506364; // weak
1155 extern Texture *dword_50640C[]; // weak 1152 extern Texture *dword_50640C[]; // weak
1156 extern unsigned int uTextureID_506438; 1153 extern unsigned int uExitCancelTextureId;
1157 extern int dword_50651C; // weak 1154 extern int dword_50651C; // weak
1158 extern int awards_count; // weak 1155 extern int awards_count; // weak
1159 extern int awards_count2; // weak 1156 extern int awards_count2; // weak
1160 extern int dword_506528; // weak 1157 extern int dword_506528; // weak
1161 extern int dword_50652C; // weak 1158 extern int dword_50652C; // weak
1894 void __cdecl GameUI_DrawStatusBar_2(); 1891 void __cdecl GameUI_DrawStatusBar_2();
1895 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb 1892 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb
1896 void __cdecl GameUI_DrawStatusBar(); 1893 void __cdecl GameUI_DrawStatusBar();
1897 bool __thiscall sub_41CD4F(unsigned int _this); 1894 bool __thiscall sub_41CD4F(unsigned int _this);
1898 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); 1895 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
1899 void GameUI_DrawItemInfo(struct ItemGen *_this); // idb 1896 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
1900 char *__fastcall MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); 1897 char *__fastcall MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
1901 void __cdecl nullsub_3(); // idb 1898 void __cdecl nullsub_3(); // idb
1902 void __cdecl LoadActualSkyFrame(); 1899 void __cdecl LoadActualSkyFrame();
1903 void __cdecl Sleep6Hours(); 1900 void __cdecl Sleep6Hours();
1904 void __cdecl RestUI_Initialize(); 1901 void __cdecl RestUI_Initialize();
1905 void __cdecl RestUI_Draw(); // idb 1902 void __cdecl RestUI_Draw(); // idb
1906 void __cdecl sub_42038D(); 1903 void __cdecl sub_42038D();
1907 void __fastcall sub_420B13(int a1, int a2); 1904
1908 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb 1905 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb
1909 void __cdecl sub_420E01(); 1906 void __cdecl sub_420E01();
1910 void __cdecl GameUI_WritePointedObjectStatusString(); 1907 void __cdecl GameUI_WritePointedObjectStatusString();
1911 struct GUIWindow *__thiscall GameUI_InitializeCharacterWindow(unsigned int _this); 1908 struct GUIWindow *__thiscall GameUI_InitializeCharacterWindow(unsigned int _this);
1912 struct GUIWindow *__thiscall sub_4219BE(void *a4); 1909 struct GUIWindow *__thiscall sub_4219BE(void *a4);
2053 signed int __cdecl const_2(); 2050 signed int __cdecl const_2();
2054 bool __cdecl sub_44C28F_open_nwc_dungeon(); 2051 bool __cdecl sub_44C28F_open_nwc_dungeon();
2055 // int __cdecl crt_deconstruct_44C42C(); 2052 // int __cdecl crt_deconstruct_44C42C();
2056 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); 2053 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
2057 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); 2054 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3);
2058 void __cdecl sub_450218_prolly_generate_chests_loot(); 2055 void sub_450218_prolly_generate_chests_loot();
2059 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); 2056 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
2060 int __fastcall sub_45063B(struct MapInfo *a1, int a2); 2057 int __fastcall sub_45063B(struct MapInfo *a1, int a2);
2061 void RespawnGlobalDecorations(); 2058 void RespawnGlobalDecorations();
2062 bool __fastcall SpawnActor(unsigned int uMonsterID); 2059 bool __fastcall SpawnActor(unsigned int uMonsterID);
2063 int __cdecl GetAlertStatus(); 2060 int __cdecl GetAlertStatus();