Mercurial > mm7
comparison Events.cpp @ 552:bee46636df95
Merge
author | Nomad |
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date | Mon, 04 Mar 2013 20:29:31 +0200 |
parents | dde1083df4b7 |
children | f451efdb7c8b |
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551:3b4a24fcd5a0 | 552:bee46636df95 |
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336 // | 336 // |
337 if ( !sub_4465DF_check_season(_evt->v5) ) | 337 if ( !sub_4465DF_check_season(_evt->v5) ) |
338 { | 338 { |
339 ++curr_seq_num; | 339 ++curr_seq_num; |
340 v4 = v124; | 340 v4 = v124; |
341 | |
342 //v6 = v123; | |
343 //v7 = ""; | |
344 break; | 341 break; |
345 } | 342 } |
346 v124 = -1; | 343 v124 = -1; |
347 curr_seq_num = _evt->v6 - 1; | 344 curr_seq_num = _evt->v6 - 1; |
348 ++curr_seq_num; | 345 ++curr_seq_num; |
531 } | 528 } |
532 else | 529 else |
533 { | 530 { |
534 v26 = (LevelDecoration *)activeLevelDecoration; | 531 v26 = (LevelDecoration *)activeLevelDecoration; |
535 stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; | 532 stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; |
536 LOBYTE(v26->field_2) |= 0x20u; | 533 v26->field_2 |= 0x0020; |
537 } | 534 } |
538 ++curr_seq_num; | 535 ++curr_seq_num; |
539 v4 = v124; | 536 v4 = v124; |
540 | 537 |
541 //v6 = v123; | |
542 //v7 = ""; | |
543 break; | 538 break; |
544 case EVENT_SetNPCGreeting: | 539 case EVENT_SetNPCGreeting: |
545 v27 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 540 v27 = EVT_DWORD(_evt->v5); |
546 v28 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | |
547 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; | 541 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; |
548 pNPCStats->pNewNPCData[v27].greet = v28; | 542 pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9); |
549 ++curr_seq_num; | 543 ++curr_seq_num; |
550 v4 = v124; | 544 v4 = v124; |
551 | 545 |
552 //v6 = v123; | 546 //v6 = v123; |
553 //v7 = ""; | 547 //v7 = ""; |
627 | 621 |
628 //v6 = v123; | 622 //v6 = v123; |
629 //v7 = ""; | 623 //v7 = ""; |
630 break; | 624 break; |
631 case EVENT_NPCSetItem: | 625 case EVENT_NPCSetItem: |
632 sub_448518_npc_set_item(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 626 sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
633 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | 627 ++curr_seq_num; |
634 ++curr_seq_num; | 628 v4 = v124; |
635 v4 = v124; | 629 |
636 | |
637 //v6 = v123; | |
638 //v7 = ""; | |
639 break; | 630 break; |
640 case EVENT_SetActorItem: | 631 case EVENT_SetActorItem: |
641 Actor::GiveItem(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 632 Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
642 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | 633 ++curr_seq_num; |
643 ++curr_seq_num; | 634 v4 = v124; |
644 v4 = v124; | |
645 | |
646 //v6 = v123; | |
647 //v7 = ""; | |
648 break; | 635 break; |
649 case EVENT_SetNPCGroupNews: | 636 case EVENT_SetNPCGroupNews: |
650 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); | 637 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); |
651 ++curr_seq_num; | 638 ++curr_seq_num; |
652 v4 = v124; | 639 v4 = v124; |
653 | |
654 //v6 = v123; | |
655 //v7 = ""; | |
656 break; | 640 break; |
657 case EVENT_SetActorGroup: | 641 case EVENT_SetActorGroup: |
658 __debugbreak(); | 642 __debugbreak(); |
659 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 643 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
660 ++curr_seq_num; | 644 ++curr_seq_num; |
661 v4 = v124; | 645 v4 = v124; |
662 | |
663 //v6 = v123; | |
664 //v7 = ""; | |
665 break; | 646 break; |
666 case EVENT_ChangeGroup: | 647 case EVENT_ChangeGroup: |
667 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 648 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
668 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 649 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
669 v40 = uNumActors; | 650 v40 = uNumActors; |
710 //v7 = ""; | 691 //v7 = ""; |
711 break; | 692 break; |
712 case EVENT_MoveNPC: | 693 case EVENT_MoveNPC: |
713 { | 694 { |
714 | 695 |
715 pNPCStats->pNewNPCData[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)].Location2D = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 696 pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9); |
716 if ( window_SpeakInHouse ) | 697 if ( window_SpeakInHouse ) |
717 { | 698 { |
718 v46 = window_SpeakInHouse->ptr_1C; | 699 |
719 if ( v46 == (void *)165 ) | 700 if ( window_SpeakInHouse->par1C == 165 ) |
720 { | 701 { |
721 sub_4BD8B5(); | 702 sub_4BD8B5(); |
722 pVideoPlayer->Unload(); | 703 pVideoPlayer->Unload(); |
723 window_SpeakInHouse->Release(); | 704 window_SpeakInHouse->Release(); |
724 pParty->uFlags &= 0xFFFFFFFDu; | 705 pParty->uFlags &= 0xFFFFFFFDu; |
725 activeLevelDecoration = (LevelDecoration*)1; | 706 activeLevelDecoration = (LevelDecoration*)1; |
726 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) | 707 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) |
727 { | 708 { |
728 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); | 709 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); |
729 v47 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); | 710 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); |
730 window_SpeakInHouse = v47; | 711 v48 = window_SpeakInHouse->pControlsHead; |
731 v48 = v47->pControlsHead; | |
732 if ( v48 ) | 712 if ( v48 ) |
733 { | 713 { |
734 do | 714 do |
735 { | 715 { |
736 v49 = v48->pNext; | 716 v49 = v48->pNext; |
737 pAllocator->FreeChunk(v48); | 717 pAllocator->FreeChunk(v48); |
738 v48 = v49; | 718 v48 = v49; |
739 } | 719 } |
740 while ( v49 ); | 720 while ( v49 ); |
741 v47 = window_SpeakInHouse; | |
742 } | 721 } |
743 v47->pControlsHead = 0; | 722 window_SpeakInHouse->pControlsHead = 0; |
744 window_SpeakInHouse->pControlsTail = 0; | 723 window_SpeakInHouse->pControlsTail = 0; |
745 window_SpeakInHouse->uNumControls = 0; | 724 window_SpeakInHouse->uNumControls = 0; |
746 } | 725 } |
747 } | 726 } |
748 else | 727 else |
749 { | 728 { |
750 if ( v46 == (void *)553 ) | 729 if ( window_SpeakInHouse->par1C == 553 ) |
751 pVideoPlayer->bLoopPlaying = 0; | 730 pVideoPlayer->bLoopPlaying = 0; |
752 } | 731 } |
753 } | 732 } |
754 ++curr_seq_num; | 733 |
755 } | 734 } |
756 v4 = v124; | 735 ++curr_seq_num; |
757 | 736 v4 = v124; |
758 //v6 = v123; | 737 |
759 //v7 = ""; | |
760 break; | 738 break; |
761 case EVENT_Jmp: | 739 case EVENT_Jmp: |
762 curr_seq_num = _evt->v5 - 1; | 740 curr_seq_num = _evt->v5 - 1; |
763 ++curr_seq_num; | 741 ++curr_seq_num; |
764 //v4 = -1; | 742 v4 = -1; |
765 | 743 |
766 //v6 = v123; | |
767 //v7 = ""; | |
768 break; | 744 break; |
769 case EVENT_ShowFace: | 745 case EVENT_ShowFace: |
770 if ( _evt->v5 <= 3u ) //someone | 746 if ( _evt->v5 <= 3u ) //someone |
771 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | 747 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
772 else if ( _evt->v5 == 4 ) //active | 748 else if ( _evt->v5 == 4 ) //active |
778 } | 754 } |
779 else //random player | 755 else //random player |
780 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | 756 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
781 ++curr_seq_num; | 757 ++curr_seq_num; |
782 v4 = v124; | 758 v4 = v124; |
783 | 759 |
784 //v6 = v123; | |
785 //v7 = ""; | |
786 break; | 760 break; |
787 case EVENT_CharacterAnimation: | 761 case EVENT_CharacterAnimation: |
788 if ( _evt->v5 <= 3u ) //someone | 762 if ( _evt->v5 <= 3u ) //someone |
789 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0); | 763 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0); |
790 else if ( _evt->v5 == 4 ) //active | 764 else if ( _evt->v5 == 4 ) //active |
793 for(int i=0; i<4; ++i) | 767 for(int i=0; i<4; ++i) |
794 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0); | 768 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0); |
795 else //random | 769 else //random |
796 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0); | 770 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0); |
797 ++curr_seq_num; | 771 ++curr_seq_num; |
798 v4 = v124; | 772 v4 = v124; |
799 | 773 |
800 //v6 = v123; | |
801 //v7 = ""; | |
802 break; | 774 break; |
803 case EVENT_ForPartyMember: | 775 case EVENT_ForPartyMember: |
804 player_choose = _evt->v5; | 776 player_choose = _evt->v5; |
805 ++curr_seq_num; | 777 ++curr_seq_num; |
806 v4 = v124; | 778 v4 = v124; |
807 | |
808 //v6 = v123; | |
809 //v7 = ""; | |
810 break; | 779 break; |
811 case EVENT_SummonItem: | 780 case EVENT_SummonItem: |
812 sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 781 sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), |
813 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), | 782 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), |
814 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), | 783 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), |
864 curr_seq_num = _evt->v11 - 1; | 833 curr_seq_num = _evt->v11 - 1; |
865 } | 834 } |
866 } | 835 } |
867 ++curr_seq_num; | 836 ++curr_seq_num; |
868 v4 = v124; | 837 v4 = v124; |
869 //v6 = v123; | |
870 //v7 = ""; | |
871 break; | 838 break; |
872 case EVENT_IsActorAlive: | 839 case EVENT_IsActorAlive: |
873 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10))) | 840 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10))) |
874 { | 841 { |
875 v124 = -1; | 842 v124 = -1; |
880 break; | 847 break; |
881 case EVENT_Substract: | 848 case EVENT_Substract: |
882 pValue = EVT_DWORD(_evt->v7); | 849 pValue = EVT_DWORD(_evt->v7); |
883 if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands ) | 850 if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands ) |
884 { | 851 { |
885 v64 = 0; | 852 if ( pParty->pPickedItem.uItemID == pValue )//In hand |
886 if ( pParty->pPickedItem.uItemID == pValue ) | |
887 { | 853 { |
888 pMouse->RemoveHoldingItem(); | 854 pMouse->RemoveHoldingItem(); |
889 ++curr_seq_num; | 855 ++curr_seq_num; |
890 v4 = v124; | 856 v4 = v124; |
891 | |
892 //v6 = v123; | |
893 //v7 = ""; | |
894 break; | 857 break; |
895 } | 858 } |
896 v65 = 0; | 859 v67 = (int)pPlayers[uActiveCharacter]->pInventoryIndices; |
897 v66 = pPlayers[uActiveCharacter]; | 860 for ( v65 = 0; v65 < 126; ++v65 ) |
898 v67 = (int)v66->pInventoryIndices; | 861 { |
899 do | 862 if ( (int)&pPlayers[uActiveCharacter]->pInventoryItems[v67] == pValue ) |
900 { | 863 { |
901 if ( (int)&v66->pInventoryItems[v67] == pValue ) | 864 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65); |
902 { | |
903 v66->RemoveItemAtInventoryIndex(v65); | |
904 ++curr_seq_num; | 865 ++curr_seq_num; |
905 v4 = v124; | 866 v4 = v124; |
906 | |
907 //v6 = v123; | |
908 //v7 = ""; | |
909 break; | 867 break; |
910 } | 868 } |
911 ++v65; | |
912 v67 += 4; | 869 v67 += 4; |
913 } | 870 } |
914 while ( (signed int)v65 < 126 ); | 871 while ( (signed int)v65 < 126 ); |
915 v68 = 0; | 872 v69 = (int)&pPlayers[uActiveCharacter]->pEquipment; |
916 v69 = (int)&v66->pEquipment; | 873 for ( v68 = 0; v68 < 16; ++v68 ) |
917 do | 874 { |
918 { | 875 if ( *(int *)v69 && (int)&pPlayers[uActiveCharacter]->pInventoryItems[v69] == pValue ) |
919 if ( *(int *)v69 && (int)&v66->pInventoryItems[v69] == pValue ) | 876 { |
877 *(&pPlayers[uActiveCharacter]->pEquipment.uOffHand + v68) = 0; | |
878 ++curr_seq_num; | |
879 v4 = v124; | |
880 break; | |
881 } | |
882 v69 += 4; | |
883 } | |
884 for (int i = 1; i < 5; i++) | |
885 { | |
886 v72 = (int)pPlayers[i]->pInventoryIndices; | |
887 for ( int v71 = 0; v71 < 126; ++v71 ) | |
888 { | |
889 if ( (int)&pPlayers[i]->pInventoryItems[v72] == pValue ) | |
920 { | 890 { |
921 *(&v66->pEquipment.uOffHand + v68) = 0; | 891 pPlayers[i]->RemoveItemAtInventoryIndex(v71); |
922 ++curr_seq_num; | |
923 v4 = v124; | |
924 | |
925 //v6 = v123; | |
926 //v7 = ""; | |
927 break; | 892 break; |
928 } | 893 } |
929 ++v68; | 894 v72 += 4; |
930 v69 += 4; | 895 } |
931 } | 896 v73 = 0; |
932 while ( v68 < 16 ); | 897 v74 = (int)&pPlayers[i]->pEquipment; |
933 pPlayer = pPlayers[1]; | 898 while ( !*(int *)v74 || (int)&pPlayer->pInventoryItems[v74] != pValue ) |
934 while ( 1 ) | 899 { |
935 { | 900 ++v73; |
936 v70 = pPlayer; | 901 v74 += 4; |
937 if ( !v64 ) | 902 if ( v73 >= 16 ) |
938 { | 903 break; |
939 v71 = 0; | 904 } |
940 v72 = (int)v70->pInventoryIndices; | 905 *(&pPlayers[i]->pEquipment.uOffHand + v73) = 0; |
941 do | 906 } |
942 { | 907 } |
943 if ( (int)&v70->pInventoryItems[v72] == pValue ) | |
944 { | |
945 v70->RemoveItemAtInventoryIndex(v71); | |
946 goto LABEL_169; | |
947 } | |
948 ++v71; | |
949 v72 += 4; | |
950 } | |
951 while ( (signed int)v71 < 126 ); | |
952 v73 = 0; | |
953 v74 = (int)&v70->pEquipment; | |
954 while ( !*(int *)v74 || (int)&v70->pInventoryItems[v74] != pValue ) | |
955 { | |
956 ++v73; | |
957 v74 += 4; | |
958 if ( v73 >= 16 ) | |
959 goto LABEL_170; | |
960 } | |
961 *(&v70->pEquipment.uOffHand + v73) = 0; | |
962 LABEL_169: | |
963 v64 = 1; | |
964 } | |
965 LABEL_170: | |
966 pPlayer += 4; | |
967 if ( pPlayer > pPlayers[4] ) | |
968 { | |
969 //++curr_seq_num; | |
970 v4 = v124; | |
971 | |
972 //v6 = v123; | |
973 //v7 = ""; | |
974 break; | |
975 } | |
976 } | |
977 } | |
978 if ( player_choose <= 3 ) | 908 if ( player_choose <= 3 ) |
979 { | 909 { |
980 pPlayer = &pParty->pPlayers[player_choose]; | 910 pPlayer = &pParty->pPlayers[player_choose]; |
981 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 911 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
982 ++curr_seq_num; | |
983 v4 = v124; | |
984 break; | |
985 } | 912 } |
986 else if ( player_choose == 4 ) //active | 913 else if ( player_choose == 4 ) //active |
987 { | 914 { |
988 if ( uActiveCharacter ) | 915 if ( uActiveCharacter ) |
989 { | 916 { |
990 pPlayer = pPlayers[uActiveCharacter]; | 917 pPlayer = pPlayers[uActiveCharacter]; |
991 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 918 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
992 ++curr_seq_num; | |
993 v4 = v124; | |
994 break; | |
995 } | 919 } |
996 } | 920 } |
997 else if ( player_choose == 5 )//all | 921 else if ( player_choose == 5 )//all |
998 { | 922 { |
999 v130 = 0; | 923 v130 = 0; |
1000 for(int i = 0; i < 4; ++i) | 924 for(int i = 0; i < 4; ++i) |
1001 { | 925 { |
1002 if ( pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) | 926 if ( pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
1003 { | |
1004 ++curr_seq_num; | |
1005 break; | 927 break; |
1006 } | |
1007 } | 928 } |
1008 ++v130; | 929 ++v130; |
1009 break; | |
1010 } | 930 } |
1011 else if ( player_choose == 6 ) //random | 931 else if ( player_choose == 6 ) //random |
1012 { | 932 { |
1013 player_choose = rand() % 4; | 933 player_choose = rand() % 4; |
1014 pPlayer = &pParty->pPlayers[player_choose]; | 934 pPlayer = &pParty->pPlayers[player_choose]; |
1015 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 935 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1016 ++curr_seq_num; | 936 } |
1017 v4 = v124; | 937 ++curr_seq_num; |
1018 break; | 938 v4 = v124; |
1019 } | 939 break; |
1020 case EVENT_Set: | 940 case EVENT_Set: |
1021 pValue = EVT_DWORD(_evt->v7); | 941 pValue = EVT_DWORD(_evt->v7); |
1022 if ( player_choose <= 3 ) | 942 if ( player_choose <= 3 ) |
1023 { | 943 { |
1024 pPlayer = &pParty->pPlayers[player_choose]; | 944 pPlayer = &pParty->pPlayers[player_choose]; |
1025 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 945 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1026 ++curr_seq_num; | |
1027 v4 = v124; | |
1028 break; | |
1029 } | 946 } |
1030 else if ( player_choose == 4 ) //active | 947 else if ( player_choose == 4 ) //active |
1031 { | 948 { |
1032 if ( uActiveCharacter ) | 949 if ( uActiveCharacter ) |
1033 { | 950 { |
1034 pPlayer = pPlayers[uActiveCharacter]; | 951 pPlayer = pPlayers[uActiveCharacter]; |
1035 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 952 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1036 ++curr_seq_num; | |
1037 v4 = v124; | |
1038 break; | |
1039 } | 953 } |
1040 } | 954 } |
1041 else if ( player_choose == 5 )//all | 955 else if ( player_choose == 5 )//all |
1042 { | 956 { |
957 //recheck v130 | |
1043 for(int i = 1; i < 5; ++i) | 958 for(int i = 1; i < 5; ++i) |
1044 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 959 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1045 ++curr_seq_num; | 960 |
1046 v4 = v124; | |
1047 break; | |
1048 } | 961 } |
1049 else if ( player_choose == 6 ) //random | 962 else if ( player_choose == 6 ) //random |
1050 { | 963 { |
1051 player_choose = rand() % 4; | 964 player_choose = rand() % 4; |
1052 pPlayer = &pParty->pPlayers[player_choose]; | 965 pPlayer = &pParty->pPlayers[player_choose]; |
1053 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 966 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1054 ++curr_seq_num; | 967 |
1055 v4 = v124; | 968 } |
1056 break; | 969 ++curr_seq_num; |
1057 } | 970 v4 = v124; |
971 break; | |
1058 case EVENT_Add: | 972 case EVENT_Add: |
1059 pValue = EVT_DWORD(_evt->v7); | 973 pValue = EVT_DWORD(_evt->v7); |
1060 if ( player_choose <= 3 ) | 974 if ( player_choose <= 3 ) |
1061 { | 975 { |
1062 pPlayer = &pParty->pPlayers[player_choose]; | 976 pPlayer = &pParty->pPlayers[player_choose]; |
1063 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 977 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1064 v83 = EVT_WORD(_evt->v5); | |
1065 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1066 viewparams->bRedrawGameUI = 1; | |
1067 ++curr_seq_num; | |
1068 v4 = v124; | |
1069 break; | |
1070 } | 978 } |
1071 else if ( player_choose == 4 ) //active | 979 else if ( player_choose == 4 ) //active |
1072 { | 980 { |
1073 if ( uActiveCharacter ) | 981 if ( uActiveCharacter ) |
1074 { | 982 { |
1075 pPlayer = pPlayers[uActiveCharacter]; | 983 pPlayer = pPlayers[uActiveCharacter]; |
1076 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 984 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1077 v83 = EVT_WORD(_evt->v5); | |
1078 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1079 viewparams->bRedrawGameUI = 1; | |
1080 ++curr_seq_num; | |
1081 v4 = v124; | |
1082 break; | |
1083 } | 985 } |
1084 } | 986 } |
1085 else if ( player_choose == 5 )//all | 987 else if ( player_choose == 5 )//all |
1086 { | 988 { |
1087 //v130 = 0; | 989 //v130 = 0; |
1088 for(int i = 1; i < 5; ++i) | 990 for(int i = 1; i < 5; ++i) |
1089 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 991 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1090 v83 = EVT_WORD(_evt->v5); | 992 |
1091 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | |
1092 viewparams->bRedrawGameUI = 1; | |
1093 ++curr_seq_num; | |
1094 v4 = v124; | |
1095 break; | |
1096 } | 993 } |
1097 else if ( player_choose == 6 ) //random | 994 else if ( player_choose == 6 ) //random |
1098 { | 995 { |
1099 player_choose = rand() % 4; | 996 player_choose = rand() % 4; |
1100 pPlayer = &pParty->pPlayers[player_choose]; | 997 pPlayer = &pParty->pPlayers[player_choose]; |
1101 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 998 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1102 v83 = EVT_WORD(_evt->v5); | 999 } |
1103 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) | 1000 v83 = EVT_WORD(_evt->v5); |
1104 viewparams->bRedrawGameUI = 1; | 1001 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 ) |
1105 ++curr_seq_num; | 1002 viewparams->bRedrawGameUI = 1; |
1106 v4 = v124; | 1003 ++curr_seq_num; |
1107 break; | 1004 v4 = v124; |
1108 } | 1005 break; |
1109 case EVENT_InputString: | 1006 case EVENT_InputString: |
1110 if ( !start_event_seq_number ) | 1007 if ( !start_event_seq_number ) |
1111 { | 1008 { |
1112 strcpy(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)]]); | 1009 strcpy(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]); |
1113 v105 = curr_seq_num; | 1010 v105 = curr_seq_num; |
1114 v121 = 26; | 1011 v121 = 26; |
1115 LABEL_295: | 1012 LABEL_295: |
1116 sub_4451A8_press_any_key(uEventID, v105, v121); | 1013 sub_4451A8_press_any_key(uEventID, v105, v121); |
1117 LABEL_301: | 1014 LABEL_301: |
1138 break; | 1035 break; |
1139 case EVENT_RandomGoTo: | 1036 case EVENT_RandomGoTo: |
1140 //v124 = -1; | 1037 //v124 = -1; |
1141 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) | 1038 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) |
1142 + (_evt->v10 != 0))); | 1039 + (_evt->v10 != 0))); |
1143 goto LABEL_131; | 1040 curr_seq_num = v11 - 1; |
1041 ++curr_seq_num; | |
1042 v4 = v124; | |
1144 case EVENT_ReceiveDamage: | 1043 case EVENT_ReceiveDamage: |
1145 v85 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); | 1044 v85 = EVT_DWORD(_evt->v7 ); |
1146 v86 = _evt->v5; | 1045 v86 = _evt->v5; |
1147 if ( (unsigned __int8)v86 <= 3u ) | 1046 if ( (unsigned __int8)v86 <= 3u ) |
1148 { | 1047 { |
1149 v119 = _evt->v6; | 1048 v119 = _evt->v6; |
1150 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); | 1049 v115 = EVT_DWORD(_evt->v7 ); |
1151 v89 = (unsigned __int8)v86; | 1050 v89 = (unsigned __int8)v86; |
1152 goto LABEL_233; | 1051 goto LABEL_233; |
1153 } | 1052 } |
1154 if ( v86 == 4 ) | 1053 if ( v86 == 4 ) |
1155 { | 1054 { |
1162 //v7 = ""; | 1061 //v7 = ""; |
1163 break; | 1062 break; |
1164 } | 1063 } |
1165 v119 = _evt->v6; | 1064 v119 = _evt->v6; |
1166 v88 = pPlayers[uActiveCharacter]; | 1065 v88 = pPlayers[uActiveCharacter]; |
1167 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); | 1066 v115 = EVT_DWORD(_evt->v7 ); |
1168 goto LABEL_234; | 1067 goto LABEL_234; |
1169 } | 1068 } |
1170 if ( v86 != 5 ) | 1069 if ( v86 != 5 ) |
1171 { | 1070 { |
1172 v119 = _evt->v6; | 1071 v119 = _evt->v6; |
1173 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10<< 8)) << 8)) << 8); | 1072 v115 = EVT_DWORD(_evt->v7 ); |
1174 v89 = rand() % 4; | 1073 v89 = rand() % 4; |
1175 LABEL_233: | 1074 LABEL_233: |
1176 v88 = &pParty->pPlayers[v89]; | 1075 v88 = &pParty->pPlayers[v89]; |
1177 LABEL_234: | 1076 LABEL_234: |
1178 v88->ReceiveDamage(v115, v119); | 1077 v88->ReceiveDamage(v115, v119); |
1195 | 1094 |
1196 //v6 = v123; | 1095 //v6 = v123; |
1197 //v7 = ""; | 1096 //v7 = ""; |
1198 break; | 1097 break; |
1199 case EVENT_ToggleIndoorLight: | 1098 case EVENT_ToggleIndoorLight: |
1200 pIndoor->ToggleLight(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9); | 1099 pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9); |
1201 ++curr_seq_num; | 1100 ++curr_seq_num; |
1202 v4 = v124; | 1101 v4 = v124; |
1203 | 1102 |
1204 //v6 = v123; | 1103 //v6 = v123; |
1205 //v7 = ""; | 1104 //v7 = ""; |
1206 break; | 1105 break; |
1207 case EVENT_SetFacesBit: | 1106 case EVENT_SetFacesBit: |
1208 sub_44892E_set_faces_bit(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 1107 sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
1209 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
1210 ++curr_seq_num; | 1108 ++curr_seq_num; |
1211 v4 = v124; | 1109 v4 = v124; |
1212 | 1110 |
1213 //v6 = v123; | 1111 //v6 = v123; |
1214 //v7 = ""; | 1112 //v7 = ""; |
1215 break; | 1113 break; |
1216 case EVENT_ToggleChestFlag: | 1114 case EVENT_ToggleChestFlag: |
1217 Chest::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 1115 Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1218 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
1219 ++curr_seq_num; | 1116 ++curr_seq_num; |
1220 v4 = v124; | 1117 v4 = v124; |
1221 | 1118 |
1222 //v6 = v123; | 1119 //v6 = v123; |
1223 //v7 = ""; | 1120 //v7 = ""; |
1224 break; | 1121 break; |
1225 case EVENT_ToggleActorFlag: | 1122 case EVENT_ToggleActorFlag: |
1226 Actor::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 1123 Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1227 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13); | |
1228 ++curr_seq_num; | 1124 ++curr_seq_num; |
1229 v4 = v124; | 1125 v4 = v124; |
1230 | 1126 |
1231 //v6 = v123; | 1127 //v6 = v123; |
1232 //v7 = ""; | 1128 //v7 = ""; |
1233 break; | 1129 break; |
1234 case EVENT_ToggleActorGroupFlag: | 1130 case EVENT_ToggleActorGroupFlag: |
1235 ToggleActorGroupFlag( | 1131 ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1236 _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | |
1237 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), | |
1238 _evt->v13); | |
1239 ++curr_seq_num; | 1132 ++curr_seq_num; |
1240 v4 = v124; | 1133 v4 = v124; |
1241 | 1134 |
1242 //v6 = v123; | 1135 //v6 = v123; |
1243 //v7 = ""; | 1136 //v7 = ""; |
1250 | 1143 |
1251 //v6 = v123; | 1144 //v6 = v123; |
1252 //v7 = ""; | 1145 //v7 = ""; |
1253 break; | 1146 break; |
1254 case EVENT_StatusText: | 1147 case EVENT_StatusText: |
1255 v90 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1148 v90 = EVT_DWORD(_evt->v5 ); |
1256 if ( activeLevelDecoration ) | 1149 if ( activeLevelDecoration ) |
1257 { | 1150 { |
1258 if ( activeLevelDecoration == (void*)1 ) | 1151 if ( activeLevelDecoration == (LevelDecoration*)1 ) |
1259 { | 1152 { |
1260 ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; | 1153 ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; |
1261 ++curr_seq_num; | |
1262 v4 = v124; | |
1263 | |
1264 //v6 = v123; | |
1265 //v7 = ""; | |
1266 break; | |
1267 } | 1154 } |
1268 if ( canShowMessages == 1 ) | 1155 if ( canShowMessages == 1 ) |
1269 { | 1156 { |
1270 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; | 1157 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; |
1271 //LABEL_248: | 1158 //LABEL_248: |
1272 ShowStatusBarString(v91, 2u); | 1159 ShowStatusBarString(v91, 2u); |
1273 ++curr_seq_num; | |
1274 v4 = v124; | |
1275 | |
1276 //v6 = v123; | |
1277 //v7 = ""; | |
1278 break; | |
1279 } | 1160 } |
1280 } | 1161 } |
1281 else | 1162 else |
1282 { | 1163 { |
1283 if ( canShowMessages == 1 ) | 1164 if ( canShowMessages == 1 ) |
1284 { | 1165 { |
1285 v91 = &pLevelStr[pLevelStrOffsets[v90]]; | 1166 v91 = &pLevelStr[pLevelStrOffsets[v90]]; |
1286 ShowStatusBarString(v91, 2u); | 1167 ShowStatusBarString(v91, 2u); |
1287 ++curr_seq_num; | |
1288 v4 = v124; | |
1289 | |
1290 //v6 = v123; | |
1291 //v7 = ""; | |
1292 break; | |
1293 } | 1168 } |
1294 } | 1169 } |
1295 ++curr_seq_num; | 1170 ++curr_seq_num; |
1296 v4 = v124; | 1171 v4 = v124; |
1297 | 1172 |
1298 //v6 = v123; | 1173 //v6 = v123; |
1299 //v7 = ""; | 1174 //v7 = ""; |
1300 break; | 1175 break; |
1301 case EVENT_ShowMessage: | 1176 case EVENT_ShowMessage: |
1302 v92 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1177 v92 = EVT_DWORD(_evt->v5 ); |
1303 if ( activeLevelDecoration ) | 1178 if ( activeLevelDecoration ) |
1304 { | 1179 { |
1305 v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; | 1180 v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; |
1306 byte_5B0938[0] = 0; | 1181 byte_5B0938[0] = 0; |
1307 ptr_F8B1E8 = v93; | 1182 ptr_F8B1E8 = v93; |
1315 | 1190 |
1316 //v6 = v123; | 1191 //v6 = v123; |
1317 //v7 = ""; | 1192 //v7 = ""; |
1318 break; | 1193 break; |
1319 case EVENT_CastSpell: | 1194 case EVENT_CastSpell: |
1320 sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8), | 1195 sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ), |
1321 _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8), | 1196 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), |
1322 _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8), | 1197 EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 )); |
1323 _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8), | 1198 ++curr_seq_num; |
1324 _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8), | 1199 v4 = v124; |
1325 _evt->v28 + ((_evt->v29 + ((_evt->v30 + ((uint)_evt->v31 << 8)) << 8)) << 8)); | 1200 |
1326 ++curr_seq_num; | |
1327 v4 = v124; | |
1328 | |
1329 //v6 = v123; | |
1330 //v7 = ""; | |
1331 break; | 1201 break; |
1332 case EVENT_SetTexture: | 1202 case EVENT_SetTexture: |
1333 sub_44861E_set_texture(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), (char *)&_evt->v9); | 1203 sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9); |
1334 ++curr_seq_num; | 1204 ++curr_seq_num; |
1335 v4 = v124; | 1205 v4 = v124; |
1336 | 1206 |
1337 //v6 = v123; | 1207 //v6 = v123; |
1338 //v7 = ""; | 1208 //v7 = ""; |
1339 break; | 1209 break; |
1340 case EVENT_SetSprite: | 1210 case EVENT_SetSprite: |
1341 SetDecorationSprite(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9, (char *)&_evt->v10); | 1211 SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10); |
1342 ++curr_seq_num; | 1212 ++curr_seq_num; |
1343 v4 = v124; | 1213 v4 = v124; |
1344 | 1214 |
1345 //v6 = v123; | 1215 //v6 = v123; |
1346 //v7 = ""; | 1216 //v7 = ""; |
1347 break; | 1217 break; |
1348 case EVENT_SummonMonsters: | 1218 case EVENT_SummonMonsters: |
1349 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7, | 1219 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ), |
1350 _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8), | 1220 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), |
1351 _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8), | 1221 EVT_DWORD(_evt->v24 )); |
1352 _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8), | |
1353 _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8), | |
1354 _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8)); | |
1355 ++curr_seq_num; | 1222 ++curr_seq_num; |
1356 v4 = v124; | 1223 v4 = v124; |
1357 | 1224 |
1358 //v6 = v123; | 1225 //v6 = v123; |
1359 //v7 = ""; | 1226 //v7 = ""; |
1518 pRenderer->_49FD3A(); | 1385 pRenderer->_49FD3A(); |
1519 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); | 1386 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); |
1520 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); | 1387 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); |
1521 v104 = 187; | 1388 v104 = 187; |
1522 if ( uCurrentHouse_Animation != 167 ) | 1389 if ( uCurrentHouse_Animation != 167 ) |
1523 v104 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1390 v104 = EVT_DWORD(_evt->v5); |
1524 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); | 1391 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); |
1525 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, 0x6Eu, 1, 49, "", 0); | 1392 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, 0x6Eu, 1, 49, "", 0); |
1526 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, 0x6Eu, 2, 50, "", 0); | 1393 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, 0x6Eu, 2, 50, "", 0); |
1527 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, 0x6Eu, 3, 51, "", 0); | 1394 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, 0x6Eu, 3, 51, "", 0); |
1528 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, 0x6Eu, 4, 52, "", 0); | 1395 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, 0x6Eu, 4, 52, "", 0); |
1529 window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); | 1396 window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); |
1530 } | 1397 } |
1531 ++curr_seq_num; | 1398 ++curr_seq_num; |
1532 v4 = v124; | 1399 v4 = v124; |
1533 | 1400 |
1534 //v6 = v123; | 1401 //v6 = v123; |