comparison UI/UIShops.cpp @ 1300:bedc304ab617

new files in UI
author Ritor1
date Thu, 20 Jun 2013 15:24:09 +0600
parents
children b51332ab228f
comparison
equal deleted inserted replaced
1299:8c2f689b5f0b 1300:bedc304ab617
1 #include "..\Items.h"
2 #include "..\GUIWindow.h"
3 #include "..\mm7_data.h"
4 #include "..\texts.h"
5 #include "UIHouses.h"
6 #include "..\GUIFont.h"
7 #include "..\Render.h"
8 #include "..\Party.h"
9 #include "..\Texture.h"
10 #include "..\Mouse.h"
11 #include "..\Events2D.h"
12 #include "..\AudioPlayer.h"
13 #include "..\MapInfo.h"
14 #include "..\Viewport.h"
15
16 //----- (004B910F) --------------------------------------------------------
17 void __cdecl WeaponShopDialog()
18 {
19 int v0; // ebx@1
20 int pNumActiveItem; // eax@6
21 signed int v2; // esi@8
22 ItemGen *v4; // eax@11
23 char *v5; // ecx@12
24 unsigned __int8 v6; // dl@13
25 char *v7; // edx@14
26 int v9; // ST08_4@16
27 int v10; // eax@16
28 signed int v11; // esi@18
29 int v12; // ST08_4@21
30 int v13; // eax@21
31 int v14; // edi@23
32 char **v15; // esi@23
33 int v16; // eax@24
34 //int v18; // edx@25
35 int v19; // edi@25
36 unsigned __int8 v20; // sf@25
37 GUIButton *pButton; // esi@27
38 int pNewItem; // eax@27
39 unsigned int v24; // ecx@27
40 int v25; // edx@27
41 unsigned int pColorText; // ax@27
42 signed int v27; // esi@32
43 int v28; // ST08_4@36
44 int v29; // eax@36
45 signed int v32; // esi@41
46 unsigned int v33; // esi@43
47 int v34; // eax@43
48 unsigned int v35; // eax@44
49 int v36; // eax@46
50 __int32 v37; // ecx@51
51 int v40; // eax@53
52 char *v41; // eax@55
53 unsigned int v43; // ecx@55
54 const char **v44; // edx@55
55 int v45; // eax@55
56 int v47; // eax@59
57 const char **v48; // eax@63
58 unsigned int v49; // esi@65
59 Texture *v50; // eax@65
60 int v51; // edi@65
61 int v52; // esi@70
62 Texture *v53; // ST1C_4@70
63 int v54; // edi@70
64 signed int v55; // ecx@73
65 SHORT v56; // di@82
66 bool v57; // eax@82
67 const char *v58; // ecx@84
68 POINT *v59; // esi@89
69 LONG v60; // ecx@90
70 int v61; // eax@90
71 int v62; // ecx@90
72 ItemGen *pItemInShop; // esi@90
73 int v64; // eax@95
74 int all_text_height; // esi@96
75 char **v66; // edi@96
76 int v67; // eax@97
77 int v69; // edx@98
78 int v70; // edi@98
79 int v71;
80 const char **v72; // eax@100
81 int pTextHeight; // eax@100
82 unsigned int v74; // ecx@100
83 int v78; // [sp-14h] [bp-10Ch]@14
84 ItemGen *v79; // [sp-10h] [bp-108h]@12
85 int v80; // [sp-10h] [bp-108h]@14
86 void *v81; // [sp-Ch] [bp-104h]@12
87 unsigned __int16 v82; // [sp-Ch] [bp-104h]@14
88 int v83; // [sp-8h] [bp-100h]@11
89 char *v84; // [sp-8h] [bp-100h]@14
90 __int64 *v85; // [sp-4h] [bp-FCh]@11
91 unsigned int v86; // [sp-4h] [bp-FCh]@14
92 POINT v87; // [sp+Ch] [bp-ECh]@8
93 POINT v88; // [sp+14h] [bp-E4h]@18
94 POINT v89; // [sp+1Ch] [bp-DCh]@89
95 POINT v90; // [sp+24h] [bp-D4h]@19
96 POINT v91; // [sp+2Ch] [bp-CCh]@89
97 POINT v92; // [sp+34h] [bp-C4h]@9
98 POINT v93; // [sp+3Ch] [bp-BCh]@33
99 POINT v94; // [sp+44h] [bp-B4h]@18
100 POINT v95; // [sp+4Ch] [bp-ACh]@32
101 POINT v96; // [sp+54h] [bp-A4h]@18
102 POINT v97; // [sp+5Ch] [bp-9Ch]@32
103 POINT a2; // [sp+64h] [bp-94h]@8
104 POINT v99; // [sp+6Ch] [bp-8Ch]@32
105 POINT v100; // [sp+74h] [bp-84h]@8
106 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1
107 char *Str; // [sp+D0h] [bp-28h]@55
108 __int32 v103; // [sp+D4h] [bp-24h]@25
109 int pColorYellow; // [sp+D8h] [bp-20h]@1
110 int pColorWhite; // [sp+DCh] [bp-1Ch]@1
111 POINT v106; // [sp+E0h] [bp-18h]@8
112 Player *pPlayer; // [sp+E8h] [bp-10h]@1
113 int pItemNum; // [sp+ECh] [bp-Ch]@26
114 const char **v109; // [sp+F0h] [bp-8h]@26
115 unsigned __int8 v110; // [sp+F7h] [bp-1h]@16
116 int pNumString;
117
118 pPlayer = pPlayers[uActiveCharacter];
119 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
120 dialog_window.uFrameX = 483;
121 dialog_window.uFrameWidth = 148;
122 dialog_window.uFrameZ = 334;
123 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
124 pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u);
125
126 switch(dialog_menu_id)
127 {
128 case HOUSE_DIALOGUE_MAIN:
129 {
130 pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
131 if ( pNumActiveItem )
132 {
133 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
134 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
135 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
136 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
137 all_text_height = 0;
138 for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 );
139 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
140 v103 = (174 - all_text_height) / 4;
141 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
142 v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
143 v20 = -pDialogueWindow->pNumPresenceButton < 0;
144 if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton ))
145 {
146 pItemNum = 2;
147 pNumString = 0;
148 do
149 {
150 pButton = pDialogueWindow->GetControl(pItemNum);
151 pButton->uY = v103 + v19;
152 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
153 pButton->uHeight = pTextHeight;
154 v19 = pButton->uY + pTextHeight - 1;
155 pButton->uW = v19;
156 pColorText = pColorYellow;
157 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
158 pColorText = pColorWhite;
159 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
160 ++pItemNum;
161 ++pNumString;
162 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
163 }
164 while ( pItemNum < pNumActiveItem );
165 }
166 }
167 break;
168 }
169
170 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
171 {
172 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
173 v48 = 0;
174 pItemNum = 0;
175 v109 = 0;
176 do
177 {
178 // if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)window_SpeakInHouse->ptr_1C]] )
179 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID)
180 {
181 v49 = word_F8B158[(signed int)v48];
182 v50 = ItemsInShopTexture[(signed int)v48];
183 v49 += 30;
184 v51 = 60 - ((signed int)v50->uTextureWidth >> 1);
185 pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50);
186 sub_40F92A(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1));
187 v48 = v109;
188 }
189 pItemNum += 70;
190 v48 = (const char **)((char *)v48 + 1);
191 v109 = v48;
192 }
193 while ( (signed int)v48 < 6 );
194 pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
195 if ( pNumActiveItem )
196 {
197 v55 = 0;
198 v106.x = 0;
199 v106.x = 0;
200 do
201 {
202 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)//9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] )
203 ++v106.x;
204 ++v55;
205 }
206 while ( v55 < 6 );
207 v56 = GetAsyncKeyState(17);
208 v57 = pPlayer->CanSteal();
209 Str = (char *)v57;
210 if ( v56 && v57 )
211 {
212 v58 = pGlobalTXT_LocalizationStrings[185];
213 }
214 else
215 {
216 v58 = pGlobalTXT_LocalizationStrings[195];
217 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
218 v58 = pGlobalTXT_LocalizationStrings[196];
219 }
220 DrawTextAtStatusBar(v58, 0);
221 if ( v106.x )
222 {
223 v59 = pMouse->GetCursorPos(&v91);
224 pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y];
225 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
226 {
227 v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
228 v106.x = v60;
229 v61 = (int)window_SpeakInHouse->ptr_1C;//maybe ptr_1C - BuildID_2Events
230 // v62 = 9 * (v60 + 12 * v61);
231 pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
232 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
233 pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];
234 if ( !v56 || !Str )
235 {
236 v64 = pPlayer->SelectPhrasesTransaction(pItemInShop, BildingType_WeaponShop, v61, 2);
237 v7 = BuilDialogueString((char *)pMerchantsBuyPhrases[v64], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
238 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
239 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
240 }
241 else
242 {
243 v7 = BuilDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
244 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
245 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
246 }
247 }
248 }
249 else
250 {
251 dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
252 pNumActiveItem = 0; //added
253 }
254 }
255 break;
256 }
257
258 case HOUSE_DIALOGUE_SHOP_SELL:
259 {
260 draw_leather();
261 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
262 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
263 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
264 return;
265 if((v11 = pMouse->GetCursorPos(&v96)->x - 14, v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5),
266 pMouse->GetCursorPos(&v94)->x <= 13) || pMouse->GetCursorPos(&v90)->x >= 462
267 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) )
268 return;
269 v79 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
270 v13 = pPlayer->SelectPhrasesTransaction(v79, BildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3);
271 v7 = BuilDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, v79, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
272 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
273 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
274 break;
275 }
276
277 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
278 {
279 draw_leather();
280 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
281 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
282 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
283 return;
284 if((v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5),
285 pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462
286 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) )
287 return;
288 v4 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
289 if (!v4->Identified())
290 {
291 v10 = pPlayer->SelectPhrasesTransaction(v4, BildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4);
292 v7 = BuilDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
293 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
294 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
295 }
296 else
297 {
298 v7 = BuilDialogueString("%24", uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
299 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
300 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
301 }
302 break;
303 }
304
305 case HOUSE_DIALOGUE_SHOP_REPAIR:
306 {
307 draw_leather();
308 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
309 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
310 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
311 return;
312 if( (v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5),
313 pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462
314 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem)
315 || (!(pPlayer->pOwnItems[pNumActiveItem-1].uAttributes& 2)) )
316 return;
317 v4 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
318 v10 = pPlayer->SelectPhrasesTransaction(v4, BildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5);
319 v7 = BuilDialogueString((char *)pMerchantsRepairPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
320 pTextHeight = (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138;
321 dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorWhite, v7, 3);
322 return;
323 }
324 break;
325
326 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
327 {
328 draw_leather();
329 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
330 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];//sell
331 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];//identify
332 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];//repair
333 all_text_height = 0;
334 for ( int i = 0; i < 3; ++i )
335 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
336 v103 = (174 - all_text_height) / 3;
337 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
338 v70 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138;
339 v20 = -pDialogueWindow->pNumPresenceButton < 0;
340 if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton ))
341 {
342 pItemNum = 2;
343 pNumString = 0;
344 do
345 {
346 pButton = pDialogueWindow->GetControl(pItemNum);
347 pButton->uY = v103 + v70;
348 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
349 pButton->uHeight = pTextHeight;
350 v70 = pButton->uY + pTextHeight - 1;
351 pButton->uW = v70;
352 pColorText = pColorYellow;
353 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
354 pColorText = pColorWhite;
355 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
356 ++pItemNum;
357 ++pNumString;
358 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
359 }
360 while ( pItemNum < pNumActiveItem );
361 }
362 break;
363 }
364
365 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
366 {
367 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
368 v109 = 0;
369 pItemNum = 0;
370 do
371 {
372 // if ( pParty->field_C59C[9 * (int)&v109[3 * (unsigned int)window_SpeakInHouse->ptr_1C] + 724] )
373 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v109].uItemID)
374 {
375 v52 = word_F8B158[(signed int)v109] + 30;
376 v53 = ItemsInShopTexture[(signed int)v109];
377 v54 = 60 - ((signed int)v53->uTextureWidth >> 1);
378 pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53);
379 sub_40F92A(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1));
380 }
381 v109 = (const char **)((char *)v109 + 1);
382 pItemNum += 70;
383 }
384 while ( (signed int)v109 < 6 );
385 pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
386 if ( pNumActiveItem )
387 {
388 v55 = 0;
389 v106.x = 0;
390 do
391 {
392 // if ( pParty->field_C59C[9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
393 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)
394 ++v106.x;
395 ++v55;
396 }
397 while ( v55 < 6 );
398 v56 = GetAsyncKeyState(17);
399 v57 = pPlayer->CanSteal();
400 Str = (char *)v57;
401 if ( v56 && v57 )
402 {
403 v58 = pGlobalTXT_LocalizationStrings[185];
404 }
405 else
406 {
407 v58 = pGlobalTXT_LocalizationStrings[195];
408 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
409 v58 = pGlobalTXT_LocalizationStrings[196];
410 }
411 DrawTextAtStatusBar(v58, 0);
412 if ( v106.x )
413 {
414 v59 = pMouse->GetCursorPos(&v91);
415 pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y];
416 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
417 {
418 v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
419 v106.x = v60;
420 v61 = (int)window_SpeakInHouse->ptr_1C;
421 // v62 = 9 * (v60 + 12 * v61);
422 pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
423 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
424 pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724];
425 if ( !v56 || !Str )
426 {
427 v64 = pPlayer->SelectPhrasesTransaction(pItemInShop, BildingType_WeaponShop, v61, 2);
428 v7 = BuilDialogueString((char *)pMerchantsBuyPhrases[v64], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
429 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
430 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
431 }
432 else
433 {
434 v7 = BuilDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
435 pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
436 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
437 }
438 }
439 }
440 else
441 {
442 dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
443 pNumActiveItem = 0; //added
444 }
445 }
446 break;
447 }
448
449 case HOUSE_DIALOGUE_LEARN_SKILLS:
450 {
451 if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
452 return;
453 v0 = 0;
454 all_text_height = 0;
455 //v32 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v31] * 500.0);
456 v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
457 pItemNum = v32 * (100 - pPlayer->GetMerchant()) / 100;
458 if ( pItemNum < v32 / 3 )
459 pItemNum = v32 / 3;
460 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
461 if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton )
462 {
463 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
464 strcat(pTmpBuf.data(), "\n \n");
465 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
466 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
467 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
468 return;
469 }
470 do
471 {
472 v35 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36;
473 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v35] && !pPlayer->pActiveSkills[v35] )
474 {
475 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v35], &dialog_window, 0, 0);
476 v0++;
477 }
478 ++pNumActiveItem;
479 }
480 while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
481 if ( !v0 )
482 {
483 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
484 strcat(pTmpBuf.data(), "\n \n");
485 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
486 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
487 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
488 return;
489 }
490 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum);
491 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
492 v103 = (149 - all_text_height) / v0;
493 if ( (149 - all_text_height) / v0 > 32 )
494 v103 = 32;
495 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
496 v37 = (149 - v0 * v103 - all_text_height) / 2 - v103 / 2 + 162;
497 if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton )
498 {
499 pItemNum = 2;
500 do
501 {
502 pButton = pDialogueWindow->GetControl(pItemNum);
503 v40 = pButton->msg_param - 36;
504 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v40] || pPlayer->pActiveSkills[v40] )
505 {
506 pButton->uW = 0;
507 pButton->uHeight = 0;
508 pButton->uY = 0;
509 }
510 else
511 {
512 pButton->uY = v103 + v37;
513 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v40], &dialog_window, 0, 0);
514 pButton->uHeight = pTextHeight;
515 v37 = pButton->uY + pTextHeight - 1;
516 pButton->uW = v37;
517 pColorText = pColorYellow;
518 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
519 pColorText = pColorWhite;
520 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v40], 3);
521 }
522 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
523 pItemNum++;
524 }
525 while ( pItemNum < pNumActiveItem );
526 }
527 break;
528 }
529 default:
530 {
531 if( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR)
532 pNumActiveItem = dialog_menu_id - 96;
533 else
534 pNumActiveItem = dialog_menu_id - 4;
535 break;
536 }
537 }
538 }
539
540 //----- (004BA928) --------------------------------------------------------
541 void __cdecl ArmorShopDialog()
542 {
543 signed int v1; // esi@8
544 unsigned int v2; // eax@10
545 ItemGen *v3; // eax@11
546 char *v5; // ecx@12
547 char *v6; // eax@13
548 int v8; // eax@15
549 signed int v9; // esi@17
550 unsigned int v10; // eax@19
551 char *v11; // edi@19
552 int v12; // ST08_4@20
553 int v13; // eax@20
554 char *v15; // ecx@20
555 char **v16; // edi@22
556 int all_text_height; // ebx@22
557 char **v18; // esi@22
558 int v19; // eax@23
559 GUIWindow *v20; // ecx@24
560 int v21; // eax@24
561 int v22; // edx@24
562 int v23; // ebx@24
563 unsigned __int8 v24; // sf@24
564 GUIButton *pButton; // eax@26
565 unsigned int v28; // ecx@26
566 int v29; // edx@26
567 signed int v31; // esi@31
568 unsigned int v32; // eax@33
569 int v33; // eax@34
570 int v35; // eax@35
571 char *v36; // edx@36
572 signed int v38; // esi@42
573 unsigned int v39; // esi@44
574 int v40; // eax@44
575 unsigned int v41; // eax@45
576 int v42; // eax@47
577 int v43; // ecx@52
578 int v46; // eax@54
579 unsigned int v49; // ecx@56
580 int v51; // eax@56
581 int v53; // eax@60
582 int textureH; // eax@60
583 signed int textureW; // ebx@65
584 Texture *v56; // eax@67
585 unsigned int pY_item; // edi@68
586 Texture *v58; // ST1C_4@68
587 int v59; // eax@68
588 int v60; // edi@69
589 signed int v61; // ebx@73
590 Texture *v62; // eax@75
591 int v63; // edi@76
592 Texture *v64; // ST1C_4@76
593 unsigned int v65; // ST18_4@76
594 int v66; // eax@76
595 int v67; // edi@77
596 signed int v68; // ecx@81
597 const char *pStatusText; // ecx@91
598 void *v72; // eax@95
599 POINT *v73; // esi@97
600 int v74; // ecx@97
601 int v75; // eax@98
602 int v76; // ecx@98
603 ItemGen *selected_item; // ecx@99
604 unsigned __int8 v78; // bl@104
605 int v80; // ebx@105
606 char **v81; // esi@105
607 int v82; // eax@106
608 int v86; // ebx@107
609 int pTextHeight; // eax@109
610 unsigned int v90; // ecx@109
611 int pNumString; // edx@109
612 unsigned __int16 pTextColor; // ax@109
613 signed int v93; // edx@114
614 POINT *v94; // edi@120
615 __int32 v95; // ecx@120
616 void *v96; // ST14_4@122
617 unsigned __int8 v97; // bl@122
618 ItemGen *v98; // ST10_4@122
619 int v99; // eax@122
620 char *v100; // eax@122
621 const char *v101; // ST18_4@122
622 unsigned __int16 v102; // ST14_2@122
623 int v103; // eax@122
624 signed int v104; // edi@123
625 Texture *v105; // eax@125
626 int v106; // ebx@126
627 unsigned int v108; // ST18_4@126
628 int v109; // eax@126
629 int v110; // ebx@127
630 GUIWindow *v111; // [sp-18h] [bp-11Ch]@36
631 unsigned int v112; // [sp-14h] [bp-118h]@13
632 int v113; // [sp-14h] [bp-118h]@36
633 unsigned int v115; // [sp-10h] [bp-114h]@13
634 ItemGen *v116; // [sp-10h] [bp-114h]@20
635 int v117; // [sp-10h] [bp-114h]@36
636 unsigned __int16 v119; // [sp-Ch] [bp-110h]@13
637 char *v121; // [sp-8h] [bp-10Ch]@13
638 int v122; // [sp-8h] [bp-10Ch]@20
639 unsigned int v123; // [sp-4h] [bp-108h]@13
640 __int64 *v124; // [sp-4h] [bp-108h]@20
641 int v125; // [sp-4h] [bp-108h]@68
642 int v126; // [sp-4h] [bp-108h]@76
643 int v127; // [sp-4h] [bp-108h]@126
644 POINT v128; // [sp+Ch] [bp-F8h]@8
645 POINT v129; // [sp+14h] [bp-F0h]@18
646 char v130; // [sp+1Ch] [bp-E8h]@120
647 POINT a2; // [sp+24h] [bp-E0h]@8
648 POINT v132; // [sp+2Ch] [bp-D8h]@120
649 POINT v133; // [sp+34h] [bp-D0h]@17
650 POINT v134; // [sp+3Ch] [bp-C8h]@97
651 POINT v135; // [sp+44h] [bp-C0h]@31
652 POINT v136; // [sp+4Ch] [bp-B8h]@97
653 POINT v137; // [sp+54h] [bp-B0h]@17
654 POINT v138; // [sp+5Ch] [bp-A8h]@32
655 POINT v139; // [sp+64h] [bp-A0h]@17
656 POINT v140; // [sp+6Ch] [bp-98h]@31
657 POINT v141; // [sp+74h] [bp-90h]@8
658 POINT v142; // [sp+7Ch] [bp-88h]@31
659 POINT v143; // [sp+84h] [bp-80h]@9
660 GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1
661 int v146; // [sp+E4h] [bp-20h]@24
662 int pYellowColor; // [sp+E8h] [bp-1Ch]@1
663 int pWhiteColor; // [sp+ECh] [bp-18h]@1
664 __int32 pItemCount; // [sp+F0h] [bp-14h]@8
665 int v152; // [sp+FCh] [bp-8h]@24
666 int v153; // [sp+100h] [bp-4h]@44
667 int th;
668 short text_color;
669 int pActiveButton;
670
671 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
672 dialog_window.uFrameX = 483;
673 dialog_window.uFrameWidth = 148;
674 dialog_window.uFrameZ = 334;
675 pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
676 pYellowColor = TargetColor(0xE1u, 0xCDu, 0x23u);
677 switch (dialog_menu_id)
678 {
679 case HOUSE_DIALOGUE_MAIN:
680 {
681 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
682 return;
683 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard"
684 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special"
685 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; //"Display Inventory"
686 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
687 all_text_height = 0;
688 for( int i = 0; i < 4; ++i )
689 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
690 v146 = ( 174 - all_text_height ) / 4;
691 v23 = ( 174 - 4 * ( 174 - all_text_height ) / 4 - all_text_height ) / 2 - ( 174 - all_text_height ) / 4 / 2 + 138;
692 pNumString = 0;
693 if ( pDialogueWindow->pNumPresenceButton>=0 )
694 {
695 for (pActiveButton = pDialogueWindow->pStartingPosActiveItem; pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pActiveButton)
696 {
697 pButton = pDialogueWindow->GetControl(pActiveButton);
698 pButton->uY = v146 + v23;
699 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
700 pButton->uHeight = pTextHeight;
701 v23 = pButton->uY + pButton->uHeight - 1;
702 pButton->uW = v23;
703 pTextColor = pYellowColor;
704 if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton )
705 pTextColor = pWhiteColor;
706 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
707 ++pNumString;
708 }
709 }
710 }
711 break;
712 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
713 {
714 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);// ïîäëîæêà
715 textureW = 0;
716 v153 = 0;
717 for ( int i = 0; i < 8; ++i )// ðàçìåñòèòü âåùè
718 {
719 if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
720 {
721 textureW = ItemsInShopTexture[i]->uTextureWidth;
722 textureH = ItemsInShopTexture[i]->uTextureHeight;
723 if ( i >= 4 ) //low row
724 {
725 v60 = 90 - (textureW/2);
726 pRenderer->DrawTextureTransparent(v60 + v153 - 420, 126, ItemsInShopTexture[i]);
727 v59 = v60 + v153 + 80220;
728 }
729 else
730 {
731 pY_item = 98 - textureH;
732 v152 = 86 - (textureW/2);
733 pRenderer->DrawTextureTransparent(v152 + v153, pY_item, ItemsInShopTexture[i]);
734 v59 = v153 + v152 + 640 * pY_item;
735 }
736 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1);
737 }
738 v153 += 105;
739 }
740 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
741 return;
742 pItemCount = 0;
743 for ( int i = 0; i < 8; ++i )
744 {
745 if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID )
746 ++pItemCount;
747 }
748 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
749 pStatusText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
750 else
751 pStatusText = pGlobalTXT_LocalizationStrings[185];//"Steal item"
752 DrawTextAtStatusBar(pStatusText, 0);
753 if ( pItemCount != 0 )
754 {
755 v73 = pMouse->GetCursorPos(&v136);
756 v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v134)->y]] & 0xFFFF;
757 if ( !v74 )
758 return;
759 pItemCount = v74 - 1;
760 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74-1];
761 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0)
762 v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BildingType_ArmorShop, window_SpeakInHouse->par1C, 2)];
763 else
764 v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24"
765 v36 = BuilDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
766 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
767 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
768 return;
769 }
770 dialog_window.DrawCurrentTime( pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
771 return;
772 }
773 break;
774 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
775 {
776 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
777 v11 = 0;
778 v61 = 0;
779 v153 = 0;
780 do
781 {
782 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v61].uItemID)
783 {
784 v62 = ItemsInShopTexture[v61];
785 if ( v61 >= 4 )
786 {
787 v67 = 90 - ((signed int)v62->uTextureWidth >> 1);
788 pRenderer->DrawTextureTransparent(v153 + v67 - 420, 0x7Eu, ItemsInShopTexture[v61]);
789 v66 = v153 + v67 + 80220;
790 }
791 else
792 {
793 v63 = 98 - v62->uTextureHeight;
794 v64 = ItemsInShopTexture[v61];
795 v65 = 98 - v62->uTextureHeight;
796 v152 = 86 - ((signed int)v62->uTextureWidth >> 1);
797 pRenderer->DrawTextureTransparent(v152 + v153, v65, v64);
798 v66 = v152 + v153 + 640 * v63;
799 }
800 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[v61], v61 + 1);
801 }
802 v153 += 105;
803 ++v61;
804 }
805 while ( v61 < 8 );
806 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
807 return;
808 v68 = 0;
809 pItemCount = 0;
810 do
811 {
812 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(signed int)v68].uItemID)
813 ++pItemCount;
814 ++v68;
815 }
816 while ( v68 < 6 );
817 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
818 pStatusText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy"
819 else
820 pStatusText = pGlobalTXT_LocalizationStrings[185];
821 DrawTextAtStatusBar(pStatusText, 0);
822 if ( (char *)pItemCount != 0 )
823 {
824 v73 = pMouse->GetCursorPos(&v136);
825 v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v134)->y]] & 0xFFFF;
826 if ( !v74 )
827 return;
828 pItemCount = v74 - 1;
829 if ( dialog_menu_id == 2 )
830 selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74 - 1];
831 else
832 selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v74 - 1];
833 if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
834 v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BildingType_ArmorShop, window_SpeakInHouse->par1C, 2)];
835 else
836 v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24"
837 v36 = BuilDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
838 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
839 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
840 return;
841 }
842 dialog_window.DrawCurrentTime( pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
843 return;
844 }
845 break;
846 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
847 {
848 draw_leather();
849 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
850 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200]; //"Sell"
851 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113]; //"Identify"
852 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179]; //"Repair"
853 all_text_height = 0;
854 for ( int i = 0; i < 3; ++i )
855 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
856 v152 = (174 - all_text_height) / 3;
857 v86 = (3 * (58 - v152) - all_text_height) / 2 - v152 / 2 + 138;
858 v24 = -pDialogueWindow->pNumPresenceButton < 0;
859 pActiveButton = pDialogueWindow->pStartingPosActiveItem;
860 if ( v24 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) )
861 {
862 pNumString = 0;
863 do
864 {
865 pButton = pDialogueWindow->GetControl((unsigned int)pActiveButton);
866 pButton->uY = v152 + v86;
867 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
868 v90 = pButton->uY;
869 pButton->uHeight = pTextHeight;
870 v86 = v90 + pTextHeight - 1;
871 pButton->uW = v86;
872 pTextColor = pYellowColor;
873 if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton )
874 pTextColor = pWhiteColor;
875 dialog_window.DrawTitleText(pFontArrus, 0, v90, pTextColor, pShopOptions[pNumString], 3);
876 ++pNumString;
877 ++pActiveButton;
878 }
879 while ( (signed int)pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
880 }
881 return;
882 }
883 break;
884 case HOUSE_DIALOGUE_SHOP_SELL:
885 {
886 draw_leather();
887 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
888 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell"
889 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
890 return;
891 if((v9 = pMouse->GetCursorPos(&v139)->x - 14, pItemCount = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5),
892 pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462
893 || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) )
894 return;
895 v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v10 - 1];
896 v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BildingType_ArmorShop, window_SpeakInHouse->par1C, 3);
897 v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BildingType_ArmorShop, window_SpeakInHouse->par1C, 3)];
898 v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0);
899 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
900 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
901 return;
902 }
903 break;
904 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
905 {
906 draw_leather();
907 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
908 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify"
909 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
910 {
911 v1 = pMouse->GetCursorPos(&a2)->x - 14;
912 pItemCount = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5);
913 if ( pMouse->GetCursorPos(&v141)->x > 13 )
914 {
915 if ( pMouse->GetCursorPos(&v143)->x < 462 )
916 {
917 v2 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount);
918 if ( v2 )
919 {
920 v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v2-1];
921 if (v3->Identified())
922 v5 = "%24";
923 else
924 {
925 v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v3, BildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 4);
926 v5 = (char *)pMerchantsIdentifyPhrases[v8];
927 }
928 v6 = BuilDialogueString(v5, uActiveCharacter - 1, v3, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
929 v115 = (174 - pFontArrus->CalcTextHeight(v6, &dialog_window, 0, 0)) / 2 + 138;
930 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v6, 3);
931 return;
932 }
933 }
934 }
935 }
936 }
937 break;
938 case HOUSE_DIALOGUE_SHOP_REPAIR:
939 {
940 draw_leather();
941 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
942 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
943 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
944 return;
945 if( (v31 = pMouse->GetCursorPos(&v135)->x - 14,
946 pItemCount = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5),
947 pMouse->GetCursorPos(&v140)->x <= 13)
948 || pMouse->GetCursorPos(&v138)->x >= 462
949 || (v32 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v32)
950 || (!(pPlayers[uActiveCharacter]->pOwnItems[v32-1].uAttributes& 2)) )
951 return;
952 v116 = &pPlayers[uActiveCharacter]->pInventoryItems[v33 - 1];
953 v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItems[v32 - 1], BildingType_ArmorShop, window_SpeakInHouse->par1C, 5);
954 v15 = (char *)pMerchantsRepairPhrases[v35];
955 v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
956 v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
957 dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
958 return;
959 }
960 break;
961 case HOUSE_DIALOGUE_SHOP_6: //buy standart ???
962 {
963 pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture);
964 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy"
965 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
966 return;
967 pItemCount = 0;
968 for( int i = 0; i < 6 ; ++i )
969 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
970 ++pItemCount;
971 if ( pItemCount )
972 {
973 v94 = pMouse->GetCursorPos(&v132);
974 pItemCount = pRenderer->pActiveZBuffer[v94->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v130)->y]];
975 v95 = pItemCount;
976 if ( pItemCount && pItemCount != -65536 )
977 {
978 --pItemCount;
979 v97 = uActiveCharacter - 1;
980 v99 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], BildingType_ArmorShop, window_SpeakInHouse->par1C, 2);
981 v100 = BuilDialogueString((char *)pMerchantsBuyPhrases[v99], uActiveCharacter - 1, v98, (char *)window_SpeakInHouse->par1C, 2, 0);
982 v103 = pFontArrus->CalcTextHeight(v100, &dialog_window, 0, 0);
983 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, pWhiteColor, v100, 3);
984 }
985 v104 = 0;
986 v153 = 0;
987 do
988 {
989 //if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
990 if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v104].uItemID)
991 {
992 v105 = ItemsInShopTexture[v104];
993 if ( v104 >= 4 )
994 {
995 v110 = 90 - ((signed int)v105->uTextureWidth >> 1);
996 pRenderer->DrawTextureTransparent(v153 + v110 - 420, 0x7Eu, ItemsInShopTexture[v104]);
997 v127 = v104 + 1;
998 v109 = v153 + v110 + 80220;
999 }
1000 else
1001 {
1002 v106 = 98 - v105->uTextureHeight;
1003 v108 = 98 - v105->uTextureHeight;
1004 v152 = 86 - ((signed int)v105->uTextureWidth >> 1);
1005 pRenderer->DrawTextureTransparent(v152 + v153, v108, ItemsInShopTexture[v104]);
1006 v127 = v104 + 1;
1007 v109 = v152 + v153 + 640 * v106;
1008 }
1009 ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v109], ItemsInShopTexture[v104], v127);
1010 }
1011 v153 += 105;
1012 ++v104;
1013 }
1014 while ( v104 < 8 );
1015 return;
1016 }
1017 dialog_window.DrawCurrentTime(pParty->field_3C.field_50[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
1018 return;
1019 }
1020 break;
1021 case HOUSE_DIALOGUE_LEARN_SKILLS:
1022 {
1023 if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
1024 return;
1025 v152 = 0;
1026 v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
1027 pActiveButton = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1028 if ( (signed int)pActiveButton < v38 / 3 )
1029 pActiveButton = v38 / 3;
1030 v39 = pDialogueWindow->pStartingPosActiveItem;
1031 v40 = pDialogueWindow->pNumPresenceButton;
1032 v153 = 0;
1033 if ( (signed int)v39 < (signed int)(v39 + v40) )
1034 {
1035 do
1036 {
1037 v41 = pDialogueWindow->GetControl(v39)->msg_param - 36;
1038 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] && !pPlayers[uActiveCharacter]->pActiveSkills[v41] )
1039 {
1040 v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0);
1041 v152 += v42;
1042 ++v153;
1043 }
1044 ++v39;
1045 }
1046 while ( (signed int)v39 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
1047 if ( v153 )
1048 {
1049 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pActiveButton);
1050 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
1051 pActiveButton = (149 - v152) / v153;
1052 if ( (149 - v152) / v153 > 32 )
1053 pActiveButton = 32;
1054 v43 = (149 - v153 * (signed int)pActiveButton - v152) / 2 - (signed int)pActiveButton / 2 + 162;
1055 v152 = pDialogueWindow->pStartingPosActiveItem;
1056 v146 = v43;
1057 if ( v152 < v152 + pDialogueWindow->pNumPresenceButton )
1058 {
1059 v153 = 2;
1060 do
1061 {
1062 pButton = pDialogueWindow->GetControl(v152);
1063 v46 = pButton->msg_param - 36;
1064 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v46] || pPlayers[uActiveCharacter]->pActiveSkills[v46] )
1065 {
1066 pButton->uW = 0;
1067 pButton->uHeight = 0;
1068 pButton->uY = 0;
1069 }
1070 else
1071 {
1072 pButton->uY = (unsigned int)((char *)pActiveButton + v146);
1073 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v46], &dialog_window, 0, 0);
1074 v49 = pButton->uY;
1075 pButton->uHeight = pTextHeight;
1076 v51 = v49 + pTextHeight - 1;
1077 pButton->uW = v51;
1078 v146 = v51;
1079 pTextColor = pYellowColor;
1080 if ( pDialogueWindow->pCurrentPosActiveItem != v153 )
1081 pTextColor = pWhiteColor;
1082 dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3);
1083 }
1084 v53 = pDialogueWindow->pStartingPosActiveItem;
1085 ++v152;
1086 textureH = pDialogueWindow->pNumPresenceButton + v53;
1087 ++v153;
1088 }
1089 while ( v152 < textureH );
1090 }
1091 return;
1092 }
1093 }
1094 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s"
1095 strcat(pTmpBuf.data(), "\n \n");
1096 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
1097 v115 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
1098 dialog_window.DrawTitleText(pFontArrus, 0, v115, pYellowColor, pTmpBuf.data(), 3);
1099 return;
1100 }
1101 break;
1102 }
1103 }
1104 //----- (004B9CC6) --------------------------------------------------------
1105 void __cdecl AlchemistDialog()
1106 {
1107 int v0;
1108 int pNumActiveItem; // eax@7
1109 signed int v5; // esi@9
1110 unsigned int v6; // esi@11
1111 int v7; // eax@11
1112 unsigned int v8; // eax@12
1113 int v9; // eax@14
1114 int v10; // ecx@19
1115 int v13; // eax@21
1116 char *v14; // eax@23
1117 int v15; // eax@23
1118 unsigned int v16; // ecx@23
1119 int v17; // edx@23
1120 int v18; // eax@23
1121 int v20; // eax@27
1122 char *v21; // edx@29
1123 int v22; // esi@30
1124 char **v23; // edi@30
1125 int v24; // eax@31
1126 int v26; // edx@32
1127 int v27; // edi@32
1128 unsigned __int8 v28; // sf@32
1129 const char **v30; // eax@34
1130 int v31; // eax@34
1131 unsigned int v32; // ecx@34
1132 int v34; // eax@34
1133 signed int v36; // esi@39
1134 ItemGen *v37; // eax@42
1135 char *v38; // ecx@43
1136 unsigned __int8 v39; // dl@44
1137 int v40; // eax@46
1138 int v41; // ST08_4@47
1139 int v42; // eax@47
1140 signed int v43; // esi@49
1141 int v44; // ST08_4@52
1142 int v45; // eax@52
1143 Texture *v46; // ecx@55
1144 unsigned int v47; // edi@55
1145 unsigned int v48; // esi@57
1146 int v49; // edx@61
1147 Texture *v50; // ecx@67
1148 unsigned int v51; // edi@67
1149 unsigned int v52; // esi@69
1150 int v53; // edx@73
1151 Texture *v54; // ecx@79
1152 unsigned int v55; // edi@79
1153 unsigned int v56; // esi@81
1154 int v57; // edx@85
1155 Texture *v58; // ecx@91
1156 unsigned int v59; // edi@91
1157 unsigned int v60; // esi@93
1158 int v61; // edx@97
1159 signed int v62; // ecx@102
1160 SHORT v63; // di@110
1161 bool v64; // eax@110
1162 const char *v65; // ecx@112
1163 POINT *v66; // esi@117
1164 int v67; // ecx@118
1165 int v68; // eax@118
1166 int v69; // ecx@118
1167 ItemGen *v70; // esi@118
1168 int v71; // eax@123
1169 int all_text_height; // edi@125
1170 char **v73; // esi@125
1171 int v74; // eax@126
1172 int pItemNum;
1173 int v76; // edx@127
1174 int v77; // edi@127
1175 GUIButton *pButton; // esi@129
1176 const char **v79; // eax@129
1177 int pTextHeight; // eax@129
1178 unsigned int v81; // ecx@129
1179 unsigned int pColorText; // ax@129
1180 int v85; // [sp-14h] [bp-ECh]@29
1181 int v86; // [sp-10h] [bp-E8h]@29
1182 ItemGen *v87; // [sp-10h] [bp-E8h]@43
1183 unsigned __int16 v88; // [sp-Ch] [bp-E4h]@29
1184 void *v89; // [sp-Ch] [bp-E4h]@43
1185 char *v90; // [sp-8h] [bp-E0h]@29
1186 int v91; // [sp-8h] [bp-E0h]@42
1187 unsigned int v92; // [sp-4h] [bp-DCh]@29
1188 __int64 *v93; // [sp-4h] [bp-DCh]@42
1189 POINT v94; // [sp+Ch] [bp-CCh]@39
1190 POINT v95; // [sp+14h] [bp-C4h]@49
1191 POINT v96; // [sp+1Ch] [bp-BCh]@117
1192 POINT v97; // [sp+24h] [bp-B4h]@40
1193 POINT v98; // [sp+2Ch] [bp-ACh]@117
1194 POINT v99; // [sp+34h] [bp-A4h]@49
1195 POINT v100; // [sp+3Ch] [bp-9Ch]@50
1196 POINT v101; // [sp+44h] [bp-94h]@39
1197 POINT v102; // [sp+4Ch] [bp-8Ch]@49
1198 POINT a2; // [sp+54h] [bp-84h]@39
1199 GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1
1200 int v105; // [sp+B0h] [bp-28h]@19
1201 int pColorYellow; // [sp+B4h] [bp-24h]@1
1202 int Str; // [sp+B8h] [bp-20h]@23
1203 int pColorWhite; // [sp+BCh] [bp-1Ch]@1
1204 __int32 v109; // [sp+C0h] [bp-18h]@39
1205 Player *pPlayer; // [sp+C4h] [bp-14h]@1
1206 int pNumString; // [sp+C8h] [bp-10h]@9
1207 unsigned int v112; // [sp+CCh] [bp-Ch]@9
1208 unsigned __int8 v113; // [sp+D3h] [bp-5h]@47
1209 int v114; // [sp+D4h] [bp-4h]@11
1210
1211 pPlayer = pPlayers[uActiveCharacter];
1212 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
1213 dialog_window.uFrameX = 483;
1214 dialog_window.uFrameWidth = 148;
1215 dialog_window.uFrameZ = 334;
1216 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
1217 pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u);
1218 switch(dialog_menu_id)
1219 {
1220 case HOUSE_DIALOGUE_MAIN:
1221 {
1222 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
1223 {
1224 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
1225 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
1226 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
1227 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
1228 all_text_height = 0;
1229 for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 );
1230 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
1231 Str = (174 - all_text_height) / 4;
1232 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
1233 v76 = pNumActiveItem + pDialogueWindow->pNumPresenceButton;
1234 v77 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
1235 v28 = -pDialogueWindow->pNumPresenceButton < 0;
1236 if ( v28 ^ (pNumActiveItem > v76) )
1237 {
1238 pItemNum = 2;
1239 pNumString = 0;
1240 do
1241 {
1242 pButton = pDialogueWindow->GetControl(pItemNum);
1243 pButton->uY = Str + v77;
1244 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
1245 pButton->uHeight = pTextHeight;
1246 v77 = pButton->uY + pTextHeight - 1;
1247 pButton->uW = v77;
1248 pColorText = pColorYellow;
1249 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1250 pColorText = pColorWhite;
1251 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1252 ++pItemNum;
1253 ++pNumString;
1254 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1255 }
1256 while ( pItemNum < pNumActiveItem );
1257 }
1258 }
1259 return;
1260 }
1261 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
1262 {
1263 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
1264 v114 = 0;
1265 do
1266 {
1267 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID)
1268 {
1269 v46 = ItemsInShopTexture[v114];
1270 v47 = 152 - v46->uTextureHeight;
1271 if ( (signed int)v47 < 1 )
1272 v47 = 0;
1273 v48 = 75 * v114 - v46->uTextureWidth / 2 + 40;
1274 if ( v114 )
1275 {
1276 if ( v114 == 5 )
1277 {
1278 v49 = ItemsInShopTexture[5]->uTextureWidth;
1279 if ( (signed int)v48 > 457 - v49 )
1280 v48 = 457 - v49;
1281 }
1282 }
1283 else if ( (signed int)v48 < 18 )
1284 v48 = 18;
1285 pRenderer->DrawTextureTransparent(v48, v47, v46);
1286 sub_40F92A(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1);
1287 }
1288 ++v114;
1289 }
1290 while ( v114 < 6 );
1291 v114 = 0;
1292 do
1293 {
1294 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114 + 6].uItemID)
1295 {
1296 v50 = ItemsInShopTexture[v114 + 6];
1297 v51 = 308 - v50->uTextureHeight;
1298 if ( (signed int)v51 < 1 )
1299 v51 = 0;
1300 v52 = 75 * v114 - v50->uTextureWidth / 2 + 40;
1301 if ( v114 )
1302 {
1303 if ( v114 == 5 )
1304 {
1305 v53 = ItemsInShopTexture[11]->uTextureWidth;
1306 if ( (signed int)v52 > 457 - v53 )
1307 v52 = 457 - v53;
1308 }
1309 }
1310 else
1311 {
1312 if ( (signed int)v52 < 18 )
1313 v52 = 18;
1314 }
1315 pRenderer->DrawTextureTransparent(v52, v51, v50);
1316 sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7);
1317 }
1318 ++v114;
1319 }
1320 while ( v114 < 6 );
1321 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
1322 {
1323 v62 = 0;
1324 v109 = 0;
1325 do
1326 {
1327 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID)
1328 ++v109;
1329 ++v62;
1330 }
1331 while ( v62 < 12 );
1332 v63 = GetAsyncKeyState(17);
1333 v64 = pPlayer->CanSteal();
1334 Str = v64;
1335 if ( v63 && v64 )
1336 {
1337 v65 = pGlobalTXT_LocalizationStrings[185];
1338 }
1339 else if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1340 {
1341 v65 = pGlobalTXT_LocalizationStrings[195];
1342 }
1343 else
1344 {
1345 v65 = pGlobalTXT_LocalizationStrings[196];
1346 }
1347 DrawTextAtStatusBar(v65, 0);
1348 if ( !v109 )
1349 {
1350 dialog_window.DrawCurrentTime( pParty->field_3C.field_50[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1351 return;
1352 }
1353 v66 = pMouse->GetCursorPos(&v98);
1354 pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y];
1355 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
1356 {
1357 v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
1358 v70 = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];
1359 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1360 v70 = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
1361 if ( !v63 || !Str )
1362 {
1363 v71 = pPlayer->SelectPhrasesTransaction(v70, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2);
1364 v38 = (char *)pMerchantsBuyPhrases[v71];
1365 }
1366 else
1367 {
1368 v38 = pGlobalTXT_LocalizationStrings[181];
1369 }
1370 v21 = BuilDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1371 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1372 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1373 return ;
1374 }
1375 }
1376 return;
1377 }
1378 case HOUSE_DIALOGUE_SHOP_SELL:
1379 {
1380 draw_leather();
1381 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1382 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
1383 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
1384 return;
1385 if ((v43 = pMouse->GetCursorPos(&v99)->x - 14, v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5),
1386 pMouse->GetCursorPos(&v102)->x <= 13) || pMouse->GetCursorPos(&v100)->x >= 462
1387 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) )
1388 return;
1389 v87 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
1390 v45 = pPlayer->SelectPhrasesTransaction(v87, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3);
1391 v21 = BuilDialogueString((char *)pMerchantsSellPhrases[v45], uActiveCharacter - 1, v87, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
1392 pTextHeight = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1393 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v21, 3);
1394 return;
1395 }
1396 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
1397 {
1398 draw_leather();
1399 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1400 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
1401 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
1402 return;
1403 if ((v36 = pMouse->GetCursorPos(&a2)->x - 14, v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5),
1404 pMouse->GetCursorPos(&v101)->x <= 13) || pMouse->GetCursorPos(&v97)->x >= 462
1405 || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) )
1406 return;
1407 v37 = (ItemGen *)&pPlayer->pInventoryItems[pNumActiveItem - 1];
1408 if (!v37->Identified())
1409 {
1410 v42 = pPlayer->SelectPhrasesTransaction(v37, BildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4);
1411 v38 = (char *)pMerchantsIdentifyPhrases[v42];
1412 }
1413 else
1414 {
1415 v38 = "%24";
1416 }
1417 v21 = BuilDialogueString(v38, uActiveCharacter - 1, v37, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
1418 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1419 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1420 return;
1421 }
1422 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
1423 {
1424 draw_leather();
1425 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
1426 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];
1427 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];
1428 all_text_height = 0;
1429 for ( int i = 0; i < 2; ++i )
1430 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
1431 Str = (174 - all_text_height) / 2;
1432 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
1433 v26 = pNumActiveItem + pDialogueWindow->pNumPresenceButton;
1434 v27 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138;
1435 v28 = -pDialogueWindow->pNumPresenceButton < 0;
1436 if ( v28 ^ (pNumActiveItem > v26) )
1437 {
1438 pItemNum = 2;
1439 pNumString = 0;
1440 do
1441 {
1442 pButton = pDialogueWindow->GetControl(pItemNum);
1443 pButton->uY = Str + v27;
1444 pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
1445 pButton->uHeight = pTextHeight;
1446 v27 = pButton->uY + pTextHeight - 1;
1447 pButton->uW = v27;
1448 pColorText = pColorYellow;
1449 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1450 pColorText = pColorWhite;
1451 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
1452 ++pItemNum;
1453 ++pNumString;
1454 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1455 }
1456 while ( pItemNum < pNumActiveItem );
1457 }
1458 return;
1459 }
1460 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
1461 {
1462 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
1463 v114 = 0;
1464 do
1465 {
1466 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID)
1467 {
1468 v54 = ItemsInShopTexture[v114];
1469 v55 = 152 - v54->uTextureHeight;
1470 if ( (signed int)v55 < 1 )
1471 v55 = 0;
1472 v56 = 75 * v114 - v54->uTextureWidth / 2 + 40;
1473 if ( v114 )
1474 {
1475 if ( v114 == 5 )
1476 {
1477 v57 = ItemsInShopTexture[5]->uTextureWidth;
1478 if ( (signed int)v56 > 457 - v57 )
1479 v56 = 457 - v57;
1480 }
1481 }
1482 else
1483 {
1484 if ( (signed int)v56 < 18 )
1485 v56 = 18;
1486 }
1487 pRenderer->DrawTextureTransparent(v56, v55, v54);
1488 sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1);
1489 }
1490 ++v114;
1491 }
1492 while ( v114 < 6 );
1493 v114 = 0;
1494 do
1495 {
1496 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v114 + 6].uItemID) //not itemid
1497 {
1498 v58 = ItemsInShopTexture[v114 + 6];
1499 v59 = 308 - v58->uTextureHeight;
1500 if ( (signed int)v59 < 1 )
1501 v59 = 0;
1502 v60 = 75 * v114 - v58->uTextureWidth / 2 + 40;
1503 if ( v114 )
1504 {
1505 if ( v114 == 5 )
1506 {
1507 v61 = ItemsInShopTexture[11]->uTextureWidth;
1508 if ( (signed int)v60 > 457 - v61 )
1509 v60 = 457 - v61;
1510 }
1511 }
1512 else
1513 {
1514 if ( (signed int)v60 < 18 )
1515 v60 = 18;
1516 }
1517 pRenderer->DrawTextureTransparent(v60, v59, v58);
1518 sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7);
1519 }
1520 ++v114;
1521 }
1522 while ( v114 < 6 );
1523 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
1524 {
1525 v62 = 0;
1526 v109 = 0;
1527 do
1528 {
1529 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID)
1530 ++v109;
1531 ++v62;
1532 }
1533 while ( v62 < 12 );
1534 v63 = GetAsyncKeyState(17);
1535 v64 = pPlayer->CanSteal();
1536 Str = v64;
1537 if ( v63 && v64 )
1538 {
1539 v65 = pGlobalTXT_LocalizationStrings[185];
1540 }
1541 else
1542 {
1543 v65 = pGlobalTXT_LocalizationStrings[195];
1544 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1545 v65 = pGlobalTXT_LocalizationStrings[196];
1546 }
1547 DrawTextAtStatusBar(v65, 0);
1548 if ( !v109 )
1549 {
1550 dialog_window.DrawCurrentTime( pParty->field_3C.field_50[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1551 return;
1552 }
1553 v66 = pMouse->GetCursorPos(&v98);
1554 pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y];
1555 if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
1556 {
1557 v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
1558 v109 = v67;
1559 v68 = (int)window_SpeakInHouse->ptr_1C;
1560 // v69 = 9 * (v67 + 12 * v68);
1561 v70 = (ItemGen *)&pParty->StandartItemsInShops[v68][v67];
1562 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1563 v70 = &pParty->SpecialItemsInShops[(int)v68][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
1564 if ( !v63 || !Str )
1565 {
1566 v71 = pPlayer->SelectPhrasesTransaction(v70, BildingType_AlchemistShop, v68, 2);
1567 v38 = (char *)pMerchantsBuyPhrases[v71];
1568 }
1569 else
1570 {
1571 v38 = pGlobalTXT_LocalizationStrings[181];
1572 }
1573 v21 = BuilDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1574 v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0);
1575 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
1576 return;
1577 }
1578 }
1579 return;
1580 }
1581 case HOUSE_DIALOGUE_LEARN_SKILLS:
1582 {
1583 if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
1584 return;
1585 all_text_height = 0;
1586 v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
1587 pItemNum = v5 * (100 - pPlayer->GetMerchant()) / 100;
1588 if ( pItemNum < v5 / 3 )
1589 pItemNum = v5 / 3;
1590 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
1591 v114 = 0;
1592 if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton )
1593 {
1594 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
1595 strcat(pTmpBuf.data(), "\n \n");
1596 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
1597 v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
1598 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
1599 return;
1600 }
1601 do
1602 {
1603 v8 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36;
1604 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v8] && !pPlayer->pActiveSkills[v8] )
1605 {
1606 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v8], &dialog_window, 0, 0);
1607 ++v114;
1608 }
1609 ++pNumActiveItem;
1610 }
1611 while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
1612 if ( !v114 )
1613 {
1614 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
1615 strcat(pTmpBuf.data(), "\n \n");
1616 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
1617 v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
1618 dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
1619 return;
1620 }
1621 if ( v114 )
1622 {
1623 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum);
1624 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
1625 v18 = (149 - all_text_height) / v114;
1626 if ( (149 - all_text_height) / v114 > 32 )
1627 v18 = 32;
1628 pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
1629 v105 = (149 - v114 * v18 - all_text_height) / 2 - v18 / 2 + 162;
1630 if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton )
1631 {
1632 pItemNum = 2;
1633 do
1634 {
1635 pButton = pDialogueWindow->GetControl(pItemNum);
1636 v13 = pButton->msg_param - 36;
1637 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v13] || pPlayer->pActiveSkills[v13] )
1638 {
1639 pButton->uW = 0;
1640 pButton->uHeight = 0;
1641 pButton->uY = 0;
1642 }
1643 else
1644 {
1645 pButton->uY = v18 + v105;
1646 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v13], &dialog_window, 0, 0);
1647 pButton->uHeight = pTextHeight;
1648 v105 = pButton->uY + pTextHeight - 1;
1649 pButton->uW = v105;
1650 pColorText = pColorYellow;
1651 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
1652 pColorText = pColorWhite;
1653 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v13], 3);
1654 }
1655 pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
1656 pItemNum++;
1657 }
1658 while ( pItemNum < pNumActiveItem );
1659 }
1660 return;
1661 }
1662 }
1663 default:
1664 {
1665 return;// (POINT *)dialog_menu_id - 96;
1666 }
1667 }
1668 }
1669 //----- (004B4FCF) --------------------------------------------------------
1670 void MagicShopDialog()
1671 {
1672 int result; // eax@6
1673 signed int v2; // esi@8
1674 unsigned int v3; // ebx@10
1675 char *v4; // eax@11
1676 char *v5; // eax@12
1677 unsigned int v6; // eax@12
1678 int v7; // ST08_4@14
1679 int v8; // eax@14
1680 unsigned __int8 v9; // dl@14
1681 char *v10; // ecx@14
1682 signed int v11; // esi@16
1683 int v12; // ST08_4@19
1684 int v13; // eax@19
1685 int all_text_height; // edi@21
1686 char **v15; // esi@21
1687 int v16; // eax@22
1688 int v18; // edx@23
1689 int v19; // edi@23
1690 unsigned __int8 v20; // sf@23
1691 GUIButton *control_button; // esi@25
1692 const char **v22; // eax@25
1693 int v23; // eax@25
1694 unsigned int v24; // ecx@25
1695 const char **v25; // edx@25
1696 unsigned __int16 text_color; // ax@25
1697 signed int pTextHeight; // esi@30
1698 int v28; // ST08_4@34
1699 int v29; // eax@34
1700 char *v30; // edx@35
1701 void *v32; // eax@40
1702 signed int v33; // esi@40
1703 unsigned int v34; // esi@42
1704 int v35; // eax@42
1705 unsigned int v36; // eax@43
1706 int v37; // eax@45
1707 int v38; // ecx@50
1708 int v41; // eax@52
1709 char *v42; // eax@54
1710 int v43; // eax@54
1711 unsigned int v44; // ecx@54
1712 int v45; // edx@54
1713 int v46; // eax@54
1714 unsigned __int16 v47; // ax@54
1715 int v48; // eax@58
1716 signed int v49; // esi@62
1717 Texture *v50; // ecx@64
1718 unsigned int v51; // edi@64
1719 unsigned int v52; // esi@66
1720 int v53; // edx@70
1721 Texture *v54; // ecx@76
1722 unsigned int v55; // edi@76
1723 unsigned int v56; // esi@76
1724 int v57; // edx@80
1725 unsigned int v59; // edi@86
1726 unsigned int v60; // esi@88
1727 int v61; // edx@92
1728 unsigned int v63; // edi@98
1729 unsigned int v64; // esi@100
1730 int v65; // edx@104
1731 signed int v66; // ecx@109
1732 SHORT v67; // di@117
1733 bool v68; // eax@117
1734 const char *v69; // ecx@119
1735 POINT *v70; // esi@124
1736 int v71; // ecx@125
1737 int v73; // ecx@125
1738 int v75; // eax@130
1739 int v78; // eax@132
1740 int v80; // edx@133
1741 int v81; // edi@133
1742 const char **v83; // eax@135
1743 int v84; // eax@135
1744 unsigned int v85; // ecx@135
1745 int v86; // edx@135
1746 int v89; // [sp-14h] [bp-10Ch]@35
1747 int v91; // [sp-10h] [bp-108h]@35
1748 unsigned __int16 v92; // [sp-Ch] [bp-104h]@12
1749 void *v93; // [sp-Ch] [bp-104h]@14
1750 int v94; // [sp-8h] [bp-100h]@11
1751 char *v95; // [sp-8h] [bp-100h]@12
1752 __int64 *v96; // [sp-4h] [bp-FCh]@11
1753 unsigned int v97; // [sp-4h] [bp-FCh]@12
1754 POINT v98; // [sp+Ch] [bp-ECh]@8
1755 POINT v99; // [sp+14h] [bp-E4h]@16
1756 POINT v100; // [sp+1Ch] [bp-DCh]@124
1757 POINT v101; // [sp+24h] [bp-D4h]@17
1758 POINT v102; // [sp+2Ch] [bp-CCh]@124
1759 POINT v103; // [sp+34h] [bp-C4h]@9
1760 POINT v104; // [sp+3Ch] [bp-BCh]@31
1761 POINT v105; // [sp+44h] [bp-B4h]@16
1762 POINT v106; // [sp+4Ch] [bp-ACh]@30
1763 POINT v107; // [sp+54h] [bp-A4h]@16
1764 POINT v108; // [sp+5Ch] [bp-9Ch]@30
1765 POINT a2; // [sp+64h] [bp-94h]@8
1766 POINT v110; // [sp+6Ch] [bp-8Ch]@30
1767 POINT v111; // [sp+74h] [bp-84h]@8
1768 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1
1769 char *Str; // [sp+D0h] [bp-28h]@54
1770 int v146; // [sp+D4h] [bp-24h]@23
1771 unsigned int pYellowColor; // [sp+D8h] [bp-20h]@1
1772 unsigned int pWhiteColor; // [sp+DCh] [bp-1Ch]@1
1773 __int32 v117; // [sp+E0h] [bp-18h]@8
1774 int v118; // [sp+E4h] [bp-14h]@40
1775 const char **v119; // [sp+E8h] [bp-10h]@24
1776 int _this; // [sp+ECh] [bp-Ch]@1
1777 unsigned __int8 uPlayerID; // [sp+F3h] [bp-5h]@14
1778 int v152; // [sp+F4h] [bp-4h]@23
1779 int v122;
1780 int v114;
1781 int pSrtingNum;
1782 int pActiveItemNum;
1783 ItemGen *item;
1784
1785 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
1786 dialog_window.uFrameX = 483;
1787 dialog_window.uFrameWidth = 148;
1788 dialog_window.uFrameZ = 334;
1789 pWhiteColor = TargetColor(255, 255, 255);
1790 pYellowColor = TargetColor(225, 205, 35);
1791 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
1792 {
1793 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
1794 return;
1795 pShopOptions[0] = pGlobalTXT_LocalizationStrings[134]; //"Buy Standard"
1796 pShopOptions[1] = pGlobalTXT_LocalizationStrings[152]; //"Buy Special"
1797 pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; //"Display Inventory"
1798 pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
1799 all_text_height = 0;
1800 for ( int i = 0; i < 4; ++i )
1801 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
1802 v146 = (174 - all_text_height) / 4;
1803 v23 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
1804 int j = 0;
1805 if ( pDialogueWindow->pNumPresenceButton>=0 )
1806 {
1807 int th = 2;
1808 for (v152 = pDialogueWindow->pStartingPosActiveItem; v152 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++v152)
1809 {
1810 control_button = pDialogueWindow->GetControl(v152);
1811 control_button->uY = v146 + v23;
1812 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &dialog_window, 0, 0);
1813 control_button->uHeight = pTextHeight;
1814 v23 = control_button->uY + control_button->uHeight - 1;
1815 control_button->uW = v23;
1816 text_color = pYellowColor;
1817 if ( pDialogueWindow->pCurrentPosActiveItem != th )
1818 text_color = pWhiteColor;
1819 dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[j], 3);
1820 ++th;
1821 ++j;
1822 }
1823 }
1824 return;
1825 }
1826 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1827 {
1828 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
1829 v3 = 0;
1830 v49 = 0;
1831 v122 = 0;
1832 do
1833 {
1834 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID)
1835 {
1836 v50 = ItemsInShopTexture[v49];
1837 v51 = 152 - v50->uTextureHeight;
1838 if ( (signed int)v51 < 1 )
1839 v51 = 0;
1840 v52 = 75 * v49 - v50->uTextureWidth / 2 + 40;
1841 if ( v122 )
1842 {
1843 if ( v122 == 5 )
1844 {
1845 v53 = ItemsInShopTexture[5]->uTextureWidth;
1846 if ( (signed int)v52 > 457 - v53 )
1847 v52 = 457 - v53;
1848 }
1849 }
1850 else
1851 {
1852 if ( (signed int)v52 < 18 )
1853 v52 = 18;
1854 }
1855 pRenderer->DrawTextureTransparent(v52, v51, v50);
1856 sub_40F92A(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v122], v122 + 1);
1857 v49 = v122;
1858 }
1859 ++v49;
1860 v122 = v49;
1861 }
1862 while ( v49 < 6 );
1863 v122 = 0;
1864 do
1865 {
1866 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID)
1867 {
1868 v54 = ItemsInShopTexture[v122 + 6];
1869 v55 = 306 - v54->uTextureHeight;
1870 v56 = 75 * v122 - v54->uTextureWidth / 2 + 40;
1871 if ( v122 )
1872 {
1873 if ( v122 == 5 )
1874 {
1875 v57 = ItemsInShopTexture[11]->uTextureWidth;
1876 if ( (signed int)v56 > 457 - v57 )
1877 v56 = 457 - v57;
1878 }
1879 }
1880 else
1881 {
1882 if ( (signed int)v56 < 18 )
1883 v56 = 18;
1884 }
1885 pRenderer->DrawTextureTransparent(v56, v55, v54);
1886 sub_40F92A(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v122 + 6], v122 + 7);
1887 }
1888 ++v122;
1889 }
1890 while ( v122 < 6 );
1891 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
1892 {
1893 v66 = 0;
1894 v117 = 0;
1895 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1896 {
1897 do
1898 {
1899 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] )
1900 ++v117;
1901 ++v66;
1902 }
1903 while ( v66 < 12 );
1904 }
1905 else
1906 {
1907 do
1908 {
1909 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID)
1910 ++v117;
1911 ++v66;
1912 }
1913 while ( v66 < 12 );
1914 }
1915 v67 = GetAsyncKeyState(VK_CONTROL);
1916 v68 = pPlayers[uActiveCharacter]->CanSteal();
1917 Str = (char *)v68;
1918 if ( v67 && v68 )
1919 {
1920 v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item"
1921 }
1922 else
1923 {
1924 v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy"
1925 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1926 v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy"
1927 }
1928 DrawTextAtStatusBar(v69, 0);
1929 if ( !v117 )
1930 {
1931 dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
1932 return;
1933 }
1934 v70 = pMouse->GetCursorPos(&v102);
1935 result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y];
1936 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
1937 {
1938 v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1;
1939 item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71];
1940 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
1941 item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71];
1942 if ( v67 && Str )
1943 v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24"
1944 else
1945 {
1946 v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
1947 v10 = (char *)pMerchantsBuyPhrases[v75];
1948 }
1949 v30 = BuilDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
1950 v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
1951 dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
1952 return;
1953 }
1954 }
1955 return;
1956 }
1957 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL)
1958 {
1959 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
1960 v3 = 0;
1961 v49 = 0;
1962 v122 = 0;
1963 do
1964 {
1965 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID)
1966 {
1967 v59 = 152 - ItemsInShopTexture[v49]->uTextureHeight;
1968 if ( (signed int)v59 < 1 )
1969 v59 = 0;
1970 v60 = 75 * v49 - ItemsInShopTexture[v49]->uTextureWidth / 2 + 40;
1971 if ( v122 )
1972 {
1973 if ( v122 == 5 )
1974 {
1975 v61 = ItemsInShopTexture[5]->uTextureWidth;
1976 if ( (signed int)v60 > 457 - v61 )
1977 v60 = 457 - v61;
1978 }
1979 }
1980 else
1981 {
1982 if ( (signed int)v60 < 18 )
1983 v60 = 18;
1984 }
1985 pRenderer->DrawTextureTransparent(v60, v59, ItemsInShopTexture[v49]);
1986 sub_40F92A(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v122], v122 + 1);
1987 v49 = v122;
1988 }
1989 ++v49;
1990 v122 = v49;
1991 }
1992 while ( v49 < 6 );
1993 v122 = 0;
1994 do
1995 {
1996 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID)
1997 {
1998 v63 = 306 - ItemsInShopTexture[v122 + 6]->uTextureHeight;
1999 if ( (signed int)v63 < 1 )
2000 v63 = 0;
2001 v64 = 75 * v122 - ItemsInShopTexture[v122 + 6]->uTextureWidth / 2 + 40;
2002 if ( v122 )
2003 {
2004 if ( v122 == 5 )
2005 {
2006 v65 = ItemsInShopTexture[11]->uTextureWidth;
2007 if ( (signed int)v64 > 457 - v65 )
2008 v64 = 457 - v65;
2009 }
2010 }
2011 else
2012 {
2013 if ( (signed int)v64 < 18 )
2014 v64 = 18;
2015 }
2016 pRenderer->DrawTextureTransparent(v64, v63, ItemsInShopTexture[v122 + 6]);
2017 sub_40F92A(&pRenderer->pActiveZBuffer[v64 + 640 * v63], ItemsInShopTexture[v122 + 6], v122 + 7);
2018 }
2019 ++v122;
2020 }
2021 while ( v122 < 6 );
2022 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
2023 {
2024 v66 = 0;
2025 v117 = 0;
2026 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
2027 {
2028 do
2029 {
2030 if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] )
2031 ++v117;
2032 ++v66;
2033 }
2034 while ( v66 < 12 );
2035 }
2036 else
2037 {
2038 do
2039 {
2040 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID)
2041 ++v117;
2042 ++v66;
2043 }
2044 while ( v66 < 12 );
2045 }
2046 v67 = GetAsyncKeyState(VK_CONTROL);
2047 v68 = pPlayers[uActiveCharacter]->CanSteal();
2048 Str = (char *)v68;
2049 if ( v67 && v68 )
2050 {
2051 v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item"
2052 }
2053 else
2054 {
2055 v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy"
2056 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
2057 v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy"
2058 }
2059 DrawTextAtStatusBar(v69, 0);
2060 if ( !v117 )
2061 {
2062 dialog_window.DrawCurrentTime( pParty->field_3C.field_50[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);
2063 return;
2064 }
2065 v70 = pMouse->GetCursorPos(&v102);
2066 result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y];
2067 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
2068 {
2069 v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1;
2070 item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71];
2071 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
2072 item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71];
2073 if ( v67 && Str )
2074 v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24"
2075 else
2076 {
2077 v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
2078 v10 = (char *)pMerchantsBuyPhrases[v75];
2079 }
2080 v30 = BuilDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
2081 v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
2082 dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
2083 return;
2084 }
2085 }
2086 return;
2087 }
2088 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT )
2089 {
2090 draw_leather();
2091 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
2092 pShopOptions[0] = pGlobalTXT_LocalizationStrings[200];// "Sell"
2093 pShopOptions[1] = pGlobalTXT_LocalizationStrings[113];// "Identify"
2094 pShopOptions[2] = pGlobalTXT_LocalizationStrings[179];// "Repair"
2095 all_text_height = 0;
2096 for ( uint i = 0; i < 3; ++i )
2097 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
2098 _this = ((174 - all_text_height) / 3);
2099 v81 = (3 * (58 - (signed int)_this) - all_text_height) / 2 - (174 - all_text_height) / 3 / 2 + 138;
2100 v20 = -pDialogueWindow->pNumPresenceButton < 0;
2101 v118 = pDialogueWindow->pStartingPosActiveItem;
2102 if ( v20 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) )
2103 {
2104 v122 = 2;
2105 pSrtingNum = 0;
2106 do
2107 {
2108 control_button = pDialogueWindow->GetControl(v118);
2109 control_button->uY = (unsigned int)((char *)_this + v81);
2110 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pSrtingNum], &dialog_window, 0, 0);
2111 v85 = control_button->uY;
2112 control_button->uHeight = pTextHeight;
2113 v81 = pTextHeight + v85 - 1;
2114 control_button->uW = v81;
2115 text_color = pYellowColor;
2116 if ( pDialogueWindow->pCurrentPosActiveItem != v122 )
2117 text_color = pWhiteColor;
2118 dialog_window.DrawTitleText(pFontArrus, 0, v85, text_color, pShopOptions[pSrtingNum], 3);
2119 ++v122;
2120 ++pSrtingNum;
2121 ++v118;
2122 }
2123 while ( v118 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
2124 }
2125 return;
2126 }
2127 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL)
2128 {
2129 draw_leather();
2130 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
2131 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);// "Select the Item to Sell"
2132 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()
2133 || (v11 = pMouse->GetCursorPos(&v107)->x - 14,
2134 v117 = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v99)->y - 17) >> 5),
2135 result = (int)pMouse->GetCursorPos(&v105),
2136 *(int *)result <= 13)
2137 || (result = (int)pMouse->GetCursorPos(&v101), *(int *)result >= 462)
2138 || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) )
2139 return;
2140 item = &pPlayers[uActiveCharacter]->pInventoryItems[result - 1];
2141 v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3);
2142 v30 = BuilDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
2143 v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
2144 dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
2145 return;
2146 }
2147 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_IDENTIFY)
2148 {
2149 draw_leather();
2150 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
2151 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);// "Select the Item to Identify"
2152 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
2153 {
2154 v2 = pMouse->GetCursorPos(&a2)->x - 14;
2155 v117 = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v98)->y - 17) >> 5);
2156 result = (int)pMouse->GetCursorPos(&v111);
2157 if ( *(int *)result > 13 )
2158 {
2159 result = (int)pMouse->GetCursorPos(&v103);
2160 if ( *(int *)result < 462 )
2161 {
2162 result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117);
2163 if ( result )
2164 {
2165 item = &pPlayers[uActiveCharacter]->pInventoryItems[result-1];
2166 if ( item->uAttributes & 1 )
2167 {
2168 v5 = BuilDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
2169 v6 = (212 - pFontArrus->CalcTextHeight(v5, &dialog_window, 0, 0)) / 2 + 101;
2170 dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v5, 3);
2171 return;
2172 }
2173 v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 4);
2174 v30 = BuilDialogueString((char *)pMerchantsIdentifyPhrases[v8], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
2175 v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138;
2176 dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v30, 3);
2177 return;
2178 }
2179 }
2180 }
2181 }
2182 return;
2183 }
2184 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_REPAIR)
2185 {
2186 draw_leather();
2187 CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
2188 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);// "Select the Item to Repair"
2189 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win()
2190 || (pTextHeight = pMouse->GetCursorPos(&v110)->x - 14,
2191 v117 = (pTextHeight >> 5) + 14 * ((pMouse->GetCursorPos(&v108)->y - 17) >> 5),
2192 result = (int)pMouse->GetCursorPos(&v106),
2193 *(int *)result <= 13)
2194 || (result = (int)pMouse->GetCursorPos(&v104), *(int *)result >= 462)
2195 || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result)
2196 // || (result *= 9, !(pPlayers[uActiveCharacter]->field_1F5[4 * result + 15] & 2)) )
2197 || (!(pPlayers[uActiveCharacter]->pOwnItems[result-1].uAttributes& 2)) )
2198 return;
2199 item = &pPlayers[uActiveCharacter]->pInventoryItems[result - 1];
2200 v29 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItems[result - 1], BildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5);
2201 v30 = BuilDialogueString((char *)pMerchantsRepairPhrases[v29], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
2202 v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138;
2203 dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3);
2204 return;
2205 }
2206 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
2207 {
2208 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
2209 {
2210 v3 = 0;
2211 all_text_height = 0;
2212 v33 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
2213 v119 = (const char **)(v33 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100);
2214 if ( (signed int)v119 < v33 / 3 )
2215 v119 = (const char **)(v33 / 3);
2216 pActiveItemNum = pDialogueWindow->pStartingPosActiveItem;
2217 v122 = 0;
2218 if ( (signed int)pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
2219 {
2220 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//
2221 // "Seek knowledge elsewhere %s the %s"
2222 strcat(pTmpBuf.data(), "\n \n");
2223 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further."
2224 v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
2225 dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf.data(), 3);
2226 return;
2227 }
2228 do
2229 {
2230 v36 = pDialogueWindow->GetControl(pActiveItemNum)->msg_param - 36;
2231 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v36] && !pPlayers[uActiveCharacter]->pActiveSkills[v36] )
2232 {
2233 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v36], &dialog_window, 0, 0);
2234 ++v122;
2235 }
2236 ++pActiveItemNum;
2237 }
2238 while ( pActiveItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
2239 if ( !v122 )
2240 {
2241 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//
2242 // "Seek knowledge elsewhere %s the %s"
2243 strcat(pTmpBuf.data(), "\n \n");
2244 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further."
2245 v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
2246 dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf.data(), 3);
2247 return;
2248 }
2249 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v119);// "Skill Cost: %lu"
2250 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u);
2251 v119 = (const char **)((149 - all_text_height) / v122);
2252 if ( (149 - all_text_height) / v122 > 32 )
2253 v119 = (const char **)32;
2254 v38 = (149 - v122 * (signed int)v119 - all_text_height) / 2 - (signed int)v119 / 2 + 162;
2255 v118 = 2;
2256 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
2257 {
2258 v122 = 2;
2259 do
2260 {
2261 control_button = pDialogueWindow->GetControl(v122);
2262 v41 = control_button->msg_param - 36;
2263 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] || pPlayers[uActiveCharacter]->pActiveSkills[v41] )
2264 {
2265 control_button->uW = 0;
2266 control_button->uHeight = 0;
2267 control_button->uY = 0;
2268 }
2269 else
2270 {
2271 control_button->uY = (unsigned int)((char *)v119 + v38);
2272 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0);
2273 v44 = control_button->uY;
2274 control_button->uHeight = pTextHeight;
2275 v38 = v44 + pTextHeight - 1;
2276 control_button->uW = v38;
2277 text_color = pYellowColor;
2278 if ( pDialogueWindow->pCurrentPosActiveItem != v122 )
2279 text_color = pWhiteColor;
2280 dialog_window.DrawTitleText(pFontArrus, 0, v44, text_color, pSkillNames[v41], 3);
2281 }
2282 ++v122;
2283 }
2284 while ( v122 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
2285 }
2286 }
2287 return;
2288 }
2289 return;
2290 }
2291 //----- (004BDB56) --------------------------------------------------------
2292 void __cdecl UIShop_Buy_Identify_Repair()
2293 {
2294 int v8; // eax@15
2295 unsigned int pItemID; // esi@20
2296 ItemGen *item; // esi@21
2297 unsigned int v15; // eax@33
2298 POINT *pCursorPos; // esi@37
2299 int v18; // ecx@37
2300 float pPriceMultiplier; // ST1C_4@38
2301 int taken_item; // eax@40
2302 ItemGen *bought_item; // esi@51
2303 int party_reputation; // eax@55
2304 int v39; // eax@63
2305 int v42; // esi@74
2306 signed int v43; // ebx@74
2307 unsigned __int16 *pSkill; // esi@77
2308 int v55; // [sp+0h] [bp-B4h]@26
2309 POINT cursor; // [sp+40h] [bp-74h]@37
2310 int a6; // [sp+98h] [bp-1Ch]@57
2311 int a3; // [sp+9Ch] [bp-18h]@53
2312 unsigned int uNumSeconds; // [sp+A4h] [bp-10h]@53
2313 unsigned int v79; // [sp+A8h] [bp-Ch]@9
2314 int uPriceItemService; // [sp+ACh] [bp-8h]@12
2315
2316 if ( pCurrentScreen == SCREEN_E )
2317 {
2318 OnInventoryLeftClick();
2319 return;
2320 }
2321 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
2322 {
2323 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
2324 return;
2325 }
2326
2327 switch(dialog_menu_id)
2328 {
2329 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
2330 {
2331 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
2332 OnInventoryLeftClick();
2333 break;
2334 }
2335 case HOUSE_DIALOGUE_GUILD_BUY_BOOKS:
2336 {
2337 pCursorPos = pMouse->GetCursorPos(&cursor);
2338 v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&cursor)->y]] & 0xFFFF;
2339 if ( !v18 )
2340 return;
2341 bought_item = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v18 + 12 * (int)window_SpeakInHouse->ptr_1C));
2342 pPriceMultiplier = p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
2343 uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), pPriceMultiplier);
2344 GetAsyncKeyState(VK_CONTROL);
2345 if ( pParty->uNumGold < uPriceItemService )
2346 {
2347 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
2348 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
2349 return;
2350 }
2351 taken_item = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID);
2352 if ( taken_item )
2353 {
2354 bought_item->SetIdentified();
2355 memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[taken_item - 1], bought_item, 0x24u);
2356 dword_F8B1E4 = 1;
2357 Party::TakeGold(uPriceItemService);
2358 viewparams->bRedrawGameUI = 1;
2359 bought_item->Reset();
2360 pRenderer->ClearZBuffer(0, 479);
2361 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0);
2362 return;
2363 }
2364 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
2365 ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 5); // "Pack is Full!"
2366 break;
2367 }
2368 case HOUSE_DIALOGUE_SHOP_SELL:
2369 {
2370 v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5);
2371 if ( pMouse->GetCursorPos(&cursor)->x <= 13
2372 || pMouse->GetCursorPos(&cursor)->x >= 462
2373 || (v15 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79), !v15) )
2374 return;
2375 if ( MerchandiseTest(&pPlayers[uActiveCharacter]->pInventoryItems[v15 - 1], (int)window_SpeakInHouse->ptr_1C) )
2376 {
2377 dword_F8B1E4 = 1;
2378 pPlayers[uActiveCharacter]->SalesProcess(v79, v15 - 1, (int)window_SpeakInHouse->ptr_1C);
2379 viewparams->bRedrawGameUI = 1;
2380 pRenderer->ClearZBuffer(0, 479);
2381 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)77, 0);
2382 return;
2383 }
2384 pPlayers[uActiveCharacter]->PlaySound(SPEECH_79, 0);
2385 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
2386 break;
2387 }
2388 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
2389 {
2390 pMouse->GetCursorPos(&cursor);
2391 v79 = ((cursor.x - 14) >> 5) + 14 * ((cursor.y - 17) >> 5);
2392 if (cursor.x > 13 && cursor.x < 462)
2393 {
2394 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79);
2395 if ( pItemID )
2396 {
2397 uPriceItemService = pPlayers[uActiveCharacter]->GetPriceIdentification(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
2398 item = &pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1];
2399 if ( !(item->uAttributes & 1) )
2400 {
2401 if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) )
2402 {
2403 if ( pParty->uNumGold >= uPriceItemService )
2404 {
2405 dword_F8B1E4 = 1;
2406 Party::TakeGold(uPriceItemService);
2407 item->uAttributes |= 1;
2408 pPlayers[uActiveCharacter]->PlaySound(SPEECH_73, 0);
2409 ShowStatusBarString(pGlobalTXT_LocalizationStrings[569], 2);
2410 return;
2411 }
2412 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
2413 return;
2414 }
2415 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
2416 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0);
2417 return;
2418 }
2419 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0);
2420 return;
2421 }
2422 }
2423 break;
2424 }
2425 case HOUSE_DIALOGUE_SHOP_REPAIR:
2426 {
2427 v79 = ((pMouse->GetCursorPos(&cursor)->x - 14) >> 5) + 14 * ((pMouse->GetCursorPos(&cursor)->y - 17) >> 5);
2428 if ( pMouse->GetCursorPos(&cursor)->x > 13 )
2429 {
2430 if ( pMouse->GetCursorPos(&cursor)->x < 462 )
2431 {
2432 pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79);
2433 if ( pItemID )
2434 {
2435 item = &pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1];
2436 pPriceMultiplier = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
2437 auto _v = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[pItemID - 1];
2438 uPriceItemService = pPlayers[uActiveCharacter]->GetPriceRepair(_v->GetValue(), pPriceMultiplier);
2439 if ( item->uAttributes & 2 )
2440 {
2441 if ( MerchandiseTest(item, (int)window_SpeakInHouse->ptr_1C) )
2442 {
2443 if ( pParty->uNumGold >= uPriceItemService )
2444 {
2445 dword_F8B1E4 = 1;
2446 Party::TakeGold(uPriceItemService);
2447 v8 = item->uAttributes;
2448 LOBYTE(v8) = v8 & 0xFD;
2449 item->uAttributes = v8 | 1;
2450 pPlayers[uActiveCharacter]->PlaySound(SPEECH_74, 0);
2451 ShowStatusBarString(pGlobalTXT_LocalizationStrings[570], 2);
2452 return;
2453 }
2454 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
2455 return;
2456 }
2457 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
2458 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0);
2459 return;
2460 }
2461 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)76, 0);
2462 return;
2463 }
2464 }
2465 }
2466 break;
2467 }
2468 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
2469 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
2470 {
2471 pCursorPos = pMouse->GetCursorPos(&cursor);
2472 v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pCursorPos->y]] & 0xFFFF;
2473 if ( !v18 )
2474 return;
2475 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
2476 bought_item = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];
2477 else
2478 bought_item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];//(ItemGen *)&pParty->field_C59C[v31 + 724];
2479 uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
2480 uNumSeconds = 0;
2481 a3 = 0;
2482 if ( pMapStats->GetMapInfo(pCurrentMapName.data()) )
2483 a3 = pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName.data())]._steal_perm;
2484 party_reputation = GetPartyReputation();
2485 if (pPlayers[uActiveCharacter]->CanSteal())
2486 {
2487 if ( GetAsyncKeyState(VK_CONTROL) )
2488 {
2489 uNumSeconds = pPlayers[uActiveCharacter]->StealFromShop(bought_item, a3, party_reputation, 0, &a6);
2490 if ( !uNumSeconds )
2491 {
2492 sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, 0, a6);
2493 return;
2494 }
2495 }
2496 }
2497 if ( pParty->uNumGold < uPriceItemService )
2498 {
2499 if ( uNumSeconds != 2 )
2500 {
2501 if ( uNumSeconds != 1 )
2502 {
2503 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2);
2504 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
2505 return;
2506 }
2507 }
2508 }
2509 v39 = pPlayers[uActiveCharacter]->AddItem(-1, bought_item->uItemID);
2510 if ( v39 )
2511 {
2512 bought_item->SetIdentified();
2513 memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1], bought_item, sizeof(ItemGen));
2514 if ( pPlayers[uActiveCharacter]->CanSteal() )
2515 {
2516 if ( GetAsyncKeyState(VK_CONTROL) )
2517 {
2518 if ( uNumSeconds == 1 || uNumSeconds == 2 )
2519 {
2520 pPlayers[uActiveCharacter]->pInventoryItems[v39 - 1].SetStolen();
2521 sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, uNumSeconds, a6);
2522 viewparams->bRedrawGameUI = 1;
2523 bought_item->Reset();
2524 pRenderer->ClearZBuffer(0, 479);
2525 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0);
2526 return;
2527 }
2528 }
2529 }
2530 dword_F8B1E4 = 1;
2531 Party::TakeGold(uPriceItemService);
2532 viewparams->bRedrawGameUI = 1;
2533 bought_item->Reset();
2534 pRenderer->ClearZBuffer(0, 479);
2535 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_75, 0);
2536 return;
2537 }
2538 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
2539 ShowStatusBarString(pGlobalTXT_LocalizationStrings[563], 2); // "Pack is Full!"
2540 break;
2541 }
2542 default:// if click video screen in shop
2543 {
2544 __debugbreak(); // please do record these dialogue ids to the HOUSE_DIALOGUE_MENU enum
2545 if( dialog_menu_id >= 36 && dialog_menu_id <= 72 )
2546 {
2547 v42 = dialog_menu_id - 36;
2548 //v43 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0);
2549 v43 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
2550 uPriceItemService = v43 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
2551 if ( uPriceItemService < v43 / 3 )
2552 uPriceItemService = v43 / 3;
2553 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v42] )
2554 {
2555 pSkill = &pPlayers[uActiveCharacter]->pActiveSkills[v42];
2556 if ( !*pSkill )
2557 {
2558 if ( pParty->uNumGold < uPriceItemService )
2559 {
2560 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
2561 if ( in_current_building_type == BildingType_Training )
2562 v55 = 4;
2563 else
2564 v55 = 2;
2565 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v55);
2566 return;
2567 }
2568 Party::TakeGold(uPriceItemService);
2569 dword_F8B1E4 = 1;
2570 *pSkill = 1;
2571 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)78, 0);
2572 return;
2573 }
2574 }
2575 }
2576 break;
2577 }
2578 }
2579 }
2580 //----- (004B1A2D) --------------------------------------------------------
2581 void __cdecl ShowPopupShopItem()
2582 {
2583 POINT *v1; // esi@5
2584 unsigned int v2; // eax@5
2585 int v3; // ecx@5
2586 POINT *v4; // esi@12
2587 int v5; // eax@12
2588 unsigned int v6; // eax@13
2589 ItemGen *v7; // ecx@13
2590 signed int v8; // esi@17
2591 unsigned int v9; // eax@19
2592 POINT v10; // [sp+8h] [bp-44h]@12
2593 POINT v11; // [sp+10h] [bp-3Ch]@12
2594 POINT v12; // [sp+18h] [bp-34h]@18
2595 POINT v13; // [sp+20h] [bp-2Ch]@17
2596 POINT v14; // [sp+28h] [bp-24h]@17
2597 POINT v15; // [sp+30h] [bp-1Ch]@17
2598 POINT v16; // [sp+38h] [bp-14h]@5
2599 POINT a2; // [sp+40h] [bp-Ch]@5
2600
2601 if ( in_current_building_type <= 0 )
2602 return;
2603 if ( in_current_building_type <= BildingType_AlchemistShop )
2604 {
2605 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
2606 {
2607 if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
2608 return;
2609 if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT )
2610 {
2611 v8 = pMouse->GetCursorPos(&v15)->x - 14;
2612 v5 = (v8 >> 5) + 14 * ((pMouse->GetCursorPos(&v14)->y - 17) >> 5);
2613 if ( pMouse->GetCursorPos(&v13)->x <= 13
2614 || pMouse->GetCursorPos(&v12)->x >= 462
2615 || (v9 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v5)) == 0 )
2616 return;
2617 GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItems[v9 - 1]);
2618 return;
2619 }
2620 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
2621 return;
2622 }
2623 v4 = pMouse->GetCursorPos(&v11);
2624 v5 = pRenderer->pActiveZBuffer[v4->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v10)->y]] & 0xFFFF;
2625 if ( !v5 )
2626 return;
2627 v6 = 9 * (v5 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C);
2628 v7 = (ItemGen *)((char *)&pParty->pPickedItem + 4 * v6 + 4);
2629 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
2630 v7 = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v5 - 1];
2631 GameUI_DrawItemInfo(v7);
2632 return;
2633 }
2634 if ( in_current_building_type <= BildingType_16 && dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS )
2635 {
2636 v1 = pMouse->GetCursorPos(&a2);
2637 v2 = v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v16)->y];
2638 v3 = pRenderer->pActiveZBuffer[v2] & 0xFFFF;
2639 v5 = pRenderer->pActiveZBuffer[v2] & 0xFFFF;
2640 if ( v5 )
2641 sub_4B1523((int *)&pParty->pPlayers[1].uExpressionTimeLength + 9 * (v3 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C));
2642 }
2643 }
2644 //----- (004B1D27) --------------------------------------------------------
2645 void __cdecl sub_4B1D27()
2646 {
2647 int v0; // edx@2
2648 unsigned int v1; // ecx@7
2649 signed int v2; // edi@10
2650 int v3; // esi@10
2651 __int16 v4; // ax@15
2652 signed int v5; // edi@20
2653 int v6; // esi@20
2654 int v7[4]; // [sp+Ch] [bp-10h]@12
2655
2656 if ( in_current_building_type > 0 )
2657 {
2658 v0 = 3;
2659 if ( in_current_building_type > BildingType_MagicShop )
2660 {
2661 if ( in_current_building_type == BildingType_Bank )
2662 {
2663 if ( !dword_F8B1E4 )
2664 return;
2665 }
2666 else
2667 {
2668 if ( in_current_building_type != BildingType_Temple )
2669 return;
2670 }
2671 v1 = (unsigned int)window_SpeakInHouse->ptr_1C;
2672 PlayHouseSound(v1, (HouseSoundID)v0);
2673 return;
2674 }
2675 v1 = (unsigned int)window_SpeakInHouse->ptr_1C;
2676 if ( (signed __int64)pParty->field_3C._shop_ban_times[v1 ]<= (signed __int64)pParty->uTimePlayed )
2677 {
2678 if ( pParty->uNumGold <= 0x2710 )
2679 {
2680 if ( !dword_F8B1E4 )
2681 return;
2682 v0 = 4;
2683 PlayHouseSound(v1, (HouseSoundID)v0);
2684 return;
2685 }
2686 PlayHouseSound(v1, (HouseSoundID)(dword_F8B1E4 + 3));
2687 if ( !dword_F8B1E4 && !qword_A750D8 )
2688 {
2689 v5 = 0;
2690 v6 = 1;
2691 do
2692 {
2693 if ( pPlayers[v6]->CanAct() )
2694 v7[v5++] = v6;
2695 ++v6;
2696 }
2697 while ( v6 <= 4 );
2698 if ( v5 )
2699 {
2700 qword_A750D8 = 256i64;
2701 word_A750E0 = 80;
2702 v4 = LOWORD(v7[rand() % v5]);
2703 word_A750E2 = v4;
2704 return;
2705 }
2706 }
2707 }
2708 else
2709 {
2710 if ( !qword_A750D8 )
2711 {
2712 v2 = 0;
2713 v3 = 1;
2714 do
2715 {
2716 if ( pPlayers[v3]->CanAct() )
2717 v7[v2++] = v3;
2718 ++v3;
2719 }
2720 while ( v3 <= 4 );
2721 if ( v2 )
2722 {
2723 qword_A750D8 = 256i64;
2724 word_A750E0 = 80;
2725 v4 = LOWORD(v7[rand() % v2]);
2726 word_A750E2 = v4;
2727 return;
2728 }
2729 }
2730 }
2731 }
2732 }