comparison UI/UIGuilds.cpp @ 1300:bedc304ab617

new files in UI
author Ritor1
date Thu, 20 Jun 2013 15:24:09 +0600
parents
children 28f87f5234a1
comparison
equal deleted inserted replaced
1299:8c2f689b5f0b 1300:bedc304ab617
1 #include "..\Items.h"
2 #include "..\GUIWindow.h"
3 #include "..\mm7_data.h"
4 #include "..\texts.h"
5 #include "UIHouses.h"
6 #include "..\GUIFont.h"
7 #include "..\Render.h"
8 #include "..\Party.h"
9 #include "..\Texture.h"
10 #include "..\Mouse.h"
11 #include "..\Events2D.h"
12 #include "..\AudioPlayer.h"
13 #include "..\LOD.h"
14
15 //----- (004B5D7C) --------------------------------------------------------
16 void GuildDialog()
17 {
18 signed int base_teach_price; // ebx@1
19 int v3; // edi@6
20 int result; // eax@11
21 int v6; // esi@13
22 signed int v7; // esi@17
23 int v8; // esi@22
24 signed int v9; // ecx@22
25 char *v10; // eax@22
26 const char *statusbar_string; // ecx@26
27 POINT *v12; // esi@30
28 int v13; // ecx@30
29 void *v14; // ST1C_4@31
30 ItemGen *v15; // ST18_4@31
31 int v16; // ST10_4@31
32 int v17; // eax@31
33 char *v18; // edx@31
34 int v19; // eax@32
35 int pActiveItem; // esi@35
36 int v22; // eax@35
37 unsigned int v23; // eax@36
38 int v24; // eax@39
39 int v25; // eax@40
40 int v26; // ecx@47
41 GUIButton *pButton; // eax@49
42 unsigned int v29; // eax@49
43 char *pText; // eax@52
44 int pTextHeight; // eax@55
45 unsigned int v32; // ecx@55
46 int v33; // eax@55
47 unsigned __int16 pTextColor; // ax@55
48 int v35; // eax@58
49 const char *v36; // ST20_4@61
50 unsigned __int16 v37; // ST1C_2@61
51 int v38; // eax@61
52 int v40; // [sp-14h] [bp-300h]@31
53 int v41; // [sp-10h] [bp-2FCh]@31
54 unsigned __int16 v42; // [sp-Ch] [bp-2F8h]@31
55 char *v43; // [sp-8h] [bp-2F4h]@31
56 unsigned int v44; // [sp-4h] [bp-2F0h]@31
57 char Dest[100]; // [sp+Ch] [bp-2E0h]@3
58 char v46[100]; // [sp+70h] [bp-27Ch]@3
59 char v47[100]; // [sp+D4h] [bp-218h]@3
60 char v48[100]; // [sp+138h] [bp-1B4h]@3
61 char v49[100]; // [sp+19Ch] [bp-150h]@3
62 POINT v50; // [sp+264h] [bp-88h]@30
63 POINT v51; // [sp+26Ch] [bp-80h]@30
64 GUIWindow working_window; // [sp+274h] [bp-78h]@1
65 signed int v53; // [sp+27Ch] [bp-70h]@1
66 signed int v54; // [sp+284h] [bp-68h]@1
67 int pColorWhite; // [sp+2CCh] [bp-20h]@1
68 int pColorYellow; // [sp+2D0h] [bp-1Ch]@1
69 int v58; // [sp+2D4h] [bp-18h]@1
70 unsigned __int8 uPlayerID; // [sp+2DBh] [bp-11h]@31
71 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35
72 int v61; // [sp+2E0h] [bp-Ch]@35
73 int pItemNum;
74 unsigned int v62; // [sp+2E4h] [bp-8h]@13
75 int v63; // [sp+2E8h] [bp-4h]@1
76 int pNumActivItem;
77 int all_text_height;
78
79 memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow));
80 working_window.uFrameX = 483;
81 working_window.uFrameWidth = 148;
82 working_window.uFrameZ = 334;
83 pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
84 pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu);
85 base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0);
86 v63 = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
87 if ( v63 < base_teach_price / 3 )
88 v63 = base_teach_price / 3;
89 strcpy(Dest, "");
90 strcpy(v46, "");
91 strcpy(v47, "");
92 strcpy(v48, "");
93 strcpy(v49, "");
94 if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN )
95 {
96 if ( dialog_menu_id != HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill
97 {
98 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
99 {
100 if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] )
101 {
102 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill"
103 ShowStatusBarString(pTmpBuf.data(), 2);
104 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
105 }
106 else
107 {
108 if ( pParty->uNumGold < v63 )
109 {
110 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); //"You don't have enough gold"
111 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
112 }
113 else
114 {
115 Party::TakeGold(v63);
116 pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1;
117 }
118 }
119 }
120 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
121 return;
122 }
123 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
124 v6 = 0;
125 v62 = 0;
126 v63 = 32;
127 do
128 {
129 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID)
130 {
131 pRenderer->DrawTextureTransparent(v63, 0x5Au, ItemsInShopTexture[v6]);
132 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1);
133 }
134 v63 += 70;
135 v62 += 280;
136 ++v6;
137 }
138 while ( v63 < 452 );
139 v62 = 1680;
140 v7 = 6;
141 v63 = 32;
142 do
143 {
144 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v7].uItemID)
145 {
146 pRenderer->DrawTextureTransparent(v63, 0xFAu, ItemsInShopTexture[v7]);
147 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1);
148 }
149 v63 += 70;
150 v62 += 280;
151 ++v7;
152 }
153 while ( v63 < 452 );
154 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
155 {
156 v8 = 0;
157 v9 = 12;
158 do
159 {
160 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v9].uItemID )
161 ++v8;
162 --v9;
163 }
164 while ( v9 );
165 GetAsyncKeyState(17);
166 statusbar_string = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
167 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
168 statusbar_string = pGlobalTXT_LocalizationStrings[196]; //"Select the Special Item to Buy"
169 DrawTextAtStatusBar(statusbar_string, 0);
170 if ( !v8 )
171 {
172 working_window.DrawCurrentTime(__PAIR__( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)window_SpeakInHouse->ptr_1C + 44472],
173 *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)window_SpeakInHouse->ptr_1C + 44468]) - pParty->uTimePlayed);
174 return;
175 }
176 v12 = pMouse->GetCursorPos(&v51);
177 result = v12->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v50)->y];
178 v13 = pRenderer->pActiveZBuffer[result] & 0xFFFF;
179 if ( pRenderer->pActiveZBuffer[result] & 0xFFFF )
180 {
181 v14 = window_SpeakInHouse->ptr_1C;
182 v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)v14));
183 v16 = (int)window_SpeakInHouse->ptr_1C;
184 uPlayerID = uActiveCharacter - 1;
185 v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)v14, BildingType_MagicShop, v16, 2);
186 v18 = BuilDialogueString((char *)pMerchantsBuyPhrases[v17], uPlayerID, v15, (char *)v14, 2, 0);
187 v19 = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0);
188 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorWhite, v18, 3);
189 return;
190 }
191 }
192 return;
193 }
194 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_guilds_member_bits,
195 guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) )
196 { //you must me member
197 v38 = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0);
198 working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3u);
199 pDialogueWindow->pNumPresenceButton = 0;
200 return;
201 }
202 if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
203 return;
204 v61 = 0;
205 pSkillFlag = false;
206 pActiveItem = pDialogueWindow->pStartingPosActiveItem;
207 v22 = pActiveItem + pDialogueWindow->pNumPresenceButton;
208 pItemNum = 0;
209 if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
210 {
211 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
212 strcat(pTmpBuf.data(), "\n \n");
213 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
214 v19 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
215 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
216 return;
217 }
218 all_text_height = 0;
219 do
220 {
221 v23 = pDialogueWindow->GetControl(pActiveItem)->msg_param;
222 if ( v23 == 18 )
223 {
224 all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells"
225 v61++;
226 }
227 else
228 {
229 if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v23 - 36]
230 && !pPlayers[uActiveCharacter]->pActiveSkills[v23 - 36] )
231 {
232 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v23 - 36], &working_window, 0, 0);
233 v61++;
234 pSkillFlag = true;
235 }
236 }
237 ++pActiveItem;
238 }
239 while ( pActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
240 if ( !v61 )
241 {
242 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
243 strcat(pTmpBuf.data(), "\n \n");
244 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
245 v19 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
246 working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
247 return;
248 }
249 if ( pSkillFlag )
250 {
251 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v63); //"Skill Cost: %lu"
252 working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
253 }
254 v58 = (149 - all_text_height) / v61;
255 if ( v58 > 32 )
256 v58 = 32;
257 v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162;
258 pNumActivItem = pDialogueWindow->pStartingPosActiveItem;
259 if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
260 {
261 pItemNum = 2;
262 do
263 {
264 pButton = pDialogueWindow->GetControl(pItemNum);
265 v29 = pButton->msg_param;
266 if ( v29 == 18 )
267 {
268 pText = pGlobalTXT_LocalizationStrings[400]; //"Buy Spells"
269 pButton->uY = v58 + v26;
270 pTextHeight = pFontArrus->CalcTextHeight(pText, &working_window, 0, 0);
271 v32 = pButton->uY;
272 pButton->uHeight = pTextHeight;
273 v33 = v32 + pTextHeight - 1;
274 pButton->uW = v33;
275 v26 = v33;
276 pTextColor = pColorYellow;
277 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
278 pTextColor = pColorWhite;
279 working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pText, 3);
280 }
281 else
282 {
283 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v29 - 36]
284 && !pPlayers[uActiveCharacter]->pActiveSkills[v29 - 36] )
285 {
286 pButton->uY = v58 + v26;
287 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v29 - 36], &working_window, 0, 0);
288 v32 = pButton->uY;
289 pButton->uHeight = pTextHeight;
290 v33 = v32 + pTextHeight - 1;
291 pButton->uW = v33;
292 v26 = v33;
293 pTextColor = pColorYellow;
294 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
295 pTextColor = pColorWhite;
296 working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pSkillNames[v29 - 36], 3);
297 }
298 else
299 {
300 pButton->uW = 0;
301 pButton->uHeight = 0;
302 pButton->uY = 0;
303 }
304 }
305 ++pItemNum;
306 }
307 while ( pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
308 }
309 return;
310 }
311 //----- (004BC8D5) --------------------------------------------------------
312 void SpellBookGenerator()//for GuildDialogs
313 {
314 int pItemNum; // esi@1
315 int v4; // esi@7
316
317 for( int i = 0; i < 12; ++i )
318 {
319 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType >= 5 )
320 {
321 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 13 )
322 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType + 345;
323 else
324 {
325 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 14 )
326 v4 = rand() % 4;
327 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 15 )
328 v4 = rand() % 3 + 4;
329 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 16 )
330 v4 = rand() % 2 + 7;
331 if( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 16 )
332 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * v4 + 400;
333 }
334 }
335 if ( pItemNum == 487 )
336 {
337 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) )
338 pItemNum = 486;
339 }
340 ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i];
341 item_spellbook->Reset();
342 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum;
343 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].Identified();
344 ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE);
345 }
346 return;
347 }