comparison mm7_data.h @ 837:bebc19f3d2af

Save/load work with some problems
author Gloval
date Thu, 28 Mar 2013 00:37:27 +0400
parents 9359c114f98c
children d061180f2b42
comparison
equal deleted inserted replaced
821:5e3f4bf3b8e6 837:bebc19f3d2af
1883 void GameUI_MainMenu_DrawLoad(); 1883 void GameUI_MainMenu_DrawLoad();
1884 void __cdecl sub_4606FE(); 1884 void __cdecl sub_4606FE();
1885 void __cdecl TryLoadLevelFromLOD(); 1885 void __cdecl TryLoadLevelFromLOD();
1886 void __cdecl sub_46080D(); 1886 void __cdecl sub_46080D();
1887 bool __cdecl Initialize_GamesLOD_NewLOD(); 1887 bool __cdecl Initialize_GamesLOD_NewLOD();
1888 void Autosave(); 1888 void SaveNewGame();
1889 void __thiscall PrepareToLoadBLV(unsigned int bLoading); 1889 void __thiscall PrepareToLoadBLV(unsigned int bLoading);
1890 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); 1890 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2);
1891 void __cdecl sub_461103(); 1891 void __cdecl sub_461103();
1892 int __cdecl sub_4613C4(); 1892 int __cdecl sub_4613C4();
1893 int __fastcall int_get_vector_length(signed int a1, signed int a2, signed int a3); 1893 int __fastcall int_get_vector_length(signed int a1, signed int a2, signed int a3);