comparison UI/UICharacter.cpp @ 1716:bc0fa6153fe1

fixing itemequiptype instead of playerskilltype
author Grumpy7
date Wed, 25 Sep 2013 08:13:09 +0200
parents 8251e59fd7c1
children baa4eda7f924
comparison
equal deleted inserted replaced
1715:8da2af197e11 1716:bc0fa6153fe1
2346 v51 = v1; 2346 v51 = v1;
2347 v3 = pParty->pPickedItem.uItemID; 2347 v3 = pParty->pPickedItem.uItemID;
2348 if ( pParty->pPickedItem.uItemID ) 2348 if ( pParty->pPickedItem.uItemID )
2349 { 2349 {
2350 pEquipType = pParty->pPickedItem.GetItemEquipType(); 2350 pEquipType = pParty->pPickedItem.GetItemEquipType();
2351 pSkillType = pParty->pPickedItem.GetItemEquipType(); 2351 pSkillType = pParty->pPickedItem.GetPlayerSkillType();
2352 if ( pSkillType == 4 ) 2352 if ( pSkillType == 4 )
2353 { 2353 {
2354 if ( v2 ) 2354 if ( v2 )
2355 { 2355 {
2356 LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); 2356 LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR);