comparison GUI/GUIWindow.cpp @ 2542:bacf9809126a

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author a.parshin
date Sun, 10 May 2015 02:04:52 +0200
parents a902abdfc7f2
children b6140dfeac27
comparison
equal deleted inserted replaced
2541:a902abdfc7f2 2542:bacf9809126a
1691 for ( i = 1; i <= uNumVisibleWindows; ++i ) 1691 for ( i = 1; i <= uNumVisibleWindows; ++i )
1692 { 1692 {
1693 pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; 1693 pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1];
1694 switch (pWindow->eWindowType) 1694 switch (pWindow->eWindowType)
1695 { 1695 {
1696 case WINDOW_OptionsButtons: 1696 case WINDOW_GameMenu:
1697 { 1697 {
1698 pRenderer->DrawTextureIndexed(pViewport->uViewportTL_Y, 1698 pRenderer->DrawTextureIndexed(pViewport->uViewportTL_Y,
1699 pViewport->uViewportTL_X, pIcons_LOD->GetTexture(uTextureID_Options)); 1699 pViewport->uViewportTL_X, pIcons_LOD->GetTexture(uTextureID_Options));
1700 viewparams->bRedrawGameUI = 1; 1700 viewparams->bRedrawGameUI = 1;
1701 continue; 1701 continue;