comparison UI/UIPartyCreation.cpp @ 1298:b97d0cdd6c79

new folder UI
author Ritor1
date Wed, 19 Jun 2013 17:18:35 +0600
parents
children 8c2f689b5f0b
comparison
equal deleted inserted replaced
1297:5450af4f57ef 1298:b97d0cdd6c79
1 #ifdef _MSC_VER
2 #define _CRT_SECURE_NO_WARNINGS
3 #endif
4
5 #include <assert.h>
6
7
8 #include "Mouse.h"
9 #include "Keyboard.h"
10
11 #include "Game.h"
12 #include "GUIWindow.h"
13 #include "GUIFont.h"
14 #include "Party.h"
15 #include "AudioPlayer.h"
16 #include "Render.h"
17 #include "LOD.h"
18 #include "Allocator.h"
19 #include "Time.h"
20 #include "IconFrameTable.h"
21 #include "texts.h"
22
23 #include "mm7_data.h"
24
25
26
27 //----- (004908DE) --------------------------------------------------------
28 signed int __cdecl PlayerCreation_Chose4Skills()
29 {
30 Player *v0; // esi@1
31 signed int v1; // edx@2
32 unsigned short *v2; // eax@2
33 signed int v3; // ecx@2
34
35 v0 = pParty->pPlayers;//[0].pActiveSkills;
36 while ( 1 )
37 {
38 v1 = 0;
39 v2 = v0->pActiveSkills;
40 v3 = 37;
41 do
42 {
43 if ( *v2 )
44 ++v1;
45 ++v2;
46 --v3;
47 }
48 while ( v3 );
49 if ( v1 < 4 )
50 break;
51 ++v0;
52 if ( v0 > &pParty->pPlayers[3] )
53 return 1;
54 }
55 return 0;
56 }
57
58
59
60
61 //----- (00491CB5) --------------------------------------------------------
62 void __cdecl LoadPlayerPortraintsAndVoices()
63 {
64 //Texture **v0; // ebx@1
65 //int v1; // eax@2
66 //int v2; // edi@3
67 char *v3; // esi@5
68 char *v4; // [sp+10h] [bp-4h]@1
69
70 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
71
72 for (uint i = 0; i < 4; ++i)
73 for (uint j = 0; j < 56; ++j)
74 {
75 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
76 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
77 }
78
79 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
80 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
81 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
82
83 if (SoundSetAction[24][0])
84 for (uint i = 0; i < 4; ++i)
85 {
86 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
87 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
88 }
89 }
90
91 //----- (00491DE7) --------------------------------------------------------
92 int __fastcall ReloadPlayerPortraits(int a1, int a2)
93 {
94 int result; // eax@1
95 const char **v3; // ebp@1
96 Texture **v4; // ebx@1
97 int v5; // esi@2
98
99 result = 0;
100 v3 = &pPlayerPortraitsNames[a2];
101 v4 = pTextures_PlayerFaces[a1].data();
102 do
103 {
104 v5 = result + 1;
105 sprintf(pTmpBuf.data(), "%s%02d", *v3, result + 1);
106 pIcons_LOD->ReloadTexture(*v4, pTmpBuf.data(), 2);
107 result = v5;
108 ++v4;
109 }
110 while ( v5 < 56 );
111 return result;
112 }
113 //----- (00495B39) --------------------------------------------------------
114 void PlayerCreationUI_Draw()
115 {
116 int pTextCenter; // eax@3
117 IconFrame *pFrame; // eax@3
118 int pX; // ecx@7
119 GUIButton *uPosActiveItem; // edi@12
120 int uNumLet; // eax@14
121 char v8; // al@17
122 int v9; // ecx@17
123 char v10; // sf@17
124 size_t v16; // eax@28
125 int v17; // eax@33
126 int uStatLevel; // eax@44
127 unsigned int pStatColor; // eax@44
128 PLAYER_SKILL_TYPE pSkillsType; // eax@44
129 int v51; // eax@49
130 char *v52; // edi@52
131 char v53; // al@52
132 PLAYER_CLASS_TYPE uClassType; // edi@53
133 int pColorText; // eax@53
134 PLAYER_SKILL_TYPE pSkillId; // edi@72
135 size_t pLenText; // eax@72
136 signed int v104; // ecx@72
137 int pTextY; // ST08_4@81
138 signed int pBonusNum; // edi@82
139 const char *uRaceName; // [sp+0h] [bp-170h]@39
140 char pText[200]; // [sp+10h] [bp-160h]@14
141 GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
142 size_t v120; // [sp+130h] [bp-40h]@25
143 int uColor1; // [sp+144h] [bp-2Ch]@1
144 int v126; // [sp+148h] [bp-28h]@25
145 int uColorGreen; // [sp+14Ch] [bp-24h]@1
146 int pIntervalY; // [sp+150h] [bp-20h]@14
147 int pX_Numbers; // [sp+154h] [bp-1Ch]@18
148 int uColorTeal; // [sp+158h] [bp-18h]@1
149 int uColorWhite; // [sp+15Ch] [bp-14h]@1
150 int uX; // [sp+160h] [bp-10h]@18
151 unsigned int v133; // [sp+164h] [bp-Ch]@25
152 int pOrder; // [sp+168h] [bp-8h]@14
153 int pIntervalX;
154 int pCorrective;
155 const char *pSkillName;
156
157 uColor1 = TargetColor(0xD1, 0xBB, 0x61);
158 uColorTeal = TargetColor(0, 0xF7, 0xF7);
159 uColorGreen = TargetColor(0, 0xFF, 0);
160 uColorWhite = TargetColor(0xFF, 0xFF, 0xFF);
161 pRenderer->BeginScene();
162 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
163 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
164 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
165 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY);
166 pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP);
167
168 uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7;
169 switch (uPlayerCreationUI_SelectedCharacter)
170 {
171 case 0: pX = 12; break;
172 case 1: pX = 171; break;
173 case 2: pX = 329; break;
174 case 3: pX = 488; break;
175 default:
176 assert(false && "Invalid selected character");
177 }
178
179 pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
180 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);
181 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]);
182 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]);
183 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]);
184 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]);
185 pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime);
186
187
188 pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]);
189 uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem);
190 uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25;
191 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]);
192 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]);
193
194 memset(pText, 0, 200);
195 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
196 uNumLet = strlen(pText) - 1;
197 pOrder = uNumLet;
198 if ( uNumLet >= 0 )
199 {
200 while ( 1 )
201 {
202 v8 = toupper((unsigned __int8)pText[uNumLet]);
203 v9 = pOrder;
204 v10 = pOrder-- - 1 < 0;
205 pText[v9] = v8;
206 if ( v10 )
207 break;
208 uNumLet = pOrder;
209 }
210 }
211
212 pIntervalX = 18;
213 pIntervalY = pFontCreate->uFontHeight - 2;
214 //v124 = 0;
215 uX = 32;
216 pX_Numbers = 493;
217
218 for (int i = 0; i < 4; ++i)
219 {
220 auto player = pParty->pPlayers + i;
221
222 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
223 pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);
224
225 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i )
226 {
227 switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 )
228 {
229 case WINDOW_INPUT_IN_PROGRESS://press name panel
230 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1);
231 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate);
232 break;
233 case WINDOW_INPUT_CONFIRMED: // press enter
234 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
235 v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
236 v126 = 0;
237 v133 = 0;
238 if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
239 {
240 do
241 {
242 if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
243 ++v126;
244 ++v133;
245 v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
246 }
247 while ( v133 < v16 );
248 }
249 if ( v120 && v126 != v120 )
250 strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
251 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
252 *(short *)&player->field_1988[27] = 1;
253 break;
254 case WINDOW_INPUT_CANCELLED: // press escape
255 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
256 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
257 SetCurrentMenuID(MENU_NAMEPANELESC);
258 break;
259 }
260 }
261 else
262 {
263 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
264 }
265
266 switch (player->GetRace())
267 {
268 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"
269 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
270 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin"
271 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf"
272 };
273 strcpy(pTmpBuf.data(), uRaceName);
274 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name
275
276 pTextCenter = pFontCreate->AlignText_Center(150, pText);
277 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); // Skills
278
279 uStatLevel = player->GetActualMight();
280 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might"
281 pStatColor = player->GetStatColor(0);
282 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
283
284 uStatLevel = player->GetActualIntelligence();
285 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect"
286 pStatColor = player->GetStatColor(1);
287 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
288
289 uStatLevel = player->GetActualWillpower();
290 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality"
291 pStatColor = player->GetStatColor(2);
292 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
293
294 uStatLevel = player->GetActualEndurance();
295 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance"
296 pStatColor = player->GetStatColor(3);
297 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
298
299 uStatLevel = player->GetActualAccuracy();
300 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy"
301 pStatColor = player->GetStatColor(4);
302 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
303
304 uStatLevel = player->GetActualSpeed();
305 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed"
306 pStatColor = player->GetStatColor(5);
307 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
308
309 uStatLevel = player->GetActualLuck();
310 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck"
311 pStatColor = player->GetStatColor(6);
312 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
313
314
315 pSkillsType = player->GetSkillIdxByOrder(0);
316 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
317 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
318 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf.data(), 0, 0, 0);
319
320 pSkillsType = player->GetSkillIdxByOrder(1);
321 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
322 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
323 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, uColorWhite, pTmpBuf.data(), 0, 0, 0);
324
325 pSkillsType = player->GetSkillIdxByOrder(2);
326 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
327 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
328 pColorText = uColorGreen;
329 if ( (signed int)pSkillsType >= 37 )
330 pColorText = uColorTeal;
331 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
332
333 pSkillsType = player->GetSkillIdxByOrder(3);
334 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
335 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
336 pColorText = uColorGreen;
337 if ( (signed int)pSkillsType >= 37 )
338 pColorText = uColorTeal;
339 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
340
341 //v124 = (char *)v124 + 1;
342 pIntervalX += 159;
343 pX_Numbers -= 158;
344 uX += 158;
345 }
346
347 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
348 v51 = strlen(pText) - 1;
349 pOrder = v51;
350 if ( v51 >= 0 )
351 {
352 while ( 1 )
353 {
354 v52 = &pText[v51];
355 v53 = toupper((unsigned __int8)pText[v51]);
356 v10 = pOrder-- - 1 < 0;
357 *v52 = v53;
358 if ( v10 )
359 break;
360 v51 = pOrder;
361 }
362 }
363 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
364 pTextCenter = pFontCreate->AlignText_Center(193, pText);
365 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);//Classes
366
367 pColorText = uColorTeal;
368 if ( uClassType )
369 pColorText = uColorWhite;
370 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
371 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0);
372
373 pColorText = uColorTeal;
374 if ( uClassType != PLAYER_CLASS_PALADIN )
375 pColorText = uColorWhite;
376 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
377 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0);
378
379 pColorText = uColorTeal;
380 if ( uClassType != PLAYER_CLASS_DRUID )
381 pColorText = uColorWhite;
382 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
383 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0);
384
385 pColorText = uColorTeal;
386 if ( uClassType != PLAYER_CLASS_CLERIC )
387 pColorText = uColorWhite;
388 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
389 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0);
390
391 pColorText = uColorTeal;
392 if ( uClassType != PLAYER_CLASS_DRUID)
393 pColorText = uColorWhite;
394 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
395 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0);
396
397 pColorText = uColorTeal;
398 if ( uClassType != PLAYER_CLASS_SORCERER )
399 pColorText = uColorWhite;
400 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
401 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0);
402
403 pColorText = uColorTeal;
404 if ( uClassType != PLAYER_CLASS_ARCHER )
405 pColorText = uColorWhite;
406 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
407 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0);
408
409 pColorText = uColorTeal;
410 if ( uClassType != PLAYER_CLASS_MONK )
411 pColorText = uColorWhite;
412 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
413 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0);
414
415 pColorText = uColorTeal;
416 if ( uClassType != PLAYER_CLASS_THEIF )
417 pColorText = uColorWhite;
418 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
419 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0);
420
421 pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
422 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
423 for (uint i = 0; i < 9; ++i)
424 {
425 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4);
426 strcpy(pText, pSkillNames[pSkillId]);
427 pLenText = strlen(pText);
428 v104 = 0;
429 if ( (signed int)pLenText > 0 )
430 {
431 if ( pText[v104] == 32 )
432 {
433 pText[v104] = 0;
434 }
435 else
436 {
437 while ( pText[v104] != 32 )
438 {
439 ++v104;
440 if ( v104 >= (signed int)pLenText )
441 break;
442 }
443 }
444 }
445 pCorrective = -10;//-5
446 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 )
447 pCorrective = 0;
448 pColorText = uColorTeal;
449 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
450 pColorText = uColorWhite;
451 pTextCenter = pFontCreate->AlignText_Center(100, pText);
452 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0);
453 }
454
455 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
456 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
457 pBonusNum = PlayerCreation_GetUnspentAttributePointCount();
458 sprintf(pTmpBuf.data(), "%d", pBonusNum);
459 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data());
460 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf.data(), 0, 0, 0);
461 if ( GameUI_Footer_TimeLeft > GetTickCount() )
462 {
463 pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
464 if ( pBonusNum < 0 )
465 pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
466 pWindow.uFrameWidth = 300;
467 pWindow.uFrameHeight = 100;
468 pWindow.uFrameX = 170;
469 pWindow.uFrameY = 140;
470 pWindow.uFrameZ = 469;
471 pWindow.uFrameW = 239;
472 pWindow.DrawMessageBox(0);
473 }
474 pRenderer->EndScene();
475 }
476
477 //----- (0049695A) --------------------------------------------------------
478 void __cdecl PlayerCreationUI_Initialize()
479 {
480 unsigned int v0; // ebx@5
481 unsigned int v1; // eax@6
482 int v2; // ecx@6
483 //unsigned int v3; // eax@8
484 //signed int v4; // ecx@8
485 signed int uControlParam; // [sp+10h] [bp-Ch]@7
486 unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
487 unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
488 unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
489 signed int uControlParamd; // [sp+10h] [bp-Ch]@15
490 signed int uX; // [sp+14h] [bp-8h]@5
491 unsigned int uXa; // [sp+14h] [bp-8h]@9
492 unsigned int uXb; // [sp+14h] [bp-8h]@11
493 unsigned int uXc; // [sp+14h] [bp-8h]@13
494 signed int uXd; // [sp+14h] [bp-8h]@16
495
496 pMessageQueue_50CBD0->Flush();
497
498 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
499 ++pIcons_LOD->uTexturePacksCount;
500 if ( !pIcons_LOD->uNumPrevLoadedFiles )
501 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
502 pCurrentScreen = SCREEN_PARTY_CREATION;
503 uPlayerCreationUI_ArrowAnim = 0;
504 uPlayerCreationUI_SkySliderPos = 0;
505 uPlayerCreationUI_SelectedCharacter = 0;
506 v0 = LOBYTE(pFontCreate->uFontHeight) - 2;
507 pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE);
508 pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE);
509 pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE);
510 pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE);
511 pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE);
512 pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE);
513 pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE);
514 pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE);
515 pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
516 pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
517 pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
518 for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
519 {
520 sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]);
521 v1 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
522 pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
523
524 }
525 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
526 pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE);
527 pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE);
528 pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE);
529 pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE);
530 uControlParam = 1;
531 do
532 {
533 sprintf(pTmpBuf.data(), "arrowl%d", uControlParam);
534 pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
535
536 sprintf(pTmpBuf.data(), "arrowr%d", uControlParam);
537 pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
538 }
539 while ( ++uControlParam < 20 );
540 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
541 uControlParama = 0;
542 uXa = 8;
543 do
544 {
545 pGUIWindow_CurrentMenu->CreateButton(uXa, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0);
546 uXa += 158;
547 ++uControlParama;
548 }
549 while ( (signed int)uXa < 640 );
550
551 pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0);
552 pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0);
553 pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0);
554 pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0);
555 pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0);
556 pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0);
557 pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0);
558 pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0);
559 pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0);
560 pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0);
561 pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0);
562 pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0);
563 pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0);
564 pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0);
565 pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0);
566 pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0);
567
568 uControlParamb = 0;
569 uXb = 8;
570 do
571 {
572 pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, UIMSG_48, uControlParamb, 0, "", 0);
573 pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParamb, 0, "", 0);
574 pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParamb, 0, "", 0);
575 pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0);
576 uXb += 158;
577 ++uControlParamb;
578 }
579 while ( (signed int)uXb < 640 );
580
581 pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0);
582 pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0);
583 pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0);
584 pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0);
585
586 uXc = 23;
587 uControlParamc = 2;
588 do
589 {
590 pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0);
591 pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0);
592 pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0);
593 pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0);
594 pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0);
595 pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 3, 0, "", 0);
596 pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 4, 0, "", 0);
597 uControlParamc += 7;
598 uXc += 158;
599 }
600 while ( (signed int)uControlParamc < 30 );
601 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40);
602
603 pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0);
604 pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0);
605 pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0);
606 pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0);
607 pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0);
608 pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0);
609 pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0);
610 pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0);
611 pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0);
612
613 uControlParamd = 0;
614 do
615 {
616 uXd = -5;
617 if ( uControlParamd <= 3 )
618 uXd = 0;
619 pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
620 uControlParamd, 0, "", 0);
621 ++uControlParamd;
622 }
623 while ( uControlParamd < 9 );
624
625 pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0);
626 pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0);
627 pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0);
628 pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0);
629
630 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
631 }
632 // 4E28F8: using guessed type int pCurrentScreen;
633
634 //----- (0049750E) --------------------------------------------------------
635 void DeleteCCharFont()
636 {
637 pAllocator->FreeChunk(pFontCChar);
638 pFontCChar = 0;
639 }
640 //----- (00497526) --------------------------------------------------------
641 bool PlayerCreationUI_Loop()
642 {
643 //RGBTexture *pTexture; // ebx@1
644 //UINT v1; // esi@1
645 unsigned int v2; // ecx@3
646 LONG uMouseX; // edi@6
647 LONG uMouseY; // eax@6
648 GUIButton *pControlsHead; // edx@6
649 //unsigned int pNumMessage; // ecx@7
650 int pControlParam; // esi@12
651 signed int v8; // edi@30
652 int v9; // edx@31
653 char *v10; // ebx@37
654 Player *v11; // esi@38
655 //signed int uSpellBookPageCount; // ecx@40
656 int v13; // eax@40
657 //signed int uSkillIdx; // eax@45
658 int v15; // eax@70
659 signed int v16; // ecx@70
660 //unsigned int v18; // [sp-4h] [bp-84h]@48
661 ItemGen item; // [sp+Ch] [bp-74h]@37
662 char v20[32]; // [sp+30h] [bp-50h]@29
663 //char v21; // [sp+31h] [bp-4Fh]@29
664 //__int16 v22; // [sp+4Dh] [bp-33h]@29
665 char v23; // [sp+4Fh] [bp-31h]@29
666 MSG Msg; // [sp+50h] [bp-30h]@17
667 POINT v25; // [sp+6Ch] [bp-14h]@6
668 bool v26; // [sp+74h] [bp-Ch]@1
669 //POINT v24; // [sp+78h] [bp-8h]@6
670 //Player *pPlayer;
671
672 //pTexture = &pTexture_PCX;
673 v26 = 0;
674 pTexture_PCX.Release();
675 pTexture_PCX.Load("makeme.pcx", 0);
676
677 v2 = 6;
678 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
679 //LABEL_27:
680 SetCurrentMenuID((MENU_STATE)v2);
681 while ( GetCurrentMenuID() == MENU_CREATEPARTY )
682 {
683 uMouseX = pMouse->GetCursorPos(&v25)->x;
684 uMouseY = pMouse->GetCursorPos(&v25)->y;
685 pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
686
687 //does nothing actually
688 /*if ( pControlsHead != (GUIButton *)v1 )
689 {
690 pNumMessage = pMessageQueue_50CBD0->uNumMessages;
691 do
692 {
693 if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ
694 && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
695 {
696 pControlParam = pControlsHead->uControlParam;
697 pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0);
698 v1 = 0;
699 }
700 pControlsHead = pControlsHead->pNext;
701 }
702 while ( pControlsHead != (GUIButton *)v1 );
703 }*/
704
705 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
706 {
707 if ( Msg.message == WM_QUIT )
708 Game_DeinitializeAndTerminate(0);
709 TranslateMessage(&Msg);
710 DispatchMessageA(&Msg);
711 }
712 if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
713 {
714 WaitMessage();
715 }
716 else
717 {
718 PlayerCreationUI_Draw();
719 GUI_MainMenuMessageProc();
720 pRenderer->BeginScene();
721 GUI_UpdateWindows();
722 pRenderer->EndScene();
723 pRenderer->Present();
724 if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window
725 {
726 v26 = 1;
727 //v2 = 0;
728 //goto LABEL_27;
729 SetCurrentMenuID(MENU_MAIN);
730 continue;
731 }
732 if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window
733 {
734 uGameState = GAME_STATE_PLAYING;
735 //v2 = 1;
736 //goto LABEL_27;
737 SetCurrentMenuID(MENU_NEWGAME);
738 continue;
739 }
740 }
741 }
742 pTexture_PCX.Release();
743 pGUIWindow_CurrentMenu->Release();
744 pIcons_LOD->_4114F2();
745
746 int v1 = 0;
747 memset(v20, 0, 32);
748 do
749 {
750 v8 = 0;
751 do
752 {
753 v9 = rand() % 32;
754 if ( !v20[v9] )
755 break;
756 ++v8;
757 }
758 while ( v8 < 10 );
759 if ( v8 == 10 )
760 {
761 v9 = 0;
762 if ( v20[0] )
763 {
764 do
765 ++v9;
766 while ( v20[v9] );
767 }
768 }
769 pParty->field_854[v1++] = v9;
770 v20[v9] = 1;
771 }
772 while ( (signed int)v1 < 32 );
773 //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
774
775 item.Reset();
776 //for ( pPlayer = &pParty->pPlayers[0]; pPlayer < &pParty->pPlayers[4]; pPlayer++)
777 for (uint i = 0; i < 4; ++i)
778 {
779 auto player = &pParty->pPlayers[i];
780 //v11 = pPlayer;
781 if (player->classType == PLAYER_CLASS_KNIGHT)
782 player->sResMagicBase = 10;
783 //*((short *)v10 + 400) = 0;
784 player->pPlayerBuffs[22].uExpireTime = 0;
785 for (uint j = 0; j < 9; j++)
786 {
787 if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
788 {
789 player->lastOpenedSpellbookPage = j;
790 break;
791 }
792 }
793 pItemsTable->GenerateItem(2, 40, &item);
794 player->AddItem2(-1, &item);
795 //uSkillIdx = 0;
796 //v24.y = 0;
797
798 player->sHealth = player->GetMaxHealth();
799 player->sMana = player->GetMaxMana();
800 for (uint j = 0; j < 37; ++j)
801 {
802 if (!player->pActiveSkills[j])
803 continue;
804
805 switch (j)
806 {
807 case PLAYER_SKILL_STAFF: player->AddItem(-1, 61); break;
808 case PLAYER_SKILL_SWORD: player->AddItem(-1, 1); break;
809 case PLAYER_SKILL_DAGGER: player->AddItem(-1, 15); break;
810 case PLAYER_SKILL_AXE: player->AddItem(-1, 23); break;
811 case PLAYER_SKILL_SPEAR: player->AddItem(-1, 31); break;
812 case PLAYER_SKILL_BOW: player->AddItem(-1, 47); break;
813 case PLAYER_SKILL_MACE: player->AddItem(-1, 50); break;
814 case PLAYER_SKILL_BLASTER: assert(false); break;
815 case PLAYER_SKILL_SHIELD: player->AddItem(-1, 84); break;
816 case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
817 case PLAYER_SKILL_CHAIN: player->AddItem(-1, 71); break;
818 case PLAYER_SKILL_PLATE: player->AddItem(-1, 76); break;
819 case PLAYER_SKILL_FIRE:
820 player->AddItem(-1, 0x191);
821 player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
822 break;
823 case PLAYER_SKILL_AIR:
824 player->AddItem(-1, 0x19C);
825 player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
826 break;
827 case PLAYER_SKILL_WATER:
828 player->AddItem(-1, 0x1A7);
829 player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
830 break;
831 case PLAYER_SKILL_EARTH:
832 player->AddItem(-1, 0x1B2);
833 player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
834 break;
835 case PLAYER_SKILL_SPIRIT:
836 player->AddItem(-1, 0x1BD);
837 player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
838 break;
839 case PLAYER_SKILL_MIND:
840 player->AddItem(-1, 0x1C8);
841 player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
842 break;
843 case PLAYER_SKILL_BODY:
844 player->AddItem(-1, 0x1D3);
845 player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
846 break;
847 case PLAYER_SKILL_LIGHT:
848 case PLAYER_SKILL_DARK:
849 case PLAYER_SKILL_DIPLOMACY:
850 assert(false);
851 break;
852 case PLAYER_SKILL_ITEM_ID:
853 case PLAYER_SKILL_REPAIR:
854 case PLAYER_SKILL_MEDITATION:
855 case PLAYER_SKILL_PERCEPTION:
856 case PLAYER_SKILL_TRAP_DISARM:
857 case PLAYER_SKILL_LEARNING:
858 player->AddItem(-1, 0xDC);
859 player->AddItem(-1, 5 * (rand() % 3 + 40));
860 break;
861 case PLAYER_SKILL_DODGE: player->AddItem(-1, 115); break;
862 case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
863 default:
864 break;
865 }
866
867 for (uint k = 0; k < 138; k++)
868 {
869 if (player->pOwnItems[k].uItemID)
870 player->pOwnItems[k].SetIdentified();
871 }
872 }
873 }
874
875 pAudioPlayer->StopChannels(-1, -1);
876 return v26;
877 }