comparison UI/UIMainMenu.cpp @ 1298:b97d0cdd6c79

new folder UI
author Ritor1
date Wed, 19 Jun 2013 17:18:35 +0600
parents
children 8c2f689b5f0b
comparison
equal deleted inserted replaced
1297:5450af4f57ef 1298:b97d0cdd6c79
1 #ifdef _MSC_VER
2 #define _CRT_SECURE_NO_WARNINGS
3 #endif
4
5 #include <assert.h>
6
7
8 #include "Mouse.h"
9 #include "Keyboard.h"
10
11 #include "GUIWindow.h"
12 #include "GUIFont.h"
13 #include "AudioPlayer.h"
14 #include "Render.h"
15 #include "LOD.h"
16 #include "Allocator.h"
17 #include "PaletteManager.h"
18 #include "IconFrameTable.h"
19 #include "texts.h"
20
21 #include "mm7_data.h"
22
23
24
25 //----- (0041B578) --------------------------------------------------------
26 void MainMenuUI_LoadFontsAndSomeStuff()
27 {
28 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
29 pRenderer->uTargetGBits,
30 pRenderer->uTargetBBits);
31 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
32 pRenderer->uTargetGBits,
33 pRenderer->uTargetBBits);
34 pPaletteManager->RecalculateAll();
35
36 for (uint i = 0; i < 480; ++i)
37 pSRZBufferLineOffsets[i] = 640 * i;
38
39 pRenderer->ResetTextureClipRect();
40
41 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
42
43 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr);
44 pFontArrus->field_3 = 0;
45
46 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr);
47 pFontLucida->field_3 = 0;
48
49 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr);
50 pFontCreate->field_3 = 0;
51
52 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr);
53 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr);
54
55 for (uint i = 0; i < 20; ++i)
56 pWindowList[i].eWindowType = WINDOW_null;
57
58 uNumVisibleWindows = -1;
59 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs));
60 }
61
62 //----- (004415C5) --------------------------------------------------------
63 static void LoadPartyBuffIcons()
64 {
65 for (uint i = 0; i < 14; ++i)
66 {
67 char filename[200];
68 sprintf(filename, "isn-%02d", i + 1);
69 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
70 }
71
72 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
73 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
74 }
75
76 //----- (0041B690) --------------------------------------------------------
77 void MainMenuUI_Create()
78 {
79 //unsigned int v0; // eax@1
80 //unsigned int v1; // eax@1
81 //unsigned int v2; // eax@1
82 //unsigned int v3; // eax@1
83 //unsigned int v4; // eax@1
84 //unsigned int v5; // eax@1
85 Texture *v6; // ST78_4@1
86 //const char *v7; // ST5C_4@1
87 unsigned __int8 v8; // al@1
88 //Texture *v9; // ST60_4@1
89 Texture *v10; // ST78_4@1
90 //const char *v11; // ST5C_4@1
91 unsigned __int8 v12; // al@1
92 //Texture *v13; // ST60_4@1
93 unsigned int v14; // eax@1
94 Texture *v15; // ST78_4@1
95 //const char *v16; // ST5C_4@1
96 unsigned __int8 v17; // al@1
97 //Texture *v18; // ST60_4@1
98 unsigned int uTextureID_ib_td4_A; // eax@1
99 Texture *v20; // ST78_4@1
100 unsigned __int8 v22; // al@1
101 //Texture *v23; // ST60_4@1
102 Texture *v24; // eax@1
103 //Texture *v25; // esi@1
104 //Texture *v26; // ST60_4@1
105 //const char *v27; // ST5C_4@1
106 unsigned __int8 v28; // al@1
107 Texture *v29; // eax@1
108 //Texture *v30; // esi@1
109 //Texture *v31; // ST60_4@1
110 //const char *v32; // ST5C_4@1
111 unsigned __int8 v33; // al@1
112
113 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
114 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
115 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
116 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
117 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
118 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
119
120 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
121 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
122 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
123 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
124 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
125 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
126 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
127 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
128
129 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
130 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
131 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
132 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
133 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
134 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
135 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
136 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
137 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
138 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
139 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
140 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
141 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
142 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
143 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
144 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
145 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
146 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
147
148 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
149 pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
150 pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
151 pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
152 pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
153 pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
154 pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0);
155 pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0);
156 pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0);
157 pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0);
158 pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0);
159 pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0);
160 pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0);
161 pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0);
162
163 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
164 v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A);
165 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
166 pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
167
168 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
169 v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A);
170 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
171 pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
172
173 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
174 v15 = pIcons_LOD->GetTexture(v14);
175 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
176 pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
177
178 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
179 v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A);
180 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
181 pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22,
182 pGlobalTXT_LocalizationStrings[78],//Calendar
183 v20, 0);
184
185 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
186 pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
187 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
188 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight,
189 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
190 pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);
191
192 bFlashAutonotesBook = 0;
193 bFlashQuestBook = 0;
194 bFlashHistoryBook = 0;
195
196 v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
197 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
198 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
199 v24, 0);
200 v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
201 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
202 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
203 v29, 0);
204 pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0);
205 pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
206 pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
207 pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0);
208 pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0);
209 pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
210 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
211 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
212 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell),
213 0);
214 pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
215 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
216 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
217 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
218 pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
219 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
220 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
221 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
222 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
223 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
224 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
225 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
226 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
227 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
228 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
229 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
230 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
231 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
232 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
233 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
234 LoadPartyBuffIcons();
235 }
236
237 //----- (004979D2) --------------------------------------------------------
238 MENU_STATE MainMenuUI_Credits_Loop()
239 {
240 char *v0; // eax@5
241 char *v1; // edi@5
242 FILE *pFile; // eax@5
243 unsigned int pSize; // esi@7
244 GUIFont *pFont; // edx@9
245 GUIFont *pFont2; // ecx@9
246 __int16 pHeight; // ax@9
247 void *v7; // eax@9
248 unsigned int pNumPixels; // ST2C_4@9
249 unsigned int teal; // eax@9
250 unsigned int v10; // ST2C_4@19
251 MSG Msg; // [sp+84h] [bp-B8h]@10
252 int v17; // [sp+A0h] [bp-9Ch]@9
253 GUIWindow a2;
254 int pColor2; // [sp+F8h] [bp-44h]@9
255 int pColor1; // [sp+FCh] [bp-40h]@9
256 int a5; // [sp+128h] [bp-14h]@1
257 char *pString; // [sp+12Ch] [bp-10h]@9
258 char *ptr; // [sp+130h] [bp-Ch]@5
259 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
260 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
261 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
262 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
263 Texture pTexture3; // [sp+Ch] [bp-130h]@5
264
265 a5 = 0;
266 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
267 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
268 if ( pMessageQueue_50CBD0->uNumMessages )
269 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
270 ++pIcons_LOD->uTexturePacksCount;
271 if ( !pIcons_LOD->uNumPrevLoadedFiles )
272 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
273 dword_A74C88 = 0;
274 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
275 pTexture.Load("mm6title.pcx", 0);
276 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
277 v1 = v0;
278 ptr = v0;
279 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
280 if ( !pFile )
281 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
282 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
283 fread(&pTexture3, 1, 0x30, pFile);
284 pSize = pTexture3.uDecompressedSize;
285 if ( !pTexture3.uDecompressedSize )
286 pSize = pTexture3.uTextureSize;
287 memset(&pTexture3, 0, 0x48);
288 pFont = pFontCChar;
289 pFont2 = pFontQuick;
290 v1[pSize] = 0;
291
292 a2.uFrameWidth = 250;
293 a2.uFrameHeight = 440;
294 a2.uFrameX = 389;
295 a2.uFrameY = 19;
296
297 pTexture2.uWidth = 250;
298 pHeight = pFont2->GetStringHeight2(pFont, v1, &a2, 0, 1);
299 pTexture2.uHeight = pHeight + 2 * a2.uFrameHeight;
300 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
301 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
302 pNumPixels = pTexture2.uNumPixels;
303 pTexture2.pPixels = (unsigned __int16 *)v7;
304 teal = TargetColor(0, 0xFFu, 0xFFu);
305 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
306 pTexture2.field_20 = 0;
307 pTexture2.field_22 = 0;
308 pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu);
309 pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu);
310 pString = (char *)operator new(2 * pSize);
311 strncpy(pString, ptr, pSize);
312 pString[pSize]=0;
313 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a2.uFrameHeight, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1,
314 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
315 free(pString);
316 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, ptr);
317 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
318 pCurrentScreen = SCREEN_CREATORS;
319 SetCurrentMenuID(MENU_CREDITSPROC);
320 do
321 {
322 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
323 {
324 if ( Msg.message == 18 )
325 Game_DeinitializeAndTerminate(0);
326 TranslateMessage(&Msg);
327 DispatchMessageA(&Msg);
328 }
329 if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
330 {
331 WaitMessage();
332 }
333 else
334 {
335 pRenderer->BeginScene();
336 pRenderer->DrawTextureRGB(0, 0, &pTexture);
337 pRenderer->SetTextureClipRect(a2.uFrameX, a2.uFrameY, a2.uFrameX + a2.uFrameWidth, a2.uFrameY + a2.uFrameHeight);
338 pRenderer->_4A5D33(a2.uFrameX, a2.uFrameY, 0, a5, &pTexture2);
339 pRenderer->ResetTextureClipRect();
340 pRenderer->EndScene();
341 ++a5;
342 if ( a5 >= (signed __int16)pTexture2.uHeight )
343 SetCurrentMenuID(MENU_MAIN);
344 pRenderer->Present();
345 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
346 GUI_MainMenuMessageProc();
347 }
348 }
349 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
350 pAudioPlayer->_4AA258(1);
351 pAllocator->FreeChunk(ptr);
352 pAllocator->FreeChunk(pFontQuick);
353 pAllocator->FreeChunk(pFontCChar);
354 pWindow_MainMenu->Release();
355 pIcons_LOD->_4114F2();
356 pTexture.Release();
357 pTexture2.Release();
358 return MENU_MAIN; // return MENU_Main
359 }