comparison Render.cpp @ 98:b9196a36b7c9

temporary fix(not lag)
author Ritor1
date Thu, 07 Feb 2013 15:25:44 +0600
parents bb449743ee81
children 2fb33d31ca0d
comparison
equal deleted inserted replaced
97:8c0fcfa72fce 98:b9196a36b7c9
1622 //while ( v116 < v107 ); 1622 //while ( v116 < v107 );
1623 } 1623 }
1624 v102.v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]); 1624 v102.v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
1625 v102.v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]); 1625 v102.v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
1626 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test 1626 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
1627 Render::DrawTerrainD3D(v111, 0, (int)&v102);//Render::RenderTerrainD3D(); 1627 Render::RenderTerrainD3D();//Render::DrawTerrainD3D(v111, 0, (int)&v102);
1628 else 1628 else
1629 Render::DrawTerrainSW(v111, 0, (int)&v102); 1629 Render::DrawTerrainSW(v111, 0, (int)&v102);
1630 } 1630 }
1631 } 1631 }
1632 /* else 1632 /* else