Mercurial > mm7
comparison Engine/Objects/Actor.cpp @ 2562:b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
author | Ritor1 |
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date | Sun, 17 May 2015 22:42:13 +0600 |
parents | b6140dfeac27 |
children | 30eb6dcac768 |
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2561:98057834c9a0 | 2562:b8a56afc6ba1 |
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4584 unsigned int v7; // ST20_4@10 | 4584 unsigned int v7; // ST20_4@10 |
4585 int distance; // edi@10 | 4585 int distance; // edi@10 |
4586 int v10; // ebx@14 | 4586 int v10; // ebx@14 |
4587 int v21; // [sp+Ch] [bp-14h]@4 | 4587 int v21; // [sp+Ch] [bp-14h]@4 |
4588 int v22; // [sp+10h] [bp-10h]@4 | 4588 int v22; // [sp+10h] [bp-10h]@4 |
4589 | 4589 |
4590 pParty->uFlags &= 0xFFFFFFCF;//~0x30 | 4590 pParty->uFlags &= 0xFFFFFFCF;//~0x30 |
4591 | 4591 |
4592 ai_arrays_size = 0; | 4592 ai_arrays_size = 0; |
4593 for (uint i = 0; i < uNumActors; ++i) | 4593 for (uint i = 0; i < uNumActors; ++i) |
4594 { | 4594 { |