comparison TurnEngine.cpp @ 2057:b7485a6502f2

AgressorAtackInfo
author Ritor1
date Sun, 01 Dec 2013 20:13:48 +0600
parents 28cb79ae2f6f
children f9698295c0bd
comparison
equal deleted inserted replaced
2054:62a27b2cfcc2 2057:b7485a6502f2
726 { 726 {
727 switch (v3) 727 switch (v3)
728 { 728 {
729 case AIState::AttackingMelee: 729 case AIState::AttackingMelee:
730 v19 = pActors[v4].special_ability_use_check(v4); 730 v19 = pActors[v4].special_ability_use_check(v4);
731 stru_50FE08.Add( v28->uPackedID, 5120, v5->vPosition.x, v5->vPosition.y, v5->vPosition.z + ((signed int)v5->uActorHeight >> 1), v19, 1); 731 AgressorAtackInfo.Add( v28->uPackedID, 5120, v5->vPosition.x, v5->vPosition.y, v5->vPosition.z + ((signed int)v5->uActorHeight >> 1), v19, 1);
732 Actor::AI_Stand(v4, a2a, 0, &a4); 732 Actor::AI_Stand(v4, a2a, 0, &a4);
733 break; 733 break;
734 case AIState::AttackingRanged1: 734 case AIState::AttackingRanged1:
735 Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack1Type, 0); 735 Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack1Type, 0);
736 Actor::AI_Stand(v4, a2a, 0,&a4); 736 Actor::AI_Stand(v4, a2a, 0,&a4);
766 } 766 }
767 767
768 } 768 }
769 769
770 } 770 }
771 // 50FE08: using guessed type stru298 stru_50FE08; 771 // 50FE08: using guessed type stru298 AgressorAtackInfo;
772 772
773 //----- (0040680F) -------------------------------------------------------- 773 //----- (0040680F) --------------------------------------------------------
774 void stru262_TurnBased::AI_Action_( int queue_index ) 774 void stru262_TurnBased::AI_Action_( int queue_index )
775 { 775 {
776 TurnBased_QueueElem *v2; // eax@1 776 TurnBased_QueueElem *v2; // eax@1