Mercurial > mm7
comparison Player.h @ 1361:b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
author | Grumpy7 |
---|---|
date | Sun, 14 Jul 2013 23:22:43 +0200 |
parents | 06926081358f |
children | d6cf8ead9242 |
comparison
equal
deleted
inserted
replaced
1360:a47d9282ea7c | 1361:b3ac17fd12de |
---|---|
1 #pragma once | 1 #pragma once |
2 #include "Items.h" | 2 #include "Items.h" |
3 #include "Spells.h" | 3 #include "Spells.h" |
4 #include "Conditions.h" | |
4 | 5 |
5 | 6 |
6 | 7 |
7 | 8 |
8 #define PLAYER_BUFF_BLESS 1 | 9 #define PLAYER_BUFF_BLESS 1 |
444 }; | 445 }; |
445 | 446 |
446 #pragma pack(push, 1) | 447 #pragma pack(push, 1) |
447 struct Player | 448 struct Player |
448 { | 449 { |
449 enum Condition: unsigned __int32 | |
450 { | |
451 Condition_Cursed = 0, | |
452 Condition_Weak = 1, | |
453 Condition_Sleep = 2, | |
454 Condition_Fear = 3, | |
455 Condition_Drunk = 4, | |
456 Condition_Insane = 5, | |
457 Condition_Poison1 = 6, | |
458 Condition_Disease1 = 7, | |
459 Condition_Poison2 = 8, | |
460 Condition_Disease2 = 9, | |
461 Condition_Poison3 = 10, | |
462 Condition_Disease3 = 11, | |
463 Condition_Paralyzed = 12, | |
464 Condition_Unconcious = 13, | |
465 Condition_Dead = 14, | |
466 Condition_Pertified = 15, | |
467 Condition_Eradicated = 16, | |
468 Condition_Zombie = 17, | |
469 Condition_Good = 18 | |
470 }; | |
471 | 450 |
472 Player(); | 451 Player(); |
473 | 452 |
474 void SetVariable(enum VariableType var, signed int a3); | 453 void SetVariable(enum VariableType var, signed int a3); |
475 void AddVariable(enum VariableType var, signed int val); | 454 void AddVariable(enum VariableType var, signed int val); |
568 int PutItemArInventoryIndex(ItemGen *item, int item_id, int uSlot); | 547 int PutItemArInventoryIndex(ItemGen *item, int item_id, int uSlot); |
569 void RemoveItemAtInventoryIndex(unsigned int uSlot); | 548 void RemoveItemAtInventoryIndex(unsigned int uSlot); |
570 bool CanAct(); | 549 bool CanAct(); |
571 bool CanSteal(); | 550 bool CanSteal(); |
572 bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID); | 551 bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID); |
573 int SetCondition(unsigned int uConditionIdx, int a3); | 552 void SetCondition(unsigned int uConditionIdx, int a3); |
574 bool ProfessionOrGuildFlagsCorrect(unsigned int uClass, int a3); | 553 bool ProfessionOrGuildFlagsCorrect(unsigned int uClass, int a3); |
575 void PlaySound(PlayerSpeech speech, int a3); | 554 void PlaySound(PlayerSpeech speech, int a3); |
576 void PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3); | 555 void PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3); |
577 void ItemsEnchant(int enchant_count); | 556 void ItemsEnchant(int enchant_count); |
578 unsigned int GetItemIDAtInventoryIndex(int *a2); | 557 unsigned int GetItemIDAtInventoryIndex(int *a2); |
593 bool CanCastSpell(unsigned int uRequiredMana); | 572 bool CanCastSpell(unsigned int uRequiredMana); |
594 void PlaySoundBasedOnCondition(int currPlayerId); | 573 void PlaySoundBasedOnCondition(int currPlayerId); |
595 void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId); | 574 void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId); |
596 void EquipBody(ITEM_EQUIP_TYPE uEquipType); | 575 void EquipBody(ITEM_EQUIP_TYPE uEquipType); |
597 | 576 |
598 inline bool Weak() {return pConditions[Condition_Weak] != 0;} | 577 bool Weak(); |
599 inline bool Dead() {return pConditions[Condition_Dead] != 0;} | 578 bool Dead(); |
600 inline bool Eradicated() {return pConditions[Condition_Eradicated] != 0;} | 579 bool Eradicated(); |
601 inline bool Zombie() {return pConditions[Condition_Zombie] != 0;} | 580 bool Zombie(); |
602 inline bool Cursed() {return pConditions[Condition_Cursed] != 0;} | 581 bool Cursed(); |
603 inline bool Pertified() {return pConditions[Condition_Pertified] != 0;} | 582 bool Pertified(); |
604 | 583 bool Unconcious(); |
605 inline void SetCursed(bool state) {pConditions[Condition_Cursed] = state;} | 584 |
606 inline void SetWeak(bool state) {pConditions[Condition_Weak] = state;} | 585 void SetCursed(bool state); |
607 inline void SetAsleep(bool state) {pConditions[Condition_Sleep] = state;} | 586 void SetWeak(bool state); |
608 inline void SetAfraid(bool state) {pConditions[Condition_Fear] = state;} | 587 void SetAsleep(bool state); |
609 inline void SetDrunk(bool state) {pConditions[Condition_Drunk] = state;} | 588 void SetAfraid(bool state); |
610 inline void SetInsane(bool state) {pConditions[Condition_Insane] = state;} | 589 void SetDrunk(bool state); |
611 inline void SetPoison1(bool state) {pConditions[Condition_Poison1] = state;} | 590 void SetInsane(bool state); |
612 inline void SetDisease1(bool state) {pConditions[Condition_Disease1] = state;} | 591 void SetPoison1(bool state); |
613 inline void SetPoison2(bool state) {pConditions[Condition_Poison2] = state;} | 592 void SetDisease1(bool state); |
614 inline void SetDisease2(bool state) {pConditions[Condition_Disease2] = state;} | 593 void SetPoison2(bool state); |
615 inline void SetPoison3(bool state) {pConditions[Condition_Poison3] = state;} | 594 void SetDisease2(bool state); |
616 inline void SetDisease3(bool state) {pConditions[Condition_Disease3] = state;} | 595 void SetPoison3(bool state); |
617 inline void SetParalyzed(bool state) {pConditions[Condition_Paralyzed] = state;} | 596 void SetDisease3(bool state); |
618 inline void SetUnconcious(bool state) {pConditions[Condition_Unconcious] = state;} | 597 void SetParalyzed(bool state); |
619 inline void SetDead(bool state) {pConditions[Condition_Dead] = state;} | 598 void SetUnconcious(bool state); |
620 inline void SetPertified(bool state) {pConditions[Condition_Pertified] = state;} | 599 void SetDead(bool state); |
621 inline void SetEradicated(bool state) {pConditions[Condition_Eradicated] = state;} | 600 void SetPertified(bool state); |
622 inline void SetZombie(bool state) {pConditions[Condition_Zombie] = state;} | 601 void SetEradicated(bool state); |
602 void SetZombie(bool state); | |
603 | |
604 void SetCondWeakWithBlockCheck (int blockable); | |
605 void SetCondInsaneWithBlockCheck (int blockable); | |
606 void SetCondDeadWithBlockCheck (int blockable); | |
623 | 607 |
624 inline bool IsRaceHuman() {return GetRace() == CHARACTER_RACE_HUMAN;} | 608 inline bool IsRaceHuman() {return GetRace() == CHARACTER_RACE_HUMAN;} |
625 inline bool IsRaceDwarf() {return GetRace() == CHARACTER_RACE_DWARF;} | 609 inline bool IsRaceDwarf() {return GetRace() == CHARACTER_RACE_DWARF;} |
626 inline bool IsRaceElf() {return GetRace() == CHARACTER_RACE_ELF;} | 610 inline bool IsRaceElf() {return GetRace() == CHARACTER_RACE_ELF;} |
627 inline bool IsRaceGoblin() {return GetRace() == CHARACTER_RACE_GOBLIN;} | 611 inline bool IsRaceGoblin() {return GetRace() == CHARACTER_RACE_GOBLIN;} |