Mercurial > mm7
comparison mm7_5.cpp @ 783:b27dd658ea77
Taveling by foot fixed.
author | Nomad |
---|---|
date | Sun, 24 Mar 2013 21:14:28 +0200 |
parents | a464d28566a6 |
children | b3e08a496778 |
comparison
equal
deleted
inserted
replaced
778:64cef5a0782a | 783:b27dd658ea77 |
---|---|
277 POINT v208; // [sp+70h] [bp-58Ch]@397 | 277 POINT v208; // [sp+70h] [bp-58Ch]@397 |
278 POINT v209; // [sp+78h] [bp-584h]@777 | 278 POINT v209; // [sp+78h] [bp-584h]@777 |
279 POINT v210; // [sp+80h] [bp-57Ch]@397 | 279 POINT v210; // [sp+80h] [bp-57Ch]@397 |
280 POINT v211; // [sp+88h] [bp-574h]@704 | 280 POINT v211; // [sp+88h] [bp-574h]@704 |
281 __int64 v212; // [sp+90h] [bp-56Ch]@467 | 281 __int64 v212; // [sp+90h] [bp-56Ch]@467 |
282 char v213; // [sp+98h] [bp-564h]@385 | 282 int v213; // [sp+98h] [bp-564h]@385 |
283 char pLevelName; // [sp+9Ch] [bp-560h]@380 | 283 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 |
284 char pOut; // [sp+BCh] [bp-540h]@370 | 284 char pOut[32]; // [sp+BCh] [bp-540h]@370 |
285 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 | 285 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 |
286 int v217[9]; // [sp+158h] [bp-4A4h]@652 | 286 int v217[9]; // [sp+158h] [bp-4A4h]@652 |
287 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 | 287 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 |
288 char a1[64]; // [sp+1F8h] [bp-404h]@467 | 288 char a1[64]; // [sp+1F8h] [bp-404h]@467 |
289 char Str2[128]; // [sp+238h] [bp-3C4h]@527 | 289 char Str2[128]; // [sp+238h] [bp-3C4h]@527 |
1071 else | 1071 else |
1072 { | 1072 { |
1073 pGUIWindow_Settings->Release(); | 1073 pGUIWindow_Settings->Release(); |
1074 pGUIWindow_Settings = 0; | 1074 pGUIWindow_Settings = 0; |
1075 pMouse->SetCursorBitmap("MICON1"); | 1075 pMouse->SetCursorBitmap("MICON1"); |
1076 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1076 GameUI_Footer_TimeLeft = 0; |
1077 unk_50C9A0 = 0; | 1077 unk_50C9A0 = 0; |
1078 back_to_game(); | 1078 back_to_game(); |
1079 } | 1079 } |
1080 } | 1080 } |
1081 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) | 1081 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) |
1103 else | 1103 else |
1104 { | 1104 { |
1105 pGUIWindow_Settings->Release(); | 1105 pGUIWindow_Settings->Release(); |
1106 pGUIWindow_Settings = 0; | 1106 pGUIWindow_Settings = 0; |
1107 pMouse->SetCursorBitmap("MICON1"); | 1107 pMouse->SetCursorBitmap("MICON1"); |
1108 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1108 GameUI_Footer_TimeLeft = 0; |
1109 unk_50C9A0 = 0; | 1109 unk_50C9A0 = 0; |
1110 back_to_game(); | 1110 back_to_game(); |
1111 } | 1111 } |
1112 } | 1112 } |
1113 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) | 1113 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) |
1294 else | 1294 else |
1295 { | 1295 { |
1296 pGUIWindow_Settings->Release(); | 1296 pGUIWindow_Settings->Release(); |
1297 pGUIWindow_Settings = 0; | 1297 pGUIWindow_Settings = 0; |
1298 pMouse->SetCursorBitmap("MICON1"); | 1298 pMouse->SetCursorBitmap("MICON1"); |
1299 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1299 GameUI_Footer_TimeLeft = 0; |
1300 unk_50C9A0 = 0; | 1300 unk_50C9A0 = 0; |
1301 back_to_game(); | 1301 back_to_game(); |
1302 } | 1302 } |
1303 } | 1303 } |
1304 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) | 1304 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) |
1343 else | 1343 else |
1344 { | 1344 { |
1345 pGUIWindow_Settings->Release(); | 1345 pGUIWindow_Settings->Release(); |
1346 pGUIWindow_Settings = 0; | 1346 pGUIWindow_Settings = 0; |
1347 pMouse->SetCursorBitmap("MICON1"); | 1347 pMouse->SetCursorBitmap("MICON1"); |
1348 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1348 GameUI_Footer_TimeLeft = 0; |
1349 unk_50C9A0 = 0; | 1349 unk_50C9A0 = 0; |
1350 back_to_game(); | 1350 back_to_game(); |
1351 } | 1351 } |
1352 } | 1352 } |
1353 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) | 1353 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) |
1383 viewparams->bRedrawGameUI = v0; | 1383 viewparams->bRedrawGameUI = v0; |
1384 dword_5B65CC = 0; | 1384 dword_5B65CC = 0; |
1385 } | 1385 } |
1386 goto LABEL_317; | 1386 goto LABEL_317; |
1387 case SCREEN_BRANCHLESS_NPC_DIALOG: | 1387 case SCREEN_BRANCHLESS_NPC_DIALOG: |
1388 memset(GameUI_StatusBar_TimedString, 0, 0xC8u); | 1388 memset(GameUI_Footer_TimedString, 0, 0xC8u); |
1389 sub_4452BB(); | 1389 sub_4452BB(); |
1390 goto LABEL_317; | 1390 goto LABEL_317; |
1391 case SCREEN_CHANGE_LOCATION: | 1391 case SCREEN_CHANGE_LOCATION: |
1392 if ( pParty->vPosition.x < -22528 ) | 1392 if ( pParty->vPosition.x < -22528 ) |
1393 pParty->vPosition.x = -22528; | 1393 pParty->vPosition.x = -22528; |
1413 else | 1413 else |
1414 { | 1414 { |
1415 pGUIWindow_Settings->Release(); | 1415 pGUIWindow_Settings->Release(); |
1416 pGUIWindow_Settings = 0; | 1416 pGUIWindow_Settings = 0; |
1417 pMouse->SetCursorBitmap("MICON1"); | 1417 pMouse->SetCursorBitmap("MICON1"); |
1418 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1418 GameUI_Footer_TimeLeft = 0; |
1419 unk_50C9A0 = 0; | 1419 unk_50C9A0 = 0; |
1420 back_to_game(); | 1420 back_to_game(); |
1421 } | 1421 } |
1422 } | 1422 } |
1423 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) | 1423 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) |
1441 else | 1441 else |
1442 { | 1442 { |
1443 pGUIWindow_Settings->Release(); | 1443 pGUIWindow_Settings->Release(); |
1444 pGUIWindow_Settings = 0; | 1444 pGUIWindow_Settings = 0; |
1445 pMouse->SetCursorBitmap("MICON1"); | 1445 pMouse->SetCursorBitmap("MICON1"); |
1446 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1446 GameUI_Footer_TimeLeft = 0; |
1447 unk_50C9A0 = 0; | 1447 unk_50C9A0 = 0; |
1448 back_to_game(); | 1448 back_to_game(); |
1449 } | 1449 } |
1450 } | 1450 } |
1451 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) | 1451 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) |
1475 else | 1475 else |
1476 { | 1476 { |
1477 pGUIWindow_Settings->Release(); | 1477 pGUIWindow_Settings->Release(); |
1478 pGUIWindow_Settings = 0; | 1478 pGUIWindow_Settings = 0; |
1479 pMouse->SetCursorBitmap("MICON1"); | 1479 pMouse->SetCursorBitmap("MICON1"); |
1480 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1480 GameUI_Footer_TimeLeft = 0; |
1481 unk_50C9A0 = 0; | 1481 unk_50C9A0 = 0; |
1482 back_to_game(); | 1482 back_to_game(); |
1483 } | 1483 } |
1484 } | 1484 } |
1485 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) | 1485 if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) |
1541 continue; | 1541 continue; |
1542 } | 1542 } |
1543 pWindow3->Release(); | 1543 pWindow3->Release(); |
1544 pGUIWindow_Settings = 0; | 1544 pGUIWindow_Settings = 0; |
1545 pMouse->SetCursorBitmap("MICON1"); | 1545 pMouse->SetCursorBitmap("MICON1"); |
1546 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1546 GameUI_Footer_TimeLeft = 0; |
1547 unk_50C9A0 = 0; | 1547 unk_50C9A0 = 0; |
1548 back_to_game(); | 1548 back_to_game(); |
1549 continue; | 1549 continue; |
1550 } | 1550 } |
1551 sub_41426F(); | 1551 sub_41426F(); |
1621 if ( *dword_591164_teleport_map_name != 48 ) | 1621 if ( *dword_591164_teleport_map_name != 48 ) |
1622 { | 1622 { |
1623 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; | 1623 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; |
1624 dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; | 1624 dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; |
1625 OnMapLeave(); | 1625 OnMapLeave(); |
1626 sub_44987B(dword_591164_teleport_map_name, 0); | 1626 sub_44987B(dword_591164_teleport_map_name, MapStartPoint_Party); |
1627 } | 1627 } |
1628 } | 1628 } |
1629 else | 1629 else |
1630 { | 1630 { |
1631 start_event_seq_number = dword_5C341C; | 1631 start_event_seq_number = dword_5C341C; |
1643 goto LABEL_422; | 1643 goto LABEL_422; |
1644 case UIMSG_CycleCharacters: | 1644 case UIMSG_CycleCharacters: |
1645 v39 = GetAsyncKeyState(VK_SHIFT); | 1645 v39 = GetAsyncKeyState(VK_SHIFT); |
1646 v40 = CycleCharacter(v39); | 1646 v40 = CycleCharacter(v39); |
1647 goto LABEL_421; | 1647 goto LABEL_421; |
1648 case UIMSG_5A: | 1648 case UIMSG_OnTravelByFoot: |
1649 if ( pMessageQueue_50CBD0->uNumMessages ) | 1649 if ( pMessageQueue_50CBD0->uNumMessages ) |
1650 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | 1650 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; |
1651 dword_50CDC8 = v0; | 1651 dword_50CDC8 = v0; |
1652 sub_42FBDD(); | 1652 sub_42FBDD(); |
1653 pNPCData4 = (NPCData *)GetTravelTime(); | 1653 pNPCData4 = (NPCData *)GetTravelTime(); |
1654 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); | 1654 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
1655 if ( bUnderwater != 1 && pParty->bFlying | 1655 if ( bUnderwater != 1 && pParty->bFlying |
1656 || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, &pOut, 20) != v0 ) | 1656 || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != v0 ) |
1657 { | 1657 { |
1658 viewparams->bRedrawGameUI = v0; | 1658 viewparams->bRedrawGameUI = v0; |
1659 LABEL_387: | 1659 LABEL_387: |
1660 CloseWindowBackground(); | 1660 CloseWindowBackground(); |
1661 if ( pParty->vPosition.x < -22528 ) | 1661 if ( pParty->vPosition.x < -22528 ) |
1709 while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings ); | 1709 while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings ); |
1710 ++pParty->days_played_without_rest; | 1710 ++pParty->days_played_without_rest; |
1711 } | 1711 } |
1712 pPaletteManager->ResetNonLocked(); | 1712 pPaletteManager->ResetNonLocked(); |
1713 pSpriteFrameTable->ResetSomeSpriteFlags(); | 1713 pSpriteFrameTable->ResetSomeSpriteFlags(); |
1714 strcpy(pCurrentMapName, &pOut); | 1714 strcpy(pCurrentMapName, pOut); |
1715 strcpy(&pLevelName, pCurrentMapName); | 1715 strcpy(pLevelName, pCurrentMapName); |
1716 v41 = strtok(&pLevelName, "."); | 1716 v41 = strtok(pLevelName, "."); |
1717 strcpy(&pLevelName, v41); | 1717 strcpy(pLevelName, v41); |
1718 Level_LoadEvtAndStr(&pLevelName); | 1718 Level_LoadEvtAndStr(pLevelName); |
1719 pDecalBuilder->Reset( 0); | 1719 pDecalBuilder->Reset(0); |
1720 LoadLevel_InitializeLevelEvt(); | 1720 LoadLevel_InitializeLevelEvt(); |
1721 uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); | 1721 uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); |
1722 bUnderwater = 0; | 1722 bUnderwater = 0; |
1723 bNoNPCHiring = 0; | 1723 bNoNPCHiring = 0; |
1724 pGame->uFlags2 &= 0xFFFFFFF7u; | 1724 pGame->uFlags2 &= 0xFFFFFFF7u; |
1734 pAudioPlayer->SetMapEAX(); | 1734 pAudioPlayer->SetMapEAX(); |
1735 bDialogueUI_InitializeActor_NPC_ID = 0; | 1735 bDialogueUI_InitializeActor_NPC_ID = 0; |
1736 OnMapLoad(); | 1736 OnMapLoad(); |
1737 pOutdoor->SetFog(); | 1737 pOutdoor->SetFog(); |
1738 TeleportToStartingPoint(uLevel_StartingPointType); | 1738 TeleportToStartingPoint(uLevel_StartingPointType); |
1739 pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, (int *)&v213, 0); | 1739 pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); |
1740 pParty->uFallStartY = pParty->vPosition.z; | 1740 pParty->uFallStartY = pParty->vPosition.z; |
1741 sub_461103(); | 1741 sub_461103(); |
1742 pEventTimer->Resume(); | 1742 pEventTimer->Resume(); |
1743 viewparams->bRedrawGameUI = 1; | 1743 viewparams->bRedrawGameUI = 1; |
1744 pCurrentScreen = SCREEN_GAME; | 1744 pCurrentScreen = SCREEN_GAME; |
1776 pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300); | 1776 pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300); |
1777 pWindow3 = pGUIWindow_Settings; | 1777 pWindow3 = pGUIWindow_Settings; |
1778 pWindow3->Release(); | 1778 pWindow3->Release(); |
1779 pGUIWindow_Settings = 0; | 1779 pGUIWindow_Settings = 0; |
1780 pMouse->SetCursorBitmap("MICON1"); | 1780 pMouse->SetCursorBitmap("MICON1"); |
1781 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1781 GameUI_Footer_TimeLeft = 0; |
1782 unk_50C9A0 = 0; | 1782 unk_50C9A0 = 0; |
1783 back_to_game(); | 1783 back_to_game(); |
1784 continue; | 1784 continue; |
1785 } | 1785 } |
1786 if ( v45 == 2 ) | 1786 if ( v45 == 2 ) |
1797 pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300); | 1797 pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300); |
1798 pWindow3 = pGUIWindow_Settings; | 1798 pWindow3 = pGUIWindow_Settings; |
1799 pWindow3->Release(); | 1799 pWindow3->Release(); |
1800 pGUIWindow_Settings = 0; | 1800 pGUIWindow_Settings = 0; |
1801 pMouse->SetCursorBitmap("MICON1"); | 1801 pMouse->SetCursorBitmap("MICON1"); |
1802 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1802 GameUI_Footer_TimeLeft = 0; |
1803 unk_50C9A0 = 0; | 1803 unk_50C9A0 = 0; |
1804 back_to_game(); | 1804 back_to_game(); |
1805 continue; | 1805 continue; |
1806 } | 1806 } |
1807 if ( v45 == 5 ) | 1807 if ( v45 == 5 ) |
1826 pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300); | 1826 pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300); |
1827 pWindow3 = pGUIWindow_Settings; | 1827 pWindow3 = pGUIWindow_Settings; |
1828 pWindow3->Release(); | 1828 pWindow3->Release(); |
1829 pGUIWindow_Settings = 0; | 1829 pGUIWindow_Settings = 0; |
1830 pMouse->SetCursorBitmap("MICON1"); | 1830 pMouse->SetCursorBitmap("MICON1"); |
1831 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1831 GameUI_Footer_TimeLeft = 0; |
1832 unk_50C9A0 = 0; | 1832 unk_50C9A0 = 0; |
1833 back_to_game(); | 1833 back_to_game(); |
1834 continue; | 1834 continue; |
1835 } | 1835 } |
1836 pBLVFace = &pIndoor->pFaces[v46]; | 1836 pBLVFace = &pIndoor->pFaces[v46]; |
1850 pWindow3 = pGUIWindow_Settings; | 1850 pWindow3 = pGUIWindow_Settings; |
1851 //LABEL_333: | 1851 //LABEL_333: |
1852 pWindow3->Release(); | 1852 pWindow3->Release(); |
1853 pGUIWindow_Settings = 0; | 1853 pGUIWindow_Settings = 0; |
1854 pMouse->SetCursorBitmap("MICON1"); | 1854 pMouse->SetCursorBitmap("MICON1"); |
1855 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1855 GameUI_Footer_TimeLeft = 0; |
1856 unk_50C9A0 = 0; | 1856 unk_50C9A0 = 0; |
1857 back_to_game(); | 1857 back_to_game(); |
1858 continue; | 1858 continue; |
1859 case UIMSG_45: | 1859 case UIMSG_45: |
1860 case UIMSG_8D: | 1860 case UIMSG_8D: |
1890 pParty->pPlayers[*((short *)v52 + 1)].SetRecoveryTime(300); | 1890 pParty->pPlayers[*((short *)v52 + 1)].SetRecoveryTime(300); |
1891 pGUIWindow_Settings->Release(); | 1891 pGUIWindow_Settings->Release(); |
1892 pGUIWindow_Settings = 0; | 1892 pGUIWindow_Settings = 0; |
1893 pEventTimer->Resume(); | 1893 pEventTimer->Resume(); |
1894 pMouse->SetCursorBitmap("MICON1"); | 1894 pMouse->SetCursorBitmap("MICON1"); |
1895 GameUI_StatusBar_TimedStringTimeLeft = 0; | 1895 GameUI_Footer_TimeLeft = 0; |
1896 unk_50C9A0 = 0; | 1896 unk_50C9A0 = 0; |
1897 } | 1897 } |
1898 } | 1898 } |
1899 continue; | 1899 continue; |
1900 case UIMSG_BF: | 1900 case UIMSG_BF: |
2440 pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300); | 2440 pParty->pPlayers[*((short *)v51 + 1)].SetRecoveryTime(300); |
2441 pWindow3 = pGUIWindow_Settings; | 2441 pWindow3 = pGUIWindow_Settings; |
2442 pWindow3->Release(); | 2442 pWindow3->Release(); |
2443 pGUIWindow_Settings = 0; | 2443 pGUIWindow_Settings = 0; |
2444 pMouse->SetCursorBitmap("MICON1"); | 2444 pMouse->SetCursorBitmap("MICON1"); |
2445 GameUI_StatusBar_TimedStringTimeLeft = 0; | 2445 GameUI_Footer_TimeLeft = 0; |
2446 unk_50C9A0 = 0; | 2446 unk_50C9A0 = 0; |
2447 back_to_game(); | 2447 back_to_game(); |
2448 continue; | 2448 continue; |
2449 case UIMSG_1C: | 2449 case UIMSG_1C: |
2450 if ( !uActiveCharacter || pCurrentScreen ) | 2450 if ( !uActiveCharacter || pCurrentScreen ) |
3908 } | 3908 } |
3909 if ( pUIMessageType == UIMSG_PlayerCreationClickOK ) | 3909 if ( pUIMessageType == UIMSG_PlayerCreationClickOK ) |
3910 { | 3910 { |
3911 GUIWindow::Create(580, 431, 0, 0, (enum WindowType)90, (int)pPlayerCreationUI_BtnOK, 0); | 3911 GUIWindow::Create(580, 431, 0, 0, (enum WindowType)90, (int)pPlayerCreationUI_BtnOK, 0); |
3912 if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() ) | 3912 if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() ) |
3913 GameUI_StatusBar_TimedStringTimeLeft = GetTickCount() + 4000; | 3913 GameUI_Footer_TimeLeft = GetTickCount() + 4000; |
3914 else | 3914 else |
3915 uGameState = 6; | 3915 uGameState = 6; |
3916 continue; | 3916 continue; |
3917 } | 3917 } |
3918 if ( pUIMessageType == UIMSG_PlayerCreationClickReset ) | 3918 if ( pUIMessageType == UIMSG_PlayerCreationClickReset ) |
4500 return result; | 4500 return result; |
4501 } | 4501 } |
4502 | 4502 |
4503 | 4503 |
4504 //----- (00438F8F) -------------------------------------------------------- | 4504 //----- (00438F8F) -------------------------------------------------------- |
4505 void __cdecl _438F8F_area_of_effect__damage_evaluate() | 4505 void __cdecl area_of_effect__damage_evaluate() |
4506 { | 4506 { |
4507 int v0; // edx@1 | 4507 int v0; // edx@1 |
4508 char *v1; // esi@2 | 4508 char *v1; // esi@2 |
4509 int v2; // ecx@3 | 4509 int v2; // ecx@3 |
4510 signed int v3; // eax@3 | 4510 signed int v3; // eax@3 |