comparison UI/UISaveLoad.cpp @ 1640:afc1c3514dd5

Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
author Nomad
date Tue, 17 Sep 2013 17:40:59 +0200
parents ccde94f02b75
children e013b92030e3
comparison
equal deleted inserted replaced
1639:b60ddd777d50 1640:afc1c3514dd5
77 { 77 {
78 v2 = uTextureID_load_up; 78 v2 = uTextureID_load_up;
79 v3 = uTextureID_LS_loadU; 79 v3 = uTextureID_LS_loadU;
80 } 80 }
81 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3)); 81 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3));
82 pRenderer->DrawTextureIndexed (18, 139, pIcons_LOD->GetTexture(v2)); 82 pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(v2));
83 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); 83 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
84 v1 = 255; 84 v1 = 255;
85 } 85 }
86 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) 86 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
87 { 87 {
145 LABEL_23: 145 LABEL_23:
146 auto day = aDayNames[HIDWORD(pOurHour) % 7]; 146 auto day = aDayNames[HIDWORD(pOurHour) % 7];
147 auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; 147 auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
148 auto month = aMonthNames[pMonthNum]; 148 auto month = aMonthNames[pMonthNum];
149 //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); 149 //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
150 sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); 150 sprintfex(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
151 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u); 151 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u);
152 v1 = 255; 152 v1 = 255;
153 } 153 }
154 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) 154 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
155 { 155 {