Mercurial > mm7
comparison UI/UISaveLoad.cpp @ 1640:afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
author | Nomad |
---|---|
date | Tue, 17 Sep 2013 17:40:59 +0200 |
parents | ccde94f02b75 |
children | e013b92030e3 |
comparison
equal
deleted
inserted
replaced
1639:b60ddd777d50 | 1640:afc1c3514dd5 |
---|---|
77 { | 77 { |
78 v2 = uTextureID_load_up; | 78 v2 = uTextureID_load_up; |
79 v3 = uTextureID_LS_loadU; | 79 v3 = uTextureID_LS_loadU; |
80 } | 80 } |
81 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3)); | 81 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3)); |
82 pRenderer->DrawTextureIndexed (18, 139, pIcons_LOD->GetTexture(v2)); | 82 pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(v2)); |
83 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | 83 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); |
84 v1 = 255; | 84 v1 = 255; |
85 } | 85 } |
86 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) | 86 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) |
87 { | 87 { |
145 LABEL_23: | 145 LABEL_23: |
146 auto day = aDayNames[HIDWORD(pOurHour) % 7]; | 146 auto day = aDayNames[HIDWORD(pOurHour) % 7]; |
147 auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; | 147 auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; |
148 auto month = aMonthNames[pMonthNum]; | 148 auto month = aMonthNames[pMonthNum]; |
149 //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); | 149 //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); |
150 sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); | 150 sprintfex(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); |
151 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u); | 151 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u); |
152 v1 = 255; | 152 v1 = 255; |
153 } | 153 } |
154 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | 154 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) |
155 { | 155 { |