Mercurial > mm7
comparison Render.h @ 2475:acac52e9e36a
remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
author | Ritor1 |
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date | Thu, 21 Aug 2014 11:24:51 +0600 |
parents | 104fdbea0386 |
children |
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2474:273279353509 | 2475:acac52e9e36a |
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220 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow); | 220 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow); |
221 virtual void UnlockFrontBuffer(); | 221 virtual void UnlockFrontBuffer(); |
222 virtual void RestoreFrontBuffer(); | 222 virtual void RestoreFrontBuffer(); |
223 virtual void RestoreBackBuffer(); | 223 virtual void RestoreBackBuffer(); |
224 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); | 224 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); |
225 virtual void BltBackToFontFast(int a2, int a3, RECT *a4); | 225 virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect); |
226 virtual void BeginSceneD3D(); | 226 virtual void BeginSceneD3D(); |
227 | 227 |
228 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); | 228 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); |
229 | 229 |
230 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); | 230 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); |