comparison Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters @ 2475:acac52e9e36a

remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
author Ritor1
date Thu, 21 Aug 2014 11:24:51 +0600
parents b61ebbb46ace
children 85a12b497698
comparison
equal deleted inserted replaced
2474:273279353509 2475:acac52e9e36a
307 <Filter>Engine\Graphics</Filter> 307 <Filter>Engine\Graphics</Filter>
308 </ClCompile> 308 </ClCompile>
309 <ClCompile Include="..\..\DecorationList.cpp"> 309 <ClCompile Include="..\..\DecorationList.cpp">
310 <Filter>Engine\Graphics</Filter> 310 <Filter>Engine\Graphics</Filter>
311 </ClCompile> 311 </ClCompile>
312 <ClCompile Include="..\..\DirectX11.cpp">
313 <Filter>Engine\Graphics</Filter>
314 </ClCompile>
315 <ClCompile Include="..\..\GammaControl.cpp"> 312 <ClCompile Include="..\..\GammaControl.cpp">
316 <Filter>Engine\Graphics</Filter> 313 <Filter>Engine\Graphics</Filter>
317 </ClCompile> 314 </ClCompile>
318 <ClCompile Include="..\..\Indoor.cpp"> 315 <ClCompile Include="..\..\Indoor.cpp">
319 <Filter>Engine\Graphics</Filter> 316 <Filter>Engine\Graphics</Filter>
571 <Filter>Engine\Graphics</Filter> 568 <Filter>Engine\Graphics</Filter>
572 </ClCompile> 569 </ClCompile>
573 <ClCompile Include="..\..\stru10.cpp"> 570 <ClCompile Include="..\..\stru10.cpp">
574 <Filter>Engine\Graphics</Filter> 571 <Filter>Engine\Graphics</Filter>
575 </ClCompile> 572 </ClCompile>
573 <ClCompile Include="..\..\Player_wrap.cxx" />
576 </ItemGroup> 574 </ItemGroup>
577 <ItemGroup> 575 <ItemGroup>
578 <ClInclude Include="..\..\lib\libavcodec\avcodec.h"> 576 <ClInclude Include="..\..\lib\libavcodec\avcodec.h">
579 <Filter>lib\libavcodec</Filter> 577 <Filter>lib\libavcodec</Filter>
580 </ClInclude> 578 </ClInclude>
1014 <Filter>Engine\Graphics</Filter> 1012 <Filter>Engine\Graphics</Filter>
1015 </ClInclude> 1013 </ClInclude>
1016 <ClInclude Include="..\..\DecorationList.h"> 1014 <ClInclude Include="..\..\DecorationList.h">
1017 <Filter>Engine\Graphics</Filter> 1015 <Filter>Engine\Graphics</Filter>
1018 </ClInclude> 1016 </ClInclude>
1019 <ClInclude Include="..\..\DirectX11.h">
1020 <Filter>Engine\Graphics</Filter>
1021 </ClInclude>
1022 <ClInclude Include="..\..\GammaControl.h"> 1017 <ClInclude Include="..\..\GammaControl.h">
1023 <Filter>Engine\Graphics</Filter> 1018 <Filter>Engine\Graphics</Filter>
1024 </ClInclude> 1019 </ClInclude>
1025 <ClInclude Include="..\..\Indoor.h"> 1020 <ClInclude Include="..\..\Indoor.h">
1026 <Filter>Engine\Graphics</Filter> 1021 <Filter>Engine\Graphics</Filter>
1155 <Filter>Engine</Filter> 1150 <Filter>Engine</Filter>
1156 </ClInclude> 1151 </ClInclude>
1157 <ClInclude Include="..\..\MapInfo.h"> 1152 <ClInclude Include="..\..\MapInfo.h">
1158 <Filter>Engine</Filter> 1153 <Filter>Engine</Filter>
1159 </ClInclude> 1154 </ClInclude>
1160 <ClInclude Include="..\..\MapsLongTimer.h">
1161 <Filter>Engine</Filter>
1162 </ClInclude>
1163 <ClInclude Include="..\..\MM7.h"> 1155 <ClInclude Include="..\..\MM7.h">
1164 <Filter>Engine</Filter> 1156 <Filter>Engine</Filter>
1165 </ClInclude> 1157 </ClInclude>
1166 <ClInclude Include="..\..\mm7_data.h"> 1158 <ClInclude Include="..\..\mm7_data.h">
1167 <Filter>Engine</Filter> 1159 <Filter>Engine</Filter>
1269 <Filter>GUI\UI</Filter> 1261 <Filter>GUI\UI</Filter>
1270 </ClInclude> 1262 </ClInclude>
1271 <ClInclude Include="..\..\UI\UIBooks.h"> 1263 <ClInclude Include="..\..\UI\UIBooks.h">
1272 <Filter>GUI\UI</Filter> 1264 <Filter>GUI\UI</Filter>
1273 </ClInclude> 1265 </ClInclude>
1274 <ClInclude Include="..\..\UI\UICharacter.h">
1275 <Filter>GUI\UI</Filter>
1276 </ClInclude>
1277 <ClInclude Include="..\..\UI\UIGame.h">
1278 <Filter>GUI\UI</Filter>
1279 </ClInclude>
1280 <ClInclude Include="..\..\UI\UIGuilds.h">
1281 <Filter>GUI\UI</Filter>
1282 </ClInclude>
1283 <ClInclude Include="..\..\UI\UIHouses.h"> 1266 <ClInclude Include="..\..\UI\UIHouses.h">
1284 <Filter>GUI\UI</Filter> 1267 <Filter>GUI\UI</Filter>
1285 </ClInclude> 1268 </ClInclude>
1286 <ClInclude Include="..\..\UI\UIMainMenu.h">
1287 <Filter>GUI\UI</Filter>
1288 </ClInclude>
1289 <ClInclude Include="..\..\UI\UIMsgProc.h">
1290 <Filter>GUI\UI</Filter>
1291 </ClInclude>
1292 <ClInclude Include="..\..\UI\UIOptions.h">
1293 <Filter>GUI\UI</Filter>
1294 </ClInclude>
1295 <ClInclude Include="..\..\UI\UIPartyCreation.h">
1296 <Filter>GUI\UI</Filter>
1297 </ClInclude>
1298 <ClInclude Include="..\..\UI\UIPopup.h">
1299 <Filter>GUI\UI</Filter>
1300 </ClInclude>
1301 <ClInclude Include="..\..\UI\UIRest.h">
1302 <Filter>GUI\UI</Filter>
1303 </ClInclude>
1304 <ClInclude Include="..\..\UI\UISaveLoad.h">
1305 <Filter>GUI\UI</Filter>
1306 </ClInclude>
1307 <ClInclude Include="..\..\UI\UIShops.h">
1308 <Filter>GUI\UI</Filter>
1309 </ClInclude>
1310 <ClInclude Include="..\..\UI\UITransition.h">
1311 <Filter>GUI\UI</Filter>
1312 </ClInclude>
1313 <ClInclude Include="..\..\UI\Books\UIMapBook.h">
1314 <Filter>GUI\UI\Books</Filter>
1315 </ClInclude>
1316 <ClInclude Include="..\..\UI\Books\UINotesBooks.h">
1317 <Filter>GUI\UI\Books</Filter>
1318 </ClInclude>
1319 <ClInclude Include="..\..\UI\Books\UISpellBook.h">
1320 <Filter>GUI\UI\Books</Filter>
1321 </ClInclude>
1322 <ClInclude Include="..\..\stru9.h"> 1269 <ClInclude Include="..\..\stru9.h">
1323 <Filter>Engine\Graphics</Filter> 1270 <Filter>Engine\Graphics</Filter>
1324 </ClInclude> 1271 </ClInclude>
1325 <ClInclude Include="..\..\stru10.h"> 1272 <ClInclude Include="..\..\stru10.h">
1326 <Filter>Engine\Graphics</Filter> 1273 <Filter>Engine\Graphics</Filter>
1327 </ClInclude> 1274 </ClInclude>
1275 <ClInclude Include="..\..\Indoor_stuff.h" />
1276 <ClInclude Include="..\..\mm7_unsorted_subs.h" />
1277 <ClInclude Include="..\..\Outdoor_stuff.h" />
1328 </ItemGroup> 1278 </ItemGroup>
1329 <ItemGroup> 1279 <ItemGroup>
1330 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def"> 1280 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def">
1331 <Filter>lib\OpenAL\lib\x86</Filter> 1281 <Filter>lib\OpenAL\lib\x86</Filter>
1332 </None> 1282 </None>
1358 <Filter>lib</Filter> 1308 <Filter>lib</Filter>
1359 </None> 1309 </None>
1360 <None Include="..\..\Player.swig"> 1310 <None Include="..\..\Player.swig">
1361 <Filter>Engine\Objects</Filter> 1311 <Filter>Engine\Objects</Filter>
1362 </None> 1312 </None>
1363 <None Include="..\..\NewUI\Core\UIControlModule.swig"> 1313 <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" />
1364 <Filter>GUI\NewUI\Core</Filter> 1314 <None Include="..\..\README.md" />
1365 </None>
1366 </ItemGroup> 1315 </ItemGroup>
1367 <ItemGroup> 1316 <ItemGroup>
1368 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib"> 1317 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib">
1369 <Filter>lib\OpenAL\lib\OpenAL</Filter> 1318 <Filter>lib\OpenAL\lib\OpenAL</Filter>
1370 </Library> 1319 </Library>
1391 </Library> 1340 </Library>
1392 <Library Include="..\..\lib\OpenAL\lib\x86\swscale.lib"> 1341 <Library Include="..\..\lib\OpenAL\lib\x86\swscale.lib">
1393 <Filter>lib\OpenAL\lib\x86</Filter> 1342 <Filter>lib\OpenAL\lib\x86</Filter>
1394 </Library> 1343 </Library>
1395 </ItemGroup> 1344 </ItemGroup>
1345 <ItemGroup>
1346 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig" />
1347 </ItemGroup>
1396 </Project> 1348 </Project>