comparison Render.h @ 1496:ab6bf38b2940

UIGame.cpp cleaning(continue)
author Ritor1
date Sun, 01 Sep 2013 17:10:29 +0600
parents 934074e7fcc1
children af57b3b76fe4
comparison
equal deleted inserted replaced
1488:f62e6d06acac 1496:ab6bf38b2940
346 void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); 346 void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture);
347 void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); 347 void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
348 void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); 348 void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8);
349 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); 349 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4);
350 void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); 350 void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture);
351 void _4A6A68(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); 351 void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height);
352 void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); 352 void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8);
353 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); 353 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
354 void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); 354 void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
355 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); 355 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
356 void _4A6E7E(unsigned int a2, unsigned int a3, struct Texture *a4); 356 void _4A6E7E(unsigned int a2, unsigned int a3, struct Texture *a4);