Mercurial > mm7
comparison Render.h @ 1496:ab6bf38b2940
UIGame.cpp cleaning(continue)
author | Ritor1 |
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date | Sun, 01 Sep 2013 17:10:29 +0600 |
parents | 934074e7fcc1 |
children | af57b3b76fe4 |
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1488:f62e6d06acac | 1496:ab6bf38b2940 |
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346 void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); | 346 void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture); |
347 void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); | 347 void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); |
348 void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); | 348 void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8); |
349 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); | 349 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4); |
350 void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); | 350 void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture); |
351 void _4A6A68(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); | 351 void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); |
352 void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); | 352 void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); |
353 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); | 353 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); |
354 void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); | 354 void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); |
355 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); | 355 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); |
356 void _4A6E7E(unsigned int a2, unsigned int a3, struct Texture *a4); | 356 void _4A6E7E(unsigned int a2, unsigned int a3, struct Texture *a4); |