Mercurial > mm7
comparison SpriteObject.h @ 1119:aa706cde7fda
* dark spells working
* found aoe apply buff function
* round() moved
* some global variable fixes
* DecalBuilder::ApplyDecals_OutdoorFace() clean
author | zipi |
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date | Wed, 29 May 2013 22:51:00 +0100 |
parents | 39eaa6b00141 |
children | 96a81634669e |
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1118:ca415f6bac1c | 1119:aa706cde7fda |
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14 { | 14 { |
15 inline bool AttachedToActor() const {return (uAttributes & OBJECT_ATTACHED_TO_ACTOR) != 0;} | 15 inline bool AttachedToActor() const {return (uAttributes & OBJECT_ATTACHED_TO_ACTOR) != 0;} |
16 | 16 |
17 SpriteObject(); | 17 SpriteObject(); |
18 int Create(int yaw, int pitch, int a4, int a5); | 18 int Create(int yaw, int pitch, int a4, int a5); |
19 void _46BEF1_apply_spells(); | 19 void _46BEF1_apply_spells_aoe(); |
20 void _438E35(); | 20 void _438E35(); |
21 | 21 |
22 static void UpdateObject_fn0_BLV(unsigned int uLayingItemID); | 22 static void UpdateObject_fn0_BLV(unsigned int uLayingItemID); |
23 static void UpdateObject_fn0_ODM(unsigned int uLayingItemID); | 23 static void UpdateObject_fn0_ODM(unsigned int uLayingItemID); |
24 static void OnInteraction(unsigned int uLayingItemID); | 24 static void OnInteraction(unsigned int uLayingItemID); |