comparison SpriteObject.h @ 1119:aa706cde7fda

* dark spells working * found aoe apply buff function * round() moved * some global variable fixes * DecalBuilder::ApplyDecals_OutdoorFace() clean
author zipi
date Wed, 29 May 2013 22:51:00 +0100
parents 39eaa6b00141
children 96a81634669e
comparison
equal deleted inserted replaced
1118:ca415f6bac1c 1119:aa706cde7fda
14 { 14 {
15 inline bool AttachedToActor() const {return (uAttributes & OBJECT_ATTACHED_TO_ACTOR) != 0;} 15 inline bool AttachedToActor() const {return (uAttributes & OBJECT_ATTACHED_TO_ACTOR) != 0;}
16 16
17 SpriteObject(); 17 SpriteObject();
18 int Create(int yaw, int pitch, int a4, int a5); 18 int Create(int yaw, int pitch, int a4, int a5);
19 void _46BEF1_apply_spells(); 19 void _46BEF1_apply_spells_aoe();
20 void _438E35(); 20 void _438E35();
21 21
22 static void UpdateObject_fn0_BLV(unsigned int uLayingItemID); 22 static void UpdateObject_fn0_BLV(unsigned int uLayingItemID);
23 static void UpdateObject_fn0_ODM(unsigned int uLayingItemID); 23 static void UpdateObject_fn0_ODM(unsigned int uLayingItemID);
24 static void OnInteraction(unsigned int uLayingItemID); 24 static void OnInteraction(unsigned int uLayingItemID);