comparison Game/MainMenu.h @ 2541:a902abdfc7f2

1. Renamed class Game to class Engine. 2. Separated game logic as state of FSM from game logic as engine. 3. Found out that many UI screen initializers were optimized away, intially they all returned newly created window as separate object like it is done in CharacterUI_Initialize.
author a.parshin
date Sun, 10 May 2015 01:29:11 +0200
parents
children c674d547cc7c
comparison
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2540:abc6a9d079b9 2541:a902abdfc7f2
1 #pragma once
2
3 void MainMenu_Loop();
4 void MainMenu_EventLoop();