Mercurial > mm7
comparison Media/Video/Bink_Smacker.h @ 2502:a77c34acdbc9
Media folder
author | Ritor1 |
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date | Fri, 19 Sep 2014 05:13:32 +0600 |
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2501:0ff6a9e9bf7f | 2502:a77c34acdbc9 |
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1 #pragma once | |
2 #include "Media/Audio/AIL.h" | |
3 | |
4 | |
5 | |
6 | |
7 void BINKW32_DLL_Initialize(); | |
8 | |
9 | |
10 int __stdcall BinkDDSurfaceType(struct IDirectDrawSurface *); | |
11 int __stdcall BinkSetSoundSystem(void *pSoundSystem, HDIGDRIVER hDrv); | |
12 int __stdcall BinkOpenMiles(int); | |
13 HBINK __stdcall BinkOpen(void *hFileHandle, unsigned int uFlags); | |
14 int __stdcall BinkWait(HBINK); | |
15 int __stdcall BinkDoFrame(HBINK); | |
16 int __stdcall BinkNextFrame(HBINK); | |
17 int __stdcall BinkGetRects(HBINK hBink, unsigned int uFlags); | |
18 int __stdcall BinkCopyToBuffer(HBINK hBink, void *pBuffer, unsigned int lPitch, unsigned int uNumLines, unsigned int uX, unsigned int uY, unsigned int uFlags); | |
19 int __stdcall BinkPause(HBINK, int bPause); | |
20 int __stdcall BinkClose(HBINK); | |
21 int __stdcall BinkGoto(HBINK, long a2, long a3); | |
22 | |
23 int __stdcall BinkBufferSetOffset(void *, int, int); | |
24 int __stdcall BinkBufferSetScale(void *, unsigned int uWidth, unsigned int uHeight); | |
25 | |
26 void SMACKW32_DLL_Initialize(); | |
27 | |
28 struct _SMACK | |
29 { | |
30 unsigned int Version; // SMK2 only right now | |
31 unsigned int Width; // Width (1 based, 640 for example) | |
32 unsigned int Height; // Height (1 based, 480 for example) | |
33 unsigned int Frames; // Number of frames (1 based, 100 = 100 frames) | |
34 unsigned int MSPerFrame; // Frame Rate | |
35 unsigned int SmackerType; // bit 0 set=ring frame | |
36 unsigned int LargestInTrack[7]; // Largest single size for each track | |
37 unsigned int tablesize; // Size of the init tables | |
38 unsigned int codesize; // Compression info | |
39 unsigned int absize; // ditto | |
40 unsigned int detailsize; // ditto | |
41 unsigned int typesize; // ditto | |
42 unsigned int TrackType[7]; // high byte=0x80-Comp,0x40-PCM data,0x20-16 bit,0x10-stereo | |
43 unsigned int extra; // extra value (should be zero) | |
44 unsigned int NewPalette; // set to one if the palette changed | |
45 unsigned char Palette[772]; // palette data | |
46 unsigned int PalType; // type of palette | |
47 unsigned int FrameNum; // 0374 Frame Number to be displayed | |
48 unsigned int FrameSize; // The current frame's size in bytes | |
49 unsigned int SndSize; // The current frame sound tracks' size in bytes | |
50 int LastRectx; // 0380 Rect set in from SmackToBufferRect (X coord) | |
51 int LastRecty; // Rect set in from SmackToBufferRect (Y coord) | |
52 int LastRectw; // Rect set in from SmackToBufferRect (Width) | |
53 int LastRecth; // 038C Rect set in from SmackToBufferRect (Height) | |
54 unsigned int OpenFlags; // flags used on open | |
55 unsigned int LeftOfs; // Left Offset used in SmackTo | |
56 unsigned int TopOfs; // Top Offset used in SmackTo | |
57 unsigned int LargestFrameSize; // Largest frame size | |
58 unsigned int Highest1SecRate; // Highest 1 sec data rate | |
59 unsigned int Highest1SecFrame; // Highest 1 sec data rate starting frame | |
60 unsigned int ReadError; // Set to non-zero if a read error has ocurred | |
61 unsigned int addr32; // translated address for 16 bit interface | |
62 }; | |
63 | |
64 | |
65 | |
66 struct _SMACKBLIT | |
67 { | |
68 unsigned int Flags; | |
69 unsigned char *Palette; | |
70 unsigned int PalType; | |
71 unsigned short *SmoothTable; | |
72 unsigned short *Conv8to16Table; | |
73 unsigned int whichmode; | |
74 unsigned int palindex; | |
75 unsigned int t16index; | |
76 unsigned int smoothindex; | |
77 unsigned int smoothtype; | |
78 unsigned int firstpalette; | |
79 }; | |
80 | |
81 struct _SMACKBUF | |
82 { | |
83 unsigned int Reversed; // 1 if the buffer is upside down | |
84 unsigned int SurfaceType; // SMACKSURFACExxxx defines | |
85 unsigned int BlitType; // SMACKxxxxBLIT defines | |
86 unsigned int FullScreen; // 1 if full-screen | |
87 unsigned int Width; | |
88 unsigned int Height; | |
89 unsigned int Pitch; | |
90 unsigned int Zoomed; | |
91 unsigned int ZWidth; | |
92 unsigned int ZHeight; | |
93 unsigned int DispColors; // colors on the screen | |
94 unsigned int MaxPalColors; // total possible colors in palette (usually 256) | |
95 unsigned int PalColorsInUse; // Used colors in palette (usually 236) | |
96 unsigned int StartPalColor; // first usable color index (usually 10) | |
97 unsigned int EndPalColor; // last usable color index (usually 246) | |
98 RGBQUAD Palette[256]; | |
99 unsigned int PalType; | |
100 unsigned int forceredraw; // force a complete redraw on next blit (for >8bit) | |
101 unsigned int didapalette; // force an invalidate on the next palette change | |
102 | |
103 void * Buffer; | |
104 void * DIBRestore; | |
105 unsigned int OurBitmap; | |
106 unsigned int OrigBitmap; | |
107 unsigned int OurPalette; | |
108 unsigned int WinGDC; | |
109 unsigned int FullFocused; | |
110 unsigned int ParentHwnd; | |
111 unsigned int OldParWndProc; | |
112 unsigned int OldDispWndProc; | |
113 unsigned int DispHwnd; | |
114 unsigned int WinGBufHandle; | |
115 void * lpDD; | |
116 void * lpDDSP; | |
117 unsigned int DDSurfaceType; | |
118 struct _SMACKBLIT DDblit; | |
119 int ddSoftwarecur; | |
120 int didaddblit; | |
121 int lastwasdd; | |
122 RECT ddscreen; | |
123 int manyblits; | |
124 int * blitrects; | |
125 int * rectsptr; | |
126 int maxrects; | |
127 int numrects; | |
128 HDC lastdc; | |
129 }; | |
130 #define BINKFRAMERATE 0x00001000L // Override fr (call BinkFrameRate first) | |
131 #define BINKPRELOADALL 0x00002000L // Preload the entire animation | |
132 #define BINKSNDTRACK 0x00004000L // Set the track number to play | |
133 #define BINKOLDFRAMEFORMAT 0x00008000L // using the old Bink frame format (internal use only) | |
134 #define BINKRBINVERT 0x00010000L // use reversed R and B planes (internal use only) | |
135 #define BINKGRAYSCALE 0x00020000L // Force Bink to use grayscale | |
136 #define BINKNOMMX 0x00040000L // Don't use MMX | |
137 #define BINKNOSKIP 0x00080000L // Don't skip frames if falling behind | |
138 #define BINKALPHA 0x00100000L // Decompress alpha plane (if present) | |
139 #define BINKNOFILLIOBUF 0x00200000L // Fill the IO buffer in SmackOpen | |
140 #define BINKSIMULATE 0x00400000L // Simulate the speed (call BinkSim first) | |
141 #define BINKFILEHANDLE 0x00800000L // Use when passing in a file handle | |
142 #define BINKIOSIZE 0x01000000L // Set an io size (call BinkIOSize first) | |
143 #define BINKIOPROCESSOR 0x02000000L // Set an io processor (call BinkIO first) | |
144 #define BINKFROMMEMORY 0x04000000L // Use when passing in a pointer to the file | |
145 #define BINKNOTHREADEDIO 0x08000000L // Don't use a background thread for IO | |
146 | |
147 #define BINKSURFACEFAST 0x00000000L | |
148 #define BINKSURFACESLOW 0x08000000L | |
149 #define BINKSURFACEDIRECT 0x04000000L | |
150 | |
151 #define BINKCOPYALL 0x80000000L // copy all pixels (not just changed) | |
152 #define BINKCOPY2XH 0x10000000L // Force doubling height scaling | |
153 #define BINKCOPY2XHI 0x20000000L // Force interleaving height scaling | |
154 #define BINKCOPY2XW 0x30000000L // copy the width zoomed by two | |
155 #define BINKCOPY2XWH 0x40000000L // copy the width and height zoomed by two | |
156 #define BINKCOPY2XWHI 0x50000000L // copy the width and height zoomed by two | |
157 #define BINKCOPY1XI 0x60000000L // copy the width and height zoomed by two | |
158 #define BINKCOPYNOSCALING 0x70000000L // Force scaling off | |
159 | |
160 #define SMACKNEEDPAN 0x00020L // Will be setting the pan | |
161 #define SMACKNEEDVOLUME 0x00040L // Will be setting the volume | |
162 #define SMACKFRAMERATE 0x00080L // Override fr (call SmackFrameRate first) | |
163 #define SMACKLOADEXTRA 0x00100L // Load the extra buffer during SmackOpen | |
164 #define SMACKPRELOADALL 0x00200L // Preload the entire animation | |
165 #define SMACKNOSKIP 0x00400L // Don't skip frames if falling behind | |
166 #define SMACKSIMULATE 0x00800L // Simulate the speed (call SmackSim first) | |
167 #define SMACKFILEHANDLE 0x01000L // Use when passing in a file handle | |
168 #define SMACKTRACK1 0x02000L // Play audio track 1 | |
169 #define SMACKTRACK2 0x04000L // Play audio track 2 | |
170 #define SMACKTRACK3 0x08000L // Play audio track 3 | |
171 #define SMACKTRACK4 0x10000L // Play audio track 4 | |
172 #define SMACKTRACK5 0x20000L // Play audio track 5 | |
173 #define SMACKTRACK6 0x40000L // Play audio track 6 | |
174 #define SMACKTRACK7 0x80000L // Play audio track 7 | |
175 | |
176 | |
177 #define SMACKBUFFER555 0x80000000 | |
178 #define SMACKBUFFER565 0xC0000000 | |
179 | |
180 #define SMACKBLIT1X 1 | |
181 #define SMACKBLIT2X 2 | |
182 #define SMACKBLIT2XSMOOTHING 4 | |
183 #define SMACKBLIT2XINTERLACE 8 | |
184 | |
185 | |
186 int __stdcall SmackSoundUseMSS(HDIGDRIVER hDrv); | |
187 unsigned int __stdcall SmackUseMMX(unsigned int flag); | |
188 HSMACK __stdcall SmackOpen(HANDLE hSourceFile, unsigned int uFlags, unsigned int uExtraBuffers); | |
189 HSMACKBLIT __stdcall SmackBlitOpen(unsigned int uSurfaceFormat); | |
190 void __stdcall SmackToBuffer(HSMACK, unsigned int uX, unsigned int uY, unsigned int uPitch, unsigned int uHeight, void *pBuffer, unsigned int uFlags); | |
191 void __stdcall SmackBlitSetPalette(HSMACKBLIT hBlit, void *pPalette, unsigned int uPalType); | |
192 unsigned int __stdcall SmackDoFrame(HSMACK); | |
193 unsigned int __stdcall SmackToBufferRect(HSMACK, unsigned int uSmackSurface); | |
194 void __stdcall SmackBlit(HSMACKBLIT, void *pDest, unsigned int uDestPitch, unsigned int uDestX, unsigned int uDestY, void *pSrc, unsigned int uSrcPitch, unsigned int uSrcX, unsigned int uSrcY, unsigned int uSrcZ, unsigned int uSrcW); | |
195 void __stdcall SmackNextFrame(HSMACK); | |
196 unsigned int __stdcall SmackWait(HSMACK); | |
197 unsigned int __stdcall SmackSoundOnOff(HSMACK, unsigned int bOn); | |
198 void __stdcall SmackClose(HSMACK); | |
199 void __stdcall SmackBufferClose(HSMACKBUF); | |
200 void __stdcall SmackBlitClose(HSMACKBLIT); | |
201 int __stdcall SmackBlitClear(HSMACKBLIT a1, unsigned short *pFrameData, unsigned int uTargetSurfacePitch, unsigned int uOutX, unsigned int uOutY, unsigned int uOutZ, unsigned int uOutW, int a8); | |
202 | |
203 | |
204 | |
205 | |
206 | |
207 int __stdcall SmackBufferOpen(HWND a1, long a2, long a3, long a4, long a5, long a6); | |
208 int __fastcall SmackVolumePan(_SMACK *a3, long a4, long a5, long a6); | |
209 | |
210 int __stdcall SmackGoto(_SMACK *a1, long a2); | |
211 | |
212 // sub_4D83D0: using guessed type int __stdcall SmackBufferNewPalette(_DWORD, _DWORD, _DWORD); | |
213 void __stdcall SmackBufferNewPalette(HSMACKBUF a1, void *a2, unsigned int a3); | |
214 | |
215 // sub_4D83D4: using guessed type int __stdcall SmackColorRemapWithTrans(_DWORD, _DWORD, _DWORD, _DWORD, _DWORD); | |
216 void __stdcall SmackColorRemapWithTrans(_SMACK *a1, void *a2, unsigned int a3, unsigned int a4, unsigned int a5); | |
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