comparison Media/Video/Bink_Smacker.h @ 2502:a77c34acdbc9

Media folder
author Ritor1
date Fri, 19 Sep 2014 05:13:32 +0600
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2501:0ff6a9e9bf7f 2502:a77c34acdbc9
1 #pragma once
2 #include "Media/Audio/AIL.h"
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6
7 void BINKW32_DLL_Initialize();
8
9
10 int __stdcall BinkDDSurfaceType(struct IDirectDrawSurface *);
11 int __stdcall BinkSetSoundSystem(void *pSoundSystem, HDIGDRIVER hDrv);
12 int __stdcall BinkOpenMiles(int);
13 HBINK __stdcall BinkOpen(void *hFileHandle, unsigned int uFlags);
14 int __stdcall BinkWait(HBINK);
15 int __stdcall BinkDoFrame(HBINK);
16 int __stdcall BinkNextFrame(HBINK);
17 int __stdcall BinkGetRects(HBINK hBink, unsigned int uFlags);
18 int __stdcall BinkCopyToBuffer(HBINK hBink, void *pBuffer, unsigned int lPitch, unsigned int uNumLines, unsigned int uX, unsigned int uY, unsigned int uFlags);
19 int __stdcall BinkPause(HBINK, int bPause);
20 int __stdcall BinkClose(HBINK);
21 int __stdcall BinkGoto(HBINK, long a2, long a3);
22
23 int __stdcall BinkBufferSetOffset(void *, int, int);
24 int __stdcall BinkBufferSetScale(void *, unsigned int uWidth, unsigned int uHeight);
25
26 void SMACKW32_DLL_Initialize();
27
28 struct _SMACK
29 {
30 unsigned int Version; // SMK2 only right now
31 unsigned int Width; // Width (1 based, 640 for example)
32 unsigned int Height; // Height (1 based, 480 for example)
33 unsigned int Frames; // Number of frames (1 based, 100 = 100 frames)
34 unsigned int MSPerFrame; // Frame Rate
35 unsigned int SmackerType; // bit 0 set=ring frame
36 unsigned int LargestInTrack[7]; // Largest single size for each track
37 unsigned int tablesize; // Size of the init tables
38 unsigned int codesize; // Compression info
39 unsigned int absize; // ditto
40 unsigned int detailsize; // ditto
41 unsigned int typesize; // ditto
42 unsigned int TrackType[7]; // high byte=0x80-Comp,0x40-PCM data,0x20-16 bit,0x10-stereo
43 unsigned int extra; // extra value (should be zero)
44 unsigned int NewPalette; // set to one if the palette changed
45 unsigned char Palette[772]; // palette data
46 unsigned int PalType; // type of palette
47 unsigned int FrameNum; // 0374 Frame Number to be displayed
48 unsigned int FrameSize; // The current frame's size in bytes
49 unsigned int SndSize; // The current frame sound tracks' size in bytes
50 int LastRectx; // 0380 Rect set in from SmackToBufferRect (X coord)
51 int LastRecty; // Rect set in from SmackToBufferRect (Y coord)
52 int LastRectw; // Rect set in from SmackToBufferRect (Width)
53 int LastRecth; // 038C Rect set in from SmackToBufferRect (Height)
54 unsigned int OpenFlags; // flags used on open
55 unsigned int LeftOfs; // Left Offset used in SmackTo
56 unsigned int TopOfs; // Top Offset used in SmackTo
57 unsigned int LargestFrameSize; // Largest frame size
58 unsigned int Highest1SecRate; // Highest 1 sec data rate
59 unsigned int Highest1SecFrame; // Highest 1 sec data rate starting frame
60 unsigned int ReadError; // Set to non-zero if a read error has ocurred
61 unsigned int addr32; // translated address for 16 bit interface
62 };
63
64
65
66 struct _SMACKBLIT
67 {
68 unsigned int Flags;
69 unsigned char *Palette;
70 unsigned int PalType;
71 unsigned short *SmoothTable;
72 unsigned short *Conv8to16Table;
73 unsigned int whichmode;
74 unsigned int palindex;
75 unsigned int t16index;
76 unsigned int smoothindex;
77 unsigned int smoothtype;
78 unsigned int firstpalette;
79 };
80
81 struct _SMACKBUF
82 {
83 unsigned int Reversed; // 1 if the buffer is upside down
84 unsigned int SurfaceType; // SMACKSURFACExxxx defines
85 unsigned int BlitType; // SMACKxxxxBLIT defines
86 unsigned int FullScreen; // 1 if full-screen
87 unsigned int Width;
88 unsigned int Height;
89 unsigned int Pitch;
90 unsigned int Zoomed;
91 unsigned int ZWidth;
92 unsigned int ZHeight;
93 unsigned int DispColors; // colors on the screen
94 unsigned int MaxPalColors; // total possible colors in palette (usually 256)
95 unsigned int PalColorsInUse; // Used colors in palette (usually 236)
96 unsigned int StartPalColor; // first usable color index (usually 10)
97 unsigned int EndPalColor; // last usable color index (usually 246)
98 RGBQUAD Palette[256];
99 unsigned int PalType;
100 unsigned int forceredraw; // force a complete redraw on next blit (for >8bit)
101 unsigned int didapalette; // force an invalidate on the next palette change
102
103 void * Buffer;
104 void * DIBRestore;
105 unsigned int OurBitmap;
106 unsigned int OrigBitmap;
107 unsigned int OurPalette;
108 unsigned int WinGDC;
109 unsigned int FullFocused;
110 unsigned int ParentHwnd;
111 unsigned int OldParWndProc;
112 unsigned int OldDispWndProc;
113 unsigned int DispHwnd;
114 unsigned int WinGBufHandle;
115 void * lpDD;
116 void * lpDDSP;
117 unsigned int DDSurfaceType;
118 struct _SMACKBLIT DDblit;
119 int ddSoftwarecur;
120 int didaddblit;
121 int lastwasdd;
122 RECT ddscreen;
123 int manyblits;
124 int * blitrects;
125 int * rectsptr;
126 int maxrects;
127 int numrects;
128 HDC lastdc;
129 };
130 #define BINKFRAMERATE 0x00001000L // Override fr (call BinkFrameRate first)
131 #define BINKPRELOADALL 0x00002000L // Preload the entire animation
132 #define BINKSNDTRACK 0x00004000L // Set the track number to play
133 #define BINKOLDFRAMEFORMAT 0x00008000L // using the old Bink frame format (internal use only)
134 #define BINKRBINVERT 0x00010000L // use reversed R and B planes (internal use only)
135 #define BINKGRAYSCALE 0x00020000L // Force Bink to use grayscale
136 #define BINKNOMMX 0x00040000L // Don't use MMX
137 #define BINKNOSKIP 0x00080000L // Don't skip frames if falling behind
138 #define BINKALPHA 0x00100000L // Decompress alpha plane (if present)
139 #define BINKNOFILLIOBUF 0x00200000L // Fill the IO buffer in SmackOpen
140 #define BINKSIMULATE 0x00400000L // Simulate the speed (call BinkSim first)
141 #define BINKFILEHANDLE 0x00800000L // Use when passing in a file handle
142 #define BINKIOSIZE 0x01000000L // Set an io size (call BinkIOSize first)
143 #define BINKIOPROCESSOR 0x02000000L // Set an io processor (call BinkIO first)
144 #define BINKFROMMEMORY 0x04000000L // Use when passing in a pointer to the file
145 #define BINKNOTHREADEDIO 0x08000000L // Don't use a background thread for IO
146
147 #define BINKSURFACEFAST 0x00000000L
148 #define BINKSURFACESLOW 0x08000000L
149 #define BINKSURFACEDIRECT 0x04000000L
150
151 #define BINKCOPYALL 0x80000000L // copy all pixels (not just changed)
152 #define BINKCOPY2XH 0x10000000L // Force doubling height scaling
153 #define BINKCOPY2XHI 0x20000000L // Force interleaving height scaling
154 #define BINKCOPY2XW 0x30000000L // copy the width zoomed by two
155 #define BINKCOPY2XWH 0x40000000L // copy the width and height zoomed by two
156 #define BINKCOPY2XWHI 0x50000000L // copy the width and height zoomed by two
157 #define BINKCOPY1XI 0x60000000L // copy the width and height zoomed by two
158 #define BINKCOPYNOSCALING 0x70000000L // Force scaling off
159
160 #define SMACKNEEDPAN 0x00020L // Will be setting the pan
161 #define SMACKNEEDVOLUME 0x00040L // Will be setting the volume
162 #define SMACKFRAMERATE 0x00080L // Override fr (call SmackFrameRate first)
163 #define SMACKLOADEXTRA 0x00100L // Load the extra buffer during SmackOpen
164 #define SMACKPRELOADALL 0x00200L // Preload the entire animation
165 #define SMACKNOSKIP 0x00400L // Don't skip frames if falling behind
166 #define SMACKSIMULATE 0x00800L // Simulate the speed (call SmackSim first)
167 #define SMACKFILEHANDLE 0x01000L // Use when passing in a file handle
168 #define SMACKTRACK1 0x02000L // Play audio track 1
169 #define SMACKTRACK2 0x04000L // Play audio track 2
170 #define SMACKTRACK3 0x08000L // Play audio track 3
171 #define SMACKTRACK4 0x10000L // Play audio track 4
172 #define SMACKTRACK5 0x20000L // Play audio track 5
173 #define SMACKTRACK6 0x40000L // Play audio track 6
174 #define SMACKTRACK7 0x80000L // Play audio track 7
175
176
177 #define SMACKBUFFER555 0x80000000
178 #define SMACKBUFFER565 0xC0000000
179
180 #define SMACKBLIT1X 1
181 #define SMACKBLIT2X 2
182 #define SMACKBLIT2XSMOOTHING 4
183 #define SMACKBLIT2XINTERLACE 8
184
185
186 int __stdcall SmackSoundUseMSS(HDIGDRIVER hDrv);
187 unsigned int __stdcall SmackUseMMX(unsigned int flag);
188 HSMACK __stdcall SmackOpen(HANDLE hSourceFile, unsigned int uFlags, unsigned int uExtraBuffers);
189 HSMACKBLIT __stdcall SmackBlitOpen(unsigned int uSurfaceFormat);
190 void __stdcall SmackToBuffer(HSMACK, unsigned int uX, unsigned int uY, unsigned int uPitch, unsigned int uHeight, void *pBuffer, unsigned int uFlags);
191 void __stdcall SmackBlitSetPalette(HSMACKBLIT hBlit, void *pPalette, unsigned int uPalType);
192 unsigned int __stdcall SmackDoFrame(HSMACK);
193 unsigned int __stdcall SmackToBufferRect(HSMACK, unsigned int uSmackSurface);
194 void __stdcall SmackBlit(HSMACKBLIT, void *pDest, unsigned int uDestPitch, unsigned int uDestX, unsigned int uDestY, void *pSrc, unsigned int uSrcPitch, unsigned int uSrcX, unsigned int uSrcY, unsigned int uSrcZ, unsigned int uSrcW);
195 void __stdcall SmackNextFrame(HSMACK);
196 unsigned int __stdcall SmackWait(HSMACK);
197 unsigned int __stdcall SmackSoundOnOff(HSMACK, unsigned int bOn);
198 void __stdcall SmackClose(HSMACK);
199 void __stdcall SmackBufferClose(HSMACKBUF);
200 void __stdcall SmackBlitClose(HSMACKBLIT);
201 int __stdcall SmackBlitClear(HSMACKBLIT a1, unsigned short *pFrameData, unsigned int uTargetSurfacePitch, unsigned int uOutX, unsigned int uOutY, unsigned int uOutZ, unsigned int uOutW, int a8);
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207 int __stdcall SmackBufferOpen(HWND a1, long a2, long a3, long a4, long a5, long a6);
208 int __fastcall SmackVolumePan(_SMACK *a3, long a4, long a5, long a6);
209
210 int __stdcall SmackGoto(_SMACK *a1, long a2);
211
212 // sub_4D83D0: using guessed type int __stdcall SmackBufferNewPalette(_DWORD, _DWORD, _DWORD);
213 void __stdcall SmackBufferNewPalette(HSMACKBUF a1, void *a2, unsigned int a3);
214
215 // sub_4D83D4: using guessed type int __stdcall SmackColorRemapWithTrans(_DWORD, _DWORD, _DWORD, _DWORD, _DWORD);
216 void __stdcall SmackColorRemapWithTrans(_SMACK *a1, void *a2, unsigned int a3, unsigned int a4, unsigned int a5);
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