comparison Media/Audio/AudioPlayer.cpp @ 2502:a77c34acdbc9

Media folder
author Ritor1
date Fri, 19 Sep 2014 05:13:32 +0600
parents
children e3a619609dae
comparison
equal deleted inserted replaced
2501:0ff6a9e9bf7f 2502:a77c34acdbc9
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4 #define _CRT_SECURE_NO_WARNINGS
5
6 #include <string>
7 #include "Engine/ZlibWrapper.h"
8
9 #include "Engine/mm7_data.h"
10 #include "../MediaPlayer.h"
11 #include "AudioPlayer.h"
12 #include "Engine/Tables/FrameTableInc.h"
13 #include "Engine/Graphics/Indoor.h"
14 #include "Engine/Objects/SpriteObject.h"
15 #include "Engine/Party.h"
16 #include "Engine/Objects/Actor.h"
17 #include "Engine/Game.h"
18 #include "Engine/Graphics/DecorationList.h"
19 #include "Engine/Timer.h"
20 #include "Engine/OurMath.h"
21 #include "Engine/MapInfo.h"
22 #include "GUI/GUIWindow.h"
23 #include "Engine/Log.h"
24 #include "Engine/ErrorHandling.h"
25 #include "Engine/Graphics/Level/Decoration.h"
26 #include "Engine/Registry.h"
27
28 #include "Media/Video/Bink_Smacker.h"
29
30 #include "Engine/MM7.h"
31
32
33 PCMWAVEFORMAT pcmWaveFormat;
34
35 int uFindSound_BinSearch_ResultID; // weak
36 int uLastLoadedSoundID; // weak
37 int sLastTrackLengthMS;
38 std::array<Sound, 3000> pSounds;
39 AudioPlayer *pAudioPlayer;
40 SoundList *pSoundList;
41
42
43 std::array<stru339_spell_sound, 4> stru_A750F8;
44 std::array<stru339_spell_sound, 4> AA1058_PartyQuickSpellSound;
45
46
47
48 unsigned __int8 uSoundVolumeMultiplier;// = 4;
49 unsigned __int8 uVoicesVolumeMultiplier;// = 4;
50 unsigned __int8 uMusicVolimeMultiplier;// = 4;
51 int bWalkSound; // idb
52
53 std::array<float, 10> pSoundVolumeLevels =
54 {
55 0.0000000f, 0.1099999f, 0.2199999f, 0.3300000f, 0.4399999f,
56 0.5500000f, 0.6600000f, 0.7699999f, 0.8799999f, 0.9700000f
57 // 0.0000000f, 0.4900000f, 0.5500000f, 0.6100000f, 0.6700000f, //for 128.0f
58 // 0.7000000f, 0.7600000f, 0.8200000f, 0.8800000f, 0.9700000f //changed 0.9900000f to 0.9700000f. for some reason it only works for values below this
59 };
60
61
62
63
64 void ReleaseSoundData(void *_this);
65 _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver();
66
67
68
69
70 //----- (004A9953) --------------------------------------------------------
71 void SoundList::Initialize()
72 {
73 SoundDesc *pSoundDesc; // eax@5
74 void *pSoundData; // ebx@7
75 unsigned int uSoundSize; // eax@7
76 char *pSoundBytes; // ebx@7
77 AILFILETYPE pType; // eax@7
78 int v8; // eax@8
79 char pSoundName[120]; // [sp+4h] [bp-A4h]@4
80 AILSOUNDINFO pInfo; // [sp+7Ch] [bp-2Ch]@10
81 int v12; // [sp+A0h] [bp-8h]@12
82
83 if ( sNumSounds > 1 )
84 {
85 for ( uint i = 1; i < pSoundList->sNumSounds; ++i )
86 {
87 sprintf(pSoundName, "%s", pSL_Sounds[i].pSoundName);
88 pSoundDesc = &pSoundList->pSL_Sounds[i];
89 if ( pSoundList->pSL_Sounds[i].eType != SOUND_DESC_SYSTEM )
90 continue;
91 pSoundList->pSL_Sounds[i].pSoundData[0] = ::LoadSound(pSoundName, (SoundData *)-1, pSL_Sounds[i].uSoundID); // Ritor result crash exe file
92 if ( !pAudioPlayer->b3DSoundInitialized )
93 continue;
94 pSoundDesc = &pSoundList->pSL_Sounds[i];
95 if ( !(pSoundDesc->uFlags & SOUND_DESC_SWAP) || !pSoundDesc->pSoundData[0] )
96 continue;
97 pSoundData = pSoundDesc->pSoundData[0];
98 uSoundSize = *(int *)pSoundData;
99 pSoundBytes = (char *)pSoundData + 4;
100 pType = AIL_file_type(pSoundBytes, uSoundSize);
101 if ( !pType )
102 {
103 pSoundList->pSL_Sounds[i].bDecompressed = false;
104 pSoundList->UnloadSound(i, 1);
105 continue;
106 }
107 v8 = pType - 1;
108 if ( v8 )
109 {
110 if ( v8 == 1 )
111 {
112 if ( AIL_WAV_info(pSoundBytes, &pInfo) && pInfo.uChannels != 2 )
113 {
114 if ( !AIL_decompress_ADPCM(&pInfo, &pSoundList->pSL_Sounds[i].p3DSound, &v12) )
115 {
116 pSoundList->pSL_Sounds[i].p3DSound = 0;
117 pSoundList->pSL_Sounds[i].bDecompressed = true;
118 }
119 }
120 pSoundList->UnloadSound(i, 1);
121 continue;
122 }
123 pSoundList->pSL_Sounds[i].bDecompressed = false;
124 pSoundList->UnloadSound(i, 1);
125 continue;
126 }
127 pSoundList->pSL_Sounds[i].p3DSound = pSoundList->pSL_Sounds[i].pSoundData[0];
128 pSoundList->UnloadSound(i, 1);
129 }
130 }
131 //_CrtDumpMemoryLeaks();
132 }
133
134 //----- (004A9A67) --------------------------------------------------------
135 __int16 SoundList::LoadSound(int a1, unsigned int a3)
136 {
137 AILSOUNDINFO v24; // [sp+84h] [bp-28h]@23
138
139 if (bNoSound || !sNumSounds)
140 return 0;
141
142 uint uSoundIdx = 0;
143 SoundDesc *pSound = nullptr;
144 for (uint i = 1; i < sNumSounds; ++i)
145 if (pSL_Sounds[i].uSoundID == a1)
146 {
147 uSoundIdx = i;
148 pSound = &pSL_Sounds[i];
149 break;
150 }
151 if (!pSound)
152 return 0;
153
154 if (pSound->uFlags & SOUND_DESC_SWAP && pSound->p3DSound ||
155 ~pSound->uFlags & SOUND_DESC_SWAP && pSound->pSoundData[0])
156 return uSoundIdx;
157
158 if (!pSound->pSoundData[0])
159 pSound->pSoundData[0] = ::LoadSound(pSound->pSoundName, (SoundData *)-1, pSound->uSoundID);
160
161 if (!pSound->pSoundData[0])
162 return 0;
163
164 if (a3)
165 pSound->uFlags |= SOUND_DESC_SYSTEM;
166
167 if (!pAudioPlayer->b3DSoundInitialized)
168 return uSoundIdx;
169
170 if (~pSound->uFlags & SOUND_DESC_SWAP || !pSound->pSoundData[0])
171 return uSoundIdx;
172
173
174 SoundData* pSoundData = pSound->pSoundData[0];
175 switch (AIL_file_type((void *)pSoundData->pData, pSoundData->uDataSize))
176 {
177 default:
178 case AILFILETYPE_UNKNOWN:
179 pSound->bDecompressed = false;
180 return 0;
181
182 case AILFILETYPE_PCM_WAV:
183 pSound->p3DSound = pSound->pSoundData[0];
184 return uSoundIdx;
185
186 case AILFILETYPE_ADPCM_WAV:
187 if (AIL_WAV_info((void *)pSoundData->pData, &v24) && v24.uChannels != 2)
188 {
189 if (!AIL_decompress_ADPCM(&v24, &pSound->p3DSound, &a1) )
190 {
191 pSound->p3DSound = nullptr;
192 pSound->bDecompressed = true;
193 UnloadSound(uSoundIdx, 0);
194 }
195 }
196 return uSoundIdx;
197 };
198 }
199
200 //----- (004A9BBD) --------------------------------------------------------
201 int SoundList::LoadSound(unsigned int a2, LPVOID lpBuffer, int uBufferSizeLeft, int *pOutSoundSize, int a6)
202 {
203 void *v18; // ebx@19
204 DWORD NumberOfBytesRead;
205
206 if (!sNumSounds)
207 return 0;
208
209 for ( uint i = 0; i < sNumSounds; ++i )
210 {
211 if ( a2 == pSL_Sounds[i].uSoundID )
212 {
213 if ( !a6 && pSL_Sounds[i].pSoundData )
214 return i;
215 for ( uint j = 0; j < (signed int)pAudioPlayer->uNumSoundHeaders; ++j )
216 {
217 if ( !_stricmp(pAudioPlayer->pSoundHeaders[j].pSoundName, pSL_Sounds[i].pSoundName) )
218 {
219 if ( (signed int)pAudioPlayer->pSoundHeaders[j].uDecompressedSize > uBufferSizeLeft )
220 Error("Sound %s is size %i bytes, sound buffer size is %i bytes", pSL_Sounds[i].pSoundName, pAudioPlayer->pSoundHeaders[j].uDecompressedSize, uBufferSizeLeft);
221 SetFilePointer(pAudioPlayer->hAudioSnd, pAudioPlayer->pSoundHeaders[j].uFileOffset, 0, 0);
222 if ( (signed int)pAudioPlayer->pSoundHeaders[j].uCompressedSize >= (signed int)pAudioPlayer->pSoundHeaders[j].uDecompressedSize )
223 {
224 if ( pAudioPlayer->pSoundHeaders[j].uCompressedSize == pAudioPlayer->pSoundHeaders[j].uDecompressedSize )
225 ReadFile(pAudioPlayer->hAudioSnd, lpBuffer, pAudioPlayer->pSoundHeaders[j].uDecompressedSize, &NumberOfBytesRead, 0);
226 else
227 MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:666", 0);
228 }
229 else
230 {
231 v18 = malloc(pAudioPlayer->pSoundHeaders[j].uCompressedSize);
232 ReadFile(pAudioPlayer->hAudioSnd, v18, pAudioPlayer->pSoundHeaders[j].uCompressedSize, &NumberOfBytesRead, 0);
233 zlib::MemUnzip(lpBuffer, &pAudioPlayer->pSoundHeaders[j].uDecompressedSize, v18, pAudioPlayer->pSoundHeaders[j].uCompressedSize);
234 free(v18);
235 }
236 pSL_Sounds[i].pSoundData[a6] = (SoundData *)lpBuffer;
237 *pOutSoundSize = a2;
238 return i;
239 }
240 }
241 }
242 }
243 return 0;
244 }
245
246 //----- (004A9D3E) --------------------------------------------------------
247 SoundDesc *SoundList::Release()
248 {
249 SoundDesc *result; // eax@3
250 //void *v5; // ecx@3
251
252 if ( (signed int)this->sNumSounds > 0 )
253 {
254 for ( uint i = 0; i < (signed int)this->sNumSounds; ++i )
255 {
256 result = this->pSL_Sounds;
257 //v5 = this->pSL_Sounds[i].pSoundData[0];
258 if ( this->pSL_Sounds[i].pSoundData[0] )
259 {
260 ReleaseSoundData(this->pSL_Sounds[i].pSoundData[0]);
261 this->pSL_Sounds[i].pSoundData[0] = nullptr;
262 this->pSL_Sounds[i].uFlags &= 0xFFFFFFFE;
263 }
264 }
265 }
266 return result;
267 }
268
269 //----- (004A9D79) --------------------------------------------------------
270 void SoundList::_4A9D79(int a2)
271 {
272 for ( int i = 0; i < (signed int)this->sNumSounds; ++i )
273 {
274 if ( this->pSL_Sounds[i].eType != SOUND_DESC_SYSTEM && (a2 || this->pSL_Sounds[i].eType != SOUND_DESC_LOCK) )
275 {
276 if ( this->pSL_Sounds[i].pSoundData[0] )
277 {
278 ReleaseSoundData(this->pSL_Sounds[i].pSoundData[0]);
279 this->pSL_Sounds[i].pSoundData[0] = nullptr;
280 }
281 this->pSL_Sounds[i].uFlags &= ~SOUND_DESC_SYSTEM;
282 }
283 }
284 }
285
286 //----- (004A9DCD) --------------------------------------------------------
287 void SoundList::UnloadSound(unsigned int uSoundID, char a3)
288 {
289 if ( pSL_Sounds[uSoundID].eType != SOUND_DESC_SYSTEM )
290 {
291 if ( (pSL_Sounds[uSoundID].uFlags & SOUND_DESC_SWAP) && pSL_Sounds[uSoundID].p3DSound && a3 )
292 {
293 if ( pSL_Sounds[uSoundID].bDecompressed)
294 AIL_mem_free_lock(pSL_Sounds[uSoundID].p3DSound);
295 pSL_Sounds[uSoundID].p3DSound = 0;
296 pSL_Sounds[uSoundID].uFlags &= ~SOUND_DESC_SYSTEM;
297 }
298 if ( pSL_Sounds[uSoundID].pSoundData[0] )
299 {
300 ReleaseSoundData(pSL_Sounds[uSoundID].pSoundData[0]);
301 pSL_Sounds[uSoundID].pSoundData[0] = nullptr;
302 pSL_Sounds[uSoundID].uFlags &= ~SOUND_DESC_SYSTEM;
303 }
304 }
305 }
306
307
308 //----- (004A9E3D) --------------------------------------------------------
309 void SoundList::ToFile()
310 {
311 FILE *v2; // eax@1
312
313 v2 = fopen("data\\dsounds.bin", "wb");
314 if ( !v2 )
315 Error("Unable to save dsounds.bin!");
316
317 fwrite(this, 4, 1, v2);
318 fwrite(this->pSL_Sounds, 0x78u, this->sNumSounds, v2);
319 fclose(v2);
320 }
321
322 //----- (004A9E89) --------------------------------------------------------
323 void SoundList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
324 {
325 uint num_mm6_sounds = data_mm6 ? *(int *)data_mm6 : 0,
326 num_mm7_sounds = data_mm7 ? *(int *)data_mm7 : 0,
327 num_mm8_sounds = data_mm8 ? *(int *)data_mm8 : 0;
328
329 sNumSounds = num_mm6_sounds + num_mm7_sounds + num_mm8_sounds;
330 assert(sNumSounds);
331 assert(!num_mm8_sounds);
332
333 pSL_Sounds = (SoundDesc *)malloc(sNumSounds * sizeof(SoundDesc));
334 memcpy(pSL_Sounds, (char *)data_mm7 + 4, num_mm7_sounds * sizeof(SoundDesc));
335 for (uint i = 0; i < num_mm6_sounds; ++i)
336 {
337 auto src = (SoundDesc_mm6 *)((char *)data_mm6 + 4) + i;
338 SoundDesc* dst = &pSL_Sounds[num_mm7_sounds + i];
339
340 memcpy(dst, src, sizeof(SoundDesc_mm6));
341 dst->p3DSound = nullptr;
342 dst->bDecompressed = false;
343 }
344 }
345
346 //----- (004A9ED0) --------------------------------------------------------
347 int SoundList::FromFileTxt(const char *Args)
348 {
349 __int32 v3; // edi@1
350 FILE *v4; // eax@1
351 unsigned int v5; // esi@3
352 void *v6; // eax@9
353 FILE *v7; // ST0C_4@11
354 char *i; // eax@11
355 char Buf; // [sp+Ch] [bp-2F0h]@3
356 FrameTableTxtLine v18; // [sp+200h] [bp-FCh]@4
357 FrameTableTxtLine v19; // [sp+27Ch] [bp-80h]@4
358 FILE *File; // [sp+2F8h] [bp-4h]@1
359 unsigned int Argsa; // [sp+304h] [bp+8h]@3
360
361 free(this->pSL_Sounds);
362 v3 = 0;
363 this->pSL_Sounds = 0;
364 this->sNumSounds = 0;
365 v4 = fopen(Args, "r");
366 File = v4;
367 if ( !v4 )
368 Error("SoundListClass::load - Unable to open file: %s.");
369
370 v5 = 0;
371 Argsa = 0;
372 if ( fgets(&Buf, 490, v4) )
373 {
374 do
375 {
376 *strchr(&Buf, 10) = 0;
377 memcpy(&v19, txt_file_frametable_parser(&Buf, &v18), sizeof(v19));
378 if ( v19.uPropCount && *v19.pProperties[0] != 47 )
379 ++Argsa;
380 }
381 while ( fgets(&Buf, 490, File) );
382 v5 = Argsa;
383 v3 = 0;
384 }
385 this->sNumSounds = v5;
386 v6 = malloc(120 * v5);
387 this->pSL_Sounds = (SoundDesc *)v6;
388 if ( v6 == (void *)v3 )
389 Error("SoundListClass::load - Out of Memory!");
390
391 memset(v6, v3, 120 * this->sNumSounds);
392 v7 = File;
393 this->sNumSounds = v3;
394 fseek(v7, v3, v3);
395 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
396 {
397 *strchr(&Buf, 10) = 0;
398 memcpy(&v19, txt_file_frametable_parser(&Buf, &v18), sizeof(v19));
399 if ( v19.uPropCount && *v19.pProperties[0] != 47 )
400 {
401 sprintf(this->pSL_Sounds[this->sNumSounds].pSoundName, "%s", v19.pProperties[0]);
402 this->pSL_Sounds[this->sNumSounds].uSoundID = atoi(v19.pProperties[1]);
403 if ( _stricmp(v19.pProperties[2], "system") )
404 {
405 if ( _stricmp(v19.pProperties[2], "swap") )
406 {
407 if ( !_stricmp(v19.pProperties[2], "lock") )
408 this->pSL_Sounds[this->sNumSounds].eType = SOUND_DESC_LOCK;
409 else
410 this->pSL_Sounds[this->sNumSounds].eType = SOUND_DESC_LEVEL;
411 }
412 else
413 this->pSL_Sounds[this->sNumSounds].eType = SOUND_DESC_SWAP;
414 }
415 else
416 this->pSL_Sounds[this->sNumSounds].eType = SOUND_DESC_SYSTEM;
417 if ( v19.uPropCount >= 4 && !_stricmp(v19.pProperties[3], "3D") )
418 this->pSL_Sounds[this->sNumSounds].uFlags |= SOUND_DESC_SWAP;
419 ++this->sNumSounds;
420 }
421 }
422 fclose(File);
423 return 1;
424 }
425
426 //----- (004AA13F) --------------------------------------------------------
427 void AudioPlayer::PlayMusicTrack(MusicID eTrack)
428 {
429 if (!bNoSound && bPlayerReady && hAILRedbook && uMusicVolimeMultiplier)
430 {
431 AIL_redbook_stop(hAILRedbook);
432 AIL_redbook_set_volume(hAILRedbook, (signed)pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
433 AIL_redbook_track_info(hAILRedbook, eTrack, &uCurrentMusicTrackStartMS, &uCurrentMusicTrackEndMS);
434 AIL_redbook_play(hAILRedbook, uCurrentMusicTrackStartMS + 1, uCurrentMusicTrackEndMS);
435 uCurrentMusicTrackLength = ((uCurrentMusicTrackEndMS - uCurrentMusicTrackStartMS) * 128) / 1000;
436 }
437 }
438
439
440 //----- (004AA1F3) --------------------------------------------------------
441 void AudioPlayer::SetMusicVolume(int vol)
442 {
443 if (bPlayerReady)
444 {
445 if (hAILRedbook)
446 AIL_redbook_set_volume(hAILRedbook, vol);
447 }
448 }
449
450 //----- (004AA214) --------------------------------------------------------
451 void AudioPlayer::SetMasterVolume(float fVolume)
452 {
453 if ( bPlayerReady )
454 {
455 uMasterVolume = fVolume;
456 if ( hDigDriver )
457 AIL_set_digital_master_volume(hDigDriver, fVolume);
458 if ( b3DSoundInitialized )
459 s3DSoundVolume = fVolume * 0.5f;
460 }
461 }
462 // 4D8304: using guessed type int __stdcall AIL_set_digital_master_volume(int, int);
463
464 //----- (004AA258) --------------------------------------------------------
465 void AudioPlayer::_4AA258(int a2)
466 {
467 if (!bPlayerReady)
468 return;
469
470 if ( this->b3DSoundInitialized && a2 )
471 {
472 for ( uint i = 0; i < this->uNum3DSamples; ++i )
473 {
474 if ( this->p3DSamples[i].field_4 == a2 && AIL_3D_sample_status(this->p3DSamples[i].hSample) == AIL::Sample::Playing )
475 AIL_end_3D_sample(this->p3DSamples[i].hSample);
476 }
477 }
478 if ( this->hDigDriver && a2 )
479 {
480 for ( uint i = 0; i < this->uMixerChannels; ++i )
481 {
482 if ( this->pMixerChannels[i].source_pid == a2 && AIL_sample_status(this->pMixerChannels[i].hSample) == AIL::Sample::Playing)
483 {
484 AIL_end_sample(this->pMixerChannels[i].hSample);
485 FreeChannel(&this->pMixerChannels[i]);
486 }
487 }
488 }
489 }
490
491 //----- (004AA306) --------------------------------------------------------
492 void AudioPlayer::PlaySound(SoundID eSoundID, signed int pid, unsigned int uNumRepeats, signed int source_x, signed int source_y, int sound_data_id, float uVolume, int sPlaybackRate)
493 {
494 int v12; // edi@13
495 signed int v13; // ecx@17
496 signed int v14; // eax@20
497 int v15; // eax@24
498 signed int v16; // eax@25
499 SpriteObject *pLayingItem; // eax@28
500 signed int v18; // eax@29
501 Actor *pActor1; // eax@32
502 signed int v20; // ecx@32
503 double v21; // st7@32
504 signed int v22; // ecx@33
505 AudioPlayer_3DSample *pAudioPlayer_3DSample; // esi@53
506 AudioPlayer_3DSample *pAudioPlayer_3DSample1; // esi@61
507 int v25; // esi@67
508 double v26; // st7@68
509 int v27; // ST18_4@68
510 int v28; // ebx@68
511 int v29; // eax@68
512 AudioPlayer_3DSample *pAudioPlayer_3DSample2; // esi@69
513 int v31; // ST18_4@70
514 int v32; // ebx@70
515 int v33; // eax@70
516 int v34; // eax@70
517 char v35; // zf@70
518 signed int v36; // ebx@74
519 AudioPlayer_3DSample *pAudioPlayer_3DSample3; // esi@79
520 int v40; // eax@81
521 char *v41; // edi@82
522 int v42; // esi@82
523 double v43; // st7@91
524 SpriteObject *pLayingItem2; // eax@92
525 Actor *pActor; // eax@93
526 signed int v46; // ecx@93
527 double v47; // st7@93
528 BLVDoor *pBLVDoor; // eax@97
529 double v49; // st7@104
530 int v50; // ST18_4@104
531 int v51; // ebx@104
532 int v52; // eax@104
533 float v53; // ST0C_4@106
534 float v54; // ST04_4@106
535 // SoundDesc *pSoundDesc; // edx@107
536 // SpriteObject *pLayingItem3; // eax@114
537 signed int v62; // esi@133
538 // int v68; // eax@143
539 unsigned int v86; // [sp+14h] [bp-60h]@84
540 RenderVertexSoft pRenderVertexSoft; // [sp+24h] [bp-50h]@1
541 int v90; // [sp+58h] [bp-1Ch]@68
542 float v91; // [sp+5Ch] [bp-18h]@68
543 float v93; // [sp+64h] [bp-10h]@1
544 signed int varC; // [sp+68h] [bp-Ch]@68
545 int v96; // [sp+70h] [bp-4h]@19
546 signed int uNumRepeatsb; // [sp+84h] [bp+10h]@93
547 float uNumRepeatsa; // [sp+84h] [bp+10h]@104
548 float v99; // [sp+8Ch] [bp+18h]@104
549 signed int v100; // [sp+90h] [bp+1Ch]@32
550 int v101; // [sp+90h] [bp+1Ch]@52
551 int v102; // [sp+90h] [bp+1Ch]@60
552 int v103; // [sp+90h] [bp+1Ch]@68
553
554 if ( !bPlayerReady || !uSoundVolumeMultiplier || !hDigDriver || eSoundID == SOUND_Invalid )
555 return;
556
557 int sample_volume = 10000;
558
559 int sound_id = 0;
560 for (uint i = 0; i < pSoundList->sNumSounds; ++i)
561 if (pSoundList->pSL_Sounds[i].uSoundID == eSoundID)
562 {
563 sound_id = i;
564 break;
565 }
566
567 if (!sound_id)
568 {
569 Log::Warning(L"SoundID = %u not found", eSoundID);
570 return;
571 }
572 assert(sound_id < pSoundList->sNumSounds);
573 if ( !sound_data_id )
574 {
575 if ( !pSoundList->pSL_Sounds[sound_id].pSoundData[0] )
576 {
577 if ( pSoundList->pSL_Sounds[sound_id].eType == SOUND_DESC_SWAP )
578 pSoundList->LoadSound(eSoundID, 0);
579 }
580 }
581 if ( !pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id] )
582 return;
583
584 int start_channel = 0,
585 end_channel = 0;
586 v62 = start_channel;
587
588 if (!b3DSoundInitialized || pSoundList->pSL_Sounds[sound_id].Is3D())
589 {
590 if (pid == 0) // generic sound like from UI
591 {
592 start_channel = 10;
593 end_channel = 12;
594 for (uint i = start_channel; i <= end_channel; ++i)
595 {
596 if ( pMixerChannels[i].source_pid == pid && AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Playing )
597 {
598 if ( pMixerChannels[i].uSourceTrackIdx == sound_id )
599 return; // already playing the same sound from the same source - return
600 AIL_end_sample(pMixerChannels[i].hSample); // requested new sound from the same source - end & switch
601 FreeChannel(&pMixerChannels[i]);
602 }
603 }
604 for ( uint j = start_channel; j <= end_channel; j++ )
605 {
606 if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done )
607 {
608 AIL_init_sample(pMixerChannels[j].hSample);
609 char *p = (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id];
610 //if (sound_data_id == 0) p = p + 4;//for RIFF
611 //if ( eSoundID == 75 )// Ritor1: include +7 for pSounds[20]
612 //p = p + 7;
613 AIL_set_sample_file(pMixerChannels[j].hSample, p, -1);
614 if ( sample_volume == 10000 )
615 sample_volume = uMasterVolume;
616 if (uVolume)
617 sample_volume = uVolume;
618 int object_type = PID_TYPE(pid),
619 object_id = PID_ID(pid);
620 if (source_x != -1)//ñðàáàòûâàåò íàïðèìåð ó ôîðòà â Õåðìîíäåéëå çâóê âûñòðåëîâ ïóøåê
621 {
622 //if (!source_x)
623 //source_x = pParty->vPosition.x;
624 //if (!source_y)
625 //source_y = pParty->vPosition.y;
626 if ( source_x )//Ritor1: for pedestals
627 {
628 AIL_set_sample_pan(pMixerChannels[j].hSample, sub_4AB66C(source_x, source_y));
629 int vol = GetSoundStrengthByDistanceFromParty(source_x, source_y, pParty->vPosition.z);
630 AIL_set_sample_volume(pMixerChannels[j].hSample, vol);
631 }
632 }
633 if (uNumRepeats)
634 AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1);
635 pMixerChannels[j].uSourceTrackIdx = sound_id;
636 pMixerChannels[j].source_pid = pid;
637 pMixerChannels[j].uSourceTrackID = eSoundID;
638 int rval = AIL_start_sample(pMixerChannels[j].hSample);
639 if ( sPlaybackRate )
640 AIL_set_sample_playback_rate(pMixerChannels[j].hSample, sPlaybackRate);
641 if (object_type == OBJECT_Player)
642 AIL_sample_ms_position(pMixerChannels[j].hSample, &sLastTrackLengthMS, 0);
643 return;
644 }
645 }
646 return;
647 }
648 else if (pid == -1) // exclusive sounds - can override
649 {
650 /*if ( AIL_sample_status(pMixerChannels[13].hSample) == AIL::Sample::Done )
651 {
652 AIL_end_sample(pMixerChannels[13].hSample);
653 if ( pMixerChannels[13].uSourceTrackIdx )
654 FreeChannel(&pMixerChannels[13]);
655 }*/
656 AIL_init_sample(pMixerChannels[13].hSample);
657 char *p = (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id];
658 if (sound_data_id == 0)
659 p = p + 4;//for RIFF
660 if ( eSoundID == 75 )// Ritor1: include +7 for pSounds[20]
661 p = p + 7;
662 AIL_set_sample_file(pMixerChannels[13].hSample, p, -1);
663 if ( sample_volume == 10000 )
664 sample_volume = uMasterVolume;
665 if (uVolume)
666 sample_volume = uVolume;
667 AIL_set_sample_volume(pMixerChannels[13].hSample, sample_volume);
668 int object_type = PID_TYPE(pid),
669 object_id = PID_ID(pid);
670 if (uNumRepeats)
671 AIL_set_sample_loop_count(pMixerChannels[13].hSample, uNumRepeats - 1);
672 pMixerChannels[13].uSourceTrackIdx = sound_id;
673 pMixerChannels[13].source_pid = pid;
674 pMixerChannels[13].uSourceTrackID = eSoundID;
675 int rval = AIL_start_sample(pMixerChannels[13].hSample);//no sound chest close
676 if ( sPlaybackRate )
677 AIL_set_sample_playback_rate(pMixerChannels[13].hSample, sPlaybackRate);
678 if (object_type == OBJECT_Player)
679 AIL_sample_ms_position(pMixerChannels[13].hSample, &sLastTrackLengthMS, 0);
680 return;
681 }
682 else if (pid < 0) // exclusive sounds - no override (close chest)
683 {
684 start_channel = 14;
685 end_channel = 14;
686 for (uint i = start_channel; i <= end_channel; ++i)
687 {
688 if ( pMixerChannels[i].source_pid == pid && AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Playing )
689 {
690 if ( pMixerChannels[i].uSourceTrackIdx == sound_id )
691 return; // already playing the same sound from the same source - return
692 AIL_end_sample(pMixerChannels[i].hSample); // requested new sound from the same source - end & switch
693 FreeChannel(&pMixerChannels[i]);
694 }
695 }
696 for ( uint j = start_channel; j <= end_channel; j++ )
697 {
698 if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done )
699 {
700 AIL_init_sample(pMixerChannels[j].hSample);
701 char *p = (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id];
702 if (sound_data_id == 0) p = p + 4;//for RIFF
703 if ( eSoundID == 75 )// Ritor1: include +7 for pSounds[20]
704 p = p + 7;
705 AIL_set_sample_file(pMixerChannels[j].hSample, p, -1);
706 if ( sample_volume == 10000 )
707 sample_volume = uMasterVolume;
708 if (uVolume)
709 sample_volume = uVolume;
710 int object_type = PID_TYPE(pid),
711 object_id = PID_ID(pid);
712 if (uNumRepeats)
713 AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1);
714 pMixerChannels[j].uSourceTrackIdx = sound_id;
715 pMixerChannels[j].source_pid = pid;
716 pMixerChannels[j].uSourceTrackID = eSoundID;
717 int rval = AIL_start_sample(pMixerChannels[j].hSample);//no sound chest close
718 if ( sPlaybackRate )
719 AIL_set_sample_playback_rate(pMixerChannels[j].hSample, sPlaybackRate);
720 if (object_type == OBJECT_Player)
721 AIL_sample_ms_position(pMixerChannels[j].hSample, &sLastTrackLengthMS, 0);
722 return;
723 }
724 }
725 return;
726 }
727 else
728 {
729 int object_type = PID_TYPE(pid),
730 object_id = PID_ID(pid);
731 switch (object_type)
732 {
733 case OBJECT_BLVDoor:
734 {
735 assert(uCurrentlyLoadedLevelType == LEVEL_Indoor);
736 assert(object_id < pIndoor->uNumDoors);
737 if ( !pIndoor->pDoors[object_id].uDoorID )
738 return;
739
740 start_channel = 10;
741 end_channel = 12;
742 for (uint i = start_channel; i <= end_channel; ++i)
743 {
744 if ( pMixerChannels[i].source_pid == pid && AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Playing )
745 {
746 if ( pMixerChannels[i].uSourceTrackIdx == sound_id )
747 return; // already playing the same sound from the same source - return
748 AIL_end_sample( pMixerChannels[i].hSample); // requested new sound from the same source - end & switch
749 FreeChannel(&pMixerChannels[i]);
750 }
751 }
752 for ( uint j = start_channel; j <= end_channel; j++ )
753 {
754 if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done )
755 {
756 AIL_init_sample(pMixerChannels[j].hSample);
757 AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id] + 4 * (sound_data_id == 0), -1);
758 if (uVolume)
759 sample_volume = uVolume;
760 AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume);
761 /*if (!GetSoundStrengthByDistanceFromParty(pIndoor->pDoors[object_id].pXOffsets[0], pIndoor->pDoors[object_id].pYOffsets[0], pIndoor->pDoors[object_id].pZOffsets[0]))
762 {
763 AIL_end_sample(pMixerChannels[j].hSample);
764 FreeChannel(&pMixerChannels[j]);
765 return;
766 } */
767 AIL_set_sample_pan(pMixerChannels[j].hSample, sub_4AB66C(pIndoor->pDoors[object_id].pXOffsets[0], pIndoor->pDoors[object_id].pYOffsets[0]));
768 if (uNumRepeats)
769 AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1);
770 pMixerChannels[j].uSourceTrackIdx = sound_id;
771 pMixerChannels[j].source_pid = pid;
772 pMixerChannels[j].uSourceTrackID = eSoundID;
773 int rval = AIL_start_sample(pMixerChannels[j].hSample);
774 if ( sPlaybackRate )
775 AIL_set_sample_playback_rate(pMixerChannels[j].hSample, sPlaybackRate);
776 if (object_type == OBJECT_Player)
777 AIL_sample_ms_position(pMixerChannels[j].hSample, &sLastTrackLengthMS, 0);
778 return;
779 }
780 }
781 }
782 return;
783
784 case OBJECT_Player:
785 {
786 start_channel = 10;
787 end_channel = 12;
788 for (uint i = start_channel; i <= end_channel; ++i)
789 {
790 if ( pMixerChannels[i].source_pid == pid && AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Playing )
791 {
792 if ( pMixerChannels[i].uSourceTrackIdx == sound_id )
793 return; // already playing the same sound from the same source - return
794 AIL_end_sample( pMixerChannels[i].hSample); // requested new sound from the same source - end & switch
795 FreeChannel(&pMixerChannels[i]);
796 }
797 }
798 for ( uint j = start_channel; j <= end_channel; j++ )
799 {
800 if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done )
801 {
802 AIL_init_sample(pMixerChannels[j].hSample);
803 AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id] + 4 * (sound_data_id == 0), -1);
804 if (uVolume)
805 sample_volume = uVolume;
806 AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume);
807 if (uNumRepeats)
808 AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1);
809 pMixerChannels[j].uSourceTrackIdx = sound_id;
810 pMixerChannels[j].source_pid = pid;
811 pMixerChannels[j].uSourceTrackID = eSoundID;
812 int rval = AIL_start_sample(pMixerChannels[j].hSample);
813 if ( sPlaybackRate )
814 AIL_set_sample_playback_rate(pMixerChannels[j].hSample, sPlaybackRate);
815 if (object_type == OBJECT_Player)
816 AIL_sample_ms_position(pMixerChannels[j].hSample, &sLastTrackLengthMS, 0);
817 return;
818 }
819 }
820 }
821 return;
822
823 case OBJECT_Actor:
824 {
825 start_channel = 0;
826 end_channel = 3;
827 assert(object_id < uNumActors);
828 sample_volume = GetSoundStrengthByDistanceFromParty(pActors[object_id].vPosition.x, pActors[object_id].vPosition.y, pActors[object_id].vPosition.z);
829 if (!sample_volume)
830 return;
831 for (uint i = start_channel; i <= end_channel; ++i)
832 {
833 if ( pMixerChannels[i].source_pid == pid && AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Playing )
834 {
835 if ( pMixerChannels[i].uSourceTrackIdx == sound_id )
836 return; // already playing the same sound from the same source - return
837 AIL_end_sample( pMixerChannels[i].hSample); // requested new sound from the same source - end & switch
838 FreeChannel(&pMixerChannels[i]);
839 }
840 }
841 for ( uint j = start_channel; j <= end_channel; j++ )
842 {
843 if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done )
844 {
845 AIL_init_sample(pMixerChannels[j].hSample);
846 AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id] + 4 * (sound_data_id == 0), -1);
847 if (uVolume)
848 sample_volume = uVolume;
849 AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume);
850 if (!GetSoundStrengthByDistanceFromParty(pActors[object_id].vPosition.x, pActors[object_id].vPosition.y, pActors[object_id].vPosition.z))
851 return;
852 AIL_set_sample_pan(pMixerChannels[j].hSample, sub_4AB66C(pActors[object_id].vPosition.x, pActors[object_id].vPosition.y));
853 if (uNumRepeats)
854 AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1);
855 pMixerChannels[j].uSourceTrackIdx = sound_id;
856 pMixerChannels[j].source_pid = pid;
857 pMixerChannels[j].uSourceTrackID = eSoundID;
858 int rval = AIL_start_sample(pMixerChannels[j].hSample);
859 if ( sPlaybackRate )
860 AIL_set_sample_playback_rate(pMixerChannels[j].hSample, sPlaybackRate);
861 if (object_type == OBJECT_Player)
862 AIL_sample_ms_position(pMixerChannels[j].hSample, &sLastTrackLengthMS, 0);
863 return;
864 }
865 }
866 }
867 return;
868
869 case OBJECT_Decoration:
870 {
871 start_channel = 4;
872 end_channel = 4;
873 assert(object_id < uNumLevelDecorations);
874 sample_volume = GetSoundStrengthByDistanceFromParty(pLevelDecorations[object_id].vPosition.x, pLevelDecorations[object_id].vPosition.y, pLevelDecorations[object_id].vPosition.z);
875 if (!sample_volume)
876 return;
877 for (uint i = start_channel; i <= end_channel; ++i)
878 {
879 if ( pMixerChannels[i].source_pid == pid && AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Playing )//çâóê ôîíòàíà è øàãîâ íå ïðîõîäÿò ïðîâåðêó íà ïîâòîð
880 {
881 if ( pMixerChannels[i].uSourceTrackIdx == sound_id )
882 return; // already playing the same sound from the same source - return
883 AIL_end_sample(pMixerChannels[i].hSample); // requested new sound from the same source - end & switch
884 FreeChannel(&pMixerChannels[i]);
885 }
886 }
887 for ( uint j = start_channel; j <= end_channel; j++ )
888 {
889 if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done )
890 {
891 AIL_init_sample(pMixerChannels[j].hSample);
892 AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id] + 4 * (sound_data_id == 0), -1);
893 if (uVolume)
894 sample_volume = uVolume;
895 AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume);
896 if (!GetSoundStrengthByDistanceFromParty(pLevelDecorations[object_id].vPosition.x, pLevelDecorations[object_id].vPosition.y, pLevelDecorations[object_id].vPosition.z))
897 return;
898 AIL_set_sample_pan(pMixerChannels[j].hSample, sub_4AB66C(pLevelDecorations[object_id].vPosition.x, pLevelDecorations[object_id].vPosition.y));
899 if (uNumRepeats)
900 AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1);
901 pMixerChannels[j].uSourceTrackIdx = sound_id;
902 pMixerChannels[j].source_pid = pid;
903 pMixerChannels[j].uSourceTrackID = eSoundID;
904 int rval = AIL_start_sample(pMixerChannels[j].hSample);
905 if ( sPlaybackRate )
906 AIL_set_sample_playback_rate(pMixerChannels[j].hSample, sPlaybackRate);
907 if (object_type == OBJECT_Player)
908 AIL_sample_ms_position(pMixerChannels[j].hSample, &sLastTrackLengthMS, 0);
909 return;
910 }
911 }
912 }
913 return;
914
915 case OBJECT_Item:
916 {
917 start_channel = 5;
918 end_channel = 7;
919 assert(object_id < uNumSpriteObjects);
920 sample_volume = GetSoundStrengthByDistanceFromParty(pSpriteObjects[object_id].vPosition.x, pSpriteObjects[object_id].vPosition.y, pSpriteObjects[object_id].vPosition.z);
921 if (!sample_volume)
922 return;
923 for (uint i = start_channel; i <= end_channel; ++i)
924 {
925 if ( pMixerChannels[i].source_pid == pid && AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Playing )
926 {
927 if (pMixerChannels[i].uSourceTrackIdx == sound_id)
928 return; // already playing the same sound from the same source - return
929 AIL_end_sample(pMixerChannels[i].hSample); // requested new sound from the same source - end & switch
930 FreeChannel(&pMixerChannels[i]);
931 }
932 }
933 for ( uint j = start_channel; j <= end_channel; j++ )
934 {
935 if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done )
936 {
937 AIL_init_sample(pMixerChannels[j].hSample);
938 AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id] + 4 * (sound_data_id == 0), -1);
939 if (uVolume)
940 sample_volume = uVolume;
941 AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume);
942 if (!GetSoundStrengthByDistanceFromParty(pSpriteObjects[object_id].vPosition.x, pSpriteObjects[object_id].vPosition.y, pSpriteObjects[object_id].vPosition.z) )
943 return;
944 AIL_set_sample_pan(pMixerChannels[v62].hSample, sub_4AB66C(pSpriteObjects[object_id].vPosition.x, pSpriteObjects[object_id].vPosition.y));
945 if (uNumRepeats)
946 AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1);
947 pMixerChannels[j].uSourceTrackIdx = sound_id;
948 pMixerChannels[j].source_pid = pid;
949 pMixerChannels[j].uSourceTrackID = eSoundID;
950 int rval = AIL_start_sample(pMixerChannels[j].hSample);
951 if ( sPlaybackRate )
952 AIL_set_sample_playback_rate(pMixerChannels[j].hSample, sPlaybackRate);
953 if (object_type == OBJECT_Player)
954 AIL_sample_ms_position(pMixerChannels[j].hSample, &sLastTrackLengthMS, 0);
955 return;
956 }
957 }
958 }
959 return;
960
961 case OBJECT_BModel:
962 {
963 start_channel = 8;
964 end_channel = 9;
965 for (uint i = start_channel; i <= end_channel; ++i)
966 {
967 if ( pMixerChannels[i].source_pid == pid && AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Playing )
968 {
969 if ( pMixerChannels[i].uSourceTrackIdx == sound_id )
970 return; // already playing the same sound from the same source - return
971 AIL_end_sample(pMixerChannels[i].hSample); // requested new sound from the same source - end & switch
972 FreeChannel(&pMixerChannels[i]);
973 }
974 }
975 for ( uint j = start_channel; j <= end_channel; j++ )
976 {
977 if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done )
978 {
979 AIL_init_sample(pMixerChannels[j].hSample);
980 AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id] + 4 * (sound_data_id == 0), -1);
981 if (uVolume)
982 sample_volume = uVolume;
983 AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume);
984 if (uNumRepeats)
985 AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1);
986 pMixerChannels[j].uSourceTrackIdx = sound_id;
987 pMixerChannels[j].source_pid = pid;
988 pMixerChannels[j].uSourceTrackID = eSoundID;
989 int rval = AIL_start_sample(pMixerChannels[j].hSample);
990 if ( sPlaybackRate )
991 AIL_set_sample_playback_rate(pMixerChannels[j].hSample, sPlaybackRate);
992 if (object_type == OBJECT_Player)
993 AIL_sample_ms_position(pMixerChannels[j].hSample, &sLastTrackLengthMS, 0);
994 return;
995 }
996 }
997 }
998 return;
999
1000 default:
1001 assert(false);
1002 }
1003 }
1004
1005 __debugbreak();//Ritor1
1006 if (start_channel > end_channel) // no free channel - occupy the quitest one
1007 {
1008 start_channel = -1;
1009 int min_volume = sample_volume;
1010 for (uint i = start_channel; i <= end_channel; ++i)
1011 {
1012 int volume = AIL_sample_volume(pMixerChannels[i].hSample);
1013 if (volume < min_volume)
1014 {
1015 min_volume = volume;
1016 start_channel = i;
1017 }
1018 }
1019 if (v62 == -1) // no free channels at all - only channel 13 allows override (a3 == -1)
1020 {
1021 if (start_channel != 13)
1022 return;
1023 v62 = 13;
1024 }
1025 AIL_end_sample(pMixerChannels[v62].hSample);
1026 FreeChannel(&pMixerChannels[v62]);
1027 }
1028
1029 if (v62 > end_channel)//10!=13
1030 return;
1031
1032 if ( sample_volume == 10000 )
1033 sample_volume = uMasterVolume;
1034
1035 AIL_init_sample(pMixerChannels[v62].hSample);
1036 AIL_set_sample_file(pMixerChannels[v62].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[sound_data_id] + 4 * (sound_data_id == 0), -1);
1037 if (uVolume)
1038 sample_volume = uVolume;
1039 AIL_set_sample_volume(pMixerChannels[v62].hSample, sample_volume);
1040
1041 int object_type = PID_TYPE(pid),
1042 object_id = PID_ID(pid);
1043 if (source_x != -1)
1044 {
1045 if (!source_x)
1046 source_x = pParty->vPosition.x;
1047 if (!source_y)
1048 source_y = pParty->vPosition.y;
1049 AIL_set_sample_pan(pMixerChannels[v62].hSample, sub_4AB66C(source_x, source_y));
1050 AIL_set_sample_volume(pMixerChannels[v62].hSample, GetSoundStrengthByDistanceFromParty(source_x, source_y, pParty->vPosition.z));
1051 }
1052
1053 if (uNumRepeats)
1054 AIL_set_sample_loop_count(pMixerChannels[v62].hSample, uNumRepeats - 1);
1055 pMixerChannels[v62].uSourceTrackIdx = sound_id;
1056 pMixerChannels[v62].source_pid = pid;
1057 pMixerChannels[v62].uSourceTrackID = eSoundID;
1058 int rval = AIL_start_sample(pMixerChannels[v62].hSample);
1059 if ( sPlaybackRate )
1060 AIL_set_sample_playback_rate(pMixerChannels[v62].hSample, sPlaybackRate);
1061 if (object_type == OBJECT_Player)
1062 AIL_sample_ms_position(pMixerChannels[v62].hSample, &sLastTrackLengthMS, 0);
1063 return;
1064 }
1065 else
1066 {
1067 __debugbreak(); // 3d sound stuff, refactor
1068 v12 = 13;
1069 if ( pid < 0 )
1070 {
1071 v15 = pAudioPlayer->uNum3DSamples;
1072 if ( pid == -1 )
1073 {
1074 if ( v15 < 16 )
1075 v12 = v15 - 1;
1076 v96 = v12;
1077 //goto LABEL_46;
1078 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1079 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1080 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1081 goto LABEL_47;
1082 }
1083 if ( v15 >= 16 )
1084 v15 = 14;
1085 v12 = v15;
1086 //goto LABEL_45;
1087 v96 = v15;
1088 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1089 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1090 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1091 goto LABEL_47;
1092 }
1093 if ( PID_TYPE(pid) == 2 )
1094 {
1095 v22 = pAudioPlayer->uNum3DSamples;
1096 if ( v22 < 16 )
1097 {
1098 v12 = 5 * v22 / 16;
1099 v96 = 7 * v22 / 16;
1100 }
1101 else
1102 {
1103 v96 = 7;
1104 v12 = 5;
1105 }
1106 pLayingItem = &pSpriteObjects[PID_ID(pid)];
1107 }
1108 else
1109 {
1110 if ( PID_TYPE(pid) == 3 )
1111 {
1112 v18 = pAudioPlayer->uNum3DSamples;
1113 v12 = 0;
1114 if ( v18 < 16 )
1115 v96 = 3 * v18 / 16;
1116 else
1117 v96 = 3;
1118 pActor1 = &pActors[PID_ID(pid)];
1119 v20 = pActor1->vPosition.y;
1120 pRenderVertexSoft.vWorldPosition.x = (double)pActor1->vPosition.x;
1121 v100 = pActor1->vPosition.z;
1122 pRenderVertexSoft.vWorldPosition.y = (double)v20;
1123 v21 = (double)v100;
1124 goto LABEL_47;
1125 }
1126 if ( PID_TYPE(pid) != 5 )
1127 {
1128 v13 = pAudioPlayer->uNum3DSamples;
1129 if ( PID_TYPE(pid) == 6 )
1130 {
1131 if ( v13 >= 16 )
1132 {
1133 v96 = 9;
1134 v12 = 8;
1135 //goto LABEL_46;
1136 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1137 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1138 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1139 goto LABEL_47;
1140 }
1141 v12 = 8 * v13 / 16;
1142 v14 = 9 * v13;
1143 }
1144 else
1145 {
1146 if ( v13 >= 16 )
1147 {
1148 v96 = 12;
1149 v12 = 10;
1150 //LABEL_46:
1151 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1152 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1153 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1154 goto LABEL_47;
1155 }
1156 v12 = 10 * v13 / 16;
1157 v14 = 12 * v13;
1158 }
1159 v15 = v14 / 16;
1160 //LABEL_45:
1161 v96 = v15;
1162 //goto LABEL_46;
1163 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1164 pRenderVertexSoft.vWorldPosition.y = (double)pParty->vPosition.y;
1165 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1166 goto LABEL_47;
1167 }
1168 v16 = pAudioPlayer->uNum3DSamples;
1169 if ( v16 < 16 )
1170 {
1171 v12 = v16 / 4;
1172 v96 = v16 / 4;
1173 }
1174 else
1175 {
1176 v12 = 4;
1177 v96 = 4;
1178 }
1179 pLayingItem = (SpriteObject *)&pLevelDecorations[PID_ID(pid)];
1180 }
1181 pRenderVertexSoft.vWorldPosition.x = (double)pLayingItem->vPosition.x;
1182 pRenderVertexSoft.vWorldPosition.y = (double)pLayingItem->vPosition.y;
1183 v21 = (double)pLayingItem->vPosition.z;
1184 LABEL_47:
1185 pRenderVertexSoft.vWorldPosition.z = v21;
1186 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1187 sub_4AAEA6_transform(&pRenderVertexSoft);
1188 else
1189 pGame->pIndoorCameraD3D->ViewTransform(&pRenderVertexSoft, 1);
1190 if ( pid )
1191 {
1192 if ( pid != -1 )
1193 {
1194 v101 = 0;
1195 if ( pAudioPlayer->uNum3DSamples > 0 )
1196 {
1197 pAudioPlayer_3DSample = pAudioPlayer->p3DSamples;
1198 do
1199 {
1200 if ( AIL_3D_sample_status(pAudioPlayer_3DSample->hSample) == 4
1201 && pAudioPlayer_3DSample->field_4 == pid && AIL_3D_sample_status(pAudioPlayer_3DSample->hSample) == 4 )
1202 {
1203 if ( pAudioPlayer_3DSample->field_8 == sound_id )
1204 return;
1205 AIL_end_3D_sample(pAudioPlayer_3DSample->hSample);
1206 pAudioPlayer->_4ABF23(pAudioPlayer_3DSample);
1207 }
1208 ++v101;
1209 ++pAudioPlayer_3DSample;
1210 }
1211 while ( v101 < pAudioPlayer->uNum3DSamples );
1212 }
1213 }
1214 }
1215 v102 = v12;
1216 if ( v12 <= v96 )
1217 {
1218 pAudioPlayer_3DSample1 = &pAudioPlayer->p3DSamples[v12];
1219 while ( AIL_3D_sample_status(pAudioPlayer_3DSample1->hSample) != 2 )
1220 {
1221 ++v102;
1222 ++pAudioPlayer_3DSample1;
1223 if ( v102 > v96 )
1224 goto LABEL_67;
1225 }
1226 AIL_end_3D_sample(pAudioPlayer_3DSample1->hSample);
1227 if ( pAudioPlayer_3DSample1->field_8 )
1228 pAudioPlayer->_4ABF23(pAudioPlayer_3DSample1);
1229 }
1230 LABEL_67:
1231 v25 = v96;
1232 if ( v102 == v96 + 1 )
1233 {
1234 LODWORD(v91) = -1;
1235 v103 = 0;
1236 *(float *)&varC = pRenderVertexSoft.vWorldViewPosition.y * -0.012207031;
1237 v93 = 0.0;
1238 v26 = pRenderVertexSoft.vWorldViewPosition.x * 0.012207031;
1239 *(float *)&uVolume = v26;
1240 v27 = abs((signed __int64)v26);
1241 v28 = abs((signed __int64)v93);
1242 v29 = abs((signed __int64)*(float *)&varC);
1243 v90 = int_get_vector_length(v29, v28, v27);
1244 sPlaybackRate = v12;
1245 if ( v12 > v25 )
1246 goto LABEL_192;
1247 pAudioPlayer_3DSample2 = &pAudioPlayer->p3DSamples[v12];
1248 do
1249 {
1250 AIL_3D_position(pAudioPlayer_3DSample2->hSample, &varC, &v93, (long *)&uVolume);
1251 v31 = abs((signed __int64)*(float *)&uVolume);
1252 v32 = abs((signed __int64)v93);
1253 v33 = abs((signed __int64)*(float *)&varC);
1254 v34 = int_get_vector_length(v33, v32, v31);
1255 v35 = v103 == v34;
1256 if ( v103 < v34 )
1257 {
1258 v103 = v34;
1259 v35 = 1;
1260 }
1261 if ( v35 && v90 < v103 )
1262 {
1263 v36 = sPlaybackRate;
1264 LODWORD(v91) = sPlaybackRate;
1265 }
1266 else
1267 {
1268 v36 = LODWORD(v91);
1269 }
1270 ++sPlaybackRate;
1271 ++pAudioPlayer_3DSample2;
1272 }
1273 while ( sPlaybackRate <= v96 );
1274 if ( v36 == -1 )
1275 {
1276 LABEL_192:
1277 v36 = 13;
1278 if ( v12 != 13 )
1279 return;
1280 }
1281 //pAudioPlayer2 = pAudioPlayer;
1282 pAudioPlayer_3DSample3 = &pAudioPlayer->p3DSamples[v36];
1283 AIL_end_3D_sample(pAudioPlayer_3DSample3->hSample);
1284 pAudioPlayer->_4ABF23(pAudioPlayer_3DSample3);
1285 v102 = v36;
1286 }
1287 //v39 = v89;
1288 if ( pSoundList->pSL_Sounds[sound_id].p3DSound || (LOWORD(v40) = pSoundList->LoadSound(eSoundID, 0), v40) )
1289 {
1290 v41 = (char *)pAudioPlayer + 16 * v102;
1291 v42 = (int)(v41 + 20);
1292 if ( AIL_set_3D_sample_file(*((int *)v41 + 5), *(void **)((char *)&pSoundList->pSL_Sounds->p3DSound + sound_id * sizeof(SoundDesc))) )
1293 {
1294 if ( uNumRepeats )
1295 v86 = uNumRepeats - 1;
1296 else
1297 v86 = 1;
1298 AIL_set_3D_sample_loop_count(*(int *)v42, v86);
1299 if ( source_x == -1 )
1300 {
1301 if ( PID_TYPE(pid) == 1 )
1302 {
1303 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1304 {
1305 //goto LABEL_103;
1306 pBLVDoor = &pIndoor->pDoors[PID_ID(pid)];
1307 if ( !pBLVDoor->uDoorID )
1308 return;
1309 pRenderVertexSoft.vWorldPosition.x = (double)*pBLVDoor->pXOffsets;
1310 pRenderVertexSoft.vWorldPosition.y = (double)*pBLVDoor->pYOffsets;
1311 v47 = (double)*pBLVDoor->pZOffsets;
1312 LABEL_101:
1313 pRenderVertexSoft.vWorldPosition.z = v47;
1314 //if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1315 //{
1316 sub_4AAEA6_transform(&pRenderVertexSoft);
1317 //goto LABEL_104;
1318 //}
1319 }
1320 //LABEL_103:
1321 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
1322 pGame->pIndoorCameraD3D->ViewTransform(&pRenderVertexSoft, 1);
1323 //LABEL_104:
1324 AIL_start_3D_sample(*(int *)v42);
1325 AIL_set_3D_sample_float_distances(*(int **)v42, 100.0, 20.0, 100.0, 20.0);
1326 AIL_set_3D_sample_volume(*(int **)v42, pAudioPlayer->s3DSoundVolume);
1327 v99 = pRenderVertexSoft.vWorldViewPosition.y * -0.012207031;
1328 v49 = pRenderVertexSoft.vWorldViewPosition.x * 0.012207031;
1329 uNumRepeatsa = v49;
1330 v50 = abs((signed __int64)v49);
1331 v51 = abs(0);
1332 v52 = abs((signed __int64)v99);
1333 if ( int_get_vector_length(v52, v51, v50) <= 100 )
1334 {
1335 AIL_set_3D_position((void *)*(int *)v42, LODWORD(v99), 0.0, LODWORD(uNumRepeatsa));
1336 v53 = -uNumRepeatsa;
1337 v54 = -v99;
1338 AIL_set_3D_orientation((void *)*(int *)v42, LODWORD(v54), 0.0, LODWORD(v53), 0.0, 1.0, 0.0);
1339 //pAudioPlayer3 = pAudioPlayer;
1340 *((int *)v41 + 6) = pid;
1341 *((int *)v41 + 7) = sound_id;
1342 *(&pAudioPlayer->bEAXSupported + 4 * (v102 + 2)) = eSoundID;
1343 }
1344 else
1345 {
1346 AIL_end_3D_sample(*(int **)v42);
1347 pAudioPlayer->_4ABF23((AudioPlayer_3DSample *)(v41 + 20));
1348 }
1349 return;
1350 }
1351 if ( PID_TYPE(pid) == 2 )
1352 {
1353 pLayingItem2 = &pSpriteObjects[PID_ID(pid)];
1354 }
1355 else
1356 {
1357 if ( PID_TYPE(pid) == 3 )
1358 {
1359 pActor = &pActors[PID_ID(pid)];
1360 v46 = pActor->vPosition.y;
1361 pRenderVertexSoft.vWorldPosition.x = (double)pActor->vPosition.x;
1362 uNumRepeatsb = pActor->vPosition.z;
1363 pRenderVertexSoft.vWorldPosition.y = (double)v46;
1364 v47 = (double)uNumRepeatsb;
1365 goto LABEL_101;
1366 }
1367 if ( PID_TYPE(pid) != 5 )
1368 {
1369 pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
1370 v43 = (double)pParty->vPosition.y;
1371 pRenderVertexSoft.vWorldPosition.y = v43;
1372 v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1373 goto LABEL_101;
1374 }
1375 pLayingItem2 = (SpriteObject *)&pLevelDecorations[PID_ID(pid)];
1376 }
1377 pRenderVertexSoft.vWorldPosition.x = (double)pLayingItem2->vPosition.x;
1378 pRenderVertexSoft.vWorldPosition.y = (double)pLayingItem2->vPosition.y;
1379 v47 = (double)pLayingItem2->vPosition.z;
1380 goto LABEL_101;
1381 }
1382 pRenderVertexSoft.vWorldPosition.x = (double)source_x;
1383 v43 = (double)source_y;
1384 pRenderVertexSoft.vWorldPosition.y = v43;
1385 v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1386 goto LABEL_101;
1387 }
1388 }
1389 }
1390 }
1391
1392 //----- (0040DEA5) --------------------------------------------------------
1393 void AudioPlayer::MessWithChannels()
1394 {
1395 pAudioPlayer->StopChannels(-1, -1);
1396 }
1397
1398
1399 //----- (004AAFCF) --------------------------------------------------------
1400 void AudioPlayer::UpdateSounds()
1401 {
1402 int v2; // ebx@1
1403 int v7; // ebx@6
1404 int v8; // ebx@9
1405 int v9; // ebx@10
1406 int v10; // ebx@11
1407 double v11; // st7@13
1408 SpriteObject *v12; // eax@14
1409 Actor *v13; // eax@15
1410 // signed int v14; // edx@15
1411 BLVDoor *pDoor; // eax@19
1412 double v16; // st7@22
1413 double v17; // st6@22
1414 double v18; // st5@23
1415 double v19; // st4@24
1416 double v20; // st3@24
1417 double v21; // st6@28
1418 double v22; // st7@32
1419 int v23; // ST1C_4@32
1420 int v24; // ebx@32
1421 int v25; // eax@32
1422 float v26; // ST10_4@34
1423 float v27; // ST08_4@34
1424 // int v38; // eax@53
1425 // __int16 v51; // ax@71
1426 signed int v53; // eax@88
1427 RenderVertexSoft a1; // [sp+24h] [bp-48h]@1
1428 float v55; // [sp+54h] [bp-18h]@22
1429 float v56; // [sp+58h] [bp-14h]@22
1430 int uNumRepeats; // [sp+5Ch] [bp-10h]@15
1431 float v58; // [sp+60h] [bp-Ch]@23
1432 int v59; // [sp+64h] [bp-8h]@4
1433
1434 //pAudioPlayer = this;
1435 v2 = 0;
1436 //thisa = this;
1437 //v3 = this->bPlayerReady == 0;
1438 //a1.flt_2C = 0.0;
1439 if (!bPlayerReady)
1440 return;
1441
1442 //if (field_2D0_time_left <= pEventTimer->uTimeElapsed)
1443 //field_2D0_time_left = 32;
1444 //else
1445 //{
1446 //field_2D0_time_left -= pEventTimer->uTimeElapsed;
1447 //return;
1448 //}
1449 field_2D0_time_left -= pEventTimer->uTimeElapsed;
1450 if ( field_2D0_time_left <= 0 )
1451 {
1452 field_2D0_time_left = 32;
1453 if ( b3DSoundInitialized )//for 3D sound
1454 {
1455 __debugbreak(); // refactor refactor
1456 v2 = 0;
1457 for ( v59 = 0; v59 < pAudioPlayer->uNum3DSamples; ++v59 )
1458 {
1459 v7 = PID_TYPE(this->p3DSamples[v59].field_4);
1460 if ( AIL_3D_sample_status(this->p3DSamples[v59].hSample) == AIL::Sample::Done )
1461 {
1462 AIL_end_3D_sample(this->p3DSamples[v59].hSample);
1463 pAudioPlayer->_4ABF23(&this->p3DSamples[v59]);
1464 }
1465 if ( AIL_3D_sample_status(this->p3DSamples[v59].hSample) != AIL::Sample::Playing )
1466 continue;
1467 v8 = v7 - 1;//
1468 if ( v8 )//> 1
1469 {
1470 v9 = v8 - 1;//
1471 if ( v9 )//> 2
1472 {
1473 v10 = v9 - 1;//
1474 if ( !v10 )//3
1475 {
1476 v13 = &pActors[PID_ID(this->p3DSamples[v59].field_4)];
1477 //uNumRepeats = v13->vPosition.x;
1478 //v14 = v13->vPosition.y;
1479 a1.vWorldPosition.x = (double)v13->vPosition.x;
1480 //uNumRepeats = v13->vPosition.z;
1481 a1.vWorldPosition.y = (double)v13->vPosition.y;
1482 //v11 = (double)uNumRepeats;
1483 a1.vWorldPosition.z = v13->vPosition.z;
1484 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1485 {
1486 v16 = pGame->pIndoorCameraD3D->fRotationXCosine;
1487 v17 = pGame->pIndoorCameraD3D->fRotationXSine;
1488 v55 = pGame->pIndoorCameraD3D->fRotationYCosine;
1489 v56 = pGame->pIndoorCameraD3D->fRotationYSine;
1490 if (pGame->pIndoorCameraD3D->sRotationX)
1491 {
1492 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1493 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1494 v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1495 //if ( pRenderer->pRenderD3D )
1496 {
1497 v19 = *(float *)&uNumRepeats * v56 + v58 * v55;
1498 v20 = v58 * v56 - *(float *)&uNumRepeats * v55;
1499 }
1500 /*else
1501 {
1502 v19 = v58 * v55 - *(float *)&uNumRepeats * v56;
1503 v20 = v58 * v56 + *(float *)&uNumRepeats * v55;
1504 }*/
1505 a1.vWorldViewPosition.x = v19 * v16 - v18 * v17;
1506 a1.vWorldViewPosition.y = v20;
1507 a1.vWorldViewPosition.z = v19 * v17 + v18 * v16;
1508 }
1509 else
1510 {
1511 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1512 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1513 //if ( pRenderer->pRenderD3D )
1514 {
1515 a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55;
1516 v21 = v58 * v56 - *(float *)&uNumRepeats * v55;
1517 }
1518 /*else
1519 {
1520 a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56;
1521 v21 = v58 * v56 + *(float *)&uNumRepeats * v55;
1522 }*/
1523 a1.vWorldViewPosition.y = v21;
1524 a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1525 }
1526 }
1527 else
1528 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
1529 v58 = a1.vWorldViewPosition.y * -0.012207031;
1530 v22 = a1.vWorldViewPosition.x * 0.012207031;
1531 *(float *)&uNumRepeats = v22;
1532 v23 = abs((signed __int64)v22);
1533 v24 = abs(0);
1534 v25 = abs((signed __int64)v58);
1535 if ( int_get_vector_length(v25, v24, v23) <= 100 )
1536 {
1537 AIL_set_3D_position(this->p3DSamples[v59].hSample, LODWORD(v58), 0.0, uNumRepeats);
1538 v26 = -*(float *)&uNumRepeats;
1539 v27 = -v58;
1540 AIL_set_3D_orientation(this->p3DSamples[v59].hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0);
1541 }
1542 else
1543 {
1544 AIL_end_3D_sample(this->p3DSamples[v59].hSample);
1545 pAudioPlayer->_4ABF23(&this->p3DSamples[v59]);
1546 }
1547 continue;
1548 }
1549 if ( v10 != 2 )//4
1550 {
1551 a1.vWorldPosition.x = (double)pParty->vPosition.x;
1552 a1.vWorldPosition.y = (double)pParty->vPosition.y;
1553 v11 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
1554 a1.vWorldPosition.z = v11;
1555 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1556 {
1557 v16 = pGame->pIndoorCameraD3D->fRotationXCosine;
1558 v17 = pGame->pIndoorCameraD3D->fRotationXSine;
1559 v55 = pGame->pIndoorCameraD3D->fRotationYCosine;
1560 v56 = pGame->pIndoorCameraD3D->fRotationYSine;
1561 if (pGame->pIndoorCameraD3D->sRotationX)
1562 {
1563 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1564 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1565 v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1566 //if ( pRenderer->pRenderD3D )
1567 {
1568 v19 = *(float *)&uNumRepeats * v56 + v58 * v55;
1569 v20 = v58 * v56 - *(float *)&uNumRepeats * v55;
1570 }
1571 /*else
1572 {
1573 v19 = v58 * v55 - *(float *)&uNumRepeats * v56;
1574 v20 = v58 * v56 + *(float *)&uNumRepeats * v55;
1575 }*/
1576 a1.vWorldViewPosition.x = v19 * v16 - v18 * v17;
1577 a1.vWorldViewPosition.y = v20;
1578 a1.vWorldViewPosition.z = v19 * v17 + v18 * v16;
1579 }
1580 else
1581 {
1582 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1583 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1584 //if ( pRenderer->pRenderD3D )
1585 {
1586 a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55;
1587 v21 = v58 * v56 - *(float *)&uNumRepeats * v55;
1588 }
1589 /*else
1590 {
1591 a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56;
1592 v21 = v58 * v56 + *(float *)&uNumRepeats * v55;
1593 }*/
1594 a1.vWorldViewPosition.y = v21;
1595 a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1596 }
1597 }
1598 else
1599 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
1600 v58 = a1.vWorldViewPosition.y * -0.012207031;
1601 v22 = a1.vWorldViewPosition.x * 0.012207031;
1602 *(float *)&uNumRepeats = v22;
1603 v23 = abs((signed __int64)v22);
1604 v24 = abs(0);
1605 v25 = abs((signed __int64)v58);
1606 if ( int_get_vector_length(v25, v24, v23) <= 100 )
1607 {
1608 AIL_set_3D_position(this->p3DSamples[v59].hSample, LODWORD(v58), 0.0, uNumRepeats);
1609 v26 = -*(float *)&uNumRepeats;
1610 v27 = -v58;
1611 AIL_set_3D_orientation(this->p3DSamples[v59].hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0);
1612 }
1613 else
1614 {
1615 AIL_end_3D_sample(this->p3DSamples[v59].hSample);
1616 pAudioPlayer->_4ABF23(&this->p3DSamples[v59]);
1617 }
1618 continue;
1619 }//5
1620 v12 = (SpriteObject *)&pLevelDecorations[PID_ID(this->p3DSamples[v59].field_4)];
1621 }
1622 else//2
1623 v12 = &pSpriteObjects[PID_ID(this->p3DSamples[v59].field_4)];
1624 a1.vWorldPosition.x = (double)v12->vPosition.x;
1625 a1.vWorldPosition.y = (double)v12->vPosition.y;
1626 v11 = (double)v12->vPosition.z;
1627 //LABEL_21:
1628 a1.vWorldPosition.z = v11;
1629 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1630 {
1631 v16 = pGame->pIndoorCameraD3D->fRotationXCosine;
1632 v17 = pGame->pIndoorCameraD3D->fRotationXSine;
1633 v55 = pGame->pIndoorCameraD3D->fRotationYCosine;
1634 v56 = pGame->pIndoorCameraD3D->fRotationYSine;
1635 if (pGame->pIndoorCameraD3D->sRotationX)
1636 {
1637 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1638 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1639 v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1640 //if ( pRenderer->pRenderD3D )
1641 {
1642 v19 = *(float *)&uNumRepeats * v56 + v58 * v55;
1643 v20 = v58 * v56 - *(float *)&uNumRepeats * v55;
1644 }
1645 /*else
1646 {
1647 v19 = v58 * v55 - *(float *)&uNumRepeats * v56;
1648 v20 = v58 * v56 + *(float *)&uNumRepeats * v55;
1649 }*/
1650 a1.vWorldViewPosition.x = v19 * v16 - v18 * v17;
1651 a1.vWorldViewPosition.y = v20;
1652 a1.vWorldViewPosition.z = v19 * v17 + v18 * v16;
1653 }
1654 else
1655 {
1656 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1657 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1658 //if ( pRenderer->pRenderD3D )
1659 {
1660 a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55;
1661 v21 = v58 * v56 - *(float *)&uNumRepeats * v55;
1662 }
1663 /*else
1664 {
1665 a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56;
1666 v21 = v58 * v56 + *(float *)&uNumRepeats * v55;
1667 }*/
1668 a1.vWorldViewPosition.y = v21;
1669 a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1670 }
1671 }
1672 else
1673 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
1674 v58 = a1.vWorldViewPosition.y * -0.012207031;
1675 v22 = a1.vWorldViewPosition.x * 0.012207031;
1676 *(float *)&uNumRepeats = v22;
1677 v23 = abs((signed __int64)v22);
1678 v24 = abs(0);
1679 v25 = abs((signed __int64)v58);
1680 if ( int_get_vector_length(v25, v24, v23) <= 100 )
1681 {
1682 AIL_set_3D_position(this->p3DSamples[v59].hSample, LODWORD(v58), 0.0, uNumRepeats);
1683 v26 = -*(float *)&uNumRepeats;
1684 v27 = -v58;
1685 AIL_set_3D_orientation(this->p3DSamples[v59].hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0);
1686 }
1687 else
1688 {
1689 AIL_end_3D_sample(this->p3DSamples[v59].hSample);
1690 pAudioPlayer->_4ABF23(&this->p3DSamples[v59]);
1691 }
1692 continue;
1693 }
1694 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )//==1
1695 {
1696 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
1697 v58 = a1.vWorldViewPosition.y * -0.012207031;
1698 v22 = a1.vWorldViewPosition.x * 0.012207031;
1699 *(float *)&uNumRepeats = v22;
1700 v23 = abs((signed __int64)v22);
1701 v24 = abs(0);
1702 v25 = abs((signed __int64)v58);
1703 if ( int_get_vector_length(v25, v24, v23) <= 100 )
1704 {
1705 AIL_set_3D_position(this->p3DSamples[v59].hSample, LODWORD(v58), 0.0, uNumRepeats);
1706 v26 = -*(float *)&uNumRepeats;
1707 v27 = -v58;
1708 AIL_set_3D_orientation(this->p3DSamples[v59].hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0);
1709 }
1710 else
1711 {
1712 AIL_end_3D_sample(this->p3DSamples[v59].hSample);
1713 pAudioPlayer->_4ABF23(&this->p3DSamples[v59]);
1714 }
1715 continue;
1716 }
1717 pDoor = &pIndoor->pDoors[PID_ID(this->p3DSamples[v59].field_4)];
1718 if ( pDoor->uDoorID )
1719 {
1720 uNumRepeats = *pDoor->pXOffsets;
1721 a1.vWorldPosition.x = (double)uNumRepeats;
1722 uNumRepeats = *pDoor->pYOffsets;
1723 a1.vWorldPosition.y = (double)uNumRepeats;
1724 uNumRepeats = *pDoor->pZOffsets;
1725 v11 = (double)uNumRepeats;
1726 a1.vWorldPosition.z = v11;
1727 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
1728 {
1729 v16 = pGame->pIndoorCameraD3D->fRotationXCosine;
1730 v17 = pGame->pIndoorCameraD3D->fRotationXSine;
1731 v55 = pGame->pIndoorCameraD3D->fRotationYCosine;
1732 v56 = pGame->pIndoorCameraD3D->fRotationYSine;
1733 if (pGame->pIndoorCameraD3D->sRotationX)
1734 {
1735 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1736 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1737 v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1738 //if ( pRenderer->pRenderD3D )
1739 {
1740 v19 = *(float *)&uNumRepeats * v56 + v58 * v55;
1741 v20 = v58 * v56 - *(float *)&uNumRepeats * v55;
1742 }
1743 /*else
1744 {
1745 v19 = v58 * v55 - *(float *)&uNumRepeats * v56;
1746 v20 = v58 * v56 + *(float *)&uNumRepeats * v55;
1747 }*/
1748 a1.vWorldViewPosition.x = v19 * v16 - v18 * v17;
1749 a1.vWorldViewPosition.y = v20;
1750 a1.vWorldViewPosition.z = v19 * v17 + v18 * v16;
1751 }
1752 else
1753 {
1754 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
1755 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
1756 //if ( pRenderer->pRenderD3D )
1757 {
1758 a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55;
1759 v21 = v58 * v56 - *(float *)&uNumRepeats * v55;
1760 }
1761 /*else
1762 {
1763 a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56;
1764 v21 = v58 * v56 + *(float *)&uNumRepeats * v55;
1765 }*/
1766 a1.vWorldViewPosition.y = v21;
1767 a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z;
1768 }
1769 }
1770 else
1771 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1);
1772 v58 = a1.vWorldViewPosition.y * -0.012207031;
1773 v22 = a1.vWorldViewPosition.x * 0.012207031;
1774 *(float *)&uNumRepeats = v22;
1775 v23 = abs((signed __int64)v22);
1776 v24 = abs(0);
1777 v25 = abs((signed __int64)v58);
1778 if ( int_get_vector_length(v25, v24, v23) <= 100 )
1779 {
1780 AIL_set_3D_position(this->p3DSamples[v59].hSample, LODWORD(v58), 0.0, uNumRepeats);
1781 v26 = -*(float *)&uNumRepeats;
1782 v27 = -v58;
1783 AIL_set_3D_orientation(this->p3DSamples[v59].hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0);
1784 }
1785 else
1786 {
1787 AIL_end_3D_sample(this->p3DSamples[v59].hSample);
1788 pAudioPlayer->_4ABF23(&this->p3DSamples[v59]);
1789 }
1790 }
1791 }
1792 //}
1793 }
1794
1795 //LABEL_37:
1796 for (int i = 0; i < uMixerChannels; ++i)
1797 {
1798 if (AIL_sample_status(pMixerChannels[i].hSample) == AIL::Sample::Done)
1799 {
1800 AIL_end_sample(pMixerChannels[i].hSample);
1801 FreeChannel(&pMixerChannels[i]);
1802 }
1803 }
1804
1805 for (int i = 0; i < uMixerChannels; ++i)
1806 {
1807 if (pMixerChannels[i].source_pid <= 0)
1808 continue;
1809
1810 int source_type = PID_TYPE(pMixerChannels[i].source_pid),
1811 source_id = PID_ID(pMixerChannels[i].source_pid);
1812 // int source_x,
1813 // int source_y,
1814 // source_z;
1815
1816 switch (source_type)
1817 {
1818 case 0:
1819 case OBJECT_Player:
1820 case OBJECT_BModel:
1821 continue;
1822
1823 case OBJECT_BLVDoor:
1824 {
1825 assert(uCurrentlyLoadedLevelType == LEVEL_Indoor);
1826
1827 assert(source_id < pIndoor->uNumDoors);
1828 if (!pIndoor->pDoors[source_id].uDoorID)
1829 continue;
1830
1831 //source_x = pIndoor->pDoors[source_id].pXOffsets[0];
1832 //source_y = pIndoor->pDoors[source_id].pYOffsets[0];
1833 //source_z = pIndoor->pDoors[source_id].pZOffsets[0];
1834 int sound_strength = GetSoundStrengthByDistanceFromParty(pIndoor->pDoors[source_id].pXOffsets[0],
1835 pIndoor->pDoors[source_id].pYOffsets[0],
1836 pIndoor->pDoors[source_id].pZOffsets[0]);
1837 if ( sound_strength )
1838 {
1839 AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength);
1840 AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(pIndoor->pDoors[source_id].pXOffsets[0],
1841 pIndoor->pDoors[source_id].pYOffsets[0]));
1842 }
1843 else
1844 {
1845 AIL_end_sample(pMixerChannels[i].hSample);
1846 FreeChannel(&pMixerChannels[i]);
1847 }
1848 }
1849 continue;
1850
1851 case OBJECT_Item:
1852 {
1853 //assert(source_id < uNumSpriteObjects); // Ritor1:â èäà äî è ïîñëå ïåðåõîäà îäèíàêîâî
1854
1855 //source_x = pSpriteObjects[source_id].vPosition.x;
1856 //source_y = pSpriteObjects[source_id].vPosition.y;
1857 //source_z = pSpriteObjects[source_id].vPosition.z;
1858 int sound_strength = GetSoundStrengthByDistanceFromParty(pSpriteObjects[source_id].vPosition.x,
1859 pSpriteObjects[source_id].vPosition.y,
1860 pSpriteObjects[source_id].vPosition.z);
1861 if ( sound_strength )
1862 {
1863 AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength);
1864 AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(pSpriteObjects[source_id].vPosition.x,
1865 pSpriteObjects[source_id].vPosition.y));
1866 }
1867 else
1868 {
1869 AIL_end_sample(pMixerChannels[i].hSample);
1870 FreeChannel(&pMixerChannels[i]);
1871 }
1872 }
1873 continue;
1874
1875 case OBJECT_Decoration:
1876 {
1877 assert(source_id < uNumLevelDecorations);
1878
1879 //source_x = pLevelDecorations[source_id].vPosition.x;
1880 //source_y = pLevelDecorations[source_id].vPosition.y;
1881 //source_z = pLevelDecorations[source_id].vPosition.z;
1882 int sound_strength = GetSoundStrengthByDistanceFromParty(pLevelDecorations[source_id].vPosition.x,
1883 pLevelDecorations[source_id].vPosition.y,
1884 pLevelDecorations[source_id].vPosition.z);
1885 if ( sound_strength )
1886 {
1887 AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength);
1888 AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(pLevelDecorations[source_id].vPosition.x,
1889 pLevelDecorations[source_id].vPosition.y));
1890 }
1891 else
1892 {
1893 AIL_end_sample(pMixerChannels[i].hSample);
1894 FreeChannel(&pMixerChannels[i]);
1895 }
1896 }
1897 continue;
1898
1899 case OBJECT_Actor:
1900 {
1901 assert(source_id < uNumActors);
1902
1903 //source_x = pActors[source_id].vPosition.x;
1904 //source_y = pActors[source_id].vPosition.y;
1905 //source_z = pActors[source_id].vPosition.z;
1906 int sound_strength = GetSoundStrengthByDistanceFromParty(pActors[source_id].vPosition.x,
1907 pActors[source_id].vPosition.y,
1908 pActors[source_id].vPosition.z);
1909 if ( sound_strength )
1910 {
1911 AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength);
1912 AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(pActors[source_id].vPosition.x,
1913 pActors[source_id].vPosition.y));
1914 }
1915 else
1916 {
1917 AIL_end_sample(pMixerChannels[i].hSample);
1918 FreeChannel(&pMixerChannels[i]);
1919 }
1920 }
1921 continue;
1922
1923 default:
1924 assert(false);
1925 continue;
1926 }
1927
1928 /*if (int sound_strength = GetSoundStrengthByDistanceFromParty(source_x, source_y, source_z))
1929 {
1930 AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength);
1931 AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(source_x, source_y));
1932 }
1933 else
1934 {
1935 AIL_end_sample(pMixerChannels[i].hSample);
1936 FreeChannel(&pMixerChannels[i]);
1937 } */
1938 }
1939
1940 if (pCurrentScreen != SCREEN_GAME) //îòêëþ÷åíèå çâóêà äåêîðàöèé ïðè ïåðåêëþ÷åíèè îêíà èãðû
1941 {
1942 if (AIL_sample_status(pMixerChannels[4].hSample) == AIL::Sample::Playing)
1943 AIL_end_sample(pMixerChannels[4].hSample);
1944 return;
1945 }
1946 if (!_6807E0_num_decorations_with_sounds_6807B8)
1947 return;
1948
1949 v55 = 0;
1950 //v59 = 0;
1951 for (uint i = 0; i < _6807E0_num_decorations_with_sounds_6807B8; ++i)
1952 {
1953 LODWORD(v56) = 1;
1954 //v43 = _6807B8_level_decorations_ids[v59];
1955 //v44 = &pLevelDecorations[_6807B8_level_decorations_ids[v59]];
1956 //v45 = abs(v44->vPosition.z - pParty->vPosition.z);
1957 //v46 = abs(v44->vPosition.y - pParty->vPosition.y);
1958 //v47 = abs(v44->vPosition.x - pParty->vPosition.x);
1959 LevelDecoration* decor = &pLevelDecorations[_6807B8_level_decorations_ids[i]];
1960 if (int_get_vector_length(abs(decor->vPosition.x - pParty->vPosition.x),
1961 abs(decor->vPosition.y - pParty->vPosition.y),
1962 abs(decor->vPosition.z - pParty->vPosition.z)) > 0x2000)
1963 continue;
1964
1965 DecorationDesc* decor_desc = &pDecorationList->pDecorations[decor->uDecorationDescID];
1966 //v48 = &pDecorationList->pDecorations[decor->uDecorationDescID];
1967 //v49 = v48->uFlags;
1968 uNumRepeats = (~(unsigned __int8)decor_desc->uFlags & DECORATION_DESC_SLOW_LOOP) >> 6;
1969
1970 if (decor_desc->SoundOnDawn() || decor_desc->SoundOnDusk())
1971 {
1972 //v50 = decor->field_1A;
1973 v55 = 0.0;
1974 uNumRepeats = 2;
1975 if (decor->field_1A)
1976 {
1977 //v51 = decor->field_1A - 32;
1978 decor->field_1A = decor->field_1A - 32;
1979 if ( decor->field_1A < 0 )
1980 decor->field_1A = 0;
1981 }
1982 }
1983
1984 //v52 = v48->uFlags;
1985 if (!decor_desc->SoundOnDawn())
1986 {
1987 if (!decor_desc->SoundOnDusk())
1988 {
1989 if ( v55 == 0.0 )
1990 {
1991 if ( v56 != 0.0 )
1992 {
1993 v53 = 8 * _6807B8_level_decorations_ids[i];
1994 LOBYTE(v53) = v53 | OBJECT_Decoration;
1995 PlaySound((SoundID)decor_desc->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0);//sound of Boat and water(çâóêè êîðàáëÿ, ïëåñêàíèÿ âîäû)
1996 }
1997 continue;
1998 }
1999 if ( !decor->field_1A )
2000 decor->field_1A = (rand() % 15 + 1) << 7;
2001 if ( v56 != 0.0 )
2002 {
2003 v53 = 8 * _6807B8_level_decorations_ids[i];
2004 LOBYTE(v53) = v53 | OBJECT_Decoration;
2005 PlaySound((SoundID)decor_desc->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0);
2006 }
2007 continue;
2008 }
2009 if ( v55 != 0.0 )
2010 {
2011 if ( !decor->field_1A )
2012 decor->field_1A = (rand() % 15 + 1) << 7;
2013 if ( v56 != 0.0 )
2014 {
2015 v53 = 8 * _6807B8_level_decorations_ids[i];
2016 LOBYTE(v53) = v53 | OBJECT_Decoration;
2017 PlaySound((SoundID)decor_desc->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0);
2018 }
2019 continue;
2020 }
2021 }
2022 v56 = 0.0;
2023
2024 if (pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6 ||
2025 pParty->uCurrentHour >= 20 && pParty->uCurrentHour < 21)
2026 {
2027 if ( !decor->field_1A && rand() % 100 < 100 )
2028 LODWORD(v56) = 1;
2029 LODWORD(v55) = 1;
2030 }
2031 if ( v55 == 0.0 )
2032 {
2033 if ( v56 != 0.0 )
2034 {
2035 v53 = 8 * _6807B8_level_decorations_ids[i];
2036 LOBYTE(v53) = v53 | OBJECT_Decoration;
2037 PlaySound((SoundID)decor_desc->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0);
2038 }
2039 continue;
2040 }
2041 if ( !decor->field_1A )
2042 decor->field_1A = (rand() % 15 + 1) << 7;
2043 if ( v56 != 0.0 )
2044 {
2045 v53 = 8 * _6807B8_level_decorations_ids[i];
2046 LOBYTE(v53) = v53 | OBJECT_Decoration;
2047 PlaySound((SoundID)decor_desc->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0);
2048 }
2049 continue;
2050 }
2051 }
2052 }
2053
2054 //----- (004AB66C) --------------------------------------------------------
2055 int __fastcall sub_4AB66C(int a1, int a2)
2056 {
2057 signed int v2; // eax@1
2058
2059 v2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->Atan2(a1 - pParty->vPosition.x, a2 - pParty->vPosition.y)
2060 - stru_5C6E00->uIntegerHalfPi - pParty->sRotationY);
2061 if ( v2 > (signed int)stru_5C6E00->uIntegerPi )
2062 v2 = 2 * stru_5C6E00->uIntegerPi - v2;
2063 return (v2 >> 3) - (v2 >> 10);
2064 }
2065 // 4AB66C: using guessed type int __fastcall sub_4AB66C(int, int);
2066
2067 //----- (004AB6B1) --------------------------------------------------------
2068 int GetSoundStrengthByDistanceFromParty(int x, int y, int z)
2069 {
2070 int dir_x; // ST08_4@1
2071 int dir_y; // esi@1
2072 int dir_z; // eax@1
2073 int length; // [sp+10h] [bp+8h]@1
2074
2075 dir_z = abs(z - pParty->vPosition.z);
2076 dir_y = abs(y - pParty->vPosition.y);
2077 dir_x = abs(x - pParty->vPosition.x);
2078 length = int_get_vector_length(dir_x, dir_y, dir_z);
2079 if ( length <= 0x2000 )
2080 return 114 - (unsigned __int64)(signed __int64)((double)length * 0.0001220703125 * 100.0);
2081 else
2082 return 0;
2083 }
2084
2085 //----- (004AB71F) --------------------------------------------------------
2086 void AudioPlayer::StopChannels(int uStartChannel, int uEndChannel)
2087 {
2088 if ( bPlayerReady )
2089 {
2090 if ( b3DSoundInitialized )
2091 {
2092 for ( uint i = 0; i < uNum3DSamples; ++i )
2093 {
2094 if ( (uStartChannel == -1 || i < uStartChannel || i > uEndChannel)
2095 && p3DSamples[i].field_8 && pSoundList->pSL_Sounds[p3DSamples[i].field_8].eType != SOUND_DESC_SYSTEM)
2096 {
2097 AIL_end_3D_sample(p3DSamples[i].hSample);
2098 _4ABF23(&p3DSamples[i]);
2099 p3DSamples[i].field_4 = 0;
2100 }
2101 }
2102 }
2103 if ( hDigDriver )
2104 {
2105 for ( int i = 0; i < uMixerChannels; ++i )
2106 {
2107 if ( (uStartChannel == -1 || i < uStartChannel || i > uEndChannel)
2108 && pSoundList->pSL_Sounds[pMixerChannels[i].uSourceTrackIdx].eType != SOUND_DESC_SYSTEM)//âñå, êðîìå ñèñòåìíûõ çâóêîâ, îòêëþ÷àþòñÿ
2109 {
2110 AIL_end_sample(pMixerChannels[i].hSample);
2111 FreeChannel(&pMixerChannels[i]);
2112 pMixerChannels[i].source_pid = 0;
2113 }
2114 }
2115 }
2116 if (hSequence)
2117 AIL_end_sequence(hSequence);
2118 if (hStream)
2119 AIL_pause_stream(hStream, 1);
2120 }
2121 }
2122
2123 //----- (004AB818) --------------------------------------------------------
2124 void AudioPlayer::LoadAudioSnd()
2125 {
2126 DWORD NumberOfBytesRead; // [sp+Ch] [bp-4h]@3
2127
2128 hAudioSnd = CreateFileA("Sounds\\Audio.snd", GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL|FILE_FLAG_SEQUENTIAL_SCAN, 0);
2129 if (hAudioSnd == INVALID_HANDLE_VALUE)
2130 {
2131 Log::Warning(L"Can't open file: %s", L"Sounds\\Audio.snd");
2132 return;
2133 }
2134
2135 ReadFile(hAudioSnd, &uNumSoundHeaders, 4, &NumberOfBytesRead, 0);
2136 pSoundHeaders = nullptr;
2137 pSoundHeaders = (SoundHeader *)malloc(52 * uNumSoundHeaders + 2);
2138 ReadFile(hAudioSnd, pSoundHeaders, 52 * uNumSoundHeaders, &NumberOfBytesRead, 0);
2139 }
2140
2141 //----- (004AB8CE) --------------------------------------------------------
2142 void AudioPlayer::Initialize()
2143 {
2144 int v3; // ebx@1
2145 _PROVIDER *v6; // eax@9
2146 int v12; // [sp+Ch] [bp-Ch]@9
2147 char *Str1; // [sp+10h] [bp-8h]@6
2148 int v14; // [sp+14h] [bp-4h]@5
2149
2150 //WriteWindowsRegistryString( "3DSoundProvider", "Aureal A3D Interactive(TM)");//çàïèñü â ðååñòð äëÿ 3D çâóêà(Microsoft DirectSound3D with Creative Labs EAX(TM))
2151
2152 v3 = 0;
2153 //this->hWindow = hWnd;
2154 this->hAILRedbook = 0;
2155 this->hDigDriver = 0;
2156 this->dword_0002AC = 0;
2157 this->hSequence = 0;
2158 this->uMasterVolume = 127;
2159 this->dword_0002C8 = 64;
2160 this->dword_0002CC = 2;
2161
2162 MSS32_DLL_Initialize();
2163 BINKW32_DLL_Initialize();
2164 SMACKW32_DLL_Initialize();
2165
2166 AIL_startup();
2167 if (bCanLoadFromCD)
2168 hAILRedbook = AIL_redbook_open_drive(cMM7GameCDDriveLetter/*cGameCDDriveLetter*/);
2169 //else
2170 // hAILRedbook = AIL_redbook_open(0);
2171 //v4 = Audio_GetFirstHardwareDigitalDriver();
2172
2173 hDigDriver = Audio_GetFirstHardwareDigitalDriver();
2174 if ( hDigDriver )
2175 SmackSoundUseMSS(hDigDriver);
2176 if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 && true)//pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT )
2177 {
2178 v14 = 0;
2179 bEAXSupported = 0;
2180 b3DSoundInitialized = 0;
2181 ReadWindowsRegistryString("3DSoundProvider", p3DSoundProvider, 128, "NONE");
2182 CheckA3DSupport(true);
2183 HPROVIDER prov;
2184 while ( AIL_enumerate_3D_providers(&v14, &prov, &Str1) )
2185 {
2186 if ( !strcmp(Str1, p3DSoundProvider) )
2187 {
2188 if ( AIL_open_3D_provider(prov) )
2189 {
2190 bEAXSupported = 0;
2191 b3DSoundInitialized = 0;
2192 h3DSoundProvider = 0;
2193 }
2194 else
2195 {
2196 v6 = prov;
2197 //v7 = prov;
2198 b3DSoundInitialized = 1;
2199 h3DSoundProvider = v6;
2200 uNum3DSamples = 4;
2201 AIL_3D_provider_attribute(prov, "EAX environment selection", &v12);
2202 if ( v12 != -1 )
2203 bEAXSupported = 1;
2204 }
2205 pAudioPlayer->_4AC0A2();
2206 break;
2207 }
2208 }
2209 }
2210 for ( v3; v3 < uMixerChannels; ++v3 )
2211 {
2212 pMixerChannels[v3].hSample = AIL_allocate_sample_handle(hDigDriver);
2213 if ( !pMixerChannels[v3].hSample )
2214 break;
2215 }
2216 uMixerChannels = v3;
2217 if ( bPlayerReady )
2218 StopChannels(-1, -1);
2219 //v10 = hAILRedbook;
2220 bPlayerReady = true;
2221 if ( hAILRedbook )
2222 {
2223 AIL_redbook_stop(hAILRedbook);
2224 uNumRedbookTracks = AIL_redbook_tracks(hAILRedbook);
2225 }
2226 pAudioPlayer->sRedbookVolume = AIL_redbook_volume(hAILRedbook);
2227 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
2228 //unsigned __int64 t = (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 128.0f);
2229 if ( bPlayerReady && hAILRedbook )
2230 //AIL_redbook_set_volume(hAILRedbook, (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 128.0f));
2231 AIL_redbook_set_volume(hAILRedbook, (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f) >> 32);
2232 //int v = AIL_redbook_volume(pAudioPlayer->hAILRedbook);
2233 //if (v)
2234 //__debugbreak();
2235 LoadAudioSnd();
2236 }
2237
2238 //----- (004ABAF7) --------------------------------------------------------
2239 _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void)
2240 {
2241 int v0; // ecx@1
2242 size_t v2; // eax@4
2243 signed int v3; // kr14_4@9
2244 int v5; // [sp+10h] [bp-Ch]@2
2245 unsigned int pNum_devices; // [sp+14h] [bp-8h]@1
2246 _DIG_DRIVER *hDrv; // [sp+18h] [bp-4h]@3
2247
2248 static int sample_Rate = 22050;
2249 static int bitsPerSample = 16;
2250 static int channels = 2;
2251
2252 AIL_set_preference(15, 0);
2253 AIL_set_preference(33, 1);
2254 v0 = sample_Rate;
2255 pAudioPlayer->pDeviceNames[0][0] = 0;
2256 pAudioPlayer->uNumDevices = 0;
2257 pNum_devices = 0;
2258
2259 if ( sample_Rate < 11025 )
2260 return 0;
2261 v5 = 0;
2262 while ( 1 )
2263 {
2264 while ( 1 )
2265 {
2266 pcmWaveFormat.wf.wFormatTag = WAVE_FORMAT_PCM;
2267 pcmWaveFormat.wf.nChannels = channels; // Channels: 1 = mono, 2 = stereo
2268 pcmWaveFormat.wf.nSamplesPerSec = v0; //÷àñòîòà îöèôðîâêè
2269 pcmWaveFormat.wf.nBlockAlign = channels * bitsPerSample / 8; //êîëè÷åñòâî äàííûõ â áëîêå
2270 pcmWaveFormat.wBitsPerSample = bitsPerSample;
2271 pcmWaveFormat.wf.nAvgBytesPerSec = pcmWaveFormat.wf.nSamplesPerSec * pcmWaveFormat.wf.nBlockAlign;
2272 if ( !AIL_waveOutOpen(&hDrv, 0, -1, &pcmWaveFormat.wf) )
2273 {
2274 strcpy(pAudioPlayer->pDeviceNames[v5], "Device: ");
2275 v2 = strlen(pAudioPlayer->pDeviceNames[v5]);
2276 AIL_digital_configuration(hDrv, (int *)pAudioPlayer->array_000BF0 + v5, (int *)pAudioPlayer->array_000C30 + v5, (char *)pAudioPlayer->pDeviceNames + v2 + v5 * 32);
2277 ++pNum_devices;
2278 v5++;
2279 pAudioPlayer->uNumDevices = pNum_devices;
2280 if ( AIL_get_preference(15) )
2281 return hDrv;
2282 if ( !strstr(pAudioPlayer->pDeviceNames[v5 - 1], "Emulated") )
2283 return hDrv;
2284 AIL_waveOutClose(hDrv);
2285 AIL_set_preference(15, 1);
2286 break;
2287 }
2288 if ( !AIL_get_preference(15) )
2289 {
2290 AIL_set_preference(15, 1);
2291 if ( sample_Rate < 11025 )
2292 return 0;
2293 break;
2294 }
2295 //v3 = sample_Rate;
2296 v0 = sample_Rate / 2;
2297 sample_Rate /= 2;
2298 if ( sample_Rate / 2 < 11025 )
2299 {
2300 if ( bitsPerSample == 8 )
2301 {
2302 v0 = 22050;
2303 bitsPerSample = 8;
2304 sample_Rate = 22050;
2305 }
2306 if ( v0 < 11025 )
2307 return 0;
2308 break;
2309 }
2310 }
2311 }
2312 }
2313
2314 //----- (004ABC9B) --------------------------------------------------------
2315 void AudioPlayer::CheckA3DSupport(bool query)
2316 {
2317 DWORD cbData; // [sp+8h] [bp-Ch]@1
2318 HKEY hKey; // [sp+10h] [bp-4h]@1
2319 hKey = 0;
2320 cbData = 4;
2321 if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Aureal\\A3D", 0, KEY_READ|KEY_WOW64_32KEY, &hKey))
2322 {
2323 int Aureal3D_SplashAudio = 0;
2324 if (query)
2325 RegQueryValueExA(hKey, "SplashAudio", 0, 0, (LPBYTE)&Aureal3D_SplashAudio, &cbData);
2326 RegSetValueExA(hKey, "SplashAudio", 0, 4, (const BYTE *)&Aureal3D_SplashAudio, 4);
2327
2328 int Aureal3D_SplashScreen = 0;
2329 if (query)
2330 RegQueryValueExA(hKey, "SplashScreen", 0, 0, (LPBYTE)&Aureal3D_SplashScreen, &cbData);
2331 RegSetValueExA(hKey, "SplashScreen", 0, 4, (const BYTE *)&Aureal3D_SplashScreen, 4);
2332 RegCloseKey(hKey);
2333 }
2334 }
2335
2336
2337 //----- (004ABD5B) --------------------------------------------------------
2338 void AudioPlayer::Release() //Îñâîáîäèòü
2339 {
2340 MixerChannel *pMixerChannel; // ebx@3
2341 // char v4; // dl@5
2342 AudioPlayer_3DSample *p3DSample; // edi@7
2343 void *v9; // ecx@15
2344
2345 if ( this->bPlayerReady )
2346 {
2347 free(pSoundHeaders);
2348 CloseHandle(pMediaPlayer->hMagicVid);
2349 CloseHandle(pMediaPlayer->hMightVid);
2350 pAudioPlayer->StopChannels(-1, -1);
2351 if ( pAudioPlayer->uMixerChannels > 0 )
2352 {
2353 pMixerChannel = pAudioPlayer->pMixerChannels;
2354 for ( uint i = 0; i < pAudioPlayer->uMixerChannels; ++i )
2355 {
2356 AIL_release_sample_handle(pMixerChannel->hSample);
2357 ++pMixerChannel;
2358 }
2359 }
2360 if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 )
2361 {
2362 CheckA3DSupport(false);
2363 if ( pAudioPlayer->uNum3DSamples > 0 )
2364 {
2365 p3DSample = pAudioPlayer->p3DSamples;
2366 for ( uint i = 0; i < pAudioPlayer->uNum3DSamples; ++i )
2367 {
2368 if ( p3DSample->hSample )
2369 {
2370 AIL_release_3D_sample_handle(p3DSample->hSample);
2371 p3DSample->hSample = 0;
2372 }
2373 ++p3DSample;
2374 }
2375 }
2376 if ( pAudioPlayer->h3DSoundProvider )
2377 {
2378 AIL_close_3D_provider(pAudioPlayer->h3DSoundProvider);
2379 pAudioPlayer->h3DSoundProvider = 0;
2380 }
2381 }
2382 if ( pAudioPlayer->hAILRedbook )
2383 {
2384 AIL_redbook_stop(pAudioPlayer->hAILRedbook);
2385 AIL_redbook_set_volume((HREDBOOK)&pAudioPlayer->hAILRedbook, pAudioPlayer->sRedbookVolume);
2386 AIL_redbook_close(pAudioPlayer->hAILRedbook);
2387 }
2388 AIL_shutdown();
2389 pSoundList->Release();
2390 v9 = *(void **)&pAudioPlayer->field_C78[0];
2391 if ( v9 )
2392 ReleaseSoundData(v9);
2393 CloseHandle(pAudioPlayer->hAudioSnd);
2394 }
2395 }
2396
2397 //----- (004ABE55) --------------------------------------------------------
2398 void AudioPlayer::FreeChannel(MixerChannel *pChannel)
2399 {
2400 int num_same_sound_on_channels; // eax@8
2401 int v10; // ecx@12
2402 int v12; // eax@13
2403 int v14[16]; // [sp+Ch] [bp-48h]@8
2404 int num_playing_channels; // [sp+4Ch] [bp-8h]@5
2405
2406 if (!pSoundList->pSL_Sounds)
2407 return;
2408
2409 //v4 = &pSoundList->pSounds[pChannel->uSourceTrackIdx];
2410 if ( pSoundList->pSL_Sounds[pChannel->uSourceTrackIdx].eType == SOUND_DESC_SWAP)
2411 {
2412 if ( pSoundList->pSL_Sounds[pChannel->uSourceTrackIdx].pSoundData[0] &&
2413 !(pSoundList->pSL_Sounds[pChannel->uSourceTrackIdx].uFlags & SOUND_DESC_SYSTEM) )
2414 {
2415 num_playing_channels = 0;
2416 num_same_sound_on_channels = 0;
2417 if ( this->uMixerChannels <= 0 )
2418 goto LABEL_16;
2419 for ( uint i = 0; i < uMixerChannels; i++ )
2420 {
2421 if ( pChannel->uSourceTrackID == pMixerChannels[i].uSourceTrackID )
2422 {
2423 v14[num_same_sound_on_channels++] = i;
2424 if ( AIL_sample_status((HSAMPLE)pMixerChannels[i].hSample) == AIL::Sample::Playing)
2425 ++num_playing_channels;
2426 }
2427 }
2428 if ( !num_playing_channels )
2429 {
2430 LABEL_16:
2431 pSoundList->UnloadSound(pChannel->uSourceTrackIdx, 1);
2432 for ( v10 = 0; v10 < num_same_sound_on_channels; v10++ )
2433 {
2434 v12 = 16 * (v14[v10] + 47);
2435 pMixerChannels[v14[v10]].uSourceTrackID = 0;
2436 *(unsigned int *)((char *)&bEAXSupported + v12) = 0;
2437 }
2438 }
2439 }
2440 }
2441 }
2442
2443 //----- (004ABF23) --------------------------------------------------------
2444 void AudioPlayer::_4ABF23(AudioPlayer_3DSample *a2)
2445 {
2446 int v2; // ebx@1
2447 unsigned __int8 v5; // zf@5
2448 unsigned __int8 v6; // sf@5
2449 char *v7; // edi@6
2450 int v8; // eax@8
2451 int v10; // ecx@12
2452 int v11; // eax@13
2453 int v13[16]; // [sp+Ch] [bp-48h]@8
2454 int v14; // [sp+4Ch] [bp-8h]@5
2455 int v15; // [sp+50h] [bp-4h]@5
2456
2457 if ( pSoundList->pSL_Sounds )
2458 {
2459 //v4 = &pSoundList->pSounds[a2->field_8];
2460 if ( pSoundList->pSL_Sounds[a2->field_8].eType == SOUND_DESC_SWAP)
2461 {
2462 if ( pSoundList->pSL_Sounds[a2->field_8].p3DSound && !(pSoundList->pSL_Sounds[a2->field_8].uFlags & SOUND_DESC_SYSTEM) )
2463 {
2464 v5 = this->uNum3DSamples == 0;
2465 v6 = this->uNum3DSamples < 0;
2466 v14 = 0;
2467 v15 = 0;
2468 if ( v6 | v5 )
2469 goto LABEL_16;
2470 v7 = (char *)this->p3DSamples;
2471 __debugbreak();//Ritor1
2472 for ( v2 = 0; v2 < uNum3DSamples; ++v2 )
2473 {
2474 if ( a2->field_C == *((int *)v7 + 3) )
2475 {
2476 v8 = v15;
2477 //v9 = this->p3DSamples[v2];
2478 ++v15;
2479 v13[v8] = v2;
2480 if ( AIL_3D_sample_status(&this->p3DSamples[v2]) == 4 )
2481 ++v14;
2482 }
2483 v7 += 16;
2484 }
2485 if ( !v14 )
2486 {
2487 LABEL_16:
2488 pSoundList->UnloadSound(a2->field_8, 1);
2489 for ( v10 = 0; v10 < v15; v10++ )
2490 {
2491 v11 = v13[v10];
2492 *(&bEAXSupported + 4 * (v11 + 2)) = 0;
2493 p3DSamples[v11].field_8 = 0;
2494 }
2495 }
2496 }
2497 }
2498 }
2499 }
2500
2501 //----- (004ABFDB) --------------------------------------------------------
2502 void PlayLevelMusic()
2503 {
2504 unsigned int v0; // eax@1
2505
2506 v0 = pMapStats->GetMapInfo(pCurrentMapName);
2507 if ( v0 )
2508 pAudioPlayer->PlayMusicTrack((MusicID)pMapStats->pInfos[v0].uRedbookTrackID);
2509 }
2510
2511 //----- (004AC004) --------------------------------------------------------
2512 void AudioPlayer::SetEAXPreferences()
2513 {
2514 float v4; // [sp+4h] [bp-4h]@2
2515
2516 if ( this->bEAXSupported )
2517 {
2518 v4 = 0.0;
2519 AIL_set_3D_provider_preference(this->h3DSoundProvider, "EAX effect volume", (int *)&v4);
2520 v4 = 1.0;
2521 AIL_set_3D_provider_preference(this->h3DSoundProvider, "EAX damping", (int *)&v4);
2522 }
2523 }
2524 // 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int);
2525
2526 //----- (004AC041) --------------------------------------------------------
2527 void AudioPlayer::SetMapEAX()
2528 {
2529 unsigned int pMapID; // eax@1
2530 int v3; // [sp+4h] [bp-4h]@3
2531
2532 pMapID = pMapStats->GetMapInfo(pCurrentMapName);
2533 if ( this->b3DSoundInitialized && this->bEAXSupported )
2534 {
2535 v3 = pMapStats->pInfos[pMapID].uEAXEnv;
2536 if ( (unsigned int)v3 >= 0x1A )
2537 {
2538 SetEAXPreferences();
2539 this->field_214 = -1;
2540 }
2541 else
2542 {
2543 AIL_set_3D_provider_preference(this->h3DSoundProvider, "EAX environment selection", &v3);
2544 this->field_214 = v3;
2545 }
2546 }
2547 }
2548 // 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int);
2549
2550 //----- (004AC0A2) --------------------------------------------------------
2551 int AudioPlayer::_4AC0A2()
2552 {
2553 unsigned int map_id; // eax@1
2554 void *v9; // eax@8
2555 int v12; // [sp+1Ch] [bp-8h]@1
2556
2557 if ( this->b3DSoundInitialized )
2558 {
2559 //v5 = &this->uNum3DSamples;
2560 AIL_3D_provider_attribute(this->h3DSoundProvider, "Maximum supported samples", &this->uNum3DSamples);
2561 if ( this->uNum3DSamples > 32 )
2562 this->uNum3DSamples = 32;
2563 //v6 = this->uNum3DSamples;
2564 if ( !this->uNum3DSamples )
2565 {
2566 this->b3DSoundInitialized = 0;
2567 return -1;
2568 }
2569 //v13 = 0;
2570 //if ( this->uNum3DSamples > 0 )
2571 //{
2572 //v8 = this->p3DSamples;
2573 //while ( 1 )
2574 for ( int i = 0; i < this->uNum3DSamples; ++i )
2575 {
2576 v9 = (void *)AIL_allocate_3D_sample_handle(this->h3DSoundProvider);
2577 this->p3DSamples[i].hSample = v9;
2578 if ( !v9 )
2579 this->uNum3DSamples = i;
2580 AIL_set_3D_sample_float_distances(v9, 4096.0, 256.0, 4096.0, 256.0);
2581 AIL_set_3D_sample_volume(this->p3DSamples[i].hSample, this->s3DSoundVolume);
2582 //++v8;
2583 }
2584 //}
2585 if ( this->bEAXSupported )
2586 {
2587 //v10 = v4;
2588 //v11 = pMapStats->pInfos[map_id].uEAXEnv;
2589 map_id = pMapStats->GetMapInfo(pCurrentMapName);
2590 v12 = pMapStats->pInfos[map_id].uEAXEnv;
2591 if ( pMapStats->pInfos[map_id].uEAXEnv >= 0x1A )
2592 {
2593 pAudioPlayer->SetEAXPreferences();
2594 this->field_214 = -1;
2595 }
2596 else
2597 {
2598 AIL_set_3D_provider_preference(this->h3DSoundProvider, "EAX environment selection", &v12);
2599 this->field_214 = v12;
2600 }
2601 }
2602 }
2603 return 1;
2604 }
2605
2606 //----- (004A96BE) --------------------------------------------------------
2607 void ReleaseSoundData(void *_this)
2608 {
2609 //for ( uint i = 0; (void *)&pSounds[i].pSoundData < (void *)&pSounds[2999].pSoundData; i++ )
2610 for ( uint i = 0; i < 2999; i++ )
2611 {
2612 if ( pSounds[i].pSoundData == _this )
2613 {
2614 free(_this);
2615 memset(&pSounds[i], 0, sizeof(pSounds[i]));
2616 }
2617 }
2618
2619 }
2620
2621 //----- (004A96FF) --------------------------------------------------------
2622 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName)
2623 {
2624 /* SoundHeader *result; // eax@2
2625 SoundHeader *pSound;
2626 signed int v6; // ebx@11
2627
2628 while ( 1 )
2629 {
2630 v6 = uEnd - uStart;
2631 pSound = &pAudioPlayer->pSoundHeaders[v6 / 2 + uStart];
2632 if ( !pSound )
2633 return false;
2634 result = (SoundHeader *)_stricmp(pName, pSound->pSoundName);
2635 if ( !_stricmp(pName, pSound->pSoundName) )
2636 uFindSound_BinSearch_ResultID = v6 / 2 + uStart;
2637 if ( uStart == uEnd )
2638 {
2639 uFindSound_BinSearch_ResultID = -1;
2640 return result;
2641 }
2642 if ( (signed int)result < 0 )
2643 break;
2644
2645 if ( v6 <= 4 )
2646 {
2647 if ( (signed int)uStart < (signed int)uEnd )
2648 {
2649 for ( uint i = uStart; i < (signed int)uEnd; ++i )
2650 {
2651 if ( !_stricmp(pName, pAudioPlayer->pSoundHeaders[i].pSoundName) )
2652 {
2653 uFindSound_BinSearch_ResultID = i;
2654 return &pAudioPlayer->pSoundHeaders[i];
2655 }
2656 }
2657 }
2658 uFindSound_BinSearch_ResultID = -1;
2659 return false;
2660 }
2661
2662 uStart += v6 / 2;
2663 LABEL_10:
2664 ;
2665 }
2666 if ( v6 > 4 )
2667 {
2668 uEnd = v6 / 2 + uStart;
2669 goto LABEL_10;
2670 }
2671 if ( (signed int)uStart >= (signed int)uEnd )
2672 {
2673 uFindSound_BinSearch_ResultID = -1;
2674 return false;
2675 }*/
2676 for ( uint i = uStart; i < (signed int)uEnd; ++i )
2677 {
2678 if ( !_stricmp(pName, pAudioPlayer->pSoundHeaders[i].pSoundName) )
2679 {
2680 uFindSound_BinSearch_ResultID = i;
2681 return &pAudioPlayer->pSoundHeaders[i];
2682 }
2683 }
2684 uFindSound_BinSearch_ResultID = -1;
2685 return false;
2686 }
2687 // F1B4C8: using guessed type int uFindSound_BinSearch_ResultID;
2688
2689 //----- (004A97C6) --------------------------------------------------------
2690 SoundData *LoadSound(const char *pSoundName, SoundData *pOutBuff, unsigned int uID)
2691 {
2692 DWORD NumberOfBytesRead; // [sp+14h] [bp-8h]@8
2693
2694 for (uint i = 0; i < 3000; ++i)
2695 {
2696 if (pSounds[i].uID == uID)
2697 return pSounds[i].pSoundData;
2698 }
2699 FindSound_BinSearch(0, pAudioPlayer->uNumSoundHeaders, pSoundName);
2700 if ( uFindSound_BinSearch_ResultID == -1 )
2701 return 0;
2702 if ( pOutBuff == (SoundData *)-1 )
2703 pOutBuff = (SoundData *)malloc(pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize + 4);
2704 SetFilePointer(pAudioPlayer->hAudioSnd, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uFileOffset, 0, 0);
2705 if ( (signed int)pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize >= (signed int)pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize )
2706 {
2707 pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize = pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize;
2708 if ( pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize )
2709 {
2710 ReadFile(pAudioPlayer->hAudioSnd, pOutBuff->pData, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize, &NumberOfBytesRead, 0);// Ritor1: pSounds[20]
2711 }
2712 else
2713 {
2714 MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:448", 0);
2715 }
2716 }
2717 else
2718 {
2719 uID = (unsigned int)malloc(pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize);
2720 ReadFile(pAudioPlayer->hAudioSnd, (LPVOID)uID, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize, &NumberOfBytesRead, 0);
2721 zlib::MemUnzip(pOutBuff->pData, &pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize, (const void *)uID, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize);
2722 free((void *)uID);
2723 }
2724 if ( pOutBuff )
2725 {
2726 pOutBuff->uDataSize = pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize;
2727 uLastLoadedSoundID = 0;
2728 if ( pSounds[0].pSoundData )
2729 {
2730 for ( uint i = 0; pSounds[i].pSoundData; i++ )
2731 ++uLastLoadedSoundID;
2732 }
2733 strcpy((char *)pSounds[uLastLoadedSoundID].SoundName, pSoundName);
2734 pSoundList->uTotalLoadedSoundSize += pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize;
2735 pSounds[uLastLoadedSoundID].pSoundData = pOutBuff;
2736 return pOutBuff;
2737 }
2738 else
2739 return 0;
2740 }