comparison IO/Mouse.cpp @ 2502:a77c34acdbc9

Media folder
author Ritor1
date Fri, 19 Sep 2014 05:13:32 +0600
parents
children c7264ab7132f
comparison
equal deleted inserted replaced
2501:0ff6a9e9bf7f 2502:a77c34acdbc9
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6
7 #include "Engine/mm7_data.h"
8 #include "Mouse.h"
9 #include "Engine/Party.h"
10 #include "Engine/LOD.h"
11 #include "Engine/Game.h"
12
13 #include "Engine/TurnEngine/TurnEngine.h"
14 #include "Engine/Graphics/Viewport.h"
15 #include "GUI/GUIWindow.h"
16 #include "Engine/Graphics/Vis.h"
17 #include "Engine/Objects/Actor.h"
18 #include "Engine/MM7.h"
19 #include "Media/Audio/AudioPlayer.h"
20
21
22 Mouse *pMouse;
23
24
25
26
27
28 //----- (00469860) --------------------------------------------------------
29 void Mouse::GetClickPos(unsigned int *pX, unsigned int *pY)
30 {
31 *pX = uMouseClickX;
32 *pY = uMouseClickY;
33 }
34
35 //----- (004698A6) --------------------------------------------------------
36 void Mouse::RemoveHoldingItem()
37 {
38 pParty->pPickedItem.Reset();
39 if (_stricmp(pCurrentCursorName, "MICON2"))
40 SetCursorBitmap("MICON1");
41 }
42
43 //----- (004698D8) --------------------------------------------------------
44 void Mouse::SetCursorBitmapFromItemID(unsigned int uItemID)
45 {
46 pMouse->SetCursorBitmap(pItemsTable->pItems[uItemID].pIconName);
47 }
48
49 //----- (004698F6) --------------------------------------------------------
50 void Mouse::SetCurrentCursorBitmap()
51 {
52 SetCursorBitmap(pCurrentCursorName);
53 }
54
55 //----- (00469903) --------------------------------------------------------
56 void Mouse::SetCursorBitmap(const char *pName)
57 {
58 // DDSURFACEDESC2 Dst;
59
60 if ( !this->bInitialized || !pName )
61 return;
62 if ( _stricmp("MICON2", pName) )//если кусор не мишень
63 pGame->uFlags2 &= 0xFFFFFFEF;
64 else
65 pGame->uFlags2 |= 0x10;
66 if ( _stricmp(this->pCurrentCursorName, pName) )
67 strcpy(this->pCurrentCursorName, pName);
68 ClearCursor();
69 if ( _strnicmp(pName, "MICON1", 5) )//for click to item / если курсор с вещью
70 {
71 this->uCursorTextureID = pIcons_LOD->LoadTexture(pName, TEXTURE_16BIT_PALETTE);
72 this->uCursorTextureID_2 = pIcons_LOD->LoadTexture(pName, TEXTURE_16BIT_PALETTE);
73 this->AllocCursorSystemMem();
74 this->field_C = 0;
75 this->bRedraw = true;
76 this->bActive = true;
77 if ( !areWeLoadingTexture )
78 {
79 if (uCursorTextureID != -1)
80 pIcons_LOD->pTextures[uCursorTextureID].Release();
81 pIcons_LOD->SyncLoadedFilesCount();
82 }
83 return;
84 }
85 this->bActive = false;
86 this->field_C = 1;
87 window->SetCursor(pName);
88 }
89 // 506128: using guessed type int areWeLoadingTexture;
90
91 //----- (00469AE4) --------------------------------------------------------
92 LONG Mouse::_469AE4()
93 {
94 LONG v2; // ecx@2
95 LONG result; // eax@2
96 struct tagPOINT Point; // [sp+Ch] [bp-8h]@2
97
98 this->field_8 = 1;
99 /*if (pAsyncMouse)
100 {
101 v2 = *((int *)pAsyncMouse + 6);
102 Point.x = *((int *)pAsyncMouse + 6);
103 result = *((int *)pAsyncMouse + 7);
104 }
105 else
106 {*/
107 GetCursorPos(&Point);
108 //if ( pRenderer->bWindowMode )
109 ScreenToClient(window->GetApiHandle(), &Point);
110 result = Point.y;
111 v2 = Point.x;
112 //}
113 this->uMouseClickX = v2;
114 this->uMouseClickY = result;
115
116 /*
117 //This block has been commented out, because of the changed condition above "if(true)"
118 //Also the next condition and the first line has been commented out as well
119
120 // if (pRenderer->bWindowMode)
121 if ( true )
122 goto LABEL_16;
123 //if (pAsyncMouse)
124 // goto LABEL_24;
125
126
127 if ( v2 < 0 )
128 v2 = 0;
129 if ( result < 0 )
130 result = 0;
131 if ( v2 > window->GetWidth() - 1 )
132 v2 = window->GetWidth() - 1;
133 */
134
135 // if ( result > window->GetHeight() - 1 )
136 // {
137 // result = window->GetHeight() - 1;
138 //LABEL_16:
139 //if (pAsyncMouse)
140 // goto LABEL_24;
141 if (true/*pRenderer->bWindowMode*/ && (v2 < 0 || result < 0 || v2 > window->GetWidth() - 1 || result > window->GetHeight() - 1))
142 {
143 this->bActive = false;
144 //LABEL_24:
145 this->field_8 = 0;
146 return result;
147 }
148 //}
149
150 if ( this->field_C )
151 //LABEL_23:
152 this->bActive = false;
153 //LABEL_24:
154 this->field_8 = 0;
155 return result;
156 }
157
158 //----- (00469BA3) --------------------------------------------------------
159 void Mouse::ClearCursor()
160 {
161 this->bActive = false;
162 free(this->pCursorBitmap_sysmem);
163 this->pCursorBitmap_sysmem = nullptr;
164 free(this->pCursorBitmap2_sysmem);
165 this->pCursorBitmap2_sysmem = nullptr;
166 free(this->ptr_90);
167 this->ptr_90 = nullptr;
168 }
169
170 //----- (00469BE6) --------------------------------------------------------
171 void Mouse::AllocCursorSystemMem()
172 {
173 bActive = false;
174 if (!pCursorBitmap_sysmem)
175 pCursorBitmap_sysmem = (unsigned __int16 *)DoAllocCursorMem();
176 if (!pCursorBitmap2_sysmem)
177 pCursorBitmap2_sysmem = (unsigned __int8 *)DoAllocCursorMem();
178 }
179
180 //----- (00469C0D) --------------------------------------------------------
181 void *Mouse::DoAllocCursorMem()
182 {
183 Texture* tex = pIcons_LOD->GetTexture(uCursorTextureID);
184 return malloc(4 * tex->uTextureWidth * tex->uTextureHeight);
185 }
186
187 //----- (00469C39) --------------------------------------------------------
188 POINT *Mouse::GetCursorPos(POINT *a2)
189 {
190 a2->x = this->uMouseClickX;
191 a2->y = this->uMouseClickY;
192 return a2;
193 }
194
195 //----- (00469C65) --------------------------------------------------------
196 void Mouse::Initialize(OSWindow *window)
197 {
198 this->window = window;
199 this->bActive = false;
200 this->bInitialized = true;
201
202 //this->field_8 = 0;//Ritor1: result incorrect uMouseClickX, this->uMouseClickY in _469AE4()
203 this->uCursorBitmapPitch = 0;//Ritor1: it's include
204 for ( uint i = 0; i < 13; i++ )
205 this->field_5C[i] = 0;
206
207 this->pCursorBitmapPos.x = 0;
208 this->pCursorBitmapPos.y = 0;
209 this->uMouseClickX = 0;
210 this->uMouseClickY = 0;
211 this->pCursorBitmap_sysmem = nullptr;
212 this->field_34 = 0;
213 this->pCursorBitmap2_sysmem = nullptr;
214
215 SetCursorBitmap("MICON3");
216 SetCursorBitmap("MICON2");
217 SetCursorBitmap("MICON1");
218 }
219
220 // inlined
221 //----- (0045FE00) mm6 chinese --------------------------------------------
222 void Mouse::SetActive(bool active)
223 {
224 bActive = active;
225 }
226
227 //----- (00469CC2) --------------------------------------------------------
228 void Mouse::Deactivate()
229 {
230 if (bInitialized)
231 SetActive(false);
232 }
233
234 //----- (00469CCD) --------------------------------------------------------
235 void Mouse::DrawCursor()
236 {
237 unsigned int v9; // eax@31
238
239 if ( this->bInitialized )
240 {
241 if ( !this->field_8 && this->bActive && !this->field_C ) //Uninitialized memory access(this->field_8)
242 pMouse->_469AE4();//Ritor1: странная, непонятная функция
243 this->field_F4 = 1;
244 if ( this->field_C )
245 {
246 this->field_F4 = 0;
247 return;
248 }
249
250 //if ( pRenderer->bWindowMode )
251 {
252 if ( this->uMouseClickX < 0 || this->uMouseClickY < 0 || this->uMouseClickX > window->GetWidth() - 1 || this->uMouseClickY > window->GetHeight() - 1 )
253 {
254 this->field_F4 = 0;
255 return;
256 }
257 }
258 /*else
259 {
260 if ( this->uMouseClickX < 0 )
261 this->uMouseClickX = 0;
262 if ( this->uMouseClickY < 0 )
263 this->uMouseClickY = 0;
264 if ( this->uMouseClickX > 639 )
265 this->uMouseClickX = 639;
266 if ( this->uMouseClickY > 479 )
267 this->uMouseClickY = 479;
268 }*/
269 this->pCursorBitmapRect.x = this->uMouseClickX;
270 this->pCursorBitmapRect.w = this->uMouseClickY + this->field_5C[0]; //Ritor1: Maybe this->field_5C[0] - cursor width
271 this->pCursorBitmapRect.y = this->uMouseClickY;
272 this->pCursorBitmapRect.z = this->uMouseClickX + this->uCursorBitmapPitch; //Ritor1: Maybe this->uCursorBitmapPitch - cursor height
273 if ( this->uMouseClickX < 0 )
274 this->pCursorBitmapRect.x = 0;
275 if ( this->uMouseClickY < 0 )
276 this->pCursorBitmapRect.y = 0;
277 if ( this->pCursorBitmapRect.z > window->GetWidth() )
278 this->pCursorBitmapRect.z = window->GetWidth();
279 if ( this->pCursorBitmapRect.w > window->GetHeight() )
280 this->pCursorBitmapRect.w = window->GetHeight();
281 this->bActive = false;
282 this->uCursorBitmapWidth = this->pCursorBitmapRect.z - this->pCursorBitmapRect.x;
283 this->uCursorBitmapHeight = this->pCursorBitmapRect.w - this->pCursorBitmapRect.y;
284 if ( this->bRedraw )
285 {
286 if ( pMouse->ptr_90 )
287 v9 = 2 * pMouse->uCursorBitmapPitch;
288 else
289 v9 = 0;
290 pRenderer->_4A6DF5( this->pCursorBitmap_sysmem, v9, &this->pCursorBitmapPos, pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch,
291 &this->pCursorBitmapRect);//срабатывает когда берём курсором вещь в инвенторе
292 this->bRedraw = false;
293 }
294 }
295 }
296
297 //----- (00469E1C) --------------------------------------------------------
298 void Mouse::Activate()
299 {
300 bActive = true;
301 }
302
303 //----- (00469E24) --------------------------------------------------------
304 void Mouse::_469E24()
305 {
306 free(pCursorBitmap3_sysmembits_16bit);
307 pCursorBitmap3_sysmembits_16bit = nullptr;
308 }
309
310 //----- (00469E3B) --------------------------------------------------------
311 void Mouse::DrawCursorToTarget()//??? DrawCursorWithItem
312 {
313 if (!pCursorBitmap3_sysmembits_16bit)
314 return;
315 //пишем на экран курсор с вещью
316 ushort* pSrc = pCursorBitmap3_sysmembits_16bit;
317 for (int y = uCursorWithItemY; y < uCursorWithItemZ; ++y)
318 for (int x = uCursorWithItemX; x < uCursorWithItemW; ++x)
319 //pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + x] = *pSrc++;
320 pRenderer->WritePixel16(x, y, *pSrc++);
321 }
322
323 //----- (00469EA4) --------------------------------------------------------
324 void Mouse::ReadCursorWithItem()
325 {
326 unsigned int pTextureID; // eax@2
327 Texture *pTexture; // edi@2
328 // int v8; // ecx@25
329 // int v9; // ebx@26
330 // unsigned int v10; // eax@26
331 // int v11; // edx@27
332 int pTextureHeight; // [sp+20h] [bp-8h]@15
333 // unsigned __int16 *v20; // [sp+20h] [bp-8h]@28
334 int pTextureWidth; // [sp+24h] [bp-4h]@12
335 unsigned __int16 *v22; // [sp+24h] [bp-4h]@25
336
337 if ( pParty->pPickedItem.uItemID )
338 {
339 pTextureID = pIcons_LOD->LoadTexture(pParty->pPickedItem.GetIconName(), TEXTURE_16BIT_PALETTE);
340 pTexture = (Texture *)(pTextureID != -1 ? (int)&pIcons_LOD->pTextures[pTextureID] : 0);
341
342 if ( (signed int)pMouse->uMouseClickX <= window->GetWidth() - 1 && (signed int)pMouse->uMouseClickY <= window->GetHeight() - 1 )
343 {
344 /*if ( (v4 & 0x80000000u) != 0 )
345 a2 = 0;
346 if ( (v5 & 0x80000000u) != 0 )
347 {
348 //v6 = 0;
349 v15 = 0;
350 } */
351 if ( (signed int)(pTexture->uTextureWidth + pMouse->uMouseClickX) <= window->GetWidth() )
352 pTextureWidth = pTexture->uTextureWidth;
353 else
354 pTextureWidth = window->GetWidth() - pMouse->uMouseClickX;
355 if ( (signed int)(pTexture->uTextureHeight + pMouse->uMouseClickY) <= window->GetHeight() )
356 pTextureHeight = pTexture->uTextureHeight;
357 else
358 pTextureHeight = window->GetHeight() - pMouse->uMouseClickY;
359 if ( !this->pCursorBitmap3_sysmembits_16bit
360 || pMouse->uMouseClickX != this->uCursorWithItemX
361 || pMouse->uMouseClickY != this->uCursorWithItemY
362 || pMouse->uMouseClickX + pTextureWidth != this->uCursorWithItemW
363 || pMouse->uMouseClickY + pTextureHeight != this->uCursorWithItemZ )
364 {
365 free(this->pCursorBitmap3_sysmembits_16bit);
366 this->pCursorBitmap3_sysmembits_16bit = (unsigned __int16 *)malloc(2 * pTexture->uTextureHeight * pTexture->uTextureWidth);
367 this->uCursorWithItemX = pMouse->uMouseClickX;
368 this->uCursorWithItemW = pMouse->uMouseClickX + pTextureWidth;
369 this->uCursorWithItemY = pMouse->uMouseClickY;
370 this->uCursorWithItemZ = pMouse->uMouseClickY + pTextureHeight;
371 }
372 v22 = this->pCursorBitmap3_sysmembits_16bit;
373
374 for (int y = this->uCursorWithItemY; y < this->uCursorWithItemZ; ++y)
375 {
376 for (int x = this->uCursorWithItemX; x < this->uCursorWithItemW; ++x)
377 {
378 *v22++ = pRenderer->ReadPixel16(x, y);
379 }
380 }
381 /*if ( v8 < this->field_4C )
382 {
383 v9 = this->field_48;
384 v10 = pRenderer->uTargetSurfacePitch * v8;
385 do
386 {
387 v11 = this->field_40;
388 v18 = this->field_40;
389 if ( v11 < v9 )
390 {
391 v20 = &v17[v10 + v11];
392 do
393 {
394 //v12 = v20;
395 ++v18;
396 //++v20;
397 *v22++ = *v20++;
398 }
399 while ( v18 < v9 );
400 }
401 v10 += v16;
402 ++v8;
403 }
404 while ( v8 < this->field_4C );
405 v6 = v15;
406 }*/
407
408 if (pParty->pPickedItem.IsBroken())
409 pRenderer->DrawTransparentRedShade(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture);
410 else if (!pParty->pPickedItem.IsIdentified())
411 pRenderer->DrawTransparentGreenShade(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture);
412 else
413 pRenderer->DrawTextureTransparent(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture);
414 }
415 }
416 else
417 {
418 free(this->pCursorBitmap3_sysmembits_16bit);
419 this->pCursorBitmap3_sysmembits_16bit = nullptr;
420 }
421 }
422
423 //----- (0046A080) --------------------------------------------------------
424 void Mouse::ChangeActivation(int a1)
425 {
426 this->bActive = a1;
427 }
428
429 //----- (0046A08A) --------------------------------------------------------
430 void Mouse::SetMouseClick(int x, int y)
431 {
432 uMouseClickX = x;
433 uMouseClickY = y;
434 }
435 //----- (004175C0) --------------------------------------------------------
436 void Mouse::UI_OnMouseLeftClick(int *pXY)
437 {
438 signed int y; // eax@7
439 signed int x; // ecx@7
440 signed int v5; // eax@17
441 GUIButton *control; // esi@37
442 signed int v10; // eax@50
443 // int v11; // ecx@52
444 unsigned int pX; // [sp+14h] [bp-8h]@7
445 unsigned int pY; // [sp+18h] [bp-4h]@7
446
447 if ( pCurrentScreen == SCREEN_VIDEO || sub_4637E0_is_there_popup_onscreen() )
448 return;
449 if ( pGUIWindow2 && pGUIWindow2->ptr_1C == (void *)33 )
450 {
451 sub_4452BB();
452 return;
453 }
454 if ( pXY )
455 {
456 x = *pXY;
457 y = pXY[1];
458 pX = *pXY;
459 pY = y;
460 }
461 else
462 {
463 pMouse->GetClickPos(&pX, &pY);
464 y = pY;
465 x = pX;
466 }
467
468 extern bool _507B98_ctrl_pressed;
469 x = pX;
470 if ( GetCurrentMenuID() != -1 || pCurrentScreen != SCREEN_GAME || !_507B98_ctrl_pressed // stealing cursor
471 || (signed int)pX < (signed int)pViewport->uViewportTL_X || (signed int)pX > (signed int)pViewport->uViewportBR_X
472 || (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y)
473 {
474 y = pY;
475 for ( int i = uNumVisibleWindows; i >= 0; --i )
476 {
477 if ( x >= (signed int)pWindowList[pVisibleWindowsIdxs[i] - 1].uFrameX && x <= (signed int)pWindowList[pVisibleWindowsIdxs[i] - 1].uFrameZ
478 && y >= (signed int)pWindowList[pVisibleWindowsIdxs[i] - 1].uFrameY && y <= (signed int)pWindowList[pVisibleWindowsIdxs[i] - 1].uFrameW )
479 {
480 for ( control = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; control; control = control->pNext )
481 {
482 if ( control->uButtonType == 1 )
483 {
484 if ( x >= (signed int)control->uX && x <= (signed int)control->uZ && y >= (signed int)control->uY && y <= (signed int)control->uW )
485 {
486 control->field_2C_is_pushed = 1;
487 v10 = pMessageQueue_50CBD0->uNumMessages;
488 if ( pMessageQueue_50CBD0->uNumMessages )
489 {
490 v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
491 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
492 }
493 pMessageQueue_50CBD0->AddGUIMessage(control->msg, control->msg_param, 0);
494 return;
495 }
496 continue;
497 }
498 if ( control->uButtonType == 2 )//когда нажимаешь на партреты персов
499 {
500 if ( (signed int)(signed __int64)sqrt((double)((x - control->uX) * (x - control->uX) + (y - control->uY) * (y - control->uY))) < (signed int)control->uWidth )
501 {
502 control->field_2C_is_pushed = 1;
503 v10 = pMessageQueue_50CBD0->uNumMessages;
504 if ( pMessageQueue_50CBD0->uNumMessages )
505 {
506 v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
507 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
508 }
509 pMessageQueue_50CBD0->AddGUIMessage(control->msg, control->msg_param, 0);
510 return;
511 }
512 continue;
513 }
514 if ( control->uButtonType == 3 )//когда нажимаешь на скиллы
515 {
516 if ( x >= (signed int)control->uX && x <= (signed int)control->uZ && y >= (signed int)control->uY && y <= (signed int)control->uW )
517 {
518 control->field_2C_is_pushed = 1;
519 v10 = pMessageQueue_50CBD0->uNumMessages;
520 if ( pMessageQueue_50CBD0->uNumMessages )
521 {
522 v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
523 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
524 }
525 pMessageQueue_50CBD0->AddGUIMessage(control->msg, control->msg_param, 0);
526 return;
527 }
528 continue;
529 }
530 y = pY;
531 x = pX;
532 }
533 }
534 }
535 return;
536 }
537 y = pY;
538 //if ( pRenderer->pRenderD3D )
539 v5 = pGame->pVisInstance->get_picked_object_zbuf_val();
540 /*else
541 v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];*/
542
543 uint type = PID_TYPE((unsigned __int16)v5);
544 if (type == OBJECT_Actor && uActiveCharacter && v5 < 0x2000000
545 && pPlayers[uActiveCharacter]->CanAct() && pPlayers[uActiveCharacter]->CanSteal() )
546 {
547 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
548 {
549 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_1B;
550 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6 >> 3;
551 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
552 ++pMessageQueue_50CBD0->uNumMessages;
553 }*/
554 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_STEALFROMACTOR, PID_ID((unsigned __int16)v5), 0);
555
556 if ( pParty->bTurnBasedModeOn == 1 )
557 {
558 if ( pTurnEngine->turn_stage == TE_MOVEMENT )
559 pTurnEngine->field_18 |= TE_FLAG_8;
560 }
561 }
562 }
563
564
565 //----- (0041CD4F) --------------------------------------------------------
566 bool Mouse::UI_OnKeyDown(unsigned int vkKey)
567 {
568 //unsigned int v1; // edi@1
569 //unsigned int v2; // eax@2
570 int v3; // esi@3
571 int v4; // ecx@10
572 GUIButton *pButton; // eax@11
573 int v6; // edx@12
574 int v7; // ecx@20
575 char v8; // zf@21
576 //GUIButton *v9; // ecx@24
577 int v10; // esi@24
578 //int v11; // edx@26
579 int v12; // edx@28
580 int v13; // esi@32
581 //GUIButton *v14; // eax@37
582 int v15; // edx@38
583 int v17; // ecx@50
584 int v18; // edx@50
585 //GUIButton *v19; // ecx@54
586 int v20; // esi@54
587 //int v21; // edx@56
588 int v22; // ecx@59
589 int v23; // edx@59
590 int v24; // ecx@60
591 int v25; // esi@63
592 //unsigned int v26; // [sp+Ch] [bp-14h]@1
593 //int v27; // [sp+10h] [bp-10h]@1
594 int v28; // [sp+14h] [bp-Ch]@10
595 int v29; // [sp+14h] [bp-Ch]@36
596 unsigned int uClickX; // [sp+18h] [bp-8h]@10
597 unsigned int uClickY; // [sp+1Ch] [bp-4h]@10
598
599 //v1 = 0;
600 //v27 = uNumVisibleWindows;
601 if ( uNumVisibleWindows < 0 )
602 return false;
603 //v2 = pMessageQueue_50CBD0->uNumMessages;
604 for (int i = uNumVisibleWindows; i >= 0; --i)
605 //while ( 1 )
606 {
607 v3 = pVisibleWindowsIdxs[i] - 1;
608 if (!pWindowList[v3].receives_keyboard_input)
609 continue;
610
611 switch (vkKey)
612 {
613 case VK_LEFT:
614 {
615 v12 = pWindowList[v3].field_34;
616 if ( pWindowList[v3].pCurrentPosActiveItem - pWindowList[v3].pStartingPosActiveItem - v12 >= 0 )
617 {
618 v8 = pCurrentScreen == SCREEN_PARTY_CREATION;
619 pWindowList[v3].pCurrentPosActiveItem -= v12;
620 if ( v8 )
621 {
622 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
623 //v2 = pMessageQueue_50CBD0->uNumMessages;
624 }
625 }
626 if ( pWindowList[v3].field_30 != 0 )
627 {
628 break;
629 }
630 pButton = pWindowList[v3].pControlsHead;
631 v13 = pWindowList[v3].pCurrentPosActiveItem;
632 if ( v13 > 0)
633 {
634 do
635 {
636 pButton = pButton->pNext;
637 --v13;
638 }
639 while ( v13 );
640 }
641 pMessageQueue_50CBD0->AddGUIMessage(pButton->msg, pButton->msg_param, 0);
642 break;
643 }
644 case VK_RIGHT:
645 {
646 v7 = pWindowList[v3].pCurrentPosActiveItem + pWindowList[v3].field_34;
647 if ( v7 < pWindowList[v3].pNumPresenceButton + pWindowList[v3].pStartingPosActiveItem )
648 {
649 v8 = pCurrentScreen == SCREEN_PARTY_CREATION;
650 pWindowList[v3].pCurrentPosActiveItem = v7;
651 if ( v8 )
652 {
653 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0);
654 //v2 = pMessageQueue_50CBD0->uNumMessages;
655 }
656 }
657 if ( pWindowList[v3].field_30 != 0 )
658 {
659 break;
660 }
661 pButton = pWindowList[v3].pControlsHead;
662 v10 = pWindowList[v3].pCurrentPosActiveItem;
663 if ( v10 > 0)
664 {
665 do
666 {
667 pButton = pButton->pNext;
668 --v10;
669 }
670 while ( v10 );
671 }
672 pMessageQueue_50CBD0->AddGUIMessage(pButton->msg, pButton->msg_param, 0);
673 break;
674 }
675 case VK_DOWN:
676 {
677 v17 = pWindowList[v3].pStartingPosActiveItem;
678 v18 = pWindowList[v3].pCurrentPosActiveItem;
679 if ( v18 >= pWindowList[v3].pNumPresenceButton + v17 - 1 )
680 pWindowList[v3].pCurrentPosActiveItem = v17;
681 else
682 pWindowList[v3].pCurrentPosActiveItem = v18 + 1;
683 if ( pWindowList[v3].field_30 != 0 )
684 return true;
685 pButton = pWindowList[v3].pControlsHead;
686 v20 = pWindowList[v3].pCurrentPosActiveItem;
687 if ( v20 > 0)
688 {
689 do
690 {
691 pButton = pButton->pNext;
692 --v20;
693 }
694 while ( v20 );
695 }
696 pMessageQueue_50CBD0->AddGUIMessage(pButton->msg, pButton->msg_param, 0);
697 return true;
698 }
699 case VK_SELECT:
700 {
701 pMouse->GetClickPos(&uClickX, &uClickY);
702 v4 = pWindowList[v3].pStartingPosActiveItem;
703 v28 = v4 + pWindowList[v3].pNumPresenceButton;
704 if ( v4 < v4 + pWindowList[v3].pNumPresenceButton )
705 {
706 while ( 1 )
707 {
708 pButton = pWindowList[v3].pControlsHead;
709 if ( v4 > 0 )
710 {
711 v6 = v4;
712 do
713 {
714 pButton = pButton->pNext;
715 --v6;
716 }
717 while ( v6 );
718 }
719 if ( (signed int)uClickX >= (signed int)pButton->uX//test for StatsTab in PlayerCreation Window
720 && (signed int)uClickX <= (signed int)pButton->uZ
721 && (signed int)uClickY >= (signed int)pButton->uY
722 && (signed int)uClickY <= (signed int)pButton->uW )
723 break;
724 ++v4;
725 if ( v4 >= v28 )
726 {
727 //v1 = 0;
728 //v2 = pMessageQueue_50CBD0->uNumMessages;
729 //--i;
730 //if ( i < 0 )
731 return false;
732 //continue;
733 }
734 }
735 pWindowList[v3].pCurrentPosActiveItem = v4;
736 return true;
737 }
738 //v2 = pMessageQueue_50CBD0->uNumMessages;
739 break;
740 }
741 case VK_UP:
742 {
743 v22 = pWindowList[v3].pCurrentPosActiveItem;
744 v23 = pWindowList[v3].pStartingPosActiveItem;
745 if ( v22 <= v23 )
746 v24 = pWindowList[v3].pNumPresenceButton + v23 - 1;
747 else
748 v24 = v22 - 1;
749 v8 = pWindowList[v3].field_30 == 0;
750 pWindowList[v3].pCurrentPosActiveItem = v24;
751 if ( !v8 )
752 return true;
753 pButton = pWindowList[v3].pControlsHead;
754 v25 = pWindowList[v3].pCurrentPosActiveItem;
755 if ( v25 > 0)
756 {
757 do
758 {
759 pButton = pButton->pNext;
760 --v25;
761 }
762 while ( v25 );
763 }
764 pMessageQueue_50CBD0->AddGUIMessage(pButton->msg, pButton->msg_param, 0);
765 return true;
766 }
767 case VK_NEXT:
768 {
769 if ( pWindowList[v3].field_30 != 0 ) //crashed at skill draw
770 {
771 pMouse->GetClickPos(&uClickX, &uClickY);
772 v29 = pWindowList[v3].pStartingPosActiveItem + pWindowList[v3].pNumPresenceButton; //num buttons more than buttons
773 for ( v4 = pWindowList[v3].pStartingPosActiveItem; v4 < v29; ++v4 )
774 {
775 pButton = pWindowList[v3].pControlsHead;
776 if ( v4 > 0 )
777 {
778 for ( v15 = v4; v15; --v15 )
779 pButton = pButton->pNext;
780 }
781 if ( (signed int)uClickX >= (signed int)pButton->uX && (signed int)uClickX <= (signed int)pButton->uZ
782 && (signed int)uClickY >= (signed int)pButton->uY && (signed int)uClickY <= (signed int)pButton->uW )
783 {
784 pWindowList[v3].pCurrentPosActiveItem = v4;
785 return true;
786 }
787 }
788 }
789 break;
790 }
791 default:
792 break;
793 }
794 }
795 }