comparison Engine/Graphics/Render.h @ 2575:a76d408c5132 tip

DrawTranslucent -> DrawTextureGrayShade Removed old texture drawing stuff
author a.parshin
date Wed, 09 Mar 2016 01:39:52 +0200
parents dd36326a9994
children
comparison
equal deleted inserted replaced
2574:dd36326a9994 2575:a76d408c5132
261 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Image *pTexture, int a5); 261 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Image *pTexture, int a5);
262 virtual void ZDrawTextureAlpha(float u, float v, struct Image *pTexture, int zVal); 262 virtual void ZDrawTextureAlpha(float u, float v, struct Image *pTexture, int zVal);
263 virtual void BlendTextures(unsigned int a2, unsigned int a3, struct Image *a4, struct Texture_MM7 *a5, int t, int start_opacity, int end_opacity); 263 virtual void BlendTextures(unsigned int a2, unsigned int a3, struct Image *a4, struct Texture_MM7 *a5, int t, int start_opacity, int end_opacity);
264 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture_MM7 *a4, struct Texture_MM7 *a5, int a6, int a7, int a8); 264 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture_MM7 *a4, struct Texture_MM7 *a5, int a6, int a7, int a8);
265 265
266 virtual void DrawMasked(float u, float v, struct Image *img, unsigned int color_dimming_level, unsigned __int16 mask);
267 virtual void DrawTextureGrayShade(float u, float v, struct Image *a4);
266 virtual void DrawTransparentRedShade(float u, float v, struct Image *a4); 268 virtual void DrawTransparentRedShade(float u, float v, struct Image *a4);
267 virtual void DrawTransparentGreenShade(float u, float v, struct Image *pTexture); 269 virtual void DrawTransparentGreenShade(float u, float v, struct Image *pTexture);
268 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); 270 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices);
269 271
270 virtual void DrawMasked(float u, float v, struct Image *pTexture, unsigned __int16 mask);
271
272 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); 272 virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency);
273 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); 273 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
274 274
275 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); 275 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
276 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); 276 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
277 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture_MM7 *a4);
278 277
279 virtual void DrawBuildingsD3D(); 278 virtual void DrawBuildingsD3D();
280 //struct BSPModel *DrawBuildingsSW(); 279 //struct BSPModel *DrawBuildingsSW();
281 //int OnOutdoorRedrawSW(); 280 //int OnOutdoorRedrawSW();
282 281