comparison mm7_data.h @ 1677:a699ecd7aeb3

PlayerCreationUI_Draw()
author Ritor1
date Fri, 20 Sep 2013 14:31:42 +0600
parents 483cc7f0d86c
children 33171f1f3daf
comparison
equal deleted inserted replaced
1676:483cc7f0d86c 1677:a699ecd7aeb3
1277 void sub_487DA9(); 1277 void sub_487DA9();
1278 double GetFogDensityByTime(struct OutdoorLocation *_this); 1278 double GetFogDensityByTime(struct OutdoorLocation *_this);
1279 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6); 1279 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6);
1280 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6); 1280 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6);
1281 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4); 1281 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4);
1282 int PlayerCreation_Choose4Skills(); 1282 bool PlayerCreation_Choose4Skills();
1283 int PlayerCreation_GetUnspentAttributePointCount(); 1283 int PlayerCreation_GetUnspentAttributePointCount();
1284 void LoadPlayerPortraintsAndVoices(); 1284 void LoadPlayerPortraintsAndVoices();
1285 int __fastcall ReloadPlayerPortraits(int, int); // weak 1285 void ReloadPlayerPortraits(int player_id, int face_id);
1286 void sub_491E3A(); 1286 void sub_491E3A();
1287 int CycleCharacter(bool backwards); 1287 int CycleCharacter(bool backwards);
1288 void __fastcall Rest(unsigned int uHoursToSleep); 1288 void __fastcall Rest(unsigned int uHoursToSleep);
1289 int _493938_regenerate(); 1289 int _493938_regenerate();
1290 void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); 1290 void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration);