Mercurial > mm7
comparison UI/UIPartyCreation.cpp @ 1677:a699ecd7aeb3
PlayerCreationUI_Draw()
author | Ritor1 |
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date | Fri, 20 Sep 2013 14:31:42 +0600 |
parents | 75fafd8ced59 |
children | 6faacde46271 |
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1676:483cc7f0d86c | 1677:a699ecd7aeb3 |
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19 #include "..\mm7_data.h" | 19 #include "..\mm7_data.h" |
20 | 20 |
21 | 21 |
22 | 22 |
23 //----- (004908DE) -------------------------------------------------------- | 23 //----- (004908DE) -------------------------------------------------------- |
24 int PlayerCreation_Choose4Skills() | 24 bool PlayerCreation_Choose4Skills() |
25 { | 25 { |
26 Player *v0; // esi@1 | 26 signed int skills_count; // edx@2 |
27 signed int v1; // edx@2 | 27 |
28 unsigned short *v2; // eax@2 | 28 for ( uint j = 0; j < 4; ++j ) |
29 signed int v3; // ecx@2 | 29 { |
30 | 30 skills_count = 0; |
31 v0 = pParty->pPlayers;//[0].pActiveSkills; | 31 for ( uint i = 0; i < 37; ++i ) |
32 while ( 1 ) | 32 { |
33 { | 33 if ( pParty->pPlayers[j].pActiveSkills[i] ) |
34 v1 = 0; | 34 ++skills_count; |
35 v2 = v0->pActiveSkills; | 35 } |
36 v3 = 37; | 36 if ( skills_count < 4 ) |
37 do | 37 return false; |
38 { | 38 } |
39 if ( *v2 ) | 39 return true; |
40 ++v1; | 40 } |
41 ++v2; | |
42 --v3; | |
43 } | |
44 while ( v3 ); | |
45 if ( v1 < 4 ) | |
46 break; | |
47 ++v0; | |
48 if ( v0 > &pParty->pPlayers[3] ) | |
49 return 1; | |
50 } | |
51 return 0; | |
52 } | |
53 | |
54 | |
55 | |
56 | 41 |
57 //----- (00491CB5) -------------------------------------------------------- | 42 //----- (00491CB5) -------------------------------------------------------- |
58 void LoadPlayerPortraintsAndVoices() | 43 void LoadPlayerPortraintsAndVoices() |
59 { | 44 { |
60 //Texture **v0; // ebx@1 | 45 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; |
61 //int v1; // eax@2 | 46 |
62 //int v2; // edi@3 | 47 for (uint i = 0; i < 4; ++i) |
63 char *v3; // esi@5 | 48 for (uint j = 0; j < 56; ++j) |
64 char *v4; // [sp+10h] [bp-4h]@1 | 49 { |
65 | 50 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1); |
66 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; | 51 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); |
67 | 52 } |
53 | |
54 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); | |
55 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); | |
56 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
57 | |
58 if (SoundSetAction[24][0]) | |
68 for (uint i = 0; i < 4; ++i) | 59 for (uint i = 0; i < 4; ++i) |
69 for (uint j = 0; j < 56; ++j) | 60 { |
70 { | 61 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); |
71 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1); | 62 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); |
72 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | 63 } |
73 } | 64 } |
74 | |
75 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); | |
76 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); | |
77 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
78 | |
79 if (SoundSetAction[24][0]) | |
80 for (uint i = 0; i < 4; ++i) | |
81 { | |
82 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); | |
83 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); | |
84 } | |
85 } | |
86 | 65 |
87 //----- (00491DE7) -------------------------------------------------------- | 66 //----- (00491DE7) -------------------------------------------------------- |
88 int __fastcall ReloadPlayerPortraits(int a1, int a2) | 67 void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state |
89 { | 68 { |
90 int result; // eax@1 | 69 for ( uint i = 0; i <= 55; ++i ) |
91 const char **v3; // ebp@1 | 70 { |
92 Texture **v4; // ebx@1 | 71 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1); |
93 int v5; // esi@2 | 72 pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2); |
94 | 73 } |
95 result = 0; | 74 } |
96 v3 = &pPlayerPortraitsNames[a2]; | |
97 v4 = pTextures_PlayerFaces[a1].data(); | |
98 do | |
99 { | |
100 v5 = result + 1; | |
101 sprintf(pTmpBuf.data(), "%s%02d", *v3, result + 1); | |
102 pIcons_LOD->ReloadTexture(*v4, pTmpBuf.data(), 2); | |
103 result = v5; | |
104 ++v4; | |
105 } | |
106 while ( v5 < 56 ); | |
107 return result; | |
108 } | |
109 //----- (00495B39) -------------------------------------------------------- | 75 //----- (00495B39) -------------------------------------------------------- |
110 void PlayerCreationUI_Draw() | 76 void PlayerCreationUI_Draw() |
111 { | 77 { |
112 int pTextCenter; // eax@3 | 78 int pTextCenter; // eax@3 |
113 IconFrame *pFrame; // eax@3 | 79 IconFrame *pFrame; // eax@3 |
114 int pX; // ecx@7 | 80 int pX; // ecx@7 |
115 GUIButton *uPosActiveItem; // edi@12 | 81 GUIButton *uPosActiveItem; // edi@12 |
116 int uNumLet; // eax@14 | |
117 char v8; // al@17 | |
118 int v9; // ecx@17 | |
119 char v10; // sf@17 | |
120 size_t v16; // eax@28 | |
121 int v17; // eax@33 | 82 int v17; // eax@33 |
122 int uStatLevel; // eax@44 | 83 int uStatLevel; // eax@44 |
123 unsigned int pStatColor; // eax@44 | 84 unsigned int pStatColor; // eax@44 |
124 PLAYER_SKILL_TYPE pSkillsType; // eax@44 | 85 PLAYER_SKILL_TYPE pSkillsType; // eax@44 |
125 int v51; // eax@49 | |
126 char *v52; // edi@52 | |
127 char v53; // al@52 | |
128 PLAYER_CLASS_TYPE uClassType; // edi@53 | 86 PLAYER_CLASS_TYPE uClassType; // edi@53 |
129 int pColorText; // eax@53 | 87 int pColorText; // eax@53 |
130 PLAYER_SKILL_TYPE pSkillId; // edi@72 | 88 PLAYER_SKILL_TYPE pSkillId; // edi@72 |
131 size_t pLenText; // eax@72 | 89 size_t pLenText; // eax@72 |
132 signed int v104; // ecx@72 | 90 signed int v104; // ecx@72 |
133 int pTextY; // ST08_4@81 | 91 int pTextY; // ST08_4@81 |
134 signed int pBonusNum; // edi@82 | 92 signed int pBonusNum; // edi@82 |
135 const char *uRaceName; // [sp+0h] [bp-170h]@39 | 93 const char *uRaceName; // [sp+0h] [bp-170h]@39 |
136 char pText[200]; // [sp+10h] [bp-160h]@14 | 94 char pText[200]; // [sp+10h] [bp-160h]@14 |
137 GUIWindow pWindow; // [sp+D8h] [bp-98h]@83 | 95 GUIWindow message_window; // [sp+D8h] [bp-98h]@83 |
138 size_t v120; // [sp+130h] [bp-40h]@25 | |
139 int uColor1; // [sp+144h] [bp-2Ch]@1 | |
140 int v126; // [sp+148h] [bp-28h]@25 | 96 int v126; // [sp+148h] [bp-28h]@25 |
141 int uColorGreen; // [sp+14Ch] [bp-24h]@1 | |
142 int pIntervalY; // [sp+150h] [bp-20h]@14 | 97 int pIntervalY; // [sp+150h] [bp-20h]@14 |
143 int pX_Numbers; // [sp+154h] [bp-1Ch]@18 | 98 int pX_Numbers; // [sp+154h] [bp-1Ch]@18 |
144 int uColorTeal; // [sp+158h] [bp-18h]@1 | |
145 int uColorWhite; // [sp+15Ch] [bp-14h]@1 | |
146 int uX; // [sp+160h] [bp-10h]@18 | 99 int uX; // [sp+160h] [bp-10h]@18 |
147 unsigned int v133; // [sp+164h] [bp-Ch]@25 | |
148 int pOrder; // [sp+168h] [bp-8h]@14 | |
149 int pIntervalX; | 100 int pIntervalX; |
150 int pCorrective; | 101 int pCorrective; |
151 const char *pSkillName; | 102 |
152 | 103 //move sky |
153 uColor1 = TargetColor(0xD1, 0xBB, 0x61); | |
154 uColorTeal = TargetColor(0, 0xF7, 0xF7); | |
155 uColorGreen = TargetColor(0, 0xFF, 0); | |
156 uColorWhite = TargetColor(0xFF, 0xFF, 0xFF); | |
157 pRenderer->BeginScene(); | 104 pRenderer->BeginScene(); |
158 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | 105 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); |
159 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; | 106 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; |
160 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); | 107 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); |
161 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY); | 108 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY); |
171 default: | 118 default: |
172 Error("Invalid selected character"); | 119 Error("Invalid selected character"); |
173 } | 120 } |
174 | 121 |
175 pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); | 122 pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); |
176 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0); | 123 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü Î Ò Ð ß Ä |
177 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); | 124 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); |
178 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); | 125 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); |
179 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); | 126 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); |
180 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); | 127 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); |
181 pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); | 128 pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); |
187 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); | 134 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); |
188 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); | 135 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); |
189 | 136 |
190 memset(pText, 0, 200); | 137 memset(pText, 0, 200); |
191 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" | 138 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" |
192 uNumLet = strlen(pText) - 1; | 139 for ( int i = strlen(pText) - 1; i >= 0; i-- )//??? |
193 pOrder = uNumLet; | 140 pText[i] = toupper((unsigned __int8)pText[i]); |
194 if ( uNumLet >= 0 ) | |
195 { | |
196 while ( 1 ) | |
197 { | |
198 v8 = toupper((unsigned __int8)pText[uNumLet]); | |
199 v9 = pOrder; | |
200 v10 = pOrder-- - 1 < 0; | |
201 pText[v9] = v8; | |
202 if ( v10 ) | |
203 break; | |
204 uNumLet = pOrder; | |
205 } | |
206 } | |
207 | 141 |
208 pIntervalX = 18; | 142 pIntervalX = 18; |
209 pIntervalY = pFontCreate->uFontHeight - 2; | 143 pIntervalY = pFontCreate->uFontHeight - 2; |
210 //v124 = 0; | |
211 uX = 32; | 144 uX = 32; |
212 pX_Numbers = 493; | 145 pX_Numbers = 493; |
213 | 146 |
214 for (int i = 0; i < 4; ++i) | 147 for (int i = 0; i < 4; ++i) |
215 { | 148 { |
216 auto player = pParty->pPlayers + i; | 149 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0); |
217 | 150 pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]); |
218 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[player->classType], 0, 0, 0); | |
219 pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]); | |
220 | 151 |
221 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) | 152 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) |
222 { | 153 { |
223 switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 ) | 154 switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 ) |
224 { | 155 { |
226 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1); | 157 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1); |
227 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); | 158 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); |
228 break; | 159 break; |
229 case WINDOW_INPUT_CONFIRMED: // press enter | 160 case WINDOW_INPUT_CONFIRMED: // press enter |
230 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | 161 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; |
231 v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
232 v126 = 0; | 162 v126 = 0; |
233 v133 = 0; | 163 for ( int i = 0; i < strlen((const char *)pKeyActionMap->pPressedKeysBuffer); ++i )//edit name |
234 if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name | |
235 { | 164 { |
236 do | 165 if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' ) |
237 { | 166 ++v126; |
238 if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' ) | |
239 ++v126; | |
240 ++v133; | |
241 v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
242 } | |
243 while ( v133 < v16 ); | |
244 } | 167 } |
245 if ( v120 && v126 != v120 ) | 168 if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) && v126 != strlen((const char *)pKeyActionMap->pPressedKeysBuffer) ) |
246 strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer); | 169 strcpy(pParty->pPlayers[i].pName, (const char *)pKeyActionMap->pPressedKeysBuffer); |
247 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0); | 170 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); |
248 *(short *)&player->field_1988[27] = 1; | 171 pParty->pPlayers[i].field_1988[27] = 1; |
249 break; | 172 break; |
250 case WINDOW_INPUT_CANCELLED: // press escape | 173 case WINDOW_INPUT_CANCELLED: // press escape |
251 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | 174 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; |
252 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0); | 175 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); |
253 SetCurrentMenuID(MENU_NAMEPANELESC); | 176 SetCurrentMenuID(MENU_NAMEPANELESC); |
254 break; | 177 break; |
255 } | 178 } |
256 } | 179 } |
257 else | 180 else |
258 { | 181 { |
259 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0); | 182 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); |
260 } | 183 } |
261 | 184 |
262 switch (player->GetRace()) | 185 switch (pParty->pPlayers[i].GetRace()) |
263 { | 186 { |
264 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" | 187 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" |
265 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" | 188 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" |
266 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" | 189 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" |
267 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" | 190 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" |
268 }; | 191 }; |
269 strcpy(pTmpBuf.data(), uRaceName); | 192 strcpy(pTmpBuf.data(), uRaceName); |
270 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name | 193 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name |
271 | 194 |
272 pTextCenter = pFontCreate->AlignText_Center(150, pText); | 195 pTextCenter = pFontCreate->AlignText_Center(150, pText); |
273 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); // Skills | 196 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills |
274 | 197 |
275 uStatLevel = player->GetActualMight(); | 198 uStatLevel = pParty->pPlayers[i].GetActualMight(); |
276 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" | 199 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" |
277 pStatColor = player->GetStatColor(0); | 200 pStatColor = pParty->pPlayers[i].GetStatColor(0); |
278 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | 201 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
279 | 202 |
280 uStatLevel = player->GetActualIntelligence(); | 203 uStatLevel = pParty->pPlayers[i].GetActualIntelligence(); |
281 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect" | 204 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect" |
282 pStatColor = player->GetStatColor(1); | 205 pStatColor = pParty->pPlayers[i].GetStatColor(1); |
283 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | 206 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
284 | 207 |
285 uStatLevel = player->GetActualWillpower(); | 208 uStatLevel = pParty->pPlayers[i].GetActualWillpower(); |
286 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality" | 209 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality" |
287 pStatColor = player->GetStatColor(2); | 210 pStatColor = pParty->pPlayers[i].GetStatColor(2); |
288 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | 211 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
289 | 212 |
290 uStatLevel = player->GetActualEndurance(); | 213 uStatLevel = pParty->pPlayers[i].GetActualEndurance(); |
291 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance" | 214 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance" |
292 pStatColor = player->GetStatColor(3); | 215 pStatColor = pParty->pPlayers[i].GetStatColor(3); |
293 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | 216 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
294 | 217 |
295 uStatLevel = player->GetActualAccuracy(); | 218 uStatLevel = pParty->pPlayers[i].GetActualAccuracy(); |
296 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy" | 219 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy" |
297 pStatColor = player->GetStatColor(4); | 220 pStatColor = pParty->pPlayers[i].GetStatColor(4); |
298 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | 221 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
299 | 222 |
300 uStatLevel = player->GetActualSpeed(); | 223 uStatLevel = pParty->pPlayers[i].GetActualSpeed(); |
301 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed" | 224 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed" |
302 pStatColor = player->GetStatColor(5); | 225 pStatColor = pParty->pPlayers[i].GetStatColor(5); |
303 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | 226 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
304 | 227 |
305 uStatLevel = player->GetActualLuck(); | 228 uStatLevel = pParty->pPlayers[i].GetActualLuck(); |
306 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck" | 229 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck" |
307 pStatColor = player->GetStatColor(6); | 230 pStatColor = pParty->pPlayers[i].GetStatColor(6); |
308 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | 231 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
309 | 232 |
310 | 233 |
311 pSkillsType = player->GetSkillIdxByOrder(0); | 234 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0); |
312 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); | 235 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
313 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | 236 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); |
314 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf.data(), 0, 0, 0); | 237 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
315 | 238 |
316 pSkillsType = player->GetSkillIdxByOrder(1); | 239 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1); |
317 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); | 240 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
318 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | 241 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); |
319 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, uColorWhite, pTmpBuf.data(), 0, 0, 0); | 242 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
320 | 243 |
321 pSkillsType = player->GetSkillIdxByOrder(2); | 244 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2); |
322 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); | 245 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
323 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | 246 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); |
324 pColorText = uColorGreen; | 247 pColorText = TargetColor(0, 0xFF, 0); |
325 if ( (signed int)pSkillsType >= 37 ) | 248 if ( (signed int)pSkillsType >= 37 ) |
326 pColorText = uColorTeal; | 249 pColorText = TargetColor(0, 0xF7, 0xF7); |
327 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); | 250 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); |
328 | 251 |
329 pSkillsType = player->GetSkillIdxByOrder(3); | 252 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3); |
330 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); | 253 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
331 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | 254 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); |
332 pColorText = uColorGreen; | 255 pColorText = TargetColor(0, 0xFF, 0); |
333 if ( (signed int)pSkillsType >= 37 ) | 256 if ( (signed int)pSkillsType >= 37 ) |
334 pColorText = uColorTeal; | 257 pColorText = TargetColor(0, 0xF7, 0xF7); |
335 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); | 258 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); |
336 | 259 |
337 //v124 = (char *)v124 + 1; | |
338 pIntervalX += 159; | 260 pIntervalX += 159; |
339 pX_Numbers -= 158; | 261 pX_Numbers -= 158; |
340 uX += 158; | 262 uX += 158; |
341 } | 263 } |
342 | 264 |
343 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" | 265 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" |
344 v51 = strlen(pText) - 1; | 266 for ( int i = strlen(pText) - 1; i >= 0; i-- ) |
345 pOrder = v51; | 267 pText[i] = toupper((unsigned __int8)pText[i]); |
346 if ( v51 >= 0 ) | 268 |
347 { | |
348 while ( 1 ) | |
349 { | |
350 v52 = &pText[v51]; | |
351 v53 = toupper((unsigned __int8)pText[v51]); | |
352 v10 = pOrder-- - 1 < 0; | |
353 *v52 = v53; | |
354 if ( v10 ) | |
355 break; | |
356 v51 = pOrder; | |
357 } | |
358 } | |
359 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; | 269 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; |
360 pTextCenter = pFontCreate->AlignText_Center(193, pText); | 270 pTextCenter = pFontCreate->AlignText_Center(193, pText); |
361 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);//Classes | 271 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes |
362 | 272 |
363 pColorText = uColorTeal; | 273 pColorText = TargetColor(0, 0xF7, 0xF7); |
364 if ( uClassType ) | 274 if ( uClassType ) |
365 pColorText = uColorWhite; | 275 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
366 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); | 276 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); |
367 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); | 277 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); |
368 | 278 |
369 pColorText = uColorTeal; | 279 pColorText = TargetColor(0, 0xF7, 0xF7); |
370 if ( uClassType != PLAYER_CLASS_PALADIN ) | 280 if ( uClassType != PLAYER_CLASS_PALADIN ) |
371 pColorText = uColorWhite; | 281 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
372 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); | 282 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); |
373 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); | 283 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); |
374 | 284 |
375 pColorText = uColorTeal; | 285 pColorText = TargetColor(0, 0xF7, 0xF7); |
376 if ( uClassType != PLAYER_CLASS_DRUID ) | 286 if ( uClassType != PLAYER_CLASS_DRUID ) |
377 pColorText = uColorWhite; | 287 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
378 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); | 288 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); |
379 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); | 289 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); |
380 | 290 |
381 pColorText = uColorTeal; | 291 pColorText = TargetColor(0, 0xF7, 0xF7); |
382 if ( uClassType != PLAYER_CLASS_CLERIC ) | 292 if ( uClassType != PLAYER_CLASS_CLERIC ) |
383 pColorText = uColorWhite; | 293 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
384 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); | 294 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); |
385 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); | 295 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); |
386 | 296 |
387 pColorText = uColorTeal; | 297 pColorText = TargetColor(0, 0xF7, 0xF7); |
388 if ( uClassType != PLAYER_CLASS_DRUID) | 298 if ( uClassType != PLAYER_CLASS_DRUID) |
389 pColorText = uColorWhite; | 299 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
390 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); | 300 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); |
391 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); | 301 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); |
392 | 302 |
393 pColorText = uColorTeal; | 303 pColorText = TargetColor(0, 0xF7, 0xF7); |
394 if ( uClassType != PLAYER_CLASS_SORCERER ) | 304 if ( uClassType != PLAYER_CLASS_SORCERER ) |
395 pColorText = uColorWhite; | 305 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
396 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); | 306 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); |
397 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); | 307 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); |
398 | 308 |
399 pColorText = uColorTeal; | 309 pColorText = TargetColor(0, 0xF7, 0xF7); |
400 if ( uClassType != PLAYER_CLASS_ARCHER ) | 310 if ( uClassType != PLAYER_CLASS_ARCHER ) |
401 pColorText = uColorWhite; | 311 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
402 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); | 312 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); |
403 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); | 313 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); |
404 | 314 |
405 pColorText = uColorTeal; | 315 pColorText = TargetColor(0, 0xF7, 0xF7); |
406 if ( uClassType != PLAYER_CLASS_MONK ) | 316 if ( uClassType != PLAYER_CLASS_MONK ) |
407 pColorText = uColorWhite; | 317 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
408 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); | 318 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); |
409 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); | 319 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); |
410 | 320 |
411 pColorText = uColorTeal; | 321 pColorText = TargetColor(0, 0xF7, 0xF7); |
412 if ( uClassType != PLAYER_CLASS_THEIF ) | 322 if ( uClassType != PLAYER_CLASS_THEIF ) |
413 pColorText = uColorWhite; | 323 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
414 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); | 324 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); |
415 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); | 325 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); |
416 | 326 |
417 pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" | 327 pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" |
418 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0); | 328 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0); |
419 for (uint i = 0; i < 9; ++i) | 329 for (uint i = 0; i < 9; ++i) |
420 { | 330 { |
421 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); | 331 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); |
422 strcpy(pText, pSkillNames[pSkillId]); | 332 strcpy(pText, pSkillNames[pSkillId]); |
423 pLenText = strlen(pText); | 333 pLenText = strlen(pText); |
439 } | 349 } |
440 } | 350 } |
441 pCorrective = -10;//-5 | 351 pCorrective = -10;//-5 |
442 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) | 352 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) |
443 pCorrective = 0; | 353 pCorrective = 0; |
444 pColorText = uColorTeal; | 354 pColorText = TargetColor(0, 0xF7, 0xF7); |
445 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) | 355 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) |
446 pColorText = uColorWhite; | 356 pColorText = TargetColor(0xFF, 0xFF, 0xFF); |
447 pTextCenter = pFontCreate->AlignText_Center(100, pText); | 357 pTextCenter = pFontCreate->AlignText_Center(100, pText); |
448 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); | 358 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); |
449 } | 359 } |
450 | 360 |
451 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" | 361 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" |
452 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0); | 362 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0); |
453 pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); | 363 pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); |
454 sprintf(pTmpBuf.data(), "%d", pBonusNum); | 364 sprintf(pTmpBuf.data(), "%d", pBonusNum); |
455 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); | 365 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); |
456 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf.data(), 0, 0, 0); | 366 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
457 if ( GameUI_Footer_TimeLeft > GetTickCount() ) | 367 if ( GameUI_Footer_TimeLeft > GetTickCount() ) |
458 { | 368 { |
459 pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." | 369 message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." |
460 if ( pBonusNum < 0 ) | 370 if ( pBonusNum < 0 ) |
461 pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." | 371 message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." |
462 pWindow.uFrameWidth = 300; | 372 message_window.uFrameWidth = 300; |
463 pWindow.uFrameHeight = 100; | 373 message_window.uFrameHeight = 100; |
464 pWindow.uFrameX = 170; | 374 message_window.uFrameX = 170; |
465 pWindow.uFrameY = 140; | 375 message_window.uFrameY = 140; |
466 pWindow.uFrameZ = 469; | 376 message_window.uFrameZ = 469; |
467 pWindow.uFrameW = 239; | 377 message_window.uFrameW = 239; |
468 pWindow.DrawMessageBox(0); | 378 message_window.DrawMessageBox(0); |
469 } | 379 } |
470 pRenderer->EndScene(); | 380 pRenderer->EndScene(); |
471 } | 381 } |
472 | 382 |
473 //----- (0049695A) -------------------------------------------------------- | 383 //----- (0049695A) -------------------------------------------------------- |