Mercurial > mm7
comparison mm7_3.cpp @ 718:a5ee769b02c6
Слияние
author | Ritor1 |
---|---|
date | Mon, 18 Mar 2013 01:51:31 +0600 |
parents | d5473972234d af0332a32034 |
children | 70c5a87a1307 |
comparison
equal
deleted
inserted
replaced
717:d5473972234d | 718:a5ee769b02c6 |
---|---|
4477 v9 = v6 * *(float *)v4; | 4477 v9 = v6 * *(float *)v4; |
4478 *((int *)v4 + 20) = LODWORD(v5); | 4478 *((int *)v4 + 20) = LODWORD(v5); |
4479 *((float *)v4 + 19) = v8 - v9; | 4479 *((float *)v4 + 19) = v8 - v9; |
4480 } | 4480 } |
4481 *((int *)v4 + 21) = *((int *)v4 + 1); | 4481 *((int *)v4 + 21) = *((int *)v4 + 1); |
4482 if ( (double)(signed int)pViewport->uViewportX <= *((float *)v4 + 18) | 4482 if ( (double)(signed int)pViewport->uViewportTL_X <= *((float *)v4 + 18) |
4483 && (double)(signed int)pViewport->uViewportZ > *((float *)v4 + 18) | 4483 && (double)(signed int)pViewport->uViewportBR_X > *((float *)v4 + 18) |
4484 && (double)(signed int)pViewport->uViewportY <= *((float *)v4 + 19) | 4484 && (double)(signed int)pViewport->uViewportTL_Y <= *((float *)v4 + 19) |
4485 && (double)(signed int)pViewport->uViewportW > *((float *)v4 + 19) ) | 4485 && (double)(signed int)pViewport->uViewportBR_Y > *((float *)v4 + 19) ) |
4486 v16 = 1; | 4486 v16 = 1; |
4487 ++v3; | 4487 ++v3; |
4488 v4 += 16; | 4488 v4 += 16; |
4489 } | 4489 } |
4490 while ( v3 < v2->field_10 ); | 4490 while ( v3 < v2->field_10 ); |
4503 v13 = (double)pViewport->uScreenCenterY; | 4503 v13 = (double)pViewport->uScreenCenterY; |
4504 v14 = v12 * *((float *)v10 + 2); | 4504 v14 = v12 * *((float *)v10 + 2); |
4505 *((int *)v10 + 22) = LODWORD(v11); | 4505 *((int *)v10 + 22) = LODWORD(v11); |
4506 *((int *)v10 + 23) = *((int *)v10 + 3); | 4506 *((int *)v10 + 23) = *((int *)v10 + 3); |
4507 *((float *)v10 + 21) = v13 - v14; | 4507 *((float *)v10 + 21) = v13 - v14; |
4508 if ( (double)(signed int)pViewport->uViewportX <= *((float *)v10 + 20) | 4508 if ( (double)(signed int)pViewport->uViewportTL_X <= *((float *)v10 + 20) |
4509 && (double)(signed int)pViewport->uViewportZ > *((float *)v10 + 20) | 4509 && (double)(signed int)pViewport->uViewportBR_X > *((float *)v10 + 20) |
4510 && (double)(signed int)pViewport->uViewportY <= *((float *)v10 + 21) | 4510 && (double)(signed int)pViewport->uViewportTL_Y <= *((float *)v10 + 21) |
4511 && (double)(signed int)pViewport->uViewportW > *((float *)v10 + 21) ) | 4511 && (double)(signed int)pViewport->uViewportBR_Y > *((float *)v10 + 21) ) |
4512 v16 = 1; | 4512 v16 = 1; |
4513 ++v1; | 4513 ++v1; |
4514 v10 += 16; | 4514 v10 += 16; |
4515 } | 4515 } |
4516 while ( v1 < v2->field_10 ); | 4516 while ( v1 < v2->field_10 ); |
5842 last_camera_rot_x == pParty->sRotationX) | 5842 last_camera_rot_x == pParty->sRotationX) |
5843 { | 5843 { |
5844 draw: | 5844 draw: |
5845 struct RenderVertexD3D3 v[6]; | 5845 struct RenderVertexD3D3 v[6]; |
5846 | 5846 |
5847 v[0].pos.x = pViewport->uScreenX; | 5847 v[0].pos.x = pViewport->uScreen_TL_X; |
5848 v[0].pos.y = pViewport->uScreenY; | 5848 v[0].pos.y = pViewport->uScreen_TL_Y; |
5849 v[0].pos.z = 0.99989998; | 5849 v[0].pos.z = 0.99989998; |
5850 v[0].rhw = 1; | 5850 v[0].rhw = 1; |
5851 v[0].diffuse = 0xFFFFFFFF; | 5851 v[0].diffuse = 0xFFFFFFFF; |
5852 v[0].specular = 0; | 5852 v[0].specular = 0; |
5853 v[0].texcoord.x = 0; | 5853 v[0].texcoord.x = 0; |
5854 v[0].texcoord.y = 0; | 5854 v[0].texcoord.y = 0; |
5855 | 5855 |
5856 v[1].pos.x = pViewport->uScreenX + pViewport->uScreenWidth; | 5856 v[1].pos.x = pViewport->uScreen_TL_X + pViewport->uScreenWidth; |
5857 v[1].pos.y = pViewport->uScreenY + pViewport->uScreenHeight; | 5857 v[1].pos.y = pViewport->uScreen_TL_Y + pViewport->uScreenHeight; |
5858 v[1].pos.z = 0.99989998; | 5858 v[1].pos.z = 0.99989998; |
5859 v[1].rhw = 1; | 5859 v[1].rhw = 1; |
5860 v[1].diffuse = 0xFFFFFFFF; | 5860 v[1].diffuse = 0xFFFFFFFF; |
5861 v[1].specular = 0; | 5861 v[1].specular = 0; |
5862 v[1].texcoord.x = (float)pViewport->uScreenWidth / skybox_width; | 5862 v[1].texcoord.x = (float)pViewport->uScreenWidth / skybox_width; |
5863 v[1].texcoord.y = (float)pViewport->uScreenHeight / skybox_height; | 5863 v[1].texcoord.y = (float)pViewport->uScreenHeight / skybox_height; |
5864 | 5864 |
5865 v[2].pos.x = pViewport->uScreenX + pViewport->uScreenWidth; | 5865 v[2].pos.x = pViewport->uScreen_TL_X + pViewport->uScreenWidth; |
5866 v[2].pos.y = pViewport->uScreenY; | 5866 v[2].pos.y = pViewport->uScreen_TL_Y; |
5867 v[2].pos.z = 0.99989998; | 5867 v[2].pos.z = 0.99989998; |
5868 v[2].rhw = 1; | 5868 v[2].rhw = 1; |
5869 v[2].diffuse = 0xFFFFFFFF; | 5869 v[2].diffuse = 0xFFFFFFFF; |
5870 v[2].specular = 0; | 5870 v[2].specular = 0; |
5871 v[2].texcoord.x = (float)pViewport->uScreenWidth / skybox_width; | 5871 v[2].texcoord.x = (float)pViewport->uScreenWidth / skybox_width; |
5872 v[2].texcoord.y = 0; | 5872 v[2].texcoord.y = 0; |
5873 | 5873 |
5874 memcpy(&v[3], &v[0], sizeof(*v)); | 5874 memcpy(&v[3], &v[0], sizeof(*v)); |
5875 | 5875 |
5876 v[4].pos.x = pViewport->uScreenX; | 5876 v[4].pos.x = pViewport->uScreen_TL_X; |
5877 v[4].pos.y = pViewport->uScreenY + pViewport->uScreenHeight; | 5877 v[4].pos.y = pViewport->uScreen_TL_Y + pViewport->uScreenHeight; |
5878 v[4].pos.z = 0.99989998; | 5878 v[4].pos.z = 0.99989998; |
5879 v[4].rhw = 1; | 5879 v[4].rhw = 1; |
5880 v[4].diffuse = 0xFFFFFFFF; | 5880 v[4].diffuse = 0xFFFFFFFF; |
5881 v[4].specular = 0; | 5881 v[4].specular = 0; |
5882 v[4].texcoord.x = 0; | 5882 v[4].texcoord.x = 0; |
6123 _this.field_24 = 0x2000000; | 6123 _this.field_24 = 0x2000000; |
6124 | 6124 |
6125 _this.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; | 6125 _this.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; |
6126 _this.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; | 6126 _this.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; |
6127 | 6127 |
6128 array_50AC10[0].vWorldViewProjX = pViewport->uViewportX; | 6128 array_50AC10[0].vWorldViewProjX = pViewport->uViewportTL_X; |
6129 array_50AC10[0].vWorldViewProjY = pViewport->uViewportY; | 6129 array_50AC10[0].vWorldViewProjY = pViewport->uViewportTL_Y; |
6130 | 6130 |
6131 array_50AC10[1].vWorldViewProjX = pViewport->uViewportX; | 6131 array_50AC10[1].vWorldViewProjX = pViewport->uViewportTL_X; |
6132 array_50AC10[1].vWorldViewProjY = v38; | 6132 array_50AC10[1].vWorldViewProjY = v38; |
6133 | 6133 |
6134 array_50AC10[2].vWorldViewProjX = pViewport->uViewportZ; | 6134 array_50AC10[2].vWorldViewProjX = pViewport->uViewportBR_X; |
6135 array_50AC10[2].vWorldViewProjY = pViewport->uViewportY; | 6135 array_50AC10[2].vWorldViewProjY = pViewport->uViewportTL_Y; |
6136 | 6136 |
6137 array_50AC10[3].vWorldViewProjX = pViewport->uViewportZ; | 6137 array_50AC10[3].vWorldViewProjX = pViewport->uViewportBR_X; |
6138 array_50AC10[3].vWorldViewProjY = v38; | 6138 array_50AC10[3].vWorldViewProjY = v38; |
6139 | 6139 |
6140 /*v36 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5; | 6140 /*v36 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5; |
6141 v33 = 65536 / (signed int)(v36 / tan(0.6457717418670654) + 0.5); | 6141 v33 = 65536 / (signed int)(v36 / tan(0.6457717418670654) + 0.5); |
6142 | 6142 |
6443 if ( !X ) | 6443 if ( !X ) |
6444 goto LABEL_14; | 6444 goto LABEL_14; |
6445 v21 = abs(v19 >> 14); | 6445 v21 = abs(v19 >> 14); |
6446 if ( v21 <= abs(X) ) | 6446 if ( v21 <= abs(X) ) |
6447 break; | 6447 break; |
6448 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportY ) | 6448 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) |
6449 break; | 6449 break; |
6450 v19 = v77; | 6450 v19 = v77; |
6451 v20 = v79; | 6451 v20 = v79; |
6452 LABEL_14: | 6452 LABEL_14: |
6453 LODWORD(v80) = v62.v_18.z; | 6453 LODWORD(v80) = v62.v_18.z; |
6563 if ( !X ) | 6563 if ( !X ) |
6564 goto LABEL_36; | 6564 goto LABEL_36; |
6565 v40 = abs(X); | 6565 v40 = abs(X); |
6566 if ( abs((signed __int64)v65) <= v40 ) | 6566 if ( abs((signed __int64)v65) <= v40 ) |
6567 break; | 6567 break; |
6568 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportY ) | 6568 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) |
6569 break; | 6569 break; |
6570 v39 = v78; | 6570 v39 = v78; |
6571 LABEL_36: | 6571 LABEL_36: |
6572 v78 = v62.v_18.z; | 6572 v78 = v62.v_18.z; |
6573 v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16; | 6573 v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16; |
12268 pRenderer->ResetClip(); | 12268 pRenderer->ResetClip(); |
12269 } | 12269 } |
12270 | 12270 |
12271 | 12271 |
12272 //----- (00442955) -------------------------------------------------------- | 12272 //----- (00442955) -------------------------------------------------------- |
12273 void DrawBook_Map_sub( unsigned int x, unsigned int y, unsigned int width, int height, int _48074 ) | 12273 void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 ) |
12274 { | 12274 { |
12275 int v5; // ebx@1 | 12275 int v5; // ebx@1 |
12276 int v6; // edi@1 | 12276 int v6; // edi@1 |
12277 BLVMapOutlines *v7; // eax@8 | 12277 BLVMapOutlines *v7; // eax@8 |
12278 unsigned __int8 v8; // zf@8 | 12278 unsigned __int8 v8; // zf@8 |
12298 int v28; // edx@21 | 12298 int v28; // edx@21 |
12299 int v29; // eax@21 | 12299 int v29; // eax@21 |
12300 double v30; // st7@23 | 12300 double v30; // st7@23 |
12301 signed __int64 v31; // qax@23 | 12301 signed __int64 v31; // qax@23 |
12302 unsigned short *v32; // edx@23 | 12302 unsigned short *v32; // edx@23 |
12303 int v33; // esi@23 | 12303 int textr_width; // esi@23 |
12304 signed int v34; // eax@23 | 12304 signed int v34; // eax@23 |
12305 signed int v35; // ecx@23 | 12305 signed int v35; // ecx@23 |
12306 int v36; // esi@27 | 12306 int v36; // esi@27 |
12307 int v37; // ecx@27 | 12307 int v37; // ecx@27 |
12308 int v38; // edx@31 | 12308 int v38; // edx@31 |
12340 unsigned int v70; // [sp-10h] [bp-48074h]@80 | 12340 unsigned int v70; // [sp-10h] [bp-48074h]@80 |
12341 unsigned int v71; // [sp-Ch] [bp-48070h]@80 | 12341 unsigned int v71; // [sp-Ch] [bp-48070h]@80 |
12342 unsigned int v72; // [sp-8h] [bp-4806Ch]@80 | 12342 unsigned int v72; // [sp-8h] [bp-4806Ch]@80 |
12343 signed int v73; // [sp-4h] [bp-48068h]@59 | 12343 signed int v73; // [sp-4h] [bp-48068h]@59 |
12344 unsigned __int16 v74; // [sp-4h] [bp-48068h]@79 | 12344 unsigned __int16 v74; // [sp-4h] [bp-48068h]@79 |
12345 unsigned short v75[131070]; // [sp+Ch] [bp-48058h]@23 | 12345 unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23 |
12346 int v76; // [sp+4800Ch] [bp-58h]@23 | 12346 int v76; // [sp+4800Ch] [bp-58h]@23 |
12347 unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27 | 12347 unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27 |
12348 unsigned __int16 *v78; // [sp+48014h] [bp-50h]@23 | 12348 unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23 |
12349 unsigned int v79; // [sp+48018h] [bp-4Ch]@1 | 12349 unsigned int surfPitch; // [sp+48018h] [bp-4Ch]@1 |
12350 unsigned int y_; // [sp+4801Ch] [bp-48h]@1 | 12350 |
12351 int v81; // [sp+48020h] [bp-44h]@23 | 12351 int v81; // [sp+48020h] [bp-44h]@23 |
12352 unsigned int x_; // [sp+48024h] [bp-40h]@1 | 12352 unsigned __int16* render16_data; |
12353 unsigned char* texture8_data; | |
12354 unsigned char* curr_line; | |
12355 int scale_increment; | |
12356 int scaled_posX; | |
12357 int scaled_posY; | |
12358 int stepX_r; | |
12359 int stepY_r; | |
12360 | |
12361 | |
12353 unsigned int teal; // [sp+48028h] [bp-3Ch]@8 | 12362 unsigned int teal; // [sp+48028h] [bp-3Ch]@8 |
12354 int v84; // [sp+4802Ch] [bp-38h]@1 | 12363 int v84; // [sp+4802Ch] [bp-38h]@1 |
12355 int v85; // [sp+48030h] [bp-34h]@1 | 12364 int screenCenter_X; // [sp+48030h] [bp-34h]@1 |
12356 int v86; // [sp+48034h] [bp-30h]@1 | 12365 int v86; // [sp+48034h] [bp-30h]@1 |
12357 int v87; // [sp+48038h] [bp-2Ch]@16 | 12366 int v87; // [sp+48038h] [bp-2Ch]@16 |
12358 unsigned int v88; // [sp+4803Ch] [bp-28h]@16 | 12367 unsigned int v88; // [sp+4803Ch] [bp-28h]@16 |
12359 int black; // [sp+48040h] [bp-24h]@8 | 12368 int black; // [sp+48040h] [bp-24h]@8 |
12360 int v90; // [sp+48044h] [bp-20h]@1 | 12369 int screenCenterY; // [sp+48044h] [bp-20h]@1 |
12361 unsigned int i; // [sp+48048h] [bp-1Ch]@9 | 12370 unsigned int i; // [sp+48048h] [bp-1Ch]@9 |
12362 unsigned int v92; // [sp+4804Ch] [bp-18h]@16 | 12371 unsigned int screenHeight; // [sp+4804Ch] [bp-18h]@16 |
12363 unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16 | 12372 unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16 |
12364 signed int v94; // [sp+48054h] [bp-10h]@8 | 12373 signed int screenWidth; // [sp+48054h] [bp-10h]@8 |
12365 unsigned int v95; // [sp+48058h] [bp-Ch]@16 | 12374 unsigned int v95; // [sp+48058h] [bp-Ch]@16 |
12366 int v96; // [sp+4805Ch] [bp-8h]@10 | 12375 int v96; // [sp+4805Ch] [bp-8h]@10 |
12367 const void *v97; // [sp+48060h] [bp-4h]@16 | 12376 const void *v97; // [sp+48060h] [bp-4h]@16 |
12368 unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85 | 12377 unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85 |
12369 int a5a; // [sp+48070h] [bp+Ch]@86 | 12378 int a5a; // [sp+48070h] [bp+Ch]@86 |
12370 | 12379 |
12371 x_ = x; | 12380 tl_x = tl_x; |
12372 y_ = y; | 12381 tl_y = tl_y; |
12373 v85 = (signed int)(x + width) >> 1; | 12382 screenCenter_X = (signed int)(tl_x + br_x) >> 1; |
12374 v90 = (signed int)(y + height) >> 1; | 12383 screenCenterY = (signed int)(tl_y + br_y) >> 1; |
12375 v79 = pRenderer->uTargetSurfacePitch; | 12384 surfPitch = pRenderer->uTargetSurfacePitch; |
12376 pRenderer->Clip_v2(x, y, width, height); | 12385 pRenderer->Clip_v2(tl_x, tl_y, br_x, br_y); |
12377 v5 = viewparams->field_2C; | 12386 v5 = viewparams->field_2C; |
12378 v6 = viewparams->sPartyPosX; | 12387 v6 = viewparams->sViewCenterX; |
12379 v86 = viewparams->sPartyPosX; | 12388 v86 = viewparams->sViewCenterX; |
12380 v84 = viewparams->sPartyPosZ; | 12389 v84 = viewparams->sViewCenterY; |
12381 if ( viewparams->field_2C != 384 ) | 12390 if ( viewparams->field_2C != 384 ) |
12382 { | 12391 { |
12383 if ( viewparams->field_2C == 768 ) | 12392 if ( viewparams->field_2C == 768 ) |
12384 { | 12393 { |
12385 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | 12394 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
12394 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | 12403 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) |
12395 v5 = viewparams->field_2C - 34; | 12404 v5 = viewparams->field_2C - 34; |
12396 } | 12405 } |
12397 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) | 12406 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) |
12398 { | 12407 { |
12399 v94 = width - x_ + 1; | 12408 screenWidth = br_x - tl_x + 1; |
12400 v92 = height - y_ + 1; | 12409 screenHeight = br_y - tl_y + 1; |
12401 v93 = &pRenderer->pTargetSurface[x_ + y_ * v79]; | 12410 render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch]; |
12402 v95 = (unsigned int)pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0; | 12411 texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0; |
12403 v78 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; | 12412 pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; |
12404 v87 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5; | 12413 scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5; |
12414 | |
12405 v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); | 12415 v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
12406 black = 22528 / (v5 / 384); | 12416 |
12407 teal = (unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16; | 12417 |
12418 teal = (unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16; | |
12408 v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16); | 12419 v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16); |
12409 v96 = 32768 - black - v84; | 12420 |
12410 v31 = (signed __int64)((double)v96 / v30); | 12421 v32 = map_texture_16; |
12411 v32 = v75; | 12422 textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; |
12412 v33 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; | 12423 stepY_r = (int)(signed __int64)((double)(- v84 - 22528 / (v5 / 384)+ 32768) / v30) << 16; |
12413 v34 = (int)v31 << 16; | 12424 v81 = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30); |
12414 v81 = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30); | |
12415 black = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30); | 12425 black = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30); |
12416 v76 = v33; | 12426 |
12417 v35 = v34 >> 16; | 12427 v76 = textr_width; |
12418 if ( v95 && (signed int)v92 > 0 ) | 12428 scaled_posY = stepY_r >> 16; |
12419 { | 12429 //nearest neiborhood scaling |
12420 v96 = v92; | 12430 if ( texture8_data) |
12421 do | 12431 { |
12422 { | 12432 for(uint i=0; i<screenHeight;++i) |
12423 v88 = 0; | 12433 { |
12424 if ( (signed int)v94 > 0 ) | 12434 curr_line=&texture8_data[scaled_posY*textr_width]; |
12435 stepX_r=teal; | |
12436 for(uint j=0; j<screenWidth;++j) | |
12437 { | |
12438 scaled_posX=stepX_r>>16; | |
12439 map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)]; | |
12440 stepX_r+=scale_increment; | |
12441 } | |
12442 stepY_r+=scale_increment; | |
12443 scaled_posY=stepY_r>>16; | |
12444 } | |
12445 } | |
12446 //move visible square to render | |
12447 for(uint i=0; i<screenHeight;++i) | |
12425 { | 12448 { |
12426 v36 = v95 + v35 * v76; | 12449 if ( screenWidth > 0 ) |
12427 i = v94; | 12450 { |
12428 v88 = v94; | 12451 memcpy((void*)&render16_data[surfPitch*i],(void*)&map_texture_16[i*screenWidth], screenWidth*2); |
12429 v37 = black; | 12452 } |
12430 v77 = (unsigned __int16 *)v36; | |
12431 do | |
12432 { | |
12433 *(short *)v32 = v78[*((char *)v77 + v37)];//crash | |
12434 ++v32; | |
12435 v97 = (char *)v97 + v87; | |
12436 v37 = (signed int)v97 >> 16; | |
12437 --i; | |
12438 } | |
12439 while ( i ); | |
12440 } | 12453 } |
12441 v34 += v87; | |
12442 v97 = (const void *)teal; | |
12443 black = v81; | |
12444 v32 += 2 * (v94 - v88); | |
12445 v35 = v34 >> 16; | |
12446 --v96; | |
12447 } | |
12448 while ( v96 ); | |
12449 } | |
12450 v97 = &v75; | |
12451 if ( (signed int)v92 > 0 ) | |
12452 { | |
12453 v96 = v92; | |
12454 v38 = 2 * (v79 - v94); | |
12455 do | |
12456 { | |
12457 if ( (signed int)v94 > 0 ) | |
12458 { | |
12459 v39 = v94; | |
12460 v40 = (short *)v97; | |
12461 v41 = (short *)v93; | |
12462 v42 = v94 & 1; | |
12463 v43 = v94 >> 1; | |
12464 memcpy(v93, v97, 2 * (v94 >> 1)); | |
12465 v45 = &v40[2 * v43]; | |
12466 v44 = &v41[2 * v43]; | |
12467 v46 = v42; | |
12468 v39 *= 2; | |
12469 v93 = (unsigned __int16 *)((char *)v93 + v39); | |
12470 v97 = (char *)v97 + v39; | |
12471 while ( v46 ) | |
12472 { | |
12473 *v44 = *v45; | |
12474 ++v45; | |
12475 ++v44; | |
12476 --v46; | |
12477 } | |
12478 v6 = v86; | |
12479 } | |
12480 v93 = (unsigned __int16 *)((char *)v93 + v38); | |
12481 --v96; | |
12482 } | |
12483 while ( v96 ); | |
12484 } | |
12485 } | 12454 } |
12486 else | 12455 else |
12487 { | 12456 { |
12488 black = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0); | 12457 black = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0); |
12489 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); | 12458 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); |
12490 v7 = pIndoor->pMapOutlines; | 12459 v7 = pIndoor->pMapOutlines; |
12491 uNumBlueFacesInBLVMinimap = 0; | 12460 uNumBlueFacesInBLVMinimap = 0; |
12492 v8 = pIndoor->pMapOutlines->uNumOutlines == 0; | 12461 v8 = pIndoor->pMapOutlines->uNumOutlines == 0; |
12493 v9 = pIndoor->pMapOutlines->uNumOutlines < 0; | 12462 v9 = pIndoor->pMapOutlines->uNumOutlines < 0; |
12494 v94 = 0; | 12463 screenWidth = 0; |
12495 if ( !(v9 | v8) ) | 12464 if ( !(v9 | v8) ) |
12496 { | 12465 { |
12497 i = 0; | 12466 i = 0; |
12498 do | 12467 do |
12499 { | 12468 { |
12504 v12 = *(short *)((char *)v7 + i + 14); | 12473 v12 = *(short *)((char *)v7 + i + 14); |
12505 if ( !(v12 & 1) ) | 12474 if ( !(v12 & 1) ) |
12506 { | 12475 { |
12507 if ( !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) | 12476 if ( !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) |
12508 { | 12477 { |
12509 v96 = (signed int)v94 >> 3; | 12478 v96 = (signed int)screenWidth >> 3; |
12510 v13 = v94; | 12479 v13 = screenWidth; |
12511 *(short *)(v10 + 10) = v12 | 1; | 12480 *(short *)(v10 + 10) = v12 | 1; |
12512 pIndoor->_visible_outlines[v96] |= 1 << (7 - v13 % 8); | 12481 pIndoor->_visible_outlines[v96] |= 1 << (7 - v13 % 8); |
12513 } | 12482 } |
12514 } | 12483 } |
12515 if ( (!(v12 & 1) && !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) || v12 & 1) | 12484 if ( (!(v12 & 1) && !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) || v12 & 1) |
12518 v88 = v5; | 12487 v88 = v5; |
12519 v15 = &pIndoor->pVertices[v14]; | 12488 v15 = &pIndoor->pVertices[v14]; |
12520 v16 = v15->x; | 12489 v16 = v15->x; |
12521 v17 = v15->y - v84; | 12490 v17 = v15->y - v84; |
12522 v93 = (unsigned __int16 *)(v16 - v6); | 12491 v93 = (unsigned __int16 *)(v16 - v6); |
12523 v92 = v17; | 12492 screenHeight = v17; |
12524 v18 = &pIndoor->pVertices[*(short *)(v10 + 2)]; | 12493 v18 = &pIndoor->pVertices[*(short *)(v10 + 2)]; |
12525 v19 = v18->x; | 12494 v19 = v18->x; |
12526 v20 = v18->y - v84; | 12495 v20 = v18->y - v84; |
12527 v95 = v19 - v6; | 12496 v95 = v19 - v6; |
12528 v97 = (const void *)v20; | 12497 v97 = (const void *)v20; |
12529 v88 = (unsigned __int64)((v16 - v6) * (signed __int64)v5) >> 16; | 12498 v88 = (unsigned __int64)((v16 - v6) * (signed __int64)v5) >> 16; |
12530 v87 = (unsigned __int64)((signed int)v92 * (signed __int64)v5) >> 16; | 12499 v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)v5) >> 16; |
12531 v93 = (unsigned __int16 *)((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16); | 12500 v93 = (unsigned __int16 *)((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16); |
12532 v92 = (unsigned __int64)(v20 * (signed __int64)v5) >> 16; | 12501 screenHeight = (unsigned __int64)(v20 * (signed __int64)v5) >> 16; |
12533 pRenderer->Line2D( | 12502 pRenderer->Line2D( |
12534 v85 + v88, | 12503 screenCenter_X + v88, |
12535 v90 - v87, | 12504 screenCenterY - v87, |
12536 v85 + ((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16), | 12505 screenCenter_X + ((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16), |
12537 v90 - v92, | 12506 screenCenterY - screenHeight, |
12538 black); | 12507 black); |
12539 v7 = pIndoor->pMapOutlines; | 12508 v7 = pIndoor->pMapOutlines; |
12540 } | 12509 } |
12541 } | 12510 } |
12542 ++v94; | 12511 ++screenWidth; |
12543 i += 12; | 12512 i += 12; |
12544 } | 12513 } |
12545 while ( v94 < (signed int)v7->uNumOutlines ); | 12514 while ( screenWidth < (signed int)v7->uNumOutlines ); |
12546 } | 12515 } |
12547 v21 = 0; | 12516 v21 = 0; |
12548 if ( (signed int)uNumBlueFacesInBLVMinimap > 0 ) | 12517 if ( (signed int)uNumBlueFacesInBLVMinimap > 0 ) |
12549 { | 12518 { |
12550 while ( 1 ) | 12519 while ( 1 ) |
12557 v26 = v25->x; | 12526 v26 = v25->x; |
12558 v27 = (unsigned __int16 *)(v24->x - v86); | 12527 v27 = (unsigned __int16 *)(v24->x - v86); |
12559 v28 = v24->y - v84; | 12528 v28 = v24->y - v84; |
12560 v29 = v25->y - v84; | 12529 v29 = v25->y - v84; |
12561 v93 = v27; | 12530 v93 = v27; |
12562 v92 = v28; | 12531 screenHeight = v28; |
12563 v97 = (const void *)v29; | 12532 v97 = (const void *)v29; |
12564 v87 = (unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16; | 12533 v87 = (unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16; |
12565 v88 = (unsigned __int64)(v28 * (signed __int64)v5) >> 16; | 12534 v88 = (unsigned __int64)(v28 * (signed __int64)v5) >> 16; |
12566 i = (unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16; | 12535 i = (unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16; |
12567 v95 = (unsigned __int64)(v29 * (signed __int64)v5) >> 16; | 12536 v95 = (unsigned __int64)(v29 * (signed __int64)v5) >> 16; |
12568 pRenderer->Line2D( | 12537 pRenderer->Line2D( |
12569 v85 + ((unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16), | 12538 screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16), |
12570 v90 - v88, | 12539 screenCenterY - v88, |
12571 v85 + ((unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16), | 12540 screenCenter_X + ((unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16), |
12572 v90 - v95, | 12541 screenCenterY - v95, |
12573 teal); | 12542 teal); |
12574 ++v21; | 12543 ++v21; |
12575 if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap ) | 12544 if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap ) |
12576 break; | 12545 break; |
12577 v7 = pIndoor->pMapOutlines; | 12546 v7 = pIndoor->pMapOutlines; |
12578 } | 12547 } |
12579 v6 = v86; | 12548 v6 = v86; |
12580 } | 12549 } |
12581 } | 12550 } |
12582 v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + v85 - 3; | 12551 v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 3; |
12583 v81 = pParty->vPosition.y - v84; | 12552 v81 = pParty->vPosition.y - v84; |
12584 v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16); | 12553 v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16); |
12585 v48 = 1; | 12554 v48 = 1; |
12586 v49 = v90 - (int)v97 - 3; | 12555 v49 = screenCenterY - (int)v97 - 3; |
12587 if ( v47 >= (signed int)x_ ) | 12556 if ( v47 >= (signed int)tl_x ) |
12588 { | 12557 { |
12589 if ( v47 > (signed int)width ) | 12558 if ( v47 > (signed int)br_x ) |
12590 { | 12559 { |
12591 if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + v85 - 6) > (signed int)width ) | 12560 if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 6) > (signed int)br_x ) |
12592 v48 = 0; | 12561 v48 = 0; |
12593 v47 = width; | 12562 v47 = br_x; |
12594 } | 12563 } |
12595 } | 12564 } |
12596 else | 12565 else |
12597 { | 12566 { |
12598 if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + v85) < (signed int)x_ ) | 12567 if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X) < (signed int)tl_x ) |
12599 v48 = 0; | 12568 v48 = 0; |
12600 v47 = x_; | 12569 v47 = tl_x; |
12601 } | 12570 } |
12602 if ( v49 >= (signed int)y_ ) | 12571 if ( v49 >= (signed int)tl_y ) |
12603 { | 12572 { |
12604 if ( v49 > height ) | 12573 if ( v49 > br_y ) |
12605 { | 12574 { |
12606 if ( v90 - (signed int)v97 - 6 > height ) | 12575 if ( screenCenterY - (signed int)v97 - 6 > br_y ) |
12607 v48 = 0; | 12576 v48 = 0; |
12608 v49 = height; | 12577 v49 = br_y; |
12609 } | 12578 } |
12610 } | 12579 } |
12611 else | 12580 else |
12612 { | 12581 { |
12613 if ( v90 - (signed int)v97 < (signed int)y_ ) | 12582 if ( screenCenterY - (signed int)v97 < (signed int)tl_y ) |
12614 v48 = 0; | 12583 v48 = 0; |
12615 v49 = y_; | 12584 v49 = tl_y; |
12616 } | 12585 } |
12617 if ( v48 == 1 ) | 12586 if ( v48 == 1 ) |
12618 { | 12587 { |
12619 v50 = 0; | 12588 v50 = 0; |
12620 v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask; | 12589 v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask; |
12670 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); | 12639 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); |
12671 v95 = 0; | 12640 v95 = 0; |
12672 v86 = result; | 12641 v86 = result; |
12673 if ( (signed int)uNumLevelDecorations > 0 ) | 12642 if ( (signed int)uNumLevelDecorations > 0 ) |
12674 { | 12643 { |
12675 v94 = (unsigned int)&pLevelDecorations[0].vPosition; | 12644 screenWidth = (unsigned int)&pLevelDecorations[0].vPosition; |
12676 do | 12645 do |
12677 { | 12646 { |
12678 if ( *(char *)(v94 - 2) & 8 ) | 12647 if ( *(char *)(screenWidth - 2) & 8 ) |
12679 { | 12648 { |
12680 v53 = *(int *)(v94 + 4) - v84; | 12649 v53 = *(int *)(screenWidth + 4) - v84; |
12681 v93 = (unsigned __int16 *)(*(int *)v94 - v6); | 12650 v93 = (unsigned __int16 *)(*(int *)screenWidth - v6); |
12682 v92 = v53; | 12651 screenHeight = v53; |
12683 v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + v85; | 12652 v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X; |
12684 v97 = (const void *)((unsigned __int64)(v53 * (signed __int64)v5) >> 16); | 12653 v97 = (const void *)((unsigned __int64)(v53 * (signed __int64)v5) >> 16); |
12685 v55 = v90 - (int)v97; | 12654 v55 = screenCenterY - (int)v97; |
12686 if ( v54 >= pRenderer->field_1C_clipx ) | 12655 if ( v54 >= pRenderer->field_1C_clipx ) |
12687 { | 12656 { |
12688 if ( v54 <= pRenderer->field_24_width && v55 >= pRenderer->field_20_clipy && v55 <= pRenderer->field_28_height ) | 12657 if ( v54 <= pRenderer->field_24_width && v55 >= pRenderer->field_20_clipy && v55 <= pRenderer->field_28_height ) |
12689 { | 12658 { |
12690 v74 = v86; | 12659 v74 = v86; |
12700 v71 = v54; | 12669 v71 = v54; |
12701 v70 = black; | 12670 v70 = black; |
12702 } | 12671 } |
12703 else | 12672 else |
12704 { | 12673 { |
12705 v72 = v90 - (int)v97; | 12674 v72 = screenCenterY - (int)v97; |
12706 v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + v85; | 12675 v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X; |
12707 v70 = v90 - (int)v97; | 12676 v70 = screenCenterY - (int)v97; |
12708 } | 12677 } |
12709 pRenderer->Line2D(v54, v70, v71, v72, v74); | 12678 pRenderer->Line2D(v54, v70, v71, v72, v74); |
12710 } | 12679 } |
12711 } | 12680 } |
12712 } | 12681 } |
12713 ++v95; | 12682 ++v95; |
12714 result = v95; | 12683 result = v95; |
12715 v94 += 32; | 12684 screenWidth += 32; |
12716 } | 12685 } |
12717 while ( (signed int)v95 < (signed int)uNumLevelDecorations ); | 12686 while ( (signed int)v95 < (signed int)uNumLevelDecorations ); |
12718 } | 12687 } |
12719 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | 12688 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
12720 { | 12689 { |
12721 v90 = width - x_ + 1; | 12690 screenCenterY = br_x - tl_x + 1; |
12722 v95 = height - y_ + 1; | 12691 v95 = br_y - tl_y + 1; |
12723 v77 = &pRenderer->pTargetSurface[x_ + y_ * v79]; | 12692 v77 = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch]; |
12724 v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; | 12693 v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; |
12725 black = (1 << (v56 + 16)) / v5; | 12694 black = (1 << (v56 + 16)) / v5; |
12726 v57 = (double)(1 << (16 - v56)); | 12695 v57 = (double)(1 << (16 - v56)); |
12727 v58 = 22528 / (v5 / 384); | 12696 v58 = 22528 / (v5 / 384); |
12728 v59 = (signed __int64)((double)(v6 - v58 + 32768) / v57); | 12697 v59 = (signed __int64)((double)(v6 - v58 + 32768) / v57); |
12729 v60 = (int)v59 << 16; | 12698 v60 = (int)v59 << 16; |
12730 v97 = (const void *)((int)v59 << 16); | 12699 v97 = (const void *)((int)v59 << 16); |
12731 v61 = (signed __int64)((double)(32768 - v58 - v84) / v57); | 12700 v61 = (signed __int64)((double)(32768 - v58 - v84) / v57); |
12732 v78 = (unsigned __int16 *)(v60 >> 16); | 12701 pPalette_16 = (unsigned __int16 *)(v60 >> 16); |
12733 v62 = (int)v61 << 16; | 12702 v62 = (int)v61 << 16; |
12734 teal = v60 >> 16; | 12703 teal = v60 >> 16; |
12735 v63 = (signed __int16)v61; | 12704 v63 = (signed __int16)v61; |
12736 a4a = v75; | 12705 a4a = map_texture_16; |
12737 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xCu, 0xCu, 0xCu); | 12706 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xCu, 0xCu, 0xCu); |
12738 v85 = 0; | 12707 screenCenter_X = 0; |
12739 for ( i = result; v85 < (signed int)v95; result = v85 ) | 12708 for ( i = result; screenCenter_X < (signed int)v95; result = screenCenter_X ) |
12740 { | 12709 { |
12741 a5a = 0; | 12710 a5a = 0; |
12742 if ( v90 > 0 ) | 12711 if ( screenCenterY > 0 ) |
12743 { | 12712 { |
12744 v96 = (v63 - 80) / 4; | 12713 v96 = (v63 - 80) / 4; |
12745 v64 = teal; | 12714 v64 = teal; |
12746 do | 12715 do |
12747 { | 12716 { |
12748 v81 = (v64 - 80) / 4; | 12717 v81 = (v64 - 80) / 4; |
12749 if ( !pOutdoor->_47F04C(v81, v96) ) | 12718 if ( !pOutdoor->_47F04C(v81, v96) ) |
12750 { | 12719 { |
12751 if ( pOutdoor->_47F097(v81, v96) ) | 12720 if ( pOutdoor->_47F097(v81, v96) ) |
12752 { | 12721 { |
12753 if ( !((a5a + v85) % 2) ) | 12722 if ( !((a5a + screenCenter_X) % 2) ) |
12754 *a4a = i; | 12723 *a4a = i; |
12755 } | 12724 } |
12756 else | 12725 else |
12757 { | 12726 { |
12758 *a4a = 0; | 12727 *a4a = 0; |
12761 ++a4a; | 12730 ++a4a; |
12762 v97 = (char *)v97 + black; | 12731 v97 = (char *)v97 + black; |
12763 v64 = (signed int)v97 >> 16; | 12732 v64 = (signed int)v97 >> 16; |
12764 ++a5a; | 12733 ++a5a; |
12765 } | 12734 } |
12766 while ( a5a < v90 ); | 12735 while ( a5a < screenCenterY ); |
12767 } | 12736 } |
12768 v62 += black; | 12737 v62 += black; |
12769 v97 = (const void *)v60; | 12738 v97 = (const void *)v60; |
12770 a4a += v90 - a5a; | 12739 a4a += screenCenterY - a5a; |
12771 v63 = v62 >> 16; | 12740 v63 = v62 >> 16; |
12772 ++v85; | 12741 ++screenCenter_X; |
12773 teal = (unsigned int)v78; | 12742 teal = (unsigned int)pPalette_16; |
12774 } | 12743 } |
12775 v65 = v95; | 12744 v65 = v95; |
12776 v66 = v75; | 12745 v66 = map_texture_16; |
12777 if ( (signed int)v95 > 0 ) | 12746 if ( (signed int)v95 > 0 ) |
12778 { | 12747 { |
12779 v67 = v77; | 12748 v67 = v77; |
12780 result = 2 * (v79 - v90); | 12749 result = 2 * (surfPitch - screenCenterY); |
12781 do | 12750 do |
12782 { | 12751 { |
12783 if ( v90 > 0 ) | 12752 if ( screenCenterY > 0 ) |
12784 { | 12753 { |
12785 v68 = v90; | 12754 v68 = screenCenterY; |
12786 do | 12755 do |
12787 { | 12756 { |
12788 v69 = *(short *)v66; | 12757 v69 = *(short *)v66; |
12789 if ( !*(short *)v66 || v69 == (short)i ) | 12758 if ( !*(short *)v66 || v69 == (short)i ) |
12790 *v67 = v69; | 12759 *v67 = v69; |
12800 while ( v65 ); | 12769 while ( v65 ); |
12801 } | 12770 } |
12802 } | 12771 } |
12803 } | 12772 } |
12804 | 12773 |
12805 //----- (00443219) -------------------------------------------------------- | 12774 |
12806 void ViewingParams::_443219() | |
12807 { | |
12808 this->sPartyPosZ += 512; | |
12809 _4432E7(); | |
12810 } | |
12811 | |
12812 //----- (00443225) -------------------------------------------------------- | |
12813 void ViewingParams::_443225() | |
12814 { | |
12815 this->sPartyPosX -= 512; | |
12816 _4432E7(); | |
12817 } | |
12818 | |
12819 //----- (00443231) -------------------------------------------------------- | |
12820 void ViewingParams::_443231() | |
12821 { | |
12822 this->sPartyPosZ -= 512; | |
12823 _4432E7(); | |
12824 } | |
12825 | |
12826 //----- (0044323D) -------------------------------------------------------- | |
12827 void ViewingParams::_44323D() | |
12828 { | |
12829 this->sPartyPosX += 512; | |
12830 _4432E7(); | |
12831 } | |
12832 | |
12833 //----- (00443249) -------------------------------------------------------- | |
12834 void ViewingParams::_443249() | |
12835 { | |
12836 int v1; // edx@1 | |
12837 | |
12838 v1 = (unsigned __int64)((signed __int64)this->field_2C << 15) >> 16; | |
12839 this->field_2C = v1; | |
12840 if ( v1 < 384 ) | |
12841 this->field_2C = 384; | |
12842 this->sPartyPosX = pParty->vPosition.x; | |
12843 this->sPartyPosZ = pParty->vPosition.y; | |
12844 _4432E7(); | |
12845 } | |
12846 | |
12847 //----- (00443291) -------------------------------------------------------- | |
12848 void ViewingParams::_443291() | |
12849 { | |
12850 int v1; // edx@1 | |
12851 int v2; // eax@1 | |
12852 | |
12853 v1 = 2 * this->field_2C; | |
12854 v2 = 1536; | |
12855 this->field_2C = v1; | |
12856 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
12857 v2 = 3072; | |
12858 if ( v1 > v2 ) | |
12859 this->field_2C = v2; | |
12860 this->sPartyPosX = pParty->vPosition.x; | |
12861 this->sPartyPosZ = pParty->vPosition.y; | |
12862 _4432E7(); | |
12863 } | |
12864 | |
12865 //----- (004432E7) -------------------------------------------------------- | |
12866 void ViewingParams::_4432E7() | |
12867 { | |
12868 ViewingParams *v1; // esi@1 | |
12869 int v2; // ebx@1 | |
12870 signed int v3; // edx@1 | |
12871 int v4; // ecx@1 | |
12872 int v5; // edi@3 | |
12873 int v6; // eax@3 | |
12874 int v7; // eax@5 | |
12875 int result; // eax@7 | |
12876 | |
12877 v1 = this; | |
12878 v2 = this->field_3A; | |
12879 v3 = 88 >> this->field_2C / 384; | |
12880 v4 = (44 - v3) << 9; | |
12881 if ( v1->sPartyPosZ > v2 + v4 ) | |
12882 v1->sPartyPosZ = v2 + v4; | |
12883 | |
12884 v5 = v1->field_38; | |
12885 v6 = (v3 - 44) << 9; | |
12886 if ( v1->sPartyPosX < v5 + v6 ) | |
12887 v1->sPartyPosX = v5 + v6; | |
12888 | |
12889 v7 = v2 + v6; | |
12890 if ( v1->sPartyPosZ < v7 ) | |
12891 v1->sPartyPosZ = v7; | |
12892 | |
12893 result = v5 + v4; | |
12894 if ( v1->sPartyPosX > v5 + v4 ) | |
12895 v1->sPartyPosX = result; | |
12896 } | |
12897 | |
12898 //----- (00443343) -------------------------------------------------------- | |
12899 void ViewingParams::InitGrayPalette() | |
12900 { | |
12901 for (unsigned short i=0; i<256; ++i) | |
12902 pPalette[i]=GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(i, i, i); | |
12903 } | |
12904 | |
12905 //----- (00443365) -------------------------------------------------------- | |
12906 int ViewingParams::_443365() | |
12907 { | |
12908 ViewingParams *v1; // esi@1 | |
12909 __int16 *v2; // edi@3 | |
12910 Vec3_short_ *v3; // eax@4 | |
12911 unsigned int v4; // edx@4 | |
12912 signed int v5; // eax@8 | |
12913 Vec3_short_ *v6; // eax@12 | |
12914 signed int v7; // edi@12 | |
12915 signed int v8; // eax@16 | |
12916 char v9; // zf@20 | |
12917 int result; // eax@21 | |
12918 unsigned int v11; // [sp+4h] [bp-1Ch]@3 | |
12919 unsigned int *v12; // [sp+8h] [bp-18h]@3 | |
12920 unsigned int v13; // [sp+Ch] [bp-14h]@8 | |
12921 unsigned int v14; // [sp+10h] [bp-10h]@2 | |
12922 unsigned int v15; // [sp+14h] [bp-Ch]@2 | |
12923 unsigned int v16; // [sp+18h] [bp-8h]@2 | |
12924 unsigned int v17; // [sp+1Ch] [bp-4h]@2 | |
12925 | |
12926 v1 = this; | |
12927 InitGrayPalette(); | |
12928 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
12929 { | |
12930 v16 = 0x40000000u; | |
12931 v14 = 0x40000000u; | |
12932 v17 = 0xC0000000u; | |
12933 v15 = 0xC0000000u; | |
12934 if ( (signed int)pIndoor->pMapOutlines->uNumOutlines > 0 ) | |
12935 { | |
12936 v2 = (__int16 *)(pIndoor->pMapOutlines->pOutlines); | |
12937 v11 = pIndoor->pMapOutlines->uNumOutlines; | |
12938 v12 = (uint *)pIndoor->pMapOutlines->pOutlines; | |
12939 do | |
12940 { | |
12941 v3 = &pIndoor->pVertices[*v2]; | |
12942 v4 = v3->x; | |
12943 if ( (signed int)v4 < (signed int)v16 ) | |
12944 v16 = v3->x; | |
12945 if ( (signed int)v4 > (signed int)v17 ) | |
12946 v17 = v3->x; | |
12947 v5 = v3->y; | |
12948 v13 = v5; | |
12949 if ( v5 < (signed int)v14 ) | |
12950 v14 = v4; | |
12951 if ( v5 > (signed int)v15 ) | |
12952 v15 = v4; | |
12953 v6 = &pIndoor->pVertices[v2[1]]; | |
12954 v7 = v6->x; | |
12955 if ( v7 < (signed int)v16 ) | |
12956 v16 = v4; | |
12957 if ( v7 > (signed int)v17 ) | |
12958 v17 = v4; | |
12959 v8 = v6->y; | |
12960 if ( v8 < (signed int)v14 ) | |
12961 v14 = v13; | |
12962 if ( v8 > (signed int)v15 ) | |
12963 v15 = v13; | |
12964 v2 = (__int16 *)(v12 + 3); | |
12965 v9 = v11-- == 1; | |
12966 v12 += 3; | |
12967 } | |
12968 while ( !v9 ); | |
12969 } | |
12970 v1->uMinimapZoom = 1024; | |
12971 v1->field_38 = (signed int)(v16 + v17) / 2; | |
12972 v1->field_28 = 10; | |
12973 result = (signed int)(v14 + v15) / 2; | |
12974 v1->field_3A = result; | |
12975 } | |
12976 else | |
12977 { | |
12978 v1->field_38 = 0; | |
12979 v1->field_3A = 0; | |
12980 v1->uMinimapZoom = dword_576E2C; | |
12981 result = dword_576E28; | |
12982 v1->field_28 = dword_576E28; | |
12983 } | |
12984 v1->field_2C = 384; | |
12985 return result; | |
12986 } | |
12987 | 12775 |
12988 | 12776 |
12989 //----- (00443801) -------------------------------------------------------- | 12777 //----- (00443801) -------------------------------------------------------- |
12990 void Initialize2DA() | 12778 void Initialize2DA() |
12991 { | 12779 { |
13571 { | 13359 { |
13572 double v0; // st7@3 | 13360 double v0; // st7@3 |
13573 int v1; // ebx@3 | 13361 int v1; // ebx@3 |
13574 int v2; // edi@3 | 13362 int v2; // edi@3 |
13575 int v3; // eax@3 | 13363 int v3; // eax@3 |
13576 int v4; // esi@5 | |
13577 int v5; // edi@6 | 13364 int v5; // edi@6 |
13578 int v6; // eax@6 | 13365 int v6; // eax@6 |
13579 int v7; // eax@6 | 13366 int v7; // eax@6 |
13580 BSPModel **v8; // ecx@6 | |
13581 unsigned __int8 v9; // zf@7 | 13367 unsigned __int8 v9; // zf@7 |
13582 unsigned __int8 v10; // sf@7 | 13368 unsigned __int8 v10; // sf@7 |
13583 ODMFace *v11; // eax@9 | 13369 ODMFace *v11; // eax@9 |
13584 __int16 v12; // cx@9 | 13370 __int16 v12; // cx@9 |
13585 const char *v13; // eax@11 | 13371 const char *v13; // eax@11 |
13587 const char *result; // eax@15 | 13373 const char *result; // eax@15 |
13588 unsigned int v16; // [sp+0h] [bp-20h]@3 | 13374 unsigned int v16; // [sp+0h] [bp-20h]@3 |
13589 const char *v17; // [sp+4h] [bp-1Ch]@3 | 13375 const char *v17; // [sp+4h] [bp-1Ch]@3 |
13590 unsigned int pY; // [sp+8h] [bp-18h]@3 | 13376 unsigned int pY; // [sp+8h] [bp-18h]@3 |
13591 float v19; // [sp+Ch] [bp-14h]@1 | 13377 float v19; // [sp+Ch] [bp-14h]@1 |
13592 int v20; // [sp+10h] [bp-10h]@1 | 13378 int v20; |
13593 int v21; // [sp+14h] [bp-Ch]@1 | 13379 int v21; // [sp+14h] [bp-Ch]@1 |
13594 unsigned int v22; // [sp+18h] [bp-8h]@8 | 13380 unsigned int v22; // [sp+18h] [bp-8h]@8 |
13595 int pX; // [sp+1Ch] [bp-4h]@3 | 13381 int pX; // [sp+1Ch] [bp-4h]@3 |
13596 | 13382 |
13597 v20 = viewparams->sPartyPosX; | 13383 v20 = viewparams->sViewCenterX; |
13598 v21 = viewparams->sPartyPosZ; | 13384 v21 = viewparams->sViewCenterY; |
13599 v19 = (double)viewparams->field_2C * 0.000015258789; | 13385 v19 = (double)viewparams->field_2C * 0.000015258789; |
13600 if ( viewparams->field_2C == 384 ) | 13386 if ( viewparams->field_2C == 384 ) |
13601 { | 13387 { |
13602 v20 = viewparams->field_38; | 13388 v20 = viewparams->field_38; |
13603 v21 = viewparams->field_3A; | 13389 v21 = viewparams->field_3A; |
13608 v0 = 1.0 / v19; | 13394 v0 = 1.0 / v19; |
13609 v1 = (signed __int64)((double)(pX - 229) * v0 + (double)v20); | 13395 v1 = (signed __int64)((double)(pX - 229) * v0 + (double)v20); |
13610 LODWORD(v19) = (signed __int64)((double)v21 - (double)(signed int)(pY - 181) * v0); | 13396 LODWORD(v19) = (signed __int64)((double)v21 - (double)(signed int)(pY - 181) * v0); |
13611 v2 = abs(v1 + 22528) / 512; | 13397 v2 = abs(v1 + 22528) / 512; |
13612 v3 = abs((signed)LODWORD(v19) - 22528); | 13398 v3 = abs((signed)LODWORD(v19) - 22528); |
13399 result = 0; | |
13613 if ( pOutdoor->_47F04C(v2, v3 / 512) | 13400 if ( pOutdoor->_47F04C(v2, v3 / 512) |
13614 && uCurrentlyLoadedLevelType == LEVEL_Outdoor | 13401 && uCurrentlyLoadedLevelType == LEVEL_Outdoor |
13615 && (v4 = 0, v20 = 0, (signed int)v16 > 0) ) | 13402 && (signed int)v16 > 0 ) |
13616 { | 13403 { |
13617 while ( 1 ) | 13404 for(int i = 0; i < pOutdoor->uNumBModels && !v17; i++) |
13618 { | 13405 { |
13619 pX = *(int *)((char *)&pOutdoor->pBModels[v4].vBoundingCenter.x) - v1; | 13406 pX = pOutdoor->pBModels[i].vBoundingCenter.x - v1; |
13620 pY = *(int *)((char *)&pOutdoor->pBModels[v4].vBoundingCenter.y) - LODWORD(v19); | 13407 pY = pOutdoor->pBModels[i].vBoundingCenter.y - LODWORD(v19); |
13621 v5 = abs((signed)pY); | 13408 v5 = abs((signed)pY); |
13622 v6 = abs((signed)pX); | 13409 v6 = abs((signed)pX); |
13623 v7 = int_get_vector_length(v6, v5, 0); | 13410 v7 = int_get_vector_length(v6, v5, 0); |
13624 v8 = &pOutdoor->pBModels; | 13411 if ( v7 < pOutdoor->pBModels[i].sBoundingRadius ) |
13625 if ( v7 < *(int *)((char *)&pOutdoor->pBModels[v4].sBoundingRadius) ) | 13412 { |
13626 { | 13413 if ( pOutdoor->pBModels[i].uNumFaces > 0 ) |
13627 v9 = pOutdoor->pBModels[v4].uNumFaces == 0; | |
13628 v10 = pOutdoor->pBModels[v4].uNumFaces < 0; | |
13629 v21 = 0; | |
13630 if ( !(v10 | v9) ) | |
13631 { | 13414 { |
13632 v22 = 0; | 13415 for(int j = 0; j < pOutdoor->pBModels[i].uNumFaces; j++) |
13633 do | |
13634 { | 13416 { |
13635 v11 = &v8[v4]->pFaces[v22 / 0x134]; | 13417 v11 = &pOutdoor->pBModels[i].pFaces[j];//&v8[v4]->pFaces[v22 / 0x134]; |
13636 v12 = v11->sCogTriggeredID; | 13418 v12 = v11->sCogTriggeredID; |
13637 if ( v12 ) | 13419 if ( v12 ) |
13638 { | 13420 { |
13639 if ( !(BYTE2(v11->uAttributes) & 0x10) ) | 13421 if ( !(BYTE2(v11->uAttributes) & 0x10) ) |
13640 { | 13422 { |
13645 if ( _strcmpi(v13, "") ) | 13427 if ( _strcmpi(v13, "") ) |
13646 v17 = v14; | 13428 v17 = v14; |
13647 } | 13429 } |
13648 } | 13430 } |
13649 } | 13431 } |
13650 ++v21; | |
13651 v8 = &pOutdoor->pBModels; | |
13652 v22 += 308; | |
13653 } | 13432 } |
13654 while ( v21 < pOutdoor->pBModels[v4].uNumFaces ); | |
13655 } | 13433 } |
13656 result = v17; | 13434 result = v17; |
13657 if ( v17 ) | 13435 } |
13658 break; | 13436 } |
13659 } | |
13660 ++v20; | |
13661 v4 += 188; | |
13662 if ( v20 >= (signed int)v16 ) | |
13663 goto LABEL_17; | |
13664 } | |
13665 } | |
13666 else | |
13667 { | |
13668 LABEL_17: | |
13669 result = 0; | |
13670 } | 13437 } |
13671 return result; | 13438 return result; |
13672 } | 13439 } |
13673 | 13440 |
13674 | 13441 |