comparison Indoor.cpp @ 711:a5e587c8e30e

some cleaning
author Gloval
date Thu, 21 Mar 2013 23:10:57 +0400
parents 436ae1842e92
children e7c86528a2b3
comparison
equal deleted inserted replaced
709:af08fc9e29c8 711:a5e587c8e30e
1718 v1->pMapOutlines = 0; 1718 v1->pMapOutlines = 0;
1719 v1->bLoaded = 0; 1719 v1->bLoaded = 0;
1720 } 1720 }
1721 1721
1722 //----- (00498C45) -------------------------------------------------------- 1722 //----- (00498C45) --------------------------------------------------------
1723 int IndoorLocation::Alloc() 1723 bool IndoorLocation::Alloc()
1724 { 1724 {
1725 IndoorLocation *v1; // esi@1 1725 pVertices = (Vec3_short_ *) pAllocator->AllocNamedChunk(pVertices, 15000*sizeof(Vec3_short_), "L.V");//0x15F90u
1726 void *v2; // eax@1 1726 pFaces = (BLVFace *) pAllocator->AllocNamedChunk(pFaces, 10000*sizeof(BLVFace), "L.F");//0xEA600u
1727 const void *v3; // ST3C_4@1 1727 pFaceExtras = (BLVFaceExtra *) pAllocator->AllocNamedChunk(pFaceExtras,5000*sizeof(BLVFaceExtra), "L.FX"); //0x2BF20u
1728 void *v4; // eax@1 1728 pSectors = (BLVSector *) pAllocator->AllocNamedChunk(pSectors, 512*sizeof(BLVSector), "L.R");//0xE800u
1729 const void *v5; // ST3C_4@1 1729 pLights = (BLVLightMM7 *) pAllocator->AllocNamedChunk(pLights, 400*sizeof(BLVLightMM7), "L.L");//0x1900u
1730 void *v6; // eax@1 1730 pDoors = (BLVDoor *) pAllocator->AllocNamedChunk(pDoors, 200*sizeof(BLVDoor), "L.D");//0x3E80u
1731 const void *v7; // ST3C_4@1 1731 pNodes = (BSPNode *) pAllocator->AllocNamedChunk(pNodes, 5000*sizeof(BSPNode), "L.BSP");//0x9C40u
1732 void *v8; // eax@1 1732 pMapOutlines =(BLVMapOutlines *)pAllocator->AllocNamedChunk(pMapOutlines, sizeof(BLVMapOutlines), "L.Map");//0x14824u
1733 const void *v9; // ST3C_4@1 1733 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines )
1734 void *v10; // eax@1 1734 {
1735 const void *v11; // ST3C_4@1 1735 memset(pVertices, 0, 15000*sizeof(Vec3_short_));
1736 void *v12; // eax@1 1736 memset(pFaces, 0, 10000*sizeof(BLVFace));
1737 const void *v13; // ST3C_4@1 1737 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra));
1738 void *v14; // eax@1 1738 memset(pSectors, 0, 512*sizeof(BLVSector));
1739 const void *v15; // ST3C_4@1 1739 memset(pLights, 0, 400*sizeof(BLVLightMM7));
1740 void *v16; // eax@1 1740 memset(pDoors, 0, 200*sizeof(BLVDoor));
1741 void *v17; // ecx@1 1741 memset(pNodes, 0, 5000*sizeof(BSPNode));
1742 signed int result; // eax@9 1742 memset(pMapOutlines,0, sizeof(BLVMapOutlines));
1743 1743 return true;
1744 v1 = this;
1745 v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V");
1746 v3 = v1->pFaces;
1747 v1->pVertices = (Vec3_short_ *)v2;
1748 v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F");
1749 v5 = v1->pFaceExtras;
1750 v1->pFaces = (BLVFace *)v4;
1751 v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX");
1752 v7 = v1->pSectors;
1753 v1->pFaceExtras = (BLVFaceExtra *)v6;
1754 v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R");
1755 v9 = v1->pLights;
1756 v1->pSectors = (BLVSector *)v8;
1757 v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L");
1758 v11 = v1->pDoors;
1759 v1->pLights = (BLVLightMM7 *)v10;
1760 v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D");
1761 v13 = v1->pNodes;
1762 v1->pDoors = (BLVDoor *)v12;
1763 v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP");
1764 v15 = v1->pMapOutlines;
1765 v1->pNodes = (BSPNode *)v14;
1766 v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map");
1767 v17 = v1->pVertices;
1768 v1->pMapOutlines = (BLVMapOutlines *)v16;
1769 if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 )
1770 {
1771 memset(v17, 90000, 0);
1772 memset(v1->pFaces, 960000, 0);
1773 memset(v1->pFaceExtras, 180000, 0);
1774 memset(v1->pSectors, 59392, 0);
1775 memset(v1->pLights, 6400, 0);
1776 memset(v1->pDoors, 16000, 0);
1777 memset(v1->pNodes, 40000, 0);
1778 memset(v1->pMapOutlines, 84004, 0);
1779 result = 1;
1780 } 1744 }
1781 else 1745 else
1782 { 1746 {
1783 result = 0; 1747 return false;
1784 } 1748 }
1785 return result;
1786 } 1749 }
1787 1750
1788 1751
1789 1752
1790 //----- (00444810) -------------------------------------------------------- 1753 //----- (00444810) --------------------------------------------------------
1800 } 1763 }
1801 1764
1802 1765
1803 1766
1804 //----- (004488F7) -------------------------------------------------------- 1767 //----- (004488F7) --------------------------------------------------------
1805 void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle) 1768 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle)
1806 { 1769 {
1807 char *v2; // eax@4 1770 char *v2; // eax@4
1808 1771
1809 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 ) 1772 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) )
1810 { 1773 {
1811 v2 = (char *)&pIndoor->pLights[uLightID].uAtributes; 1774 v2 = (char *)&pIndoor->pLights[sLightID].uAtributes;
1812 if ( bToggle ) 1775 if ( bToggle )
1813 *v2 &= 0xF7u; 1776 *v2 &= 0xF7u;
1814 else 1777 else
1815 *v2 |= 8u; 1778 *v2 |= 8u;
1816 pParty->uFlags |= 2u; 1779 pParty->uFlags |= 2u;