comparison UI/Books/UISpellBook.cpp @ 1402:a519a6a412d0

CloseSpellBook and close SpellBookPage
author Ritor1
date Fri, 19 Jul 2013 17:21:40 +0600
parents 3161094869e0
children 7cc3b01a92ac
comparison
equal deleted inserted replaced
1401:3161094869e0 1402:a519a6a412d0
22 22
23 std::array<char *, 9> spellbook_texture_filename_suffices = {{"f", "a", "w", "e", "s", "m", "b", "l", "d"}}; // weak 23 std::array<char *, 9> spellbook_texture_filename_suffices = {{"f", "a", "w", "e", "s", "m", "b", "l", "d"}}; // weak
24 24
25 //----- (00411300) -------------------------------------------------------- 25 //----- (00411300) --------------------------------------------------------
26 void LoadSpellbook(unsigned int spell_school) 26 void LoadSpellbook(unsigned int spell_school)
27 {
28 char pContainer[20]; // [sp+Ch] [bp-1Ch]@7
29
30 byte_506550 = 0;
31 if ( pPlayers[uActiveCharacter]->uQuickSpell && (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell / 11 == spell_school )
32 quick_spell_at_page = (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell - 11 * spell_school;
33 else
34 quick_spell_at_page = 0;
35
36 for (uint i = 1; i <= 11; ++i)
37 {
38 if (pPlayers[uActiveCharacter]->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1])
27 { 39 {
28 //unsigned int v1; // esi@1 40 sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
29 Player *pPlayer; // ecx@1 41 SBPageSSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
30 char v3; // al@1
31 //int v4; // edi@5
32 //Texture *result; // eax@6
33 //unsigned char *v6; // edi@7
34 //unsigned int v7; // eax@7
35 //unsigned __int8 v8; // sf@8
36 //unsigned __int8 v9; // of@8
37 char pContainer[20]; // [sp+Ch] [bp-1Ch]@7
38 //Texture *v11; // [sp+20h] [bp-8h]@5
39 //int v12; // [sp+24h] [bp-4h]@5
40 42
41 byte_506550 = 0; 43 sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
42 //v1 = uID; 44 SBPageCSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
43 pPlayer = pPlayers[uActiveCharacter];
44 v3 = pPlayer->uQuickSpell;
45 if ( v3 && (unsigned __int8)v3 / 11 == spell_school )
46 quick_spell_at_page = (unsigned __int8)v3 - 11 * spell_school;
47 else
48 quick_spell_at_page = 0;
49
50 for (uint i = 1; i < 12; ++i)
51 {
52 if (pPlayer->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1])
53 {
54 sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
55 dword_506408[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
56
57 sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
58 dword_5063D8[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
59 }
60 }
61 } 45 }
46 }
47 }
62 48
63 49
64 50
65 //----- (00411597) -------------------------------------------------------- 51 //----- (00411597) --------------------------------------------------------
66 void OnCloseSpellBook() 52 void OnCloseBook()
67 { 53 {
68 pAllocator->FreeChunk(pSpellFont); 54 pAllocator->FreeChunk(pSpellFont);
69 pSpellFont = nullptr; 55 pSpellFont = nullptr;
70 pAllocator->FreeChunk(pBookFont); 56 pAllocator->FreeChunk(pBookFont);
71 pBookFont = nullptr; 57 pBookFont = nullptr;
88 74
89 v0 = 0; 75 v0 = 0;
90 if ( uActiveCharacter ) 76 if ( uActiveCharacter )
91 v0 = pParty->pPlayers[uActiveCharacter - 1].lastOpenedSpellbookPage;//*((char *)&pParty->pPartyBuffs[5].uExpireTime + 6972 * uActiveCharacter + 2); 77 v0 = pParty->pPlayers[uActiveCharacter - 1].lastOpenedSpellbookPage;//*((char *)&pParty->pPartyBuffs[5].uExpireTime + 6972 * uActiveCharacter + 2);
92 pRenderer->DrawTextureIndexed(8, 8, pSpellBookPagesTextr[v0]); 78 pRenderer->DrawTextureIndexed(8, 8, pSpellBookPagesTextr[v0]);
93 pRenderer->DrawTextureIndexed(0x1DCu, 0x1C2u, pTexture_50643C); 79 pRenderer->DrawTextureIndexed(476, 450, pSBQuickSpellBtnTextr);
94 pRenderer->DrawTextureIndexed(0x231u, 0x1C2u, pTexture_506448); 80 pRenderer->DrawTextureIndexed(561, 450, pSpellBookCloseBtnTextr);
95 } 81 }
96
97
98
99
100 82
101 //----- (00412B58) -------------------------------------------------------- 83 //----- (00412B58) --------------------------------------------------------
102 void DrawSpellBookContent(Player *player) 84 void DrawSpellBookContent(Player *player)
103 { 85 {
104 //Player *v0; // ebx@1 86 Texture *PendingTexture; // edi@1
105 int v1; // ebp@1 87 Texture *pTexture; // edx@5
106 //unsigned int v2; // eax@1
107 Texture *v3; // edi@1
108 int v4; // esi@1
109 Texture *v5; // eax@3
110 Texture *v6; // edx@5
111 int v7; // eax@8
112 int v8; // eax@11
113 //POINT *v9; // esi@13
114 int v10; // eax@13 88 int v10; // eax@13
115 Texture *v11; // edx@14 89 unsigned int pX_coord; // esi@18
116 int v12; // eax@15 90 unsigned int pY_coord; // edi@18
117 signed int v13; // ecx@18
118 unsigned int v14; // esi@18
119 unsigned int v15; // edi@18
120 Texture *pPageTexture; // eax@21 91 Texture *pPageTexture; // eax@21
121 unsigned int v17; // [sp-Ch] [bp-2Ch]@8
122 unsigned int v18; // [sp-Ch] [bp-2Ch]@15
123 unsigned int v19; // [sp-8h] [bp-28h]@8
124 unsigned int v20; // [sp-8h] [bp-28h]@15
125 Texture *v21; // [sp-4h] [bp-24h]@15
126 signed int v22; // [sp-4h] [bp-24h]@22 92 signed int v22; // [sp-4h] [bp-24h]@22
127 Texture *v23; // [sp+10h] [bp-10h]@5
128 POINT a2; // [sp+18h] [bp-8h]@13 93 POINT a2; // [sp+18h] [bp-8h]@13
129 //POINT v24;
130 int v25;
131 94
132 static unsigned int texture_tab_coord1[9][2]= 95 static unsigned int texture_tab_coord1[9][2]=
133 {{406, 9}, {406, 46}, {406, 84}, {406,121}, {407,158}, {405, 196}, {405, 234}, {405, 272}, {405,309} }; 96 {{406, 9}, {406, 46}, {406, 84}, {406,121}, {407,158}, {405, 196}, {405, 234}, {405, 272}, {405,309} };
134 97
135 static unsigned int texture_tab_coord0[9][2]= 98 static unsigned int texture_tab_coord0[9][2]=
136 {{415, 10}, {415, 46}, {415, 83}, {415,121}, {415,158}, {416, 196}, {416, 234}, {416, 271}, {416,307} }; 99 {{415, 10}, {415, 46}, {415, 83}, {415,121}, {415,158}, {416, 196}, {416, 234}, {416, 271}, {416,307} };
137 100
138 BookUI_Spellbook_DrawCurrentSchoolBackground(); 101 BookUI_Spellbook_DrawCurrentSchoolBackground();
139 102
140 //v0 = pPlayers[uActiveCharacter]; 103 PendingTexture = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending"));
141 v1 = 11 * player->lastOpenedSpellbookPage;
142 //v2 = pIcons_LOD->FindTextureByName("Pending");
143 v3 = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending"));
144 pRenderer->ClearZBuffer(0, 479); 104 pRenderer->ClearZBuffer(0, 479);
145 v4 = 1; 105 if ( (11 * player->lastOpenedSpellbookPage) || ((11 * player->lastOpenedSpellbookPage) + 11) )//??? maybe structure need fix
146 //if ( __OFSUB__(v1, v1 + 11) ^ 1 )
147 { 106 {
148 do 107 for ( uint i = 1; i <= 11; ++i )
149 { 108 {
150 if (player->_guilds_member_bits[v1 + v4 + 63] ) 109 if (player->_guilds_member_bits[(11 * player->lastOpenedSpellbookPage) + i + 63] )
151 { 110 {
152 v5 = (Texture *)dword_506408[v4]; 111 if ( SBPageSSpellsTextureList[i] != PendingTexture )
153 if ( v5 != v3 )
154 { 112 {
155 if ( quick_spell_at_page == v4 ) 113 if ( quick_spell_at_page == i )
114 pTexture = SBPageCSpellsTextureList[i];
115 else
116 pTexture = SBPageSSpellsTextureList[i];
117 if ( pTexture->pLevelOfDetail0_prolly_alpha_mask )
156 { 118 {
157 v6 = dword_5063D8[v4]; 119 pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos;
158 v23 = dword_5063D8[v4]; 120 pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos;
159 } 121 if ( BYTE1(pTexture->pBits) & 2 )
160 else 122 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pTexture);
161 {
162 v23 = dword_506408[v4];
163 v6 = v5;
164 }
165 if ( v6->pLevelOfDetail0_prolly_alpha_mask )
166 {
167 v7 = player->lastOpenedSpellbookPage;
168 // v7 = (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v4]);
169 v19 = pViewport->uViewportTL_Y + pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos;
170 v17 = pViewport->uViewportTL_X + pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos;
171 if ( BYTE1(v6->pBits) & 2 )
172 pRenderer->DrawTextureTransparent(v17, v19, v6);
173 else 123 else
174 pRenderer->DrawTextureIndexed(v17, v19, v6); 124 pRenderer->DrawTextureIndexed(pX_coord, pY_coord, pTexture);
175 pRenderer->DrawMaskToZBuffer(pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos, 125 pRenderer->DrawMaskToZBuffer(pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos,
176 pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos, v23, v4); 126 pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos, pTexture, i);
177 } 127 }
178 } 128 }
179 } 129 }
180 ++v4;
181 } 130 }
182 while ( v4 - 1 < 11 );
183 } 131 }
184 132
185 /*v9 = */pMouse->GetCursorPos(&a2); 133 pMouse->GetCursorPos(&a2);
186 v10 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF; 134 v10 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;
187 if ( v10 ) 135 if ( v10 )
188 { 136 {
189 v11 = dword_5063D8[v10]; 137 if ( SBPageCSpellsTextureList[v10]->pLevelOfDetail0_prolly_alpha_mask )
190 if ( v11->pLevelOfDetail0_prolly_alpha_mask )
191 { 138 {
192 v21 = dword_5063D8[v10]; 139 pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Xpos;
193 v12 = player->lastOpenedSpellbookPage; 140 pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Ypos;
194 // v12 = (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v10]); 141 if ( BYTE1(SBPageCSpellsTextureList[v10]->pBits) & 2 )
195 v20 = pViewport->uViewportTL_Y + pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Ypos; 142 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
196 v18 = pViewport->uViewportTL_X + pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Xpos;
197 if ( BYTE1(v11->pBits) & 2 )
198 pRenderer->DrawTextureTransparent(v18, v20, v21);
199 else 143 else
200 pRenderer->DrawTextureIndexed(v18, v20, v21); 144 pRenderer->DrawTextureIndexed(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
201 } 145 }
202 } 146 }
203 v13 = 0; 147 pX_coord = (unsigned int)&player->pActiveSkills[12];
204 a2.x = (LONG)&player->pActiveSkills[12]; 148 pY_coord = (unsigned int)&player->pActiveSkills[12];
205 v14 = (unsigned int)&player->pActiveSkills[12]; 149 for ( uint i = 0; i < 9; i++ )
206 v15 = (unsigned int)&player->pActiveSkills[12];
207 v25 = 0;
208 do
209 { 150 {
210 if ( *(short *)a2.x ) 151 if ( player->pActiveSkills[12 + i] )
211 { 152 {
212 if ( player->lastOpenedSpellbookPage == v13 ) 153 if ( player->lastOpenedSpellbookPage == i )
213 { 154 {
214 pPageTexture = pTextures_tabs[v13][1]; 155 pPageTexture = pTextures_tabs[i][1];
215 v14=texture_tab_coord1[v13][0]; 156 pX_coord = texture_tab_coord1[i][0];
216 v15=texture_tab_coord1[v13][1]; 157 pY_coord = texture_tab_coord1[i][1];
217 } 158 }
218 else 159 else
219 { 160 {
220 pPageTexture = pTextures_tabs[v13][0]; 161 pPageTexture = pTextures_tabs[i][0];
221 v14=texture_tab_coord0[v13][0]; 162 pX_coord = texture_tab_coord0[i][0];
222 v15=texture_tab_coord0[v13][1]; 163 pY_coord = texture_tab_coord0[i][1];
223 } 164 }
224 pRenderer->DrawTextureTransparent(v14, v15, pPageTexture); 165 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pPageTexture);
225 v13 = v25;
226 } 166 }
227 a2.x += 2;
228 ++v13;
229 v25 = v13;
230 } 167 }
231 while ( v13 < 9 );
232 } 168 }