comparison mm7_data.h @ 1783:a3e86ec5d3ce

Player.cpp cosmetics
author Grumpy7
date Thu, 03 Oct 2013 06:38:20 +0200
parents 24e756a50073
children 644d10ad682e 4dee76d79c78
comparison
equal deleted inserted replaced
1782:421e826f4477 1783:a3e86ec5d3ce
1152 void Level_LoadEvtAndStr(const char *pLevelName); 1152 void Level_LoadEvtAndStr(const char *pLevelName);
1153 const char *GetMapBookHintText();//sub_444564 1153 const char *GetMapBookHintText();//sub_444564
1154 char *GetEventHintString(unsigned int uEventID); // idb 1154 char *GetEventHintString(unsigned int uEventID); // idb
1155 int GetTravelTime(); 1155 int GetTravelTime();
1156 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); 1156 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
1157 int SkillToMastery(unsigned int skill_value); 1157 unsigned int SkillToMastery(unsigned int skill_value);
1158 unsigned int __fastcall GetSpellColor(signed int a1); 1158 unsigned int __fastcall GetSpellColor(signed int a1);
1159 unsigned short * MakeScreenshot(signed int width, signed int height); 1159 unsigned short * MakeScreenshot(signed int width, signed int height);
1160 void SaveScreenshot(const char *pFilename); 1160 void SaveScreenshot(const char *pFilename);
1161 void __fastcall LoadGame(unsigned int uSlot); // idb 1161 void __fastcall LoadGame(unsigned int uSlot); // idb
1162 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); 1162 void SaveGame(bool IsAutoSAve, bool NotSaveWorld);