Mercurial > mm7
comparison mm7_data.h @ 1803:9f93b5700e2d
Merge
author | Nomad |
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date | Mon, 07 Oct 2013 11:55:35 +0200 |
parents | 633f81bb3ae7 3f1e09a71726 |
children | 24b70fa98474 |
comparison
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1802:633f81bb3ae7 | 1803:9f93b5700e2d |
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700 extern int _5B65B8_npcdata_hiword_house_or_other; // weak | 700 extern int _5B65B8_npcdata_hiword_house_or_other; // weak |
701 extern int dword_5B65BC; // weak | 701 extern int dword_5B65BC; // weak |
702 extern int dword_5B65C0; // weak | 702 extern int dword_5B65C0; // weak |
703 extern int dword_5B65C4; // weak | 703 extern int dword_5B65C4; // weak |
704 extern int dword_5B65C8_timers_count; // weak | 704 extern int dword_5B65C8_timers_count; // weak |
705 extern int dword_5B65CC; // weak | 705 extern int npcIdToDismissAfterDialogue; // weak |
706 extern int dword_5B65D0_dialogue_actor_npc_id; // weak | 706 extern int dword_5B65D0_dialogue_actor_npc_id; // weak |
707 extern int dword_5C3418; // weak | 707 extern int dword_5C3418; // weak |
708 extern int dword_5C341C; // weak | 708 extern int dword_5C341C; // weak |
709 extern int _5C3420_pDecoration; | 709 extern int _5C3420_pDecoration; |
710 //extern std::array<char, 777> byte_5C3427; // weak | 710 //extern std::array<char, 777> byte_5C3427; // weak |
1097 void SetUserInterface(enum PartyAlignment alignment, bool bReplace); | 1097 void SetUserInterface(enum PartyAlignment alignment, bool bReplace); |
1098 void reset_some_strus_flt_2Cs(); | 1098 void reset_some_strus_flt_2Cs(); |
1099 int __fastcall GetPortalScreenCoord(unsigned int uFaceID); | 1099 int __fastcall GetPortalScreenCoord(unsigned int uFaceID); |
1100 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); | 1100 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); |
1101 int sr_424CD7(unsigned int uVertexID); // idb | 1101 int sr_424CD7(unsigned int uVertexID); // idb |
1102 int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb | 1102 int BuildingVerticesClipping(unsigned int uNumVertices); |
1103 void __fastcall GivePartyExp(unsigned int pEXPNum); | 1103 void __fastcall GivePartyExp(unsigned int pEXPNum); |
1104 bool __fastcall sub_427769_spell(unsigned int uSpellID); | 1104 bool __fastcall sub_427769_spell(unsigned int uSpellID); |
1105 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); | 1105 void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6); |
1106 void _42ECB5_PlayerAttacksActor(); | 1106 void _42ECB5_PlayerAttacksActor(); |
1107 void InitializeTurnBasedAnimations(void *); | 1107 void InitializeTurnBasedAnimations(void *); |
1152 void Level_LoadEvtAndStr(const char *pLevelName); | 1152 void Level_LoadEvtAndStr(const char *pLevelName); |
1153 const char *GetMapBookHintText();//sub_444564 | 1153 const char *GetMapBookHintText();//sub_444564 |
1154 char *GetEventHintString(unsigned int uEventID); // idb | 1154 char *GetEventHintString(unsigned int uEventID); // idb |
1155 int GetTravelTime(); | 1155 int GetTravelTime(); |
1156 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); | 1156 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); |
1157 int SkillToMastery(unsigned int skill_value); | 1157 unsigned int SkillToMastery(unsigned int skill_value); |
1158 unsigned int __fastcall GetSpellColor(signed int a1); | 1158 unsigned int __fastcall GetSpellColor(signed int a1); |
1159 unsigned short * MakeScreenshot(signed int width, signed int height); | 1159 unsigned short * MakeScreenshot(signed int width, signed int height); |
1160 void SaveScreenshot(const char *pFilename); | 1160 void SaveScreenshot(const char *pFilename); |
1161 void __fastcall LoadGame(unsigned int uSlot); // idb | 1161 void __fastcall LoadGame(unsigned int uSlot); // idb |
1162 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); | 1162 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); |