comparison UI/UIGuilds.cpp @ 1567:9f8b3e904e14

Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
author Grumpy7
date Sun, 08 Sep 2013 05:22:33 +0200
parents 61458df2cb4f
children 19f1735fca80
comparison
equal deleted inserted replaced
1566:1e5086f7d401 1567:9f8b3e904e14
327 pItemNum = 486; 327 pItemNum = 486;
328 } 328 }
329 ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i]; 329 ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i];
330 item_spellbook->Reset(); 330 item_spellbook->Reset();
331 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum; 331 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum;
332 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].Identified(); 332 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].IsIdentified();
333 ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE); 333 ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE);
334 } 334 }
335 return; 335 return;
336 } 336 }