comparison mm7_data.h @ 758:9f7db515a8d7

Training Hall & levelling up fixed
author Nomad
date Sat, 23 Mar 2013 13:38:24 +0200
parents 585490c29945
children cf2fbac6edc9
comparison
equal deleted inserted replaced
756:3523c3b581e5 758:9f7db515a8d7
1676 extern char byte_AE336B; // weak 1676 extern char byte_AE336B; // weak
1677 extern int dword_AE336C; // weak 1677 extern int dword_AE336C; // weak
1678 extern int dword_AE3370; // weak 1678 extern int dword_AE3370; // weak
1679 extern char byte_AE5B91; // weak 1679 extern char byte_AE5B91; // weak
1680 extern int dword_F1B430[32]; // weak 1680 extern int dword_F1B430[32]; // weak
1681 extern int dword_F8B144; // idb 1681 extern int player_levels[4];
1682 extern char byte_F8B148[16];
1683 extern __int16 word_F8B158[]; // weak 1682 extern __int16 word_F8B158[]; // weak
1684 extern struct Texture *ShopTexture; // idb 1683 extern struct Texture *ShopTexture; // idb
1685 extern struct Texture *ItemsInShopTexture[12]; 1684 extern struct Texture *ItemsInShopTexture[12];
1686 extern __int16 word_F8B1A0; // weak 1685 extern __int16 word_F8B1A0; // weak
1687 extern const char *dword_F8B1A4; // idb 1686 extern const char *dword_F8B1A4; // idb
2238 signed int __thiscall CycleCharacter(unsigned int _this); 2237 signed int __thiscall CycleCharacter(unsigned int _this);
2239 void __fastcall Rest(unsigned int uHoursToSleep); 2238 void __fastcall Rest(unsigned int uHoursToSleep);
2240 int __cdecl _493938_regenerate(); 2239 int __cdecl _493938_regenerate();
2241 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); 2240 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2);
2242 void __cdecl _494035_timed_effects__water_walking_damage__etc(); 2241 void __cdecl _494035_timed_effects__water_walking_damage__etc();
2243 unsigned int __fastcall sub_494820(unsigned int a1); 2242 unsigned int __fastcall _494820_training_time(unsigned int a1);
2244 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); 2243 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2);
2245 char * GetReputationString(signed int a1); 2244 char * GetReputationString(signed int a1);
2246 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); 2245 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
2247 void __cdecl PlayerCreationUI_Draw(); 2246 void __cdecl PlayerCreationUI_Draw();
2248 void __cdecl PlayerCreationUI_Initialize(); 2247 void __cdecl PlayerCreationUI_Initialize();