Mercurial > mm7
comparison mm7_data.h @ 758:9f7db515a8d7
Training Hall & levelling up fixed
author | Nomad |
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date | Sat, 23 Mar 2013 13:38:24 +0200 |
parents | 585490c29945 |
children | cf2fbac6edc9 |
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756:3523c3b581e5 | 758:9f7db515a8d7 |
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1676 extern char byte_AE336B; // weak | 1676 extern char byte_AE336B; // weak |
1677 extern int dword_AE336C; // weak | 1677 extern int dword_AE336C; // weak |
1678 extern int dword_AE3370; // weak | 1678 extern int dword_AE3370; // weak |
1679 extern char byte_AE5B91; // weak | 1679 extern char byte_AE5B91; // weak |
1680 extern int dword_F1B430[32]; // weak | 1680 extern int dword_F1B430[32]; // weak |
1681 extern int dword_F8B144; // idb | 1681 extern int player_levels[4]; |
1682 extern char byte_F8B148[16]; | |
1683 extern __int16 word_F8B158[]; // weak | 1682 extern __int16 word_F8B158[]; // weak |
1684 extern struct Texture *ShopTexture; // idb | 1683 extern struct Texture *ShopTexture; // idb |
1685 extern struct Texture *ItemsInShopTexture[12]; | 1684 extern struct Texture *ItemsInShopTexture[12]; |
1686 extern __int16 word_F8B1A0; // weak | 1685 extern __int16 word_F8B1A0; // weak |
1687 extern const char *dword_F8B1A4; // idb | 1686 extern const char *dword_F8B1A4; // idb |
2238 signed int __thiscall CycleCharacter(unsigned int _this); | 2237 signed int __thiscall CycleCharacter(unsigned int _this); |
2239 void __fastcall Rest(unsigned int uHoursToSleep); | 2238 void __fastcall Rest(unsigned int uHoursToSleep); |
2240 int __cdecl _493938_regenerate(); | 2239 int __cdecl _493938_regenerate(); |
2241 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); | 2240 void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); |
2242 void __cdecl _494035_timed_effects__water_walking_damage__etc(); | 2241 void __cdecl _494035_timed_effects__water_walking_damage__etc(); |
2243 unsigned int __fastcall sub_494820(unsigned int a1); | 2242 unsigned int __fastcall _494820_training_time(unsigned int a1); |
2244 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); | 2243 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); |
2245 char * GetReputationString(signed int a1); | 2244 char * GetReputationString(signed int a1); |
2246 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); | 2245 char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); |
2247 void __cdecl PlayerCreationUI_Draw(); | 2246 void __cdecl PlayerCreationUI_Draw(); |
2248 void __cdecl PlayerCreationUI_Initialize(); | 2247 void __cdecl PlayerCreationUI_Initialize(); |